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By Rose Jensen

Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious and educational games you can play. No matter what you may be studying in college, there is a good chance that these educational games can enhance your learning or help you teach others.
Business and Management
From practicing your business skills to learning about book keeping in your courses at online colleges for accounting, these games will help you get a handle on your business school lessons.

1. EVE Online. Practice running the most powerful company in the world so you can sharpen your skills for management in the real world.

2. Informatists. This popular business simulation game helps you learn and polish business skills. Whether you are a practiced business professional, an entrepreneur getting your feet wet, or in online colleges for business administration, this game will help you practice strategies and learn to succeed without a high risk of failure.

3. Gazillionaire Deluxe. Used in colleges to teach business, math, and economics, this game teaches about supply and demand.

4. Ports of Call. This old classic has a 3D face lift. Play this game to build your shipping fleet wisely and learn plenty about economics while you play.

5. Fistful of Dollars. Set against a space backdrop, this game teaches players about managing working capital.

6. Robo Rush. Start out selling your robots door-to-door, then upgrade to a storefront and a factory.

7. The EIS Simulation. Designed at the Center for Advanced Learning Technologies, this game challenges players to become a part of a team that will introduce an innovation and convince 22 members of the management team to accept the innovation.

8. Innov8. This simulation game from IBM provides players a chance to sharpen their business acumen with three different scenarios focusing on smarter traffic, smarter customer service, and smarter supply chains.

Games for Students
These games bring powerful first-hand experience to students with games ranging from early elementary to high school and focusing on everything from science to civic responsibility. Even though these are designed for students, many are worthwhile for players of any age.

1. PowerUp. Learn about science and the environment with this game. A bonus here is students with learning disabilities, visual impairments, and fine motor difficulties can play this game with features made especially for them.

2. Nanoquest. Designed to get 13-15 year-old students interested in nanotechnology and science, this game has the two main characters going on miniaturized adventures while learning about physics, chemistry, and biology.

3. Cool School. Younger elementary students can explore social, communication, and problem-solving skills with this game. Rewards include virtual trophies as well as useful conflict resolution knowledge.

4. Lure of the Labyrinth. This math game has middle school students finding lost pets by solving puzzles. Teachers can take advantage of the professional development section of the website to use the game in class. Students lured by the appeal of this game'sÂ visual architectureÂ might also be interested in online colleges forÂ game design.

5. WolfQuest. Students as young as 4th grade all the way up can enjoy this science-based game that lets players learn what it's like to live life as a wolf in Yellowstone National Park.

6. Quest Atlantis. Designed to help students aged 9-16 gain invaluable knowledge as well as develop empathy, this game challenges players to complete quests as they go through virtual villages.

7. Supreme Decision. The first in a series of games being developed by Justice Sandra Day O'Connor teaching students about civics through real court cases they get to choose, investigate, and argue, Supreme Decision lets players learn about student rights, possibly even leading to interest in a higher education atÂ online colleges for law.

8. Betwixt Folly and Fate. This 3D role-playing game provides students an opportunity to experience life as an enslaved house servant, a freed slave, a white woman, and a white man in 1774 Williamsburg. Culture and history combine in this game aimed at middle-school students.

9. ElectroCity. Created in New Zealand for middle-school aged students, ElectroCity teaches about energy, environment, and more as the students build and manage their own towns.

10. eLECTIONS. Students can role-play as a presidential candidate in this game. Go up against other students, a teacher, parent, or the computer, then print out a report card to see how well you performed.

11. Global Conflicts: Latin America. For students aged 13-19, this role-playing game teaches students about the social and political climate of Latin America as they work through five different missions.

12. Global Warming Interactive. High school students can learn about the impact political, economic, and scientific decisions have on the global climate with this interactive game.

Training Games
From the Army to the Navy to handling emergencies to disarming situations non-violently, these games all focus on training for the real deal. Students at online colleges for homeland security can have fun while also learning valuable information about handling missions.

1. America's Army. Used as a recruitment and training tool by the US Army, this game lets players try out virtual missions.

2. CyberCIEGE. Designed by the US Navy, this game teaches about network security. Players purchase and configure workstations, servers, operating systems, and more, then try to keep it all secure while also balancing budget and productivity factors.

3. Triage Trainer. This game from Blitz Game Studios helps train those who respond to emergencies learn to set protocols and prioritize casualties.

4. A Force More Powerful. Only available on DVD, this game is a non-violent strategy game that teaches players how to use non-violent tactics to disarm potentially violent situations, possible even useful as conflict resolution at online colleges for social work.

Health and Medical Games
Whether helping young adults get a handle on their diabetes or teaching children about food safety, these games all offer education for secondary students, as well as those in online colleges for healthcare managementÂ or just beginningÂ their careers, when it comes to health and medicine.

1. Fatworld. Learn how nutrition, socioeconomics, and US culture are connected in this game. Select health condition predispositions, menus, exercise, and more to discover surprising results.

2. HumanSim. This game allows health care professionals to practice rare, complex, or high-risk procedures virtually, rather than on actual people so they can become skilled and ready when a human really needs help.

3. Food Detectives Fight BAC!. Learn about food safety while playing these simple games. With shooting games, matching games, and more, learn important facts about preventing food-borne illnesses.

4. The Magi and the Sleeping Star. Geared to both adolescents and adults with Type 1 diabetes, players are in charge of the young hero of the game, who has Type 1 diabetes and must get control of his blood sugar level. Players earn abilities and power-ups as they manage their own real-life blood sugar levels.

