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External: Zone-based story game, set in an online version of Tamriel.

Internal: Complete quests and zone story arcs to be rewarded with levels or equipment. If you die, you are revived at the nearest wayshrine or at your death location (depending on your own level). Explore dungeons and delves by yourself or with other players, fighting tough world bosses. You can craft or find the best items, steal riches or chill in a house styled by you.

Rules of Play: If you die, you are revived at the nearest wayshrine or at your death location (depending on your own level). Certain quests can only be completed once and their choices could affect the rest of your questline, potentially punishing you.

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External: Zombies, post-apocalyptic action-adventure game, with heavy narrative focus. Story between two main characters and journeys through.

Internal: the characters travel to and from places to advance their stories, fights and choices, mostly part of the story,

Rules: Players have to use stealth, avoid getting caught, can create and throw objects to advance their skill or create a distraction towards the zombies or other enemies.

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External: Survive in the post post apocalypse. Starting with nothing and building yourself up.

Internal: Open sandbox world, with multiple different factions. No set goals, allow the player to explore and experince the world their way.

Rules of Play: Hunger system, player dies if they don't eat. Player levels up their skills as they do activity (sword fighting skill gets better by sword fighting).

Character dies if HP hits -100 on critacal body part.

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Eternal: RPG With hundreds of potential party members

GOTTA CATCH 'EM ALL

Internal: Huge open world. Can catch different pokemon in different areas to battle other trainers with.

Rules of Play: Can't progress to new areas until you beat certain trainers/gym leaders. Type system that means different pokemon are better against certain pokemon.

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Eternal: Fully immersive sci-fi spaceship sandbox.

Internal: Massive sandbox galaxy, where player can choose and customise their ships, hunt bounties, trade on markets, establish colonies and explore the galaxy

Rules of Play: Lose ships if they get destoryed in battle. You need fuel and supplies to keep your fleet going.

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Eternal: Story rich hack and slash

Internal: Battle through tough enemies while learning more secrets about the world and story

Rules of Play: Recieve story driven quests from large pool of npc's. Easy to learn but hard to master combat system.

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Massively multiplayer online role-playing game

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external: hack and slash, beat em up. stylish combat and animation. you play as a cool character. deep combat

internal: lot of enemy's. lots of weapons to beat up and kill demons. every weapons has a lot of moves. the game will comment s and motivates you through ranking and scores.

rules: rewards the play for skillful play and being stylish as possible. you get more money for upgrades.

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Legend of Zelda Ocarina of Time - Jack Hogg

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Legend of Zelda Ocarina of Time - Jack Hogg

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Eternal: Experience an epic adventure where you are the hero

Internal: A large open world with many challanging, yet rewarding quest/dungeons that help you towards your ultimate goal

Rules of Play: Limited HP that increases when you beat dungeon. You also gain items that make you more powerful.

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External: A competitive first person game mode which gets challenging as you rank up in competitive play.

internals: Hero's with unique abilities that can be combined as a team to overpower opponents.

Rules of play: tank heroes soak damage, if you’re a tank, you lead the team. damage heroes seek damage and they are also very fragile. support heroes heals or damage boost allies as a support, you’re the foundation of your team’s survival.

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External; To create an expansive open world rpg with strategy and tactics, dungeons and travelling.

Internal; Catch, Train, Battle With crazy colorful weird pocket monsters and win to become a master trainer, collect all gym badges of the region to join the elite league and become the very best.

Rules; You faint when all of your pokemons HP is 0. When you win you get XP and you can level up and evolve your pokemon for winning.

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external - a station full of humans unknowingly walking into the slaughter. a single-player horror experience full of backstory on the original happenings of ellen Ripley and her disapperance. you play as amanda Ripley, her daughter against a vast staions full of droids meat bag humans and worse.

internal - intenase area interaction, lots of backtraking and exterme intensity in hide and seek elements against the terror of the unknown. connect with characters and watch their demise as the inhabitants of the station fall one by one.

rules of play - if the player is attacked by the xenomorph they are killed, if their health bar reaches zero, they die. if the player makessound raching a certain threshold the xenomorph will appear and try to find your ocation, once the xenomorph is spawned within the game it is permanently in play and will stealthly follow the player around, sometimes their will be multiple aliens spawned for different difficultes near the end of the game to ramp up danger and terror

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External: Action role-play game set during the Spanish Flu epidemic in London, 1918.

Internal: The player has to decide between which path you go down: be a true doctor and heal those in need whilst staying weak or feed and kill those you vowed to save and gain strength. Fight against other monsters and hunters, while trying to figure out why you were turned.

Rules of Play: Complete missions to progress the story, whilst unlocking new information about NPCs, the area and what exactly you’ve become.

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External: Action-driven exploration experience

Internal: Large, immersive environments with mainly animal and supernatural enemies. Balance of combat, platforming and puzzle solving.

