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The teacher is moderator, and designs acts. It is a student-centered activity. Students collaborate with each other and the teacher rewards them.

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The teacher's task is to motivate, organize, plan events, set rules.

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The teacher's role is to explore the students' potentials through active practice planning. Gamification as a school subject makes it possible to develop epistemological knowledge for students.

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The teacher's role is to explore the students' potentials through active practice planning. Gamification as a school subject makes it possible to develop epistemological knowledge for students.

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Teachers are a guide for students. Students learn in collaboration.

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As a moderator of the games I try to choose only the games that are better for my activities. I’m always careful to explain the goals to my students, and I pay attention to their works and understandings in order to complete the tasks.

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turkey
the role of the teacher is like a sealight to the students,a guide

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The teacher designs the activities and tasks that are intended and implemented by the students. The teacher is: guided, facilitator, and at some times Musab puts obstacles and challenges for the students to overcome and thus learn

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Natalia, Italy         The teachers have different challenges and design different competitions. This phase is very important for students' motivation. Rewards such as diplomas are also very positive for them. The students can also be encouraged to design their own activities or games (KAHOOT) in order to starting to love learning.      

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Natalia, Italy         The teachers have different challenges and design different competitions. This phase is very important for students' motivation. Rewards such as diplomas are also very positive for them. The students can also be encouraged to design their own activities or games (KAHOOT) in order to starting to love learning.      

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The teacher motivates, organizes, plan the activites, sets rules and rewards. The teacher is moderator, the leader and he encourage students. The students are the main characters of the learning process.

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The teacher is the organiser who monitors the work of motivated students and later awards them.

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The role of teacher is to lead and give support. It is in my opinion to give a pupils rewards like diploma or maybe a badge. The pupils role is to be active, find solutions, be collaborative and work in team. Collaboration, exchanging the informations, finding the solutions, communication. Difficulty of tasks. This is in my opinion very good approach.

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The teacher is creator  and moderater of the game. He encourages students. Every student is engaged while working on the tasks. Progress is continuous and measurable.

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learner-centered and the teacher is acting as a facilitator

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The role of the teacher is is acting as a facilitator, encourages competition between students and make students to collaborate. But in end there must be JOY!

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The teacher organizes the game and motivates the students. Students manage their learning and explore new things. Learning is more interesting.

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The main element is freedom of the teacher. Leading problem is how to evaluate their basic knowledge especially if they are working as a team.

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The teacher has the role of organizer, conductor and facilitator. Encourages competition, and students collaborate, work in pair and team. I love what I do!

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Teachers are the ones who show the way to learning: they are moderators, facilitators, explain ways of work, stages, support for pupils. Students are the ones who build the learning step by step. Collaborates, socializes, thinks, faces ideas, finds solutions. The end must be the one that brings the result and joy of doing well.

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Treasure hunt - a challenge, in the school garden, Easter. Eggs with surprises, running, enthusiasm, speed, attention, concentration.

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I believe that students must play a leading role and that teachers must stop and give their support

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The teacher must first know his students well. Identify their interests and the ways in which they are taught. The teacher then becomes a designer of games that will encourage students to learn.

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The role of teacher is to know the needs of their students and to make all what is possible to engage them during the learning process. Teachers are not programmers, but they have creative ideas, so the only thing is to make a team to produce interesting educational games. Some older students can be very effective part of this team, for example.

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The role of the teacher is to engage and motivate students. I can do it in many different ways, but not particularly in this way presented in this video because I'm not a programmer. I don't have enough knowledge but I'm willing to explore it more.

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Since I am not a programmer, not an IT teacher I have very basic knowledge regarding Scratch or any other programming language. Gamification in my case (Preschool teaching)  is all about building the atmosphere of healthy competition, building the interesting games for students. In my class everything is about gaming and playing, to win and to learn how to loose.
Teacher in this scenario is a creator and the leader. He is the 'Tour Gide' in the world of learning.

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I am an EFL teacher, mot a programmer. There are people whose js to make interesting and appealing educational games; At the moment, I don't think I have the necessary tools to program a game by myself, or with the students. I hope this will change after the final activity

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The teacher monitors the process, the students work independently.