5. Foldit. Due to the huge number of ways proteins can fold, it would take an extraordinary amount of time and money to pay researchers to understand all the variables in their search for cures for diseases such as cancer, HIV/AIDS, and Alzheimer's. This game allows anyone who wants to help to do so by downloading and playing Foldit, which is similar to puzzle solving.

6. Re-Mission. This shooter game provides players with an opportunity to shoot malignant cancer cells. Designed by teens and young adults facing cancer themselves, this game provides those affected by cancer an opportunity to feel some control over their cancer.

7. Immune Attack. Designed for middle, high school, and entry-level college students, this game teaches about the human immune system. It has been a popular tool in schools to get students interested in science and research.

Humanitarian and Environmental Games
Save the world and save the environment with these awesome and inspiring games.

1. Darfur is Dying. Players must keep their refugee camp going despite the threat of the militia in this game that teaches about the plight of the 2.5 million refugees in the Darfur region of Sudan.

2. Food Force. Inspired and designed by the same people who created FreeRice, this game helps teach about feeding the hungry. While it is aimed at high school students, it has caught on as a popular game for adults as well. It is available in English as well as 16 other languages.

3. 3rd World Farmer. Run a farm in Africa against the backdrop of poverty and conflict. Developed by IT students in Copenhagen in 2005, the game continues to undergo development to keep it current. A Spanish language version was released late last year.

4. LogiCity. Designed to help young people under 25 learn to reduce their carbon footprint, LogiCity lets players experiment with various actions to see the effects on the world.

5. Deliver the Net. This game is part of the Nothing But Nets program that provides mosquito nets to help combat malaria. Play this game and help deliver the nets virtually and in reality.

6. Karma Tycoon. Learn to build non-profits through loans and grants, providing the non-profits with basics, and saving lives. This strategy game is non-violent and promotes learning about both business and community.

7. Stop Disasters. Hurricanes, tsunamis, floods, wildfires, and earthquakes are happening and you need to prevent disaster from striking. Just like in real life, there is no right answer, so your game will be different each time you play.

8. McDonald's Video Game. Choose your language, then dive into this game that teaches about the harmful effects of fast food with a heavy dose of irony.

9. A Tale in the Desert 4. Set in ancient Egypt, this massively multiplayer online role playing game has a focus on economic and community development. This game is one of the few MMORPGs that includes no combat at all.

Political Games
Don't just grumble about politicians, jump in and see what they face everyday with these games. Maybe you'll be inspired to go into politics.

1. World Without Oil. Play this game to get a feel for what life might be like during the first 32 weeks of a global oil crisis. With an eye on economic, climate, and quality-of-life issues, this game raises awareness of the unhealthy dependency on oil.

2. Democracy 2. Learn politics with this strategy game that has players making decisions such as implementing green policies, raising or lowering taxes, creating harmonious foreign relations, and more.

3. President Forever 2008. Run for president in this game where you'll learn about primaries, general elections, and more. Play 2008 or one of the past elections, including Bush-Gore 2000, Regan-Carter 1980, Nixon-Kennedy 1960, or US 2012.

4. Ars Regendi. Learn politics and economics in this multiplayer game. Reign over your own state, form alliances with other countries, and more as you learn the intricacies of ruling a country.

5. The ReDistricting Game. This 3D game teaches about the impact of districting on politics. Redraw your districts and see the impact, learn how it works, and see how abuse happens with The ReDistricting Game.

6. Peacemaker. Play this game to see what the balance of power feels like. Choose the right path and you will bring peace to the Middle East or make the wrong choices and create a violent disaster.

Sites with Multiple Games
These sites offer plenty of serious and educational games that touch on a variety of topics from literature to social awareness.

1. Nobel Prize Educational Games. From treating a diabetic dog to blood typing to Lord of the Flies, these games run the gamut from literature to science and everywhere in between.

2. Thinking Worlds. Try the demo games here for a sample of the educational games available through Thinking World.

3. Super Smart Games. The games here range from academic to health and fitness to social awareness and are available on multiple platforms and for all different age groups.

4. Filament Games. The games here are dedicated to teaching concepts and subjects in a hands-on manner. Topics range from science to civics and challenge players to think through problems and have fun at the same time.

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50 Great Sites for Serious, Educational Games

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By Rose Jensen Serious games are making the news almost every day. From teaching children about the cancer in their bodies to helping college students reinforce lessons from their business classes, these educational games take playing to a whole new level. Take a look at these 50 sites for serious and educational games you can play.

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5 Of The Best eLearning Authoring Tools For Blended Learning
Contributed by Linda Emerson, iSpring Solutions

Many educational institutions use eLearning either to enhance or replace traditional learning and training models. This successful technology integration, as a smooth shift from face-to-face training in favor of digital e-courses, has a number of advantages, including:

saving money on travel expenses and lecturers

learner can study on his/her own time and on his/her own device

training can be tailored to suit learner's needs

teacher has access to data on user progress and achievement in modules

There are quite a few options available when it comes to eLearning authoring tools, each tailored to suit the needs of its audience, whether it be in the business, education, or government sectors. Here's an evaluation of the top 5 e-Learning authoring tools, their advantages, disadvantages, pricing, and target audience.
1. iSpring Suite 8.1
A fully-stocked authoring toolkit, iSpring Suite works as a PowerPoint add-in, and enhances it with a number of features that can't be found in other eLearning packages. The software turns your PowerPoint presentations into ready-to-use multimedia eCourses, which can be used in any SCORM compatible LMS or Tin Can API enabled LRS or on a regular HTML website. Thanks to the responsive design, your courses don't require additional attention to make them compatible with any tablet or other mobile device.

iSpring Solutions, Inc. produces a number of simpler eLearning products, such as QuizMaker and Presenter for creating tests and video lectures respectively.