Rules: Limited weapons and health resource management. Traverse through levels to progress, but with collectable rewards to encourage deeper exploration.

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External - Immersive exploration, building, survival and combat as a viking.

Internal - Each biome contains new materials, making you stronger. A new unique boss lives in each biome, needing something from specific biome to kill it. Food keeps you alive and provides stats, along with warmth and sleep that building provides.

Rules - Not eating food or eating the same food keeps you at a one hit level of hp. Not building means no sleeping, giving you no spawn point, sending you to the start of your exploration journey. Loosing items and progress.

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External:
Simulate everyday life

Internal:
Challenged to keep up with everyday tasks and duties while bulding the game world

Rules:
The player has to put on the work (i.e. gather materials to craft) in order to be able to move further, this includes money in different ways (yes, here money can grow on trees)

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card game based on LOL

get new and old players into lore and lootboxes via a different medium

the card game has too many laws to type down here (the basic tutorial is 20 minutes and that just the base game T^T)

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external: challenging but rewarding combat. Kung fu combat that every inspired by kung fu films. has rouge like element that makes the player combat from the dead.

internal: challenging combat that has a lot of Hollywood kung fu film flair. simple combat that has a lot of impact. the rouge like element pushes player to perfect the combat as you die you get older and the game get harder.

rules: enemy are easy to read attack. you get rewarded when finishing enemy's off. the game become harder when you die as you combat from the dead older. game over happens when you hit the age of 80.

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External: Life-simulator with creative play. Surprising and amusing gameplay. Expansion packs to make more money.

Internal: Character creation and building tools for expressive freedom. Controllable characters with different personalities.

Rules: Sims have set life-spans. There are consequences to gameplay - in sims interpersonal relationships, careers and finances, and risk of death. Players must manage sims needs to keep them alive, keep them happy, and continue the family lineage. Sims can buy things and be customized during the game, and even further with themed expansion packs.

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External: Colony simulator; described by dev as "story simulator" instead. It is designed to be able to be played in a variety of different play styles from a community builder, to a hardcore survival game.

Internal: The personal connection with the characters that you care for, as well as building and sustaining the needs of your colony via trading. Colonists need supplies to survive such as food, shelter from the elements, and clothing.
There are so many different ways to play the game, from playing as a rancher on a farm, being a crew of hyper-advanced super-soldier pirates or even creating a drug empire.

Rules: At its core, to survive. The main goal is to thrive, make money, and advance technologically.

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External: A city builder game with beavers, set in a post-human world.

Internal: Survive the dry seasons and keep expanding your settlement across the map, increasing your beaver’s well-being.

Rules of Play: Players are given time in the wet season to prepare for the upcoming droughts. Droughts get harder and more severe overtime, punishing lack of prep by drying out crops, drying up rivers and leaving your poor beavers to starve and die from thirst.

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External: Fight through 80s Japan as a Yakuza member taking part of all the glamour and glitz whilst playing through a crime drama.

Internal: Making the player play as a powerful Yakuza who is able to take on various enemies with various ways to fight whilst playing through a crime thriller drama.

Rules: Player uses money earned from fights or minigames to develop and enhance their move sets, fighting bosses and waves of enemies with different fighting stles.

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Rounds is a 1v1 rogue-lite shooter where each round gets more intense.

the underdog empowering version of stick fight

The losing player of each round unlocks clever upgrades to create a better build to counter their opponent.

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GTA V

External; To provide an expansive and exhilarating crime story, with an online mode where you can rise to the top of the criminal underground.

Internal; Level up your reputation, skills and add weapons to your arsenal in order to progress in story mode and online missions.

Rules; Play for mission success, if you or an npc die you fail the mission, in online mode you may get teams lives, if you have 0 lives left your or team mates cant respawn.

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multiplayer horror game from both sides with famous and original slashers

use teamwork to escape , or use cunning to kill survivors

complete jennies to open the escape door to leave without dying or running out of time / kill all survivors before time runs out or they escape

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External:
Task based game demanding challenging the player throught platform gameplay

Internal:
The player has to adapt to diverse scenarios imposed throughtout the game.

Rules:
The player is punished for not being stealthy on multiple ocations, leading to jeaperdise the entire mission in the process

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External: Scifi FPS with rewarding gameplay and gunplay alongside challenging enemies, lush environments and story.

Internal: Make the player feel like a super soldier going up against the odds to prevent the destruction of humanity.

Rules: Player plays through various missions or the MP component with the core mechanic being having a shield that depletes once damaged with limited health once the shield is taken out.

Enemies and Allies have various weapons with different advantages and effects and different enemy types with stronger shields or explosives.

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External: Challenging third person action game with an emphasis on customisation of play to deal with a variety of scenarios and enemies.

Internal: Empowering the player with the ability to customise their mech to face different enemy encounters and missions.

Rules: Players play through missions earning credits to buy parts, players have to balance various components as a challenge whilst also fighting against various enemies throughout missions.