# data[].attributes.body
Create a branching key for classifying animals in Science-Life and Li

# data[].attributes.headline
Programming to play noughts and crosses in scratch

# data[].attributes.subject
Programming to play noughts and crosses in scratch

# data[].attributes.body
students designed a game that asked questions for multiplication recall facts.

# data[].attributes.body
Students complete the tutorial coding and the coding gets eventually harder as they get more competant

# data[].attributes.headline
We created paper rock scissors using python

# data[].attributes.subject
We created paper rock scissors using python

# data[].attributes.headline
Students practice making a dichotomous key with everyday items or people. Start with the most obvious features of the item and move to more specific statements. For example they might start by creating a dichotomous key to identify students in their class.

# data[].attributes.subject
Students practice making a dichotomous key with everyday items or people. Start with the most obvious features of the item and move to more specific statements. For example they might start by creating a dichotomous key to identify students in their class.

# data[].attributes.headline
Students create a game using branches to have options such as correct or incorrect. Tie in with a Science classification system- Plants, animals, Natural versus processed materials.

# data[].attributes.subject
Students create a game using branches to have options such as correct or incorrect. Tie in with a Science classification system- Plants, animals, Natural versus processed materials.

# data[].attributes.body
Using a branch when choosing a particular option e.g. times tables - choose answer. correct - Congratulations page, incorrect - Try Again page

# data[].attributes.body
Use branching to classify Raw and Processed materials

# data[].attributes.body
Students design a game with yes or no options

# data[].attributes.body
Maths guessing game - series of questions which differ according to Yes/No answer.

# data[].attributes.headline
Moving a Beebot after answering questions e.g yes go left no go right

# data[].attributes.subject
Moving a Beebot after answering questions e.g yes go left no go right

# data[].attributes.headline
branching is used in scratch when the coding characters to change colour or disappear

# data[].attributes.subject
branching is used in scratch when the coding characters to change colour or disappear

# data[].attributes.body
Classify materials as raw or processed

# data[].attributes.headline
Creating a program to line follow until a certain action is required.

# data[].attributes.subject
Creating a program to line follow until a certain action is required.

# data[].attributes.body
Using switches to give different commands with a yes or no answer.

# data[].attributes.body
True False
Maze
Science classifications

# data[].attributes.body
Mazes using Scratch OR
Quiz using PowerPoint

# data[].attributes.body
Using a branching key in Science to classify specimens

# data[].attributes.body
Celebrity Head style games when investigating Geography and History concepts (location, events etc)

# data[].attributes.body
Create a classification quiz for living and non-living things

# data[].attributes.headline
Using classification charts in science to identify organisms.

# data[].attributes.subject
Using classification charts in science to identify organisms.

# data[].attributes.body
OzoBot city traffic control.

# data[].attributes.headline
Using Scratch, create a guessing game where two sprites prompt the user to guess the value of a mystery number. They will need to be prompted to guess higher or lower depending on the number entered.

# data[].attributes.subject
Using Scratch, create a guessing game where two sprites prompt the user to guess the value of a mystery number. They will need to be prompted to guess higher or lower depending on the number entered.

# data[].attributes.headline
Students to plan how to get sphero through a maze they have created. 

# data[].attributes.subject
Students to plan how to get sphero through a maze they have created. 

# data[].attributes.body
Design and create a simple True/False game for about a topic they are learning.

# data[].attributes.body
Some ideas I am thinking of using are:
Creating flow charts to show the various results within science experiments.

Writing a "Choose your own adventure" story - can be adapted to a powerpoint possibly with clickable links to various pages in the powerpoint.

Create flowcharts to categorise the severity of extreme weather events and how to prepare/survive.

# data[].attributes.headline
A series of yes no questions to determine which Marvel super hero you are most like.

# data[].attributes.subject
A series of yes no questions to determine which Marvel super hero you are most like.

# data[].attributes.headline
Students to develop infographic for negative and positive consequences of certain behaviour

# data[].attributes.subject
Students to develop infographic for negative and positive consequences of certain behaviour

# data[].attributes.body
Yes or no questions based on particular concept.

Direction  - maths and geography

# data[].attributes.body
using ozoblocky to download codes and sequences I would have students familiarise themselved with coding structures used with the ozobots and then using the online coding program of Ozoblocky to collaborated their ozoblocks students can then use the program to create their own sequences of movements,  nd then branch into collaborate the bot and instructing it to follow their branching codes.