Pros

Extensive PowerPoint support. Published courses preserve all original object animations, slide transition effects, triggers, embedded audio/video, and much more.

Interactive courses can be built with audio and video narrations, and assessments with 11 question types, branching scenarios and flexible scoring

Built-in screen recorder and editor allow users to create screencasts and insert them into courses or export as standalone explanatory videos

Unique TalkMaster tool with a variety of backgrounds and characters for creating dialogue simulations

Interaction tool for creating 3D book, timeline, glossary, catalog, and FAQ

Doesn't require additional training and it's very easy to get started and use

Cons

To create complex courses and even simple games, you need to know how PowerPoint works

Course developer cannot create and use variables

Only available for Windows operating system

Few interactions compared with Captivate 9 and Storyline 2

The price of iSpring Suite varies with the number of licenses you purchase. A single-user license is $697.00 USD. There are discounts for multi-seat licenses, educational and non-profit organizations. All licenses come with a money back guarantee within the 30-day trial period, and free tech support available during European and United States business hours.
Overview
iSpring Suite is ideal for authoring eCourses for all educational fields. Whether teachers are new or experienced in the world of eCourse authoring, they will find it a useful resource for creating eLearning modules with ease.

Storyline offers a customizable workspace with built-in templates to create fully interactive, immersive, and engaging courses, though with a bit of a learning curve to master the software. Storyline is available in 5 languages, and supports the importing of existing content in the form of PowerPoint slides, as well as content made in previous versions of Storyline, and in Articulate's other products.
2. Articulate Storyline 2
Pros

Courses can be published to HTML5, Flash, and for use with iPad and/or Android apps

Learners' understanding and progress can be checked and tracked with quizzes created from 20 different question types, or import existing texts to create a question bank

Layers and triggers make objects respond to a learner's actions, in order to build increasingly complex user interactions

Users can create, import, and edit audio, video, and images to incorporate multimedia objects into their courses

A character bank of over 47,000 combinations of illustrated and photographic characters with adjustable poses and expressions that helps students engage with the content of courses

Cons

The software is hard to use and requires additional training to use its features

Storyline 2 isn't all that different from Storyline 1

Software does not have the ability to output MP4 videos

Basic version does not include future upgrades, premium "Platinum" support, priority email support, or live web chat and screen sharing

Doesn't work on Macs

Expensive compared to other tools

At the time of writing this article, you can purchase the standard Storyline package for $1,398.00 USD (regular price is $1,846.00). This includes the Character Bundle - Volume 1 ($999.00 value) and Articulate Replay to create video content ($200.00 value) at no additional cost. Other "membership" ranges include the Platinum Membership Plan (PMP) - 1 for an additional $559.00, PMP - 2 for an additional $979.00, and PMP - 3 for an additional $1,328.00 above the Standard Membership plan. The difference between the plans is the number of upgrades and the degree of support you are entitled to. Also, you get unlimited live web chat and screen sharing.

Articulate Storyline is primarily used for corporate training and higher education. It is a pro eLearning course creation tool for creating complex courses. Also, this software can be utilized to create educational games, interactions, presentations and ads. This is a rather professional tool with complex functionality and it requires training to utilize all of its features.
Overview
Adobe Captivate 9 is an eLearning toolkit for authoring responsive and interactive eLearning content. It allows you to update your information storyboards containing eLearning elements and publish to the cloud for viewing, no app or additional software required. As with the other software, Adobe Captivate 9 allows you to import your PowerPoint presentations into eLearning projects.

Pros
3. Adobe Captivate 9

Master slides and professional project templates to help format work so it looks attractive and consistent, according to corporate guidelines

Users can import and customize materials from their interactions library to include YouTube video streaming, web browsing, and games (such as "Hangman" and "Millionaire")

Courses can be optimized to automatically respond to a number of devices and monitor sizes with relative smart positioning of objects and geo-location support

Users can record and import a variety of video formats, and synchronize audio and/or visuals with slides and timed objects

A wide range of quizzes and question types with comprehensive scoring and branching, based on test results

Cons

Not enough detail in user manual regarding upgrades from version 8 and how to use them

Too much JavaScript code is generated when you publish a single slide in Captivate 9

Courses created in Captivate 9 cannot be opened in earlier versions of the software

Captivate 9 is not available in a 32-bit version, which means that some users will not be able to upgrade from Captivate 8

You can subscribe to Adobe Captivate 9 for $29.99 USD per month, though you must make an annual commitment. You can purchase a full license for $1,099.00. There is a student and educational discount for $349.00 when you provide evidence that you are either enrolled in or work for an accredited school.

Adobe Captivate 9 seems best suited for use in corporations and large businesses for creating training courses, but as a significant educational discount is available, there are also applications for the education sector. E-Learning for students and educators is enhanced by the software's support of collaborative learning, and branching for remedial workflow.
Overview
Lectora bills itself as the "mobile learning game changer," which promises to transform your learning. Lectora's Inspire Suite integrates the eLearning Brothers' template library, cutout people library, and interaction builder to help you author e-Learning courses. Lectora also integrates Snagit and Camtasia to allow you to capture, edit, and import images and video into your eLearning content.

