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Play around with these examples!

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See The Power Of One Of Earth's Largest Telescopes In Virtual Reality! (360 Video)

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Gwen Rudie's first love is physics, but asking the big questions turned her into a star gazer as a professional astronomer for Carnegie Observatories. Join her and explore galaxies billions of light years away from the Wilson Observatory. For a more immersive experience download and watch on the DiscoveryVR app - now available on Google Daydream!

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This free too provides 3D visualizations of the human body and the heart. Must download the pages from the "Get Targets" section of web page.

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Brief overview from Augment.

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One of the biggest confusions in the world of augmented reality is the difference between augmented reality and virtual reality. Both are earning a lot of media attention and are promising tremendous growth. So what is the difference between virtual reality vs. augmented reality?
What is Virtual Reality?
Virtual reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. It immerses the user by making them feel like they are experiencing the simulated reality firsthand, primarily by stimulating their vision and hearing.

VR is typically achieved by wearing a headset like Facebook's Oculus equipped with the technology, and is used prominently in two different ways:

To create and enhance an imaginary reality for gaming, entertainment, and play (Such as video and computer games, or 3D movies, head mounted display).

To enhance training for real life environments by creating a simulation of reality where people can practice beforehand (Such as flight simulators for pilots).

Virtual reality is possible through a coding language known as VRML (Virtual Reality Modeling Language) which can be used to create a series of images, and specify what types of interactions are possible for them.
What is Augmented Reality?
Augmented reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it. AR is developed into apps and used on mobile devices to blend digital components into the real world in such a way that they enhance one another, but can also be told apart easily.

AR technology is quickly coming into the mainstream. It is used to display score overlays on telecasted sports games and pop out 3D emails, photos or text messages on mobile devices. Leaders of the tech industry are also using AR to do amazing and revolutionary things with holograms and motion activated commands.
Augmented Reality vs. Virtual Reality
Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.
How are Virtual Reality and Augmented Reality Similar? Technology
Augmented and virtual realities both leverage some of the same types of technology, and they each exist to serve the user with an enhanced or enriched experience.
Entertainment
Both technologies enable experiences that are becoming more commonly expected and sought after for entertainment purposes. While in the past they seemed merely a figment of a science fiction imagination, new artificial worlds come to life under the user's control, and deeper layers of interaction with the real world are also achievable. Leading tech moguls are investing and developing new adaptations, improvements, and releasing more and more products and apps that support these technologies for the increasingly savvy users.
Science and Medicine
Additionally, both virtual and augmented realities have great potential in changing the landscape of the medical field by making things such as remote surgeries a real possibility. These technologies been already been used to treat and heal psychological conditions such as Post Traumatic Stress Disorder (PTSD).
How do Augmented and Virtual Realities Differ?
Augmented reality enhances experiences by adding virtual components such as digital images, graphics, or sensations as a new layer of interaction with the real world. Contrastingly, virtual reality creates its own reality that is completely computer generated and driven.
Delivery Method
Virtual Reality is usually delivered to the user through a head-mounted, or hand-held controller. This equipment connects people to the virtual reality, and allows them to control and navigate their actions in an environment meant to simulate the real world.

Augmented reality is being used more and more in mobile devices such as laptops, smart phones, and tablets to change how the real world and digital images, graphics intersect and interact.
How do they work together?
It is not always virtual reality vs. augmented reality- they do not always operate independently of one another, and in fact are often blended together to generate an even more immersing experience. For example, haptic feedback-which is the vibration and sensation added to interaction with graphics-is considered an augmentation. However, it is commonly used within a virtual reality setting in order to make the experience more lifelike though touch.

Virtual reality and augmented reality are great examples of experiences and interactions fueled by the desire to become immersed in a simulated land for entertainment and play, or to add a new dimension of interaction between digital devices and the real world. Alone or blended together, they are undoubtedly opening up worlds-both real and virtual alike.

Learn more about how Augment is changing the augmented reality industry.

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Virtual Reality vs. Augmented Reality - Augment News

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One of the biggest confusions in the world of augmented reality is the difference between augmented reality and virtual reality. Both are earning a lot of media attention and are promising tremendous growth. So what is the difference between virtual reality vs. augmented reality? What is Virtual Reality?