# data[].attributes.body
After observing / researching the randomness of some of the Ozobot movements, invite students to work collaboratively to think of ways to eliminate the randomness by introducing their own branching codes

# data[].attributes.body
Create a choose your own adventure story using  PowerPoint.

Create a times table game using Scratch.

Create a flowchart using  Google Draw to plan the making of their dioramas -

Use Microsoft Excel using the conditional formatting tool to colour code spelling results.

# data[].attributes.body
Getting the Sprite to chose between one option or the other, using and If Statement block

# data[].attributes.body
Students are able to select their answer to questions. Depending on their response, the game will add/deduct from their point score. Music and a new slide lets them know if they chose the correct answer.

# data[].attributes.body
Coding options via Ozobot robots.

# data[].attributes.body
As on of the concepts in science is the use of dichotomus keys, this would be a perfect way to combine the two subject areas. You could extend this 'if then' blocks in scratch

# data[].attributes.headline
Next year, I would like to investigate and give the students an opportunity to write a 'choose you own adventure' quest in the vein of the Rowan of Rin novel. Incorporate Scratch.  Is this possible???

# data[].attributes.subject
Next year, I would like to investigate and give the students an opportunity to write a 'choose you own adventure' quest in the vein of the Rowan of Rin novel. Incorporate Scratch.  Is this possible???

# data[].attributes.headline
Students design a flow chart to help make clear rules for handball so that arguments over the rules are easily decided and agreed upon

# data[].attributes.subject
Students design a flow chart to help make clear rules for handball so that arguments over the rules are easily decided and agreed upon

# data[].attributes.body
Using Scratch, students asked yes/no questions and the next page had to tell the person if they got it right or wrong

# data[].attributes.headline
Create a flow chart to show the possible ways to get to school.

# data[].attributes.subject
Create a flow chart to show the possible ways to get to school.

# data[].attributes.headline
Choose your own adventure (AKA how many ways to die

# data[].attributes.subject
Choose your own adventure (AKA how many ways to die

# data[].attributes.body
Using Powerpoint create a narrative and hyperlink choices (slides), to possible outcomes...

# data[].attributes.body
Students write some questions and give 2-3 options/answers for quiz takes to click on. Students have to program the document to let the quiz taker know whether they got the answer correct or whether to try again.

# data[].attributes.body
Program Sphero to travel through the maze completing tasks at the crossroads and then deciding which way to proceed.

# data[].attributes.body
As the Ozobot has a built in random choice selector this could be used to build the concept of branching. As the ozobot continues to make selections (left or right) students can physically see branching in practice.

# data[].attributes.headline
Using PowerPoint to design a quiz game where students use branching to move to particular slides depending on correct/incorrect answer.

# data[].attributes.subject
Using PowerPoint to design a quiz game where students use branching to move to particular slides depending on correct/incorrect answer.

# data[].attributes.body
To show how to move an ozobot or probot to a particular path to collect something and take to another area, must include detours and get back to the correct end place.

# data[].attributes.body
Classifying animals in Science into the families using attributes/features common to each

# data[].attributes.body
Have students create a flow chart the deconstructs and sequences their daily activities.
Natalie

# data[].attributes.body
Have the students in the class be the players. Teacher anonymously picks one student for the questions to be asked about. Students ask Yes/No questions to determine who the selected student is.

# data[].attributes.body
Creating a flowchart for the classroom behaviour management system.

# data[].attributes.body
Teacher to select a student and have students ask questions to determine selected student.  Questions can only have a yes/no answer. eg: Is the student male? Does the student have black hair?http://www.teachingideas.co.uk/databases/branching-database-ideas

# data[].attributes.body
Create a flow chart from a chatterbox.
Family Feud style game
Cause and effect games

# data[].attributes.body
Creating a flow chart as part of planning a scratch game. Chart maps choices and programming reactions to events. Hits Ghost; if has a power pellet do this, if not do this...