Their motto is "Design once. Distribute everywhere," thanks to their responsive course design feature, which automatically adjusts your content so it displays well across a variety of platforms.

Pros
4. Lectora Inspire by Trivantis

Automatically rescaled objects fit on a variety of mobile devices, and can be customized for each view

Publish your eCourses in HTML5 format, which is supported by a wide range of browsers in common use today

Users can combine textual content, Flash animations, images, audio and video, test questions, and interactivity in a single eLearning module that can be published to a learning management system

Courses can be published for both online and offline use

Has a version for Mac and Linux

Cons

The software is limited in terms of technical simulations and training, and in its audio capacity

The action pane is only accessible via menu, rather than already visible on the interface, which may be difficult, if not frustrating

Lectora's import and export feature still needs some work, when compared to similar software

You can "buy" Lectora online for $159.00 USD per month. The online version facilitates cloud collaboration and is compatible with Windows, Mac and Linux systems. Purchasing the Lectora Inspire Suite, including all features mentioned in the "pros" section above, as well as first year maintenance and support, is $2,374.00 at the time of writing this post. Discounts are available for academic and government institutions.

On its website, Trivantis, the company behind the Lectora software, says its primary audience is small and mid-sized businesses, as well as larger businesses, particularly those listed on Forbes's Global 2,000. The fact that a discount is available for government, military, and educational institutions implies they are marketing their software for education and training in these sectors as well.
Overview
Camtasia is a screen recording and video editing software utility that can be used to deliver e-Courses for education and business. With this software, you can customize and edit your content on both Windows and Mac computers and share your results with viewers on any device that plays video or YouTube.

In the classroom, Camtasia helps teachers and educators motivate and engage students by creating video lessons. In the workplace, Camtasia can be used to create presentations to share with employees company-wide.

Pros

The ability to capture anything you see on your screen and/or import video, music, and photos to your capture

A professional video editor which includes ready-to-use themes, animated backgrounds, graphics and callouts, all of which can be used to enhance your video

The creation of interactive videos with clickable hotspots, tables of contents, and search features

The integration of quizzes and comprehension questions, with results displayed in spreadsheets, to monitor student learning in real-time

5. TechSmith's Camtasia
Cons

Does not support recording live video from a DV camera

Software starts to slow down on large projects after a few minutes of use

Some video codecs are not supported on Linux OS

Recommends you have 4GB of RAM or more for the software to run smoothly, otherwise it will slow down system performance or hang it up

Camtasia is $99.00 USD for the Mac version and $299.00 for the PC version, for a single-user license, installed on up to two machines. Discounts are available for bulk licenses and for purchases made by governmental, non-profit, and educational institutions. Purchase includes the latest version of Camtasia and any future updates to the software.

Camtasia's target audience seems to be educational institutions, including students and their parents. It also appeals to businesses in need of professional training and marketing and sales videos for sharing both inside and outside of the company. Techsmith's website stresses Camtasia's ability to facilitate collaboration among a team of employees and the fact that you don't need a lot of training or money to produce videos with the software.

All the analyzed tools are great for certain tasks and types of e-Learning materials that you create. Ideally, you need to evaluate every one to pick up the most suitable tool (or a few) that will help you make your online courses.

While Articulate Storyline is a very powerful tool, it does require some training in order to use the software to the fullest and utilize variables to create complex dependencies. Adobe Captivate uses the power of Creative Suite, so if you've used some Adobe programs like Photoshop, it will be easier for you to get used to its user interface.
Overview
iSpring Suite is a robust toolkit for rapid e-Learning with an easy learning curve, fast conversion and powerful assessment tool. It's good for you as long as you can do everything you need in PowerPoint. Techsmith's Camtasia covers all video recording and screen capturing tasks, and has a great editing tool.
Summary
To read more about approaches to learning, read here.

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5 Of The Best eLearning Authoring Tools For Blended Learning -

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5 Of The Best eLearning Authoring Tools For Blended Learning Contributed by Linda Emerson, iSpring Solutions Many educational institutions use eLearning either to enhance or replace traditional learning and training models. This successful technology integration, as a smooth shift from face-to-face training in favor of digital e-courses, has a number of advantages, including: saving money on ...

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Urban Ministries of Durham serves over 6000 people every year who struggle with poverty and homelessness. Spent is an interactive game created by McKinney that challenges you to manage your money, raise a child and make it through the month getting paid minimum wage after a stretch of unemployment.

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Scavenger Hunts

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Actionbound started in Berlin 2012. We've been giving it a lot of love since then. It started out as an educational project, but it's now used by people all over the world for all kinds of different things. Give it a try - you'll surely find a use for it, too.

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Actionbound - Public Bounds - Scavenger hunt app - GPS Treasure hunting app - Tablet tour

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App for multimedia guides, interactive scavenger hunts and treasure hunts for smartphones and tablets.

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See interactive video stories in action. In this example from the Open University, you can choose a character to help, then watch your decisions play out in a branching video story. It uses video players, rules, branching, social polls and layout designer.

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Great Elearning examples made with the Elucidat Authoring tool

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See interactive video stories in action. In this example from the Open University, you can choose a character to help, then watch your decisions play out in a branching video story. It uses video players, rules, branching, social polls and layout designer.