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Article: VR? AR? MR? Sorry, I'm Confused

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Article: VR? AR? MR? Sorry, I'm Confused

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A brief, summary of these technologies with a bit more detail.

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To help you get your head around the jargon du jour, we've pulled together this handy guide to what all these acronyms actually mean, and why they are not the same thing.

Virtual reality (VR)

The Wikipedia view: Virtual reality (VR), which can be referred to as immersive multimedia or computer-simulated reality, replicates an environment that simulates a physical presence in places in the real world or an imagined world, allowing the user to interact in that world.

Foundry's interpretation: Virtual reality is the umbrella term for all immersive experiences, which could be created using purely real-world content, purely synthetic content or a hybrid of both.

This is where the industry is getting excited right now. Content-viewing hardware, a.k.a. head-mounted displays (HMDs), ranges from Google Cardboard right up to HTC Vive. The market here is hot, hot, hot and the media is full of news about launches. Second only to excitement about headsets is excitement about cameras. Nokia OZO launched in December, GoPro has its Odyssey-a collaboration with Google Jump, Ricoh has Theta, and there's also Bublcam and Giroptic.

360° video

The Wikipedia view: Immersive videos, more recently known as 360° videos or 360 degree videos, are video recordings of a real-world scene, where the view in every direction is recorded at the same time. During playback the viewer has control of the viewing direction.

Foundry's interpretation: 360° video is an immersive experience using pre-filmed real-world content as the central media. 360° video is a version of VR created with only real-world content.

Here lies a lot of confusion as the industry deliberates on the definition of terminology. The upshot of this debate is that some say that 360° video is not the same as "real VR" and the two terms are not interchangeable.

Our view is that 360° video, as an immersive experience, is one type of VR that sits happily alongside non-real-world content for VR, which we'll get onto now.

Computer-generated VR (CG VR)

That brings us nicely to CG VR, which as the name suggests refers to VR content that is computer-generated (i.e. not real-world). Wikipedia doesn't have a direct definition for CG VR so we'll jump straight into our own view.

Foundry interpretation: CG VR is an immersive experience created entirely from computer-generated content. CG VR can be either pre-rendered and therefore not reactive-in this way it is very similar to 360° video-or rendered in real time using a games engine.

There is also a third type of VR, which is a hybrid between 360° video and CG, where an immersive experience is created using a blend of both content types. Much like in the film industry today there's no real name for this 'third way' of creation, but audiences are used to the concept of visuals being created using a combination of both real-world and CG content. Some of the most exciting VR content being created today sits in this third category.

The AR/MR debate

As if it wasn't all murky enough, beyond the "what is VR?" debate there is a whole conversation going on about AR (augmented reality) vs. MR (mixed reality).

For the most part, in the realm of the consumer, the term "mixed reality" seems to be fading out in favour of "augmented reality". This comes down to the fact that the focus on VR has meant the distinction between MR and AR hasn't been clearly enough drawn yet; this means they are currently being used interchangeably, and whenever that happens, one term will inevitably be favored over the other. Right now, AR is winning.

And breathe.

However, there is a difference between two and we feel it's worth addressing that now, so here goes.

Augmented Reality (AR)

The Wikipedia view: Augmented reality (AR) is a live, direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.

Foundry interpretation: Augmented reality is an overlay of content on the real world, but that content is not anchored to or part of it. The real-world content and the CG content are not able to respond to each other.

IKEA has developed a table as part of its concept kitchen that suggests recipes based on the ingredients on the table, which is a great example of AR working in the real world, potentially. Google Glass was a first attempt from Google to bring augmented reality to consumers and we'd expect to see more of this in the future.

Mixed reality (MR)

The Wikipedia view: Mixed reality (MR)-sometimes referred to as hybrid reality-is the merging of real and virtual worlds to produce new environments and visualisations where physical and digital objects co-exist and interact in real time.

Foundry's interpretation: Mixed reality is an overlay of synthetic content on the real world that is anchored to and interacts with the real world-picture surgeons overlaying virtual ultrasound images on their patient while performing an operation, for example. The key characteristic of MR is that the synthetic content and the real-world content are able to react to each other in real time.