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He must be the teacher of the game.
Teacher is a designer. Design the course with games. Facilitates learning and motivates students.
Plans and prepares activities and allows students to do the activity.
Students love the game and so this is the best and most natural way to work with children.
The teacher must be a manager who organizes everything for students to discover, solve and be better.

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The teacher is creator and motivator of the game and the class. Every student is engaged while working on the given tasks. Their progress is clearly stated and motivated by certificates.

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Finding a topic can be hard. Instructions and remedial work should be implemented in case of emergency.  Digital competences should ne taken into account too.

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In this scenario the teachers role is to make a scenario for the students and organize the learning process. Students have to use their creativity and abbilities to solve the problem. I think that this kind od learning is very useful because students are having fun and they are learning at the same time. The only flaw in this process is finding the money to make all that you need for your projects.

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The teacher must give ideas and propose but the students have to develop and enjoy modereted by the teacher

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The role of a teacher in this scenario is to guide students, guide them, stomp their creativity. Students actively participate in the work. The main elements of this approach are learning creativity, weak literacy, theoretical part as a prerequisite for such work, task design, assignment of tasks to students, work with a small number of students.

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Teacher gives way and shows the direction but students are walking and it is all interaction and constant collaboration as I see it. This approach is great because it involves them both mentaly and physically so they remeber and think better. They have the opportunity to try and retry to find the solution, they communitacte, find solutions for possible problems, obstacles, and think how to make a game challenging for the players.What's the point of the game they are creating. I would add overall progress diagram for reaching the goal beforehand and follow and check how to we progress.

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The teacher acts as a facilitator of the children's learning whereby they ensure that the children are on tasks at all times and gives them assistance and an extra push if required. Challenges include children interacting with new concepts which may be quite difficult and strange to them. I would ensure that all strategies are differentiated to provide for the varying abilities in the class.

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At first you have to find the right level of the students, and after them find a topic, that interesting and motivating. As a teacher you have to show the way, and help the students. The students have to solve the problems themselfs with creativity and preknowing.

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As a moderator of the games I try to choose only the games that are better for my activities. I’m always careful to explain the goals to my students, and I pay attention to their works and understandings in order to complete the tasks.

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The teacher is in complete charge of the class, what students do, what they say and how they say it.The teacher encourages students to participate and makes suggestions about how students may proceed in an activity. The teacher should be helping students only when necessary.The teacher assumes this role to see how well students are performing or how well they performed. Feedback and correction are organized and carried out.

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The role of the teacher is to devise an interesting lesson where students will be satisfied. We need to explore the ways we teach our students to learn without stress and boredom. Motivation is very important, and the games are the real driving force. Students should praise for everything they do well. The competitions are also a big challenge. Pupils love the teacher's signature, praise, certificate for something they have participated and were successful. They want to show what they have learned or did. I do a lot of project teaching. Students are happy to see their work on eTwinning, on the school page ... they like to participate in radio shows ... I would not change the approach mentioned in the video.

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Grozdena, Bulgaria

Teacher must have the game.

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The teacher is a moderator, organizer and facilitator. He/she needs to make the game interesting and be careful to do it gradually, so that the students get bigger motivation after every level. Students are also a part of the process and they guide the teacher in creating the learning strategy, as well as their own learning.
The challenges are that a teacher most make the game interesting to everyone, so he must consider every individual, which is sometimes difficult if you have a big class.
I wouldn't add or change anything, because it's all said.
However, it is important to have enough time and a smaller class.

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The teacher proposes the tasks and provides the materials and time to carry them out, but it is the students who guide their own learning. The teacher reinforces their achievements and helps to regulate the learning process that the students carry out.

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The teacher discusses the students in the goals and knows their needs and directions and then design games and tasks and challenges and activities consistent with that, directed by students during learning and ask questions and facilitate the learning process or may be difficult if in some situations

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A teacher need to ensure that the game is really useful to the lesson.