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customers Will You Fit into Deloitte - Gamified Video for Recruitment

'Will You Fit into Deloitte' - Gamified interactive recruitment experience

It's a slick clean player to the viewing public and is equally as clean and well put together on the backend, but the fact that it works natively on mobile was the deal maker for us.

Logan McMillan
Creative Director, Snorkel

Deloitte's goal - interactive recruitment video

Educate potential candidates of Deloitte's Graduate Recruitment campaign about the company's culture and various service lines in a light hearted, innovative, and interactive way, transforming what are usually dry and boring recruitment videos.

The concept

Deloitte New Zealand, working with Snorkel digital video agency, created "Will You Fit Into Deloitte," a point of view, interactive recruiting video that takes viewers inside the Deloitte culture while also educating viewers on Deloitte's various service lines. By clicking on choice points within the video, viewers get to walk in the shoes of a new Deloitte employee and decide his courses of action (be they right or wrong).

Success metrics

Novel use of gamification in a recruiting video

Works across all devices

Average viewing time of over 4 minutes

Significant social buzz around the project

Outperformed similar linear video posted on YouTube

Why Rapt Media?

Deloitte New Zealand needed something unique and fresh for its 2014 Graduate Recruitment campaign. However, recruitment videos tend to be dry and boring. Snorkel, the digital video agency behind the Deloitte campaign, aimed to create something that was light hearted, took you inside the Deloitte culture, and educated the viewer on the various service lines the company has to offer.

Snorkel decided to create a POV (point of view) interactive day in the life video, and after doing some research found Rapt Media to be the only solution that met their requirements. In need of something that not only works on desktops but also tablets, mobile phones, and the trickiest platform, iPhones, Snorkel turned to Rapt Media since it's the only player currently capable of handling all those devices. Snorkel also leveraged link-out buttons to external websites to drive traffic to specific areas of the website.

Ready to build your own interactive experience?

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Will You Fit into Deloitte - Gamified Video for Recruitment

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customers Will You Fit into Deloitte - Gamified Video for Recruitment It's a slick clean player to the viewing public and is equally as clean and well put together on the backend, but the fact that it works natively on mobile was the deal maker for us.

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Students, teachers, policy makers and parents should be motivated by the value that digital game based learning (DGBL) activities offer for schools. The implementation of DGBL has, however, faced social and cultural challenges that have resulted in a slow acceptance of their technologies in mainstream classrooms. Modern approaches to DGBL ...

Click here to read Meaningful DGBL experiences

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Students, teachers, policy makers and parents should be motivated by the value that digital game based learning (DGBL) activities offer for schools. The implementation of DGBL has, however, faced social and cultural challenges that have resulted in a slow acceptance of their technologies in mainstream classrooms. Modern approaches to DGBL ...

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Welcome to Playfic, the online community that lets you write, remix, share, and play interactive text-based games with the world.

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LoH Part 3   Herald and multiplayer options

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In Animal Island, gameplay goals drive student learning as well as in game navigation such as sorting animal diets or creating animal habitats, develop game flow and foster the zone of proximal...

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Patrician Heritage Discovery Creation Video

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Only just out in beta

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Making launching modern web apps dramatically faster, and making the creation of full-stack applications accessible to orders of magnitude more people.

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Phaser - A fast, fun and free open source HTML5 game framework

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Desktop and Mobile HTML5 game framework. A fast, free and fun open source framework for Canvas and WebGL powered browser games.

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M Davidson Resources - Digital Breakouts

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When it comes to game-based learning, the more resources teachers have at their disposal the better. Like any other ed tech endeavor, gaming can be tricky if you're unsure of how to go about it. Luckily, there are plenty of experienced teachers out there who have tread these waters before. Many of them have been kind enough to use their hard-won experience to develop extensive classroom gaming resources for other interested educators. It's all part of sharing knowledge and building community.

Such are the three classroom gaming resources we present for you below. They're informative, exploratory, and above all, made with the teaching community in mind. If you're wanting to explore game-based learning for the first time or just need some new insights, pick any one or all of the resources below. You won't be disappointed.
The MindShift Guide to Digital Games and Learning [PDF]
This is a definitive guide made by educators for educators. It's absolutely packed with valuable insights and information. It covers pedagogy, implementation, and assessment in detail. It's also full of practical tips for first-timers and veteran tech teachers alike.

Here's how Mindshift describes this terrific guide:
"The MindShift Guide to Digital Games and Learning started as a series of blog posts written by Jordan Shapiro with support from the Joan Ganz Cooney Center at Sesame Workshop and the Games and Learning Publishing Council . We've brought together what we felt would be the most relevant highlights of Jordan's reporting to create a dynamic, in-depth guide that answers many of the most pressing questions that educators, parents, and life-long learners have raised around using digital games for learning." Epic Guide to Game-Based Learning
Epic is right! This one comes from one of our favorites, the Cool Cat Teacher blog hosted by Vicki Davis. It contains over 100 classroom gaming resources to help you get started, or to continue your journey.

