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ICT Class - 8º

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1.Students should prepare an e-mail, using the formal language for the teacher, informing him that the email was created. The e-mail should contain the name of the two students. 2.They must write another email, using an informal language, for classmates (using mailing list), inviting them to your birthday party.

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Our latest app reviews will help you discover which are the right fit for your children or students. Find the very best Android and iOS/iPad apps from a performance and educational value perspective, and read app reviews from the Educational App Store's certified teachers who have tested and and used them.

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Our latest app reviews will help you discover which are the right fit for your children or students. Find the very best Android and iOS/iPad apps from a performance and educational value perspective, and read app reviews from the Educational App Store's certified teachers who have tested and and used them.

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Computer Science Apps

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For students today, coding is becoming an essential skill, just like reading, writing, and math. The benefit of learning to code is that kids develop their abilities to think logically. Encouraging them to learn to code can open up countless opportunities for their future.

Coding apps come in a range of formats designed for different ages and abilities. They often incorporate bright colors, cute characters, and elements of game design to appeal to kids.

Beginners (Younger Kids) typically learn to create programs by dragging and dropping visual blocks of code.

Intermediate users are ready for kid-friendly programming languages, specially designed to train newbies.

Advanced coders can start working with real programming languages that have a more gradual learning curve than what the pros use - but still produce sophisticated results.

If you are looking for coding or pre-coding apps, to learn to code, you will find everything you need here.

If you are thinking to bring coding into your classroom, check out 5 Apps for Teaching Children Coding Skills. Through these coding apps, kids will understand the basics of programming, gain an understanding of logic & sequence and learn the mechanics of iteration.

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For students today, coding is becoming an essential skill, just like reading, writing, and math. The benefit of learning to code is that kids develop their abilities to think logically. Encouraging them to learn to code can open up countless opportunities for their future.

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iPad Apps for teaching Programming:

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This weeks' blog post is our first guest post at the ICT Advisors.

@WrittenByJenni shares her thoughts on iPad Apps for teaching Programming:

As we head towards a world where coding is considered a necessary skill, teaching pupils the basics of programming has never been more crucial. Unlike the common belief that coding is a specialised skill only applicable to selected areas, programming is actually used in almost all industries. Coding is not for young adults and 'geeks' anymore; even elementary students can easily dive into this complex world with the use of modern day technology.

The qualm that people have against teaching coding so early usually involves lack of space in the current curriculum and the lack of confidence (in the child or teacher's) ability to code themselves. Thanks to the rise in popularity of mobile technology and apps, even the most inexperienced user can easily learn the core concepts of coding. Below are great apps which you can utilise to learn and teach basic programming.

Primarily designed for pupils to hone their skills in logic and programming basics, this app is definitely the easiest way even for adults to gain basic coding knowledge. The great thing about this particular app is that it has a very visually engaging interface, perfect for pupils who easily get bored of the typical lines of scripts. Drag and drop blocks to formulate a working syntax, edit variables, and see the result of a successful script. Most importantly, the app does well in telling the definition behind every action, making it essentially a digital Coding 101 course.

Similar to Hopscotch's approach, Daisy the Dinosaur aims to teach basic steps in programming to the youngest of learners. Parents and teachers can also play along with the young coders by creating their own custom programming challenges. It avoids more complex terminologies, leaving the vital barebones for pupils to learn. Mind Leap, an educational application review site, mentioned Daisy the Dinosaur as "a good selection given the current emphasis on STEM education."