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The teacher is a guide and a supervisor. The main element - creativity. The biggest challenge - to prepare the game neither too easy nor too difficult. I would include feedback from the students.

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Teacher is moderator. Main element is gamification. Possible challenges are succses or mistakes. I would like to add investigation and conclusion.

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The teacher gives them tasks, evaluates and give them diplomas in robotics. The students play the games, create the games, create robots etc. Some of the elements are: competitions, creative thinging, design thinking.

The challenges are: time consuming, students not willing to play, failing

Collaboration.

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Teacher have to know well the purpose of the game. They have to motivate students, to moderate the process of learning.

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I would be very careful to includen competition with each other in gamified learning. If the result of the project or course is something concrete(like rbot) then it would maybe be ok, but if for example the learning of multplication tables is gamified I'd stay only in levels or badges.

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Teacher is to guide and support students and prepare te students for chalenges.

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Teacher is moderator and motivator for all activeties. Students have to be active and motivated to learn.

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The role of the teacher is that of an organizer, facilitator and motivator. The classroom becomes more student -centered and learning more personalised. Students face challenges which might resemble reality and they get ongoing feedback , rewards for achieving things and guidance and support in case they fail as well as motivation to try again.

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The teacher is a guide, a support.  Hi learn also from students, prepare the chalenges.

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The teacher is a guide, a support.  Hi learn also from students, prepare the chalenges.

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The teacher is moderator and motivator. Students have to be active, in the center of learning process. Games have to be educational, motivated, interesting...

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For good play -learning strategy the role of teacher is to guide and support for the students.

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As many have argued here already, the teacher takes the role of a facilitator. Gamified phases and lessons are very common in non-formal education, so I think that it is possible to learn from the role of a (softskill)-trainer, who motivates and creates oportunities to learn and engage. The difficult aspect remains the aspect of grading, as this is part of the work of a teacher. Clear criteria should be applied - as it can never be part of a grade in how far a student likes or does not like a game... I think that with the open mindset required to gamify our lessons, we should also be open towards the grading aspect and give the students some safe spaces to experiment and play - and not translate every aspect into part of a grade. Only then a real game can develop, and students can engage with their creativity.

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Marinela, Romania
The role of the teacher is to guide and support students.

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A play-learning strategie can strengthen the bond between teacher, student and subject and stimulate cognitive, and social
development. Play is something that comes naturally to our students. For a teacher it can be an important tool in our work with students.It creates space for students to stretch themselves, explore, grow, develop skills, learn, and build relationships. In fact the ingredients of play are the ones that fuel learning. By promoting low anxiety for curriculum subjects, play provides opportunities for active engagement, and learning from peers.
A challange is that teachers often think they need to be game designers to be able to make simple game designs with learning in mind that focuses on the four defining traits of a game: a goal, rules, a feedback system, and voluntary participation.

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Learners have a centrale role, instead of the role of the teacher that is a guide and it has to plan and organize the activity.

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The approach we have seen in the video is mostly learner-centered and the teacher is acting as a facilitator for the most of time. The kind of activities help students to develop several skills, knowled and competencies in the same time

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The teachers are facilitating the learning and empowering the students to develop their skills and potential with trial and error,completing and the rewards. The challenges are finding right difficulties and something that caters for various tastes.

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The teacher is a motivator, and guide. He is not in the center, the students are. Teacher just need to support them, encourage them during activities. Teacher and students have to cooperate and collaborate

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I think the teacher should be the guide but often must be also the referee

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The teacher is the guide. The students learn collaboratively.

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Teacher is a moderator

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Students adapt work tempo how they want, may make mistake and learn on a trial-and-error method. They develop their creativity this way. Positiv feedback motivates students for future learning. Competitive environment allows them to reach goal faster.

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Teacher is the leader

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Teacher is a motivator and very important person who demonstrate how the students have to behave at the gamified lesson. He should has scenario with all useful and needful elements and activities for achieving success.

