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If you could change anything about your design, what would you change?

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If you could change anything about your design, what would you change?

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I don't think I'd change anything, because I like keeping things simple.

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I actually  don't think any of them were challenging. Our whole Rube Goldberg was really simple.

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How many steps did we get to work consecutively?

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How many steps did we get to work consecutively?

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At one point, it all worked perfectly. Most of the time, it worked for about 4-6 steps.

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We had the following steps:
1. We used a cardboard stick thingy to push the marble.
2. The marble rolled down the ramp.
3. The marble hit the dominoes.
4. The fallen dominoes hit the car, which started to roll.
5. The car hit a line of Jenga blocks.
6. The Jenga blocks hit a tennis ball, which started to roll.
7. The ball hit the popsicle stick stack.
8. The popsicle sticks fell into the box.

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Did it turn out right + What would you change?

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Did it turn out right + What would you change?

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I think it turned out great! However, we could make the movements less clunky and a little more smooth.

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The story starts out with two friends dancing as they reappear in random places. Then one of them gets lost and the other tries to find them. They both reappear in random places trying to find the other. One goes into space just as the other comes into where they were. They find each other in the end. 25 years later, they are playing  on the stove (because they are weird) and die. Then the credits roll.

We chose it because we thought it would be a good plot.

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I think it turned out pretty good. We made it look really easy with lots of coins, but we put traps along the way that you can't see until you lose a life. I think we could've changed it by adding MORE levels.

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Our theme was originally a valley but it turned into a lot of random themes in one. Our main character was a vans chicken (meaning it had a chess pattern). The bad guy was a bat.

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Yes, in fact, it did work! I think our design worked because we followed all the measurements and did it really carefully.

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We used specific measurements, cardboard, wooden sticks, wax wrap, construction paper, and some colored pencils.

We built it from the ground and up with cardboard pieces that had been measured carefully. We hot-glued all those pieces together. (The sticks and the wrap made up the midsection, where you could see the candy/marbles. We did not have candy so we used 2 marbles.)
After, we got construction paper, cut it out to fit the machine, and colored it.

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What was the challenge?
The challenge was to build a candy dispenser with a mechanism that releases a specific amount of candy (a gear, lever, button etc). It should NOT come out like an avalanche.

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We could improve a lot of things.

1. We could've added a space where the marble would land in after it dropped.
2. We could've made the flippers a tad bit more functional.
3. We could've added a marble run (I do have it, but we ended up not using it).
4. We could've made the box a bit more decorative.......

These things could need improvement to help the overall appearance along with the performance of our pinball machine.

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"What did you like most about your design?" 

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"What did you like most about your design?" 

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What I most liked about the design was the obstacles, not only because I made some of it myself, but because we had a working ramp, along with the fact that the obstacles did stop the marble and let it roll off (sometimes).

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Our theme was a "Forest". It starts at the ramp coming down from the 'cabin'. Then, you move the flippers so you can (try to) keep the marble in the game. After you lose it goes to the marble drop, where you pick up the marble.

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- marble drop
- 2 movable flaps
- 4 obstacles
-marble deposit
- legs (slant)
- design/theme (ours was a forest)

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Our challenge was to build a working pinball machine that meets the requirements.

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LOOK UP OUR SCRATCH PROJECT
scratch.mit.edu

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I think it was because we put time into making it.

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Extra: What was the storyline of the game?

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Extra: What was the storyline of the game?

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First scene:
Cat says hello and something along the lines of "tHiS iS tHe MaJicAl fOrEst!" He then explains how to operate the game.

Second scene:

Cat sees his best friend Chicky trapped in a cage when he enters the jungle. A guy wearing Gucci pants has trapped him. (The guy says, "I spent too much money on these Gucci pants.")
Cat then says-without being seen- "We must save Chicky! Follow me!"

Third Scene

Cat tells you to move to the right edge and press the up arrow to enter the castle. You enter the castle, and pick up the key using the up arrow. Cat takes you back to the jungle. Do not move.

Fourth and Final Scene

Cat tells you to run over the Gucci Guy to save Chicky. Cat: "Remember, the left arrow to move left!"
After you crash into the Gucci Guy and he falls, Chicky is freed. Cat and Chicky say thank you while them music plays for another minute.

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What was the device?
It was a control panel with the buttons "Up, Down, Left, Right, Space, and Click". Makey-Makey alligator clips were attached to these 'buttons', and when pressed, they would move a sprite to wherever. (It worked... HOWEVER, you had to be holding a black alligator clip that was touching 'EARTH'.)

Did it work?

As stated above, yes. We did have a black alligator clip which you had to hold on to for it to work, though. Otherwise the game only glitched sometimes and put a sprite in the wrong position. (The Gucci Guy was laying down instead of standing.)

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We made a Scratch/Makey Makey collab named "Save Chicky!" It is based on saving a baby chicken, Cat's friend, from a poor man who wears Gucci.
Below is a photo of the Control Panel.

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Makey Makey (Save Chicky! Scratch Project)

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Makey Makey (Save Chicky! Scratch Project)

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The challenge was to construct a project using Makey Makey and Scratch.

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We tested it by "tying" bungee cords onto the midsection of the lasagna on the bridge. We also "shuffled" a little Lego character across it to make sure someone could walk across it.

DID IT WORK?
Of course not! But we do know what we could've done. Since it supported 3 pounds, 14 oz,

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Doesn't it just look like the Titanic?

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This time, we were given the challenge of constructing a bridge made out of pasta that would be able to hold 5 pounds (or more!).

THE STORY:
You are trapped on an island and are in search of food. On your trek inland, you come across a river filled with many hungry crocodiles. You must construct a bridge out of various sticks and logs (represented by the uncooked pasta) in order to reach the other side safely.

THE REQUIREMENTS, CHALLENGES, and CONSTRAINTS (:O)

You must construct this bridge out of:
1-inch bundle of spaghetti
1 cup rigatoni
2 lasagna noodles
hot glue (no more than 2 sticks/day)
1 meter of masking tape (per day)

Constraints and Challenge
We need to construct a bridge made out of different pieces of uncooked pasta that could span a distance of 10 inches from end to end. It needed to support five pounds. It needed to have both vertical and horizontal supports. It could NOT be attached to the testing table.

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Here is a video of our test.

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Nope! It didn't work, but we do know what we could have done to make it better! Here are some things:

-Make a bigger (wider) parachute
-Put more newspaper insulation
-Added a couple cotton balls

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We tested the prototype by going up the football stadium stairs and dropping it from the top. The egg didn't survive, because there was a small crack at the top. (At least there wasn't yolk coming out of it! :) )

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We were challenged to design a structure that would hold an egg and keep it from falling while it fell.

The Requirements:
- The egg could not have cracks in it.
-We could only choose 8 of 13 items on a list to build our prototype with.

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Being that it missed every launch, it didn't work. We had to get 8/10 shots, and we had none. I think we could've put a LOT less tape on it, and used a rubber band in the middle, to make it launch a little better. I also think we should've put a binder clip near the bottle cap so that we could actually launch it from the ground, not from midair. (The ball didn't exactly weigh much...)

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We tested our prototype by launching it. Our final result in the competition ended up being 0/10, but at one point we did make 7 successful launches during the time when we could still make improvements. I think the improvements might've made it worse.....

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We were challenged to design a catapult that would launch a ping pong ball to a shoe box five feet away. It had to hit 8/10 times and could not be covered in tape.