Vicki warns us (correctly) that properly educating ourselves about gaming in the classroom is the key to success:
" ... just because an activity has points and is called a game doesn't make it an effective game-based learning tool ... we educators need to educate ourselves on game-based learning. We should learn how to do it right. We should also learn how to avoid the pitfalls of poorly implemented game based learning."
Included in her wealth of gaming resources are posts, links, and a list of Vicki's own personal notes compiled into a nifty infographic for quick reference.
Made With Play: Game-Based Learning Resources
Made With Play is a joint effort between Edutopia and the New York City's Institute of Play. As you would expect from these two educational heavyweights, it's a game-based learning educator's dream. In an article on their website, here's how the institute describes the result of this partnership and what it means for game-based learning:
"Featuring resources developed by the Institute and our partners and field-tested by students and teachers at Quest Schools as well as other schools across the globe, Made With Play is the place to start for tried and tested ways to make learning more engaging, exciting and empowering for all students."
Explore links, articles, videos, planning and designing resources, and practically anything else you need to help you on your journey. This is easily one of the best classroom gaming resources out there.
What are some of your favorite classroom gaming resources?

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3 Classroom Gaming Resources Teachers Must See

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When it comes to game-based learning, the more resources teachers have at their disposal the better. Like any other ed tech endeavor, gaming can be tricky if you're unsure of how to go about it. Luckily, there are plenty of experienced teachers out there who have tread these waters before.

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As part of our work we have developed a new engaging approach to copyright education sessions. For those of you who have ever delivered copyright training, you know it can often be a rather dry subject, that we often have difficulties persuading colleagues to attend. Well that will all be set to change, once you start thinking more creatively about copyright education. Instead of focusing on aspects of the law and thinking about what copyright might stop people from doing, our game encourages them to focus on four positive aspects to copyright. it is based on working in teams to tackle a number of common scenarios. We are looking to add new scenarios to the game all the time, to make it relevant for different types of staff and hope to start working on a version for PhD students.

The four 'suits' in the game are:

Copyright works - what is the material that someone wants to use? Is it protected by copyright and how is it defined in the law?

Usages, or what the law calls the 'restricted acts' that are the exclusive right of the copyright holder. How does what you want to do with a work map onto the usages as defined in the law?

Licenses - how do licences work? What licences are available and how might they be used to enable you to go beyond what the law might allow

Exceptions - what copyright exceptions exist in the UK and how can you make better use of them

Version 2.0 Released July 2017
Version 2.0 was released on 5th July 2017 at the CILIP Conference. The Instructions, the Card Deck and Copyright the Card Game v2.0 PowerPoint Slides are available for free reuse under a Creative Commons Non-Commercial licence.

If you wish to use the original resources (v1.0) you can download Instructions, the Card Deck and Copyright the Card Game PowerPoint Slides for free reuse under a Creative Commons Non-Commercial licence.

We supported Open Education Week 2016 and Copyright the Card Game was one of the featured resources.

If you would like a brief introduction to how the game was developed and how it works, see the Library Connect webinar by Chris delivered on 13th October 2016.
Copyright the Card Game - US version
If you have played Copyright the Card Game, we would welcome feedback via this form.
Copyright the Card Game - Canadian edition
In 2017 Paul Bond a US librarian, has developed Copyright the Card Game - the US version. The resources are available from Paul's website. As with the UK version, you can download the cards, the scenarios and slides to use in your own teaching sessions. They are also licensed under Creative Commons.
Copyright the Card Game - Welsh edition
In 2018 Alex Kohn and a team of librarians in Canada released Copyright the Card Game - the Canadian edition. The cards are available as PDF, as Microsoft Publisher file (on request) and there is a slide deck in PowerPoint to accompany them. They are also licensed under Creative Commons.

In 2018 working with Jenny Greene at Bangor University and the university's translation service, Canolfan Bedwyr, we have produced a Welsh language edition of Copyright the Card Game (Hawlfraint Gêm y Cardiau). The Card Deck is available on our website.

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As part of our work we have developed a new engaging approach to copyright education sessions. For those of you who have ever delivered copyright training, you know it can often be a rather dry subject, that we often have difficulties persuading colleagues to attend. Well that will all be set to change, once you...

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Questo is a real-world city exploration game, offering mission-like routes (quests) which you can play in more than 40 European cities ✈ By following clues and solving riddles, you discover new places around the world, while finding out their hidden stories.

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Buildbox | Game Maker | Video Game Software

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Buildbox | Game Maker | Video Game Software

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Buildbox is a new video game maker that is extremely easy to use. Using this video game software, anyone can design amazing games for mobile, console, and PC.

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Until now the answer to that question was not here; until now my presence in search results on that question would have stemmed from the fact that I have written in separate posts about both citing and games. And I don't like people to leave with their questions unanswered.

Now, below, I have an answer. BUT: before you use it, check the requirements of the professor or publication for whom you are writing. Please, if you've come here for an answer to the question, please comment with the game you are considering citing and perhaps in what context so I can check my suggestions, and improve them.

While the Publication Manual (APA, 2010) does not give a specific example for citing games, it outlines principles and the basic components. Chuck at APA's blog outlined these entertainingly as Who When What Where in The Generic Reference. The manual also advises us to adapt the examples that are provided as we need. This point is repeated by Timothy McAdoo in The Frankenreference, also at APA's blog.

Electronic games are a form of software, so the example and guidelines (APA, 2010, p. 210) for citing software might seem the place to start. However the first games I wanted to cite were board games, so the software example was not where I went first, and when it came time to cite an electronic game I adapted from my board game guesses.

Even if one were to start at the software example, I think we'd end with the same format (jump to example) because we are permitted to adapt as needed... and we would want to for:

Author: the guidelines for software seem to indicate that unless an individual has proprietary rights to the software the reference would be cited as an unauthored work, ie, by the title of the game, however isn't it first preferred to credit a corporate author (ie the game developer), than to assume none? There are also cases where developer and publisher are separate entities. I note that WorldCat's citation export tool generally compiles all reference styles for games using corporate authors.