Hardware associated with mixed reality includes Microsoft's HoloLens, which is set to be big in MR-although Microsoft have dodged the AR/MR debate by introducing yet another term: "holographic computing". Microsoft has just announced a HoloLens emulator for developers so you can make applications for the new tech. Read more about that over on TechCrunch.

Of all the realities we've talked about in this article, mixed reality seems like the furthest from fruition. However, it's not impossible to imagine a future where synthetic content will be able to react to and even interact with the real world in some way.

Virtual reality technologies are developing at breakneck pace. But what challenges need to be overcome for VR experiences to feel truly immersive, as if you're actually there? Find out in our article More real than real: creating a feeling of 'presence' in VR.

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VR/AR/MR, what's the difference? | Virtual reality | Foundry

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To help you get your head around the jargon du jour, we've pulled together this handy guide to what all these acronyms actually mean, and why they are not the same thing.

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2 minute video summary of augmented, virtual, and mixed reality.

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AR, VR, MR: Making Sense of Magic Leap and the Future of Reality

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The age of virtual realty is here but augmented reality and its cousin mixed reality are making strides. WIRED senior editor Peter Rubin breaks down the new platforms. Still haven't subscribed to WIRED on YouTube? ►► http://wrd.cm/15fP7B7 CONNECT WITH WIRED Web: http://wired.com Twitter: https://twitter.com/WIRED Facebook: https://facebook.com/WIRED Pinterest: https://pinterest.com/wired Google+: https://plus.google.com/+WIRED Instagram: http://instagram.com/WIRED Tumblr: http://WIRED.tumblr.com Want even more?

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A graphic description

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10 Reasons To Use Virtual Reality In The Classroom
by Ashley McCann

Although still an emerging technology in terms of recognizing its full potential, virtual reality offers the opportunity to step into places, roles, and experiences that were previously impossible, or at the very least, inaccessible to most.

As Terry Heick said in Why Virtual Reality is So Important , "Through the use of digital technology, virtual realities can be designed precisely for human interaction for very specific reasons to create experiences not otherwise possible.

By suspending disbelief the same way we do when we read a novel or watch a movie, an artificial reality can be designed to enable experiential learning, scenario-based learning, social learning, workplace training, and more. Virtual reality can be used for pure entertainment-digital toys, video games, or to swim with whales."

Sylvia Duckworth , sketchnoter extraordinaire, put together a graphic of ideas from Maria Galanis and Andrea Trudeau on Top 10 Reasons To Use Virtual Reality In The Classroom to help bring the world (and beyond) to your students with technology.

1. Travel to and explore places all over the world without leaving the classroom.

Virtual reality makes travel possible without the constraints of time and permission slips. Visit the Taj Majal with a virtual class tour or tour an art museum without stepping foot on a bus.

Bring the concept of empathy to life by giving students additional context with the sights and sounds of a setting or experience. (See 30 Of the Best Books To Teach Children Empathy for additional inspiration)

Students can see life through the eyes of a surgeon, museum curator, soldier, or other professional fields for a better picture of what life in that role would look like.

Children have a natural love for adventure, and the immensity of the ocean and space and all both have to offer allows students to satisfy that curiosity without the need for a submarine or rocket ship.

Imagine being present at Martin Luther King's "I Have A Dream Speech" or accompanying Neil Armstrong on the first moon walk - it would be a lot more memorable than reading about it, right?

Anatomy takes on a new dimension of understanding when you can see organs, muscles, and skeletal structures in place and functioning; even dissections have gone digital.

Engage students creatively by encouraging them to create their own three dimensional experience to showcase their imagination.

Research how virtual reality is used as a tool in some industries to help students develop an understanding of the technology and its future in business.

Due to the fact that it's relatively new in terms of accessibility, there's untold potential in using virtual reality as an educational conduit, making it an exciting option for teachers and students alike.

10. Promote curiosity and wonder.

"Like the caffeine in coffee, the chords on a guitar, or the wet in water, genuine curiosity is not a thing, it's the thing. Not temporarily wanting to know, or being vaguely interested in an answer, but being able to put together past experience and knowledge like the millions of fibers on a network," Terry Heick said in 5 Learning Strategies That Make Students Curious .