# data[].attributes.body
Create a algorithm to get the turtle to the gem without hitting the walls.

Expansion:
- BRICK WALLS
- ICE WALLS
- OPTION TO USE LASER TO ONLY BREAK ICE WALLS

# data[].attributes.body
Playing games and identifying when the character has two different possibilities

# data[].attributes.body
for times tables
for subject quizzes

# data[].attributes.body
Put a number of questions to a topic. If the students gets a question wrong they are then branched to a new page. This page will have practice questions and examples on the question they got wrong. They only move on until they achieve a passing grade on the new worksheet.

# data[].attributes.body
Have students create a flowchart to explain steps on how to design a security device

# data[].attributes.headline
Create with students a game for new preps

# data[].attributes.subject
Create with students a game for new preps

# data[].attributes.body
Students read CVC words and then must select a matching image out of a choice of three images. If they match the image correctly they gain points.

# data[].attributes.body
Science or Maths
Use charts to demonstrate steps to solve problems.
Use charts to demonstrate links between concepts.

# data[].attributes.body
Students create a flow chart to illustrate how to conduct a science experiment

# data[].attributes.body
Design a flowchart to sort living things .. if - then

# data[].attributes.body
Students creating an obstacle course for their robot and then having to program the robot to follow the course without hitting anything.

# data[].attributes.headline
Using sensors with EV3 robots to accomplish taske

# data[].attributes.subject
Using sensors with EV3 robots to accomplish taske

# data[].attributes.headline
Have students write "if... then" statements for what could happen at break time

# data[].attributes.subject
Have students write "if... then" statements for what could happen at break time

# data[].attributes.body
Turn it into a flow chart

# data[].attributes.body
Create a series of games that address math descriptors.  The students design a series of games that test mental strategies.

# data[].attributes.headline
Create a simple maths game to reinforce a maths concept

# data[].attributes.subject
Create a simple maths game to reinforce a maths concept

# data[].attributes.body
Using hour of code students have to complete challenges using coding which gradually get harder. Create more complex shapes using coding.

# data[].attributes.body
Design a code for putting on shoes and socks. Highlights as people we know socks then shoes although we say shoes and socks. If you told a program to do it in that order it would follow those exact instructions.

# data[].attributes.headline
Program EV3s to follow the black line and stop at obstacles until removed.

# data[].attributes.subject
Program EV3s to follow the black line and stop at obstacles until removed.

# data[].attributes.body
Coding 'humans' to follow a course with a number of options to avoid obstacles and pick up rewards.

# data[].attributes.body
Use a flow chart to develop steps for creating a Christmas craft for prep students using recycled products and think of 5 ways this craft can be used.

# data[].attributes.headline
Using a known game develop a flowchart to show how to win

# data[].attributes.subject
Using a known game develop a flowchart to show how to win

# data[].attributes.body
Questions based on weathering and erosion. When completed sprite journeys through different landscapes avoiding obstacles.

# data[].attributes.body
A group of fish are trying to swim away from a shark. A sequence of steps (algorithm) have been created for the fish. If a fish hits the edges of the screen then it will stop, turn and keep moving. When the shark catches all the fish the game ends.

# data[].attributes.body
Turn a procedure for playing a simple game, such as Snakes and Ladders into a simple flow chart / diagram.

# data[].attributes.headline
Programming Bee-bots.  Following a pathway but avoiding obstacles.

# data[].attributes.subject
Programming Bee-bots.  Following a pathway but avoiding obstacles.

# data[].attributes.body
Students create a set of instructions a sprite must follow to plot a journey through obstacles.

# data[].attributes.body
Students in year 3 designed a simple game for year 1 students to play.

# data[].attributes.body
Students create a short story with a 'choose your own adventure' element and create a digital version

# data[].attributes.body
The students made a geography guessing game to test each others knowledge of Australian capitals.