Date: Unfortunately the example for software (APA, 2010, p. 211) does not use a date, and offers no explanation for this divergence from normal practice: I considered it an error and that the date of publication (or copyright) is appropriate to include. But then again some online games are continually updated so sometimes, depending on the nature of the information being cited, a date might not be as relevant.

Place of Publication? This information is not usually provided with game software, is the place important in this case?

Therefore:
In general, unless required otherwise by the university or publication, I would probably cite the developer, with the reference appearing:

Developer unless principal author is acknowledged. (year). Title (version #, if relevant) [gameformat]. Place of publication: Publisher.

in text: (Developer, Year)

Apparently this works out to be very similar to the style for game citations (based on APA) required by the publication Game Studies.

Examples:

Darrow, C. D. (2006). Monopoly: the property trading board game. Eastwood, N.S.W. : Hasbro / Parker.

Drennan, D. (1986). Zamitar: a battle for survival in space, employing strategy and skill [Board game]. Australia: Author.

Offline Electronic Game:

Firaxis Games Inc. (2005). Sid Meier's Civilization IV [PC game]. New York, NY: Take-Two Interactive Software.

Acclaim Entertainment. (2002). Turok Evolution [Playstation2 game]. Glen Cover, NY: Acclaim Entertainment.

Online game:

Honeyslug. (2009). Ric Rococo: International Art Thief [Flash game]. Honeyslug. Retrieved 28 February 2010 from http://www.miniclip.com/games/art-thief/en/

Three Rings Design. (2001-2009). Puzzle Pirates. [Java-based game]. San Francisco, CA:Three Rings Design. Retrieved 28 February 2010 from http://www.puzzlepirates.com

However, the title-based style is advised by some universities (eg Murdoch). So: do check the requirements of the professor or publication for whom you are writing.
We are usually required to define as close a location as possible within the material. For a book this is by page, on the web by paragraph, from a play by division (Act, Scene, etc and Line).
How can we locate a quote within a game? Perhaps by Level or inter-level; or stage of scenario. I'd like to explore a variety of examples, but will have to get help from my gamer sons and friends.

*****
Please send me examples of interesting or fun quotes from your favourite games - with the most concise but accurate location information for the quote
****

example quote from within a levelled online game?

example quote from within World of Warcraft or similar quest-based roaming game?

example quote from acted character in film supporting game storyline?

example quote from another player in an online role playing game - only if the transcript of game play is archived?

Yesterday someone stopped by having sought how to cite a game manual. It isn't the first time, and I've had a look at a few game manuals over time, trying to see if there are significant points about game manuals that are different from other books. There isn't really.

Key point: Check the details for the manual - whether they are different from the game, that is:

Manual author / developer - I did once see a board game's manual whose authorship was credited to an individual, so if citing that manual I'd use the individual's name; however whenever as usual there is no individual author, I consider the developer to be the manual's author.

Manual date - again is it different from publication date of the game?

Manual title - the manual son #1 just handed me is titled Ashes: Cricket 2009 which is the same as the game's title so I might add [game manual] to more specifically locate my source. I've also seen untitled... well it was more an instruction sheet than a manual, but the point being... if it doesn't have a title make one, enclosed in [ ]. (Just whipped over to APA's blog to check that, thanks Chuck)

Publisher place & name - I've been assuming that the game manuals that people came here curious to cite would have been published with the game, so this would be same as game publisher. Are there game manuals that were not published with the game?

----------
Interestingly (thanks Alison Faix) there are some online games for practicing APA style citations (though not for games):
APA Psych Out by Williams College Libraries focusses on citation of books, chapters and articles but the basic principles of these extend to newer online sources.
APA and MLA Citation Games (jigsaw puzzles really) by University of Washington Trio Training Drag and drop the citation pieces in the correct order for that type, and includes puzzles for music recordings and televised broadcasts.

References:

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Until now the answer to that question was not here; until now my presence in search results on that question would have stemmed from the fact that I have written in separate posts about both citing and games. And I don't like people to leave with their questions unanswered.

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Flippity.net: Flashcards and Other Resources for Educators and Learners

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Create an interactive virtual breakout activity.

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Artificial intelligence is already everywhere, and its influence is growing.

It can be hard to get your head around exactly what AI does and how it can be deployed though, which is why we present to you these five fun online experiments - all you need is a web browser and a few minutes to see some of the party tricks AI is already capable of.

What does it do? Recognises words from your definitions

Who made it? Google

How does it work? Be wary of loading this one up unless you've got a bit of time to spare today, because it can be particularly addictive: The idea is to remove blocks from a wall by typing out definitions that Google's AI can recognise.

Using machine learning algorithms, Google engineers have trained Semantris on billions of lines of sample dialog. By picking up associations between words, that should give the engine enough training to spot which word in the wall you're trying to define-though it can come up with some unexpected guesses.

Google recommends "playing with slang, technical terms, pop culture references, synonyms, antonyms, and even full sentences" to try and get Semantris to understand what you're saying to it.

What does it do? Creates artificial faces of people who don't actually exist, using AI.

Who made it? Uber engineer Philip Wang, on top of a generative adversarial network (GAN) developed by Nvidia's AI team.