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the lesson is very organised . there are steps, clear  phases. And the teacher is just an organiser and assistant, an advicer in some point. any activity based on a very structered  game is a 100% engqged activity

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The teacher is a motivator, a helper, a coach. He organizes the setting and the activities but the main actors are the students, so he should support and encourage all the children. The teacher is also a moderator because he assists students in resolving any problems or disputes in a competitive situation.

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Teacher is moderator who needs to suport pupils during their activity. Pupils are in the center of learning proces.

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Teachers role is to prepare activities. During the game teacher supervises and helps students in case if they need it. If game is appropriate and interesting to students, they are motivated, and they have desire to overcome obstacles by themselves. So, independence of students is one of the important elements. Since an activity happening by yourself, one of the greatest challenges for me is planning of time.

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The teacher offesrs circumstances where the students feel motivated and interested. The students can explore new things and/or compete with each other (or with oneself to achieve even better points on a game, for example). Challenges: to always find new ideas and to prepare materials or games; to motivate the students when they are tired, angry, ... (primary school, also special needs pupils). The students could also create many kinds of games themselves, sometimes much better by out-of-the-box than the teacher.

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The teacher is the guide. It's important for the teacher to know why the children are playing the game. What is the outcome? The teacher has to guide the students through the process but it is the students who learn by the experience. They are not given the answers. They must experience the process themselves in order to learn.

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A teacher prepares learning materials, guides, directs and gives advices. A student has to learn actively. It's a lot of work for teacher and for the student but I think it is our futur.

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The teacher has great responsibility - he's guiding students through learning process, but, he's not in the center. Students are in the center of the learning process, as it should be.

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I think that the teacher have a big role in the classroom. He is a moderator.He needs to guide the pupils, to support them during their activities. In that way they became active learners. Teacher has to be well prepared.

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The students learn actively and collaborate. They are creative and able to modify robots to reach the main objective: win the competition. The teacher organizes a robot workshop where students sign and organises a competition and a classification. The students have best results.

The main elements of this approach is that the students and not the teacher are the focus of the activity and robots are the means to reach educative objectives. Develop European competences and be creative are also important aspects. A possible challenge is that students did not want to learn following the more traditional strategies anymore. Anxious students could not give their best in a competitive environment. An element I would add consist of publishing this activity in the net and also the program students have created. This aspect could be important to share this wonderful activity in an “iperspace” without physical bounds and involve other students and teacher.

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Teacher is a moderator and students are active learners.

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The student does the learning, he is at the centre of the learning process. The teacher is the quide, fascilitator and the support.

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The role of the teacher is to guide, support, learn also from students, prepare the chalenges, tasks that are good leveled,  organize competitions, motivated..

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The role of a teacher is help and encouraging the students

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the role of a teacher is to help the student discover it

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Brigitta
The role of the teacher is to guide and offer support, but students should know that the teacher is a human as well. I like to ask them to help in the process of preparations and prove that sometimes they can teach me too. Learning implies playing and vice versa.

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In class the teacher must support and help students achieve their goal, so the main elements of this learning approach are: prepare challenges, organize competitions and provide certificates of achievement to students.The students love achieve the goal "and that is the proof, they running for it" he said.

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The role of a teacher should always be that of encouraging students. Help them go that extra mile to achieve more learning and motivate them to succeed. However, students are easily discouraged and most of them have very low-self esteem. In my class, I would not include marks but self-assessment and peer assessment by saying something positive on their own work and something that might be improved.

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Croatia
The most important things in this video are a teacher's will to empower their students and help them learn in a creative atmosphere. It's about challenging them, but not letting them face with something they can't solve. Also, it's great to hear that a teacher can fail also when gamifying, it's a process of learning for them also. Students are also taught that it is ok to fail, but they are guided in a way to achieve success at their own pace. They feel appreciated and empowered and that is the most valuable feature of this kind of approach.

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The role of the teacher is to ensure the supply and than to guide, support and supervise the work of the students. In a gamefied lesson each kid can find his own rithm and enjoy the process.
The important aspect is the cooperation and than the competition. I would not include marks but I would use diplomas and badges.

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The role of the teacher is to guide, guide, encourage students, provide support.