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Virtual Reality creates an immersive virtual environment, while Augmented Reality augments a real-world scene.

Virtual reality (VR) and augmented reality (AR ) offer interesting and wide spread possibilities to study different components of human behaviour and cognitive processes.

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Understanding Virtual Reality and Augmented Reality

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VR allows students to experience destinations from across the world without ever having to leave the classroom. Imagine students being able to explore the pyramids of giza whilst sat at their desks. This is what virtual reality education allows.

Augmented Reality can replace textbooks, physical forms, posters, and printed brochures. This mode of mobile learning also reduces the cost of learning materials and makes it easy for everyone to access.

You can find more info here
https://www.youtube.com/watch?v=FJFcb4-olws

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Benefits of Virtual Reality in Education:

Increase knowledge area

Active experience rather than just passive information

Helps to understand complex

concepts, subjects, or theories

No distractions while the study

Boosts students creativity

Benefits of Augmented Reality in Education:

Student engagement and interest

Collaboration

Sensory development

Content understanding

Cost-effectiveness

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Two examples of teachers using VR and AR in other countries

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Two examples of teachers using VR and AR in other countries

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Medical Education: Numerous surgery trainers and simulators employ virtual reality, including laparoscopy, temporal bone surgery and even dental training. Some of these VR applications give haptic feedback and 3 they all allow students to practice their skills in a safe environment and without the expense of practicing on human or animal cadavers. Furthermore, virtual reality has been used to help medical students visualize anatomy in 3D, providing a much greater sense of context and scale than the cutaway diagrams and pictures common to anatomy textbooks.

Augmented reality has also been used to help visualize anatomy, lung dynamics, and laparoscopy. For example, “Mirracle” is a system that uses a camera to mimic a mirror view of the user but superimposes images from a CT scan giving the user a view of “their” anatomy. This determines where to show the image by creating an infrared-based depth image with a Microsoft Kinect sensor. ProMIS is an augmented reality laparoscopy simulator that uses a surgery dummy and superimposes labels and internal organs on the camera feed to both train and evaluate students.

Science: Early uses of virtual reality in science education focused on visualizing chemical reactions or learning about molecules by assembling them in a virtual environment. More recent uses include marker-based augmented reality to visualize the process of respiration and human meiosis and an astronomy application using a head-mounted display to explore the solar system and give students a grasp for its scale. Virtual reality and augmented reality make it possible to visualize concepts that are abstract or difficult to relate to real-world experiences, such as a marker-based augmented reality application that helps teach electromagnetism and the interaction between different circuit elements.

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Some APP's that we recommed in order to explore VR and AR in the classroom

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Some APP's that we recommed in order to explore VR and AR in the classroom

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5 virtual reality apps for the classroom

House of Languages

ImmerseMe

Mondly - Learn Languages in VR

Ocean Rift

The body VR

5 augmented reality apps for the classroom

Animal Cell – Quivervision

Using the Elements 4D app

Brainspace and Blippar

Arloon Plants

Math alive® preview