How does it work? These faces don't come out of thin air-they're based on a database of training photos. What the GAN does is pit two neural networks against each other, the first to generate a fake face, and the second to judge if the face is realistic enough (based on all the real faces it's seen).

This feedback loop repeats and repeats until a face is produced that could pass for an actual person. The most recent breakthrough-and what helps make these faces so creepily real-is the way different aspects of the face can be handled and tweaked separately, then blended together into a cohesive whole.

That means completely new faces can be generated from bits of existing ones more seamlessly than ever before. Nvidia is using similar AI engines to produce fake pictures of cats, bedrooms, and motorcars.

What does it do? Turns your amateur scribbles into polished line drawings.

Who made it? Google and a talented team of artists.

How does it work? AutoDraw is like AI's take on Pictionary-it looks at your rather haphazard drawings on screen and then tries to recognise what you're trying to sketch out, replacing your efforts with something much more professional.

At the heart of AutoDraw is some impressive machine learning: Your drawing gets compared against a vast database of images to try and find a fit, and it's the AI that enables matches to appear so quickly from so little information. Note as you add more and more detail, the suggestions along the top get more and more accurate.

That's the power of AI algorithms at work-using a training model of what a cat should look like to recognise when you're trying to draw a cat, even if the engine hasn't seen your precise combination of strokes and squiggles before.

What does it do? Carries on sentences using AI from your initial prompts.

Who made it? Kevin Kwok, Guillermo Webster, Anish Athalye, and Logan Engstrom.

How does it work? Writers are by no means safe from the rapid rise of artificial intelligence, as Cyborg Writer proves-it uses an artificial neural network to finish off your sentences in the style of William Shakespeare, the US Supreme Court, David Foster Wallace, Wikipedia, or numerous other options.

Use the drop-down menu at the top to pick your style, and the Weirdness slider to adjust how crazy the linguistic freestyling gets. Then, start typing out a sentence and hit Tab to have the AI finish off your sentence for you. If you do end up writing a best-selling novel or a hit play, remember to give the machine learning engine TensorFire co-credit.

Again, the whole system is based on a trained model that's then used to predict the most suitable response to what you're typing, based on vast libraries of previous samples. It's TensorFire and TensorFlow that makes the whole process so fast though, and able to run lightly in your browser without any extra software.

What does it do? Gives you a natural language response to a question.

Who made it? Google

How does it work? Sometimes the Google search engine can't answer your questions... what is love? Am I dreaming? How can I finally stop thinking and fall asleep? That's where Talk to Books comes in. In short, it's designed to predict what a natural response to a question would be if it was actually conversing with you.

To do this, it's been trained on text in over 100,000 books. Machine learning is used to rapidly sift through many different possible responses to find the most likely and appropriate one-it's a lot of fun to play around with and can come up with some really intelligent responses.

Try some of the sample questions to get a feel of what's possible. You can ask about the smartest characters in Harry Potter, for example, or ask how to write poetry. Talk to Books then picks out sentences and passages that match its response model the closest.

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5 Awesome AI Experiences You Can Test Out In Your Browser Right Now

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Artificial intelligence is already everywhere, and its influence is growing. It can be hard to get your head around exactly what AI does and how it can be deployed though, which is why we present to you these five fun online experiments - all you need is a web browser and a few minutes to see some of the party...

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Gaming Logo Maker - Make a Gaming Logo in Minutes | Placeit

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Are you looking to create a gaming logo to represent your team? An important part of any esports organization is having the correct image to identify them. Set your team apart from the rest with a professional logo that you can make in min

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Wed, 10/25/2023 - 10:18

Learn how to use Chat GPT to create H5P content.

Thu, 06/29/2023 - 14:39

Teachers, instructional designers and other authors may now build content more than three times faster with the help of AI and the new tool, Smart Import. We have also launched a new version of the Moodle plugin for H5P.

Thu, 06/29/2023 - 14:40

Falcon on the future of AI and H5P, and the results from last month's survey.

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H5P empowers everyone to create, share and reuse interactive content - all you need is a web browser and a web site that supports H5P.

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ITYStudio - Serious Games authoring tool

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ITYStudio - Serious Games authoring tool

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The Authoring Tool Solution BEHAVIOURAL SIMULATIONS Simulate the most diverse situations (in management, sales force, communications, etc.) using ITyStudio and its library of characters and varied settings Use avatars and choose their

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Barrie has been busting bias since 1969, and now you can too! Race the clock in this series of challenges to bust up bias wherever you spot it.

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What's New in r388.2

Release r388.2 was published on 24 Apr, 2024

A late change for an essential bug fix in r388 accidentally caused another issue, which was resulting in a blank screen for projects using the 'Progress bar & logo' loader style. This issue should now be corrected in this hotfix release so hopefully that sorts it out.

There is loads new in the r388 release - the release video has been included again above, and in case you missed it, see the r388 release notes here.

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The best browser based game making software. Make games, no programming required. Learn how to make games with Construct 3, the free browser game building software.

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On June 30, 2021, we deactivated the Expeditions and Tour Creator apps.They'll no longer work on your devices, and tours can't be downloaded again after they're gone. You can find many of the tours from Expeditions at g.co/gacexpeditions.

Find Expeditions tours on Google Arts & Culture

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Expeditions & Tour Creator are no longer available

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On June 30, 2021, we deactivated the Expeditions and Tour Creator apps. They'll no longer work on your devices, and tours can't be downloaded again after they're gone. You can find many of the tours f