The immersive nature of virtual reality brings depth to educational content by engaging the senses and allowing exploration to a degree that would be difficult to duplicate within the confines of a classroom, making it an ideal catalyst for curiosity and true learning.
10 Reasons To Use Virtual Reality In The Classroom

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10 Reasons To Use Virtual Reality In The Classroom -

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10 Reasons To Use Virtual Reality In The Classroom by Ashley McCann Although still an emerging technology in terms of recognizing its full potential, virtual reality offers the opportunity to step into places, roles, and experiences that were previously impossible, or at the very least, inaccessible to most.

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Use their App or Google Cardboard

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Discovery VR | Introducing Discovery TRVLR

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Now we enter a new chapter. Virtual Reality can take you to new worlds like never before, immersing you in time, space and story.

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Printable colouring pages that provide a 3D view of the picture.

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Experience the immersive wonder of 3D Augmented Reality with engaging coloring experiences that let your creativity run wild.

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Star Walk for star gazing.

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Vito Technology - iPhone, iPad, iPod Touch and MacOS Educational Apps

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Star Walk is an interactive astronomy guide that shows celestial objects in the exact positions on the sky above you, providing detailed information about them. It helps anyone even remotely interested in astronomy find their way across the sky, determine where to look for any object, rewind or fast-forward time to see how celestial bodies move.

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Though written for elementary classroom, many activities could be modified for higher education.

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When correct cubes of elements are brought together, a chemical reaction is shown via the app.

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Lead learners on virtual field trips, guide them through patient procedures, or a 3D tour of the heart - to name a few possibilities.

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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The AR and VR lab at the University of Maryland.

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A solution with its own hardware, software, and educational content.

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The ultimate virtual reality learning experience that improves student outcomes and increase student engagement through fearless learning.

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Creative educational VR experiences and simulations such an emergency room.

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Experience and simulate a traumatic scenario following a road traffic accident and make critical decisions for your patient. You have a patient's life in your hands and time is running out. It's up to you to save his life.

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The students of Derby Middle participate in a virtual scavenger hunt created by Dan Kreiness, @dkrieness using Aurasma and Aurasma Studio.

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This short video was taken in my classroom during an "augmented" lesson on laboratory safety and equipment. Check out my blog post "Augmented Reality in the Science Classroom" www.smithsciencegms.wordpress.com

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HeARt: Augmented and Virtual Reality (AR / VR) for Medical School Learning Tool Enhancement

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flashcards for kids and children in english

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Octagon Studio's 4D+ Augmented Reality Flashcards

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Vote 4D+ Flashcards in the category of Best App http://bit.ly/1VGGXcB and Best Game or Toy http://bit.ly/24EStXR for The Auggies Award AWE 2016 Santa Clara, California! What comes to your mind when you hear the word "education"? Introducing a new learning experience called 4D+, we present you Animal 4D+, Octaland 4D+, Space 4D+, and Dinosaur 4D+.

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Using various 3D programs, create content and view it as AR with Augment.

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Rose-Hulman's Echoes alumni magazine ventured into the world of augmented reality with Augment.

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Add links to additional content within images and 360 degree video.

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Take students on guided field trips to places and immersive topics. Works with Google Cardboard viewer and on phones/tablets. Android devices only.

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Arts & Culture Expeditions - Google Arts & Culture

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Go on a virtual field trip with Google Arts & Culture

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Create augmented reality "overlays" for posters, objects, print documents etc. Scroll to bottom of web site for information about how to sign up and try it out.

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Used a lot in marketing, this product allows you to create virtual overlays of varied interactive content on documents.

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THE STUDIO

Our in-house studio team can help you leverage the power of AR for your brand. With over a decade of experience and valuable insights, navigating projects from entertainment and tourism to CPG, we can help you deliver experiences above and beyond every brief - whatever you want to build, we'll make it happen. Our expertise includes:

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Augmented Reality (AR) Company | Blippar

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Blippar provides augmented reality solutions and provides you with easy to use tools to build it yourself.

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Arrange element blocks and confirm whether a reaction happens with the AR viewer. A fun introductory activity.

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Leave hidden messages in the real world.

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Browse some of these immersive videos via the app on your phone or tablet. Using a headset makes it even more immersive.

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Experience the best in Virtual Reality storytelling directly on your computer, smart phone, or VR headset.