Playing a game is a surefire way to get pupils to stay interested while learning. Cargo-Bot lets you take control over a robotic crane as it tries to pick up crates and arrange them in order. Limited by the number of steps before the game ends, Cargo-Bot is great in teachings pupils about efficiency and solving problems with the least amount of steps taken.
Hakitzu Elite: Robot Hackers
A game that looks terribly complex at the beginning, but slowly teaches you the most important concepts in Javascript. Designed as a robot combat arena game, Hakitzu Elite is best played on the iPad or the iPhone 5S for their maximum graphic displays. The A7 Chip, mentioned on O2's feature of the premium phone, contributes to a faster performance required by graphic intensive apps like this. Starting from easy baby-step coding to more advance Javascript goodness, you will find Hakitzu Elite enjoyable together with kids - a perfect bonding moment between parents and children.
Cato's Hike: A Programming and Logic Odyssey
What better way to keep pupils going back for seconds than to have an interesting starter? Cato's Hike is a perfect entry point for pupils into the world of coding. Pupils are tasked to weave through fun puzzles and mazes, guiding their character on an adventure to save the princess, Super Mario-style. Even toddlers as young as five will be able to get the hang of this programming game really quickly.

Everyone should know at least one programming language. Whether for entry in the competitive and growing IT job market, or just simply honing critical and analytical thinking, coding is indeed an indispensable skill. Pupils who will acquire this talent early on will have a distinct advantage in the future.

What are you favorite coding apps for pupils? Tell us in the comments section.
About the Author Jennifer Birch is one of the many education technology enthusiasts from the United Kingdom. Apart from spending hours studying programming for iOS, she also writes for several ed-tech blogs. She is currently researching about the implications of early tech education to young pupils. Talk to her on Twitter @WrittenByJenni

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Five iPad Apps for Teaching Programming to Younger Pupils - The ICT Advisors

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This weeks' blog post is our first guest post at the ICT Advisors. @WrittenByJenni shares her thoughts on iPad Apps for teaching Programming: As we head towards a world where coding is considered a necessary skill, teaching pupils the basics of programming has never been more crucial.

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https://vimeo.com/agtel/review/126608516/48c6f8ca0f

Class Flow

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As of December 31, 2023, the ClassFlow.com Service will be sunsetted. At that time, you will no longer be able to access your ClassFlow account. If you would like to retain any of the content in your ClassFlow account, you will need to export that content before December 31, 2023. Our support article will walk you through exporting your ClassFlow content in a few easy steps.

In the meantime, we invite you to register for an Explain Everything account at https://www.explaineverything.com, where you will find the various service options. Explain Everything allows you to easily import your ClassFlow PDF lessons, images and videos and explore your options to create interactive lessons, record video tutorials and collaborate in real-time with your students.

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Lesson Delivery Software for Schools | ClassFlow

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ClassFlow is a collaborative and cloud-based lesson delivery software for any remote or hybrid teaching environment.

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4.6 Apps for personalized learning and flipping the classroom

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4.6 Apps for personalized learning and flipping the classroom

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Review student understanding at the class, individual student, or question-level.

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4.6 Apps for personalized learning and flipping the classroom

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4.6 Apps for personalized learning and flipping the classroom

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A required part of this site couldn’t load. This may be due to a browser extension, network issues, or browser settings. Please check your connection, disable any ad blockers, or try using a different browser.

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4.6 Apps for personalized learning and flipping the classroom

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4.6 Apps for personalized learning and flipping the classroom

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4.6 Apps for personalized learning and flipping the classroom

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4.6 Apps for personalized learning and flipping the classroom

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From assignments to collaboration, Showbie helps you bring your classroom together in one simple, easy to use app.

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4.4 Introduction to the flipped classroom

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4.4 Introduction to the flipped classroom

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Luis Google Document ‘Apps for everything’ 

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Luis Google Document ‘Apps for everything’ 

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4. Using tablets for personalising learning & flipping the classroom

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4. Using tablets for personalising learning & flipping the classroom

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At the end of this module you should have achieved the following Learning Objectives:

1. Developed a clear understanding of the concepts of personalized learning and the flipped classroom

2. Understood how to use a number of apps to personalize or flip the classroom

3. Reflected on an example of how teaching is personalized

4. Reflected on your own teaching practices as regards personalized and flipped learning and flipped learning

5. Designed a lesson plan that incorporates ideas, strategies, tools introduced on the course

6. Reflected on the effectiveness of other people's lesson plans

7. Developed an understanding of how tablets can support children with special educational needs

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3. Using tablets for collaborative learning

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Padlet

Tricider

PowerLeague

TitanPad

Todays Meet

Popplet

TeamUp

E.Twinning

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Actionbound app

https://en.actionbound.com/

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TeamUp app

http://teamup.aalto.fi/

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3.1 Introduction to collaborative learning

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3.1 Introduction to collaborative learning

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A. Collaborative Learning

Group of two or more students.

Students try to search, to understand a topic, find solutions to a given problem, or create a product together.

Collaboration is a skill in it self that needs to be learned and that requires plans and guides by the teacher.

It put students and they collective learning experience at the center of learning.

Students interact and share ideas knowledge and resources with peers. That way they that way they gain experience in conflict resolutions, self criticism, self evaluation and self reflection.

Can support students to develop a number of XXI century competencies:

1. communication skills

2. personal skills

3. collective problems solving skills

4. cooperation

5. teamwork

6. leadership

B. Roles of students and teacher:

ROLE OF STUDENT

observer

reporter

challenger

presenter

lider

mediator in case of conflit

Task to the students:

Listen to other and establish common goals

Assign and carry out different roles and teams corresponding to their skill and interests

search and share resources

assess their own work and then of others

They need to switch between individual and collaborative tasks.

People to collaborate with can be:

students of the class or of the school

students of other schools

teachers

experts out of the school

Develop and present a product as the outcome of the group work

ROLE OF TEACHER

- Support the process as adviser and time-keeper of the process.

- Encourage the students to assess their own work and that of others, and to reflect on what they have achieved at various stages of the collaboration.

- Regular meetings with each group

- Enable a physical learning environment or online learning environment - collaborative work after school.

C. Role of tablets

- Support collaborative ways of learning:

- peer learning

- mobile group-work

- and project work

- Capture in different ways:

- taking notes

- writing and drawing ideas

- taking pictures

- making recordings of their discussions

- Exchange with: other students, teacher or experts.

- via Skype, Hangouts or Twinspace

- online tools for collaboration, communication and sharing

D. Organising the process

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3. Using tablets for collaborative learning

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3. Using tablets for collaborative learning

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Soufyane's comic

Liljana's comic

Eduardo's video created using voki

Stavroula's students' virtual museum guide

Nicola's cartoon on the topic's of the webinar

Duma's song

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2. Answering the module questions on your diary

In Module 1 there were three main questions. Each question should make you REFLECT ON YOUR SITUATION and the use of tablets:

1. What is your main reason for using or wanting to use tablets in your classroom?Most students already have access to tablets and smartphones but dont know how to take advantage of technology, only play games like a "playstation"

2. What whole-school challenges do I already face or do I anticipate facing when using tablets? Slow Internet connection high number of students in the class Apps to learn ICT

3. What classroom challenges do I already face or do I anticipate facing when using tablets? Slow Internet connection high number of students in the class

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2. Using tablets for content creation

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1. An idea for a piece of content you can produce with your class that has a purpose beyond the classroom activity (see 2.2) Making a video about Azores islands

2. An actual piece of content that you can use as an example for a content creation project in your classroom (see 2.3) Film with videos and photos

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http://www.europeanschoolnetacademy.eu/documents/760551/0/CCL+teachers%27%20favourite+apps.pdf/dcb8e24a-d2f8-44d1-9e2c-0055f33b397a

http://creative.eun.org/c/document_library/get_file?uuid=82b21700-92c7-4a28-8d67-ebd81422a599&groupId=96459

http://creative.eun.org/c/document_library/get_file?uuid=c98f7705-f465-48a6-a835-f8cfa7ef207d&groupId=96459

http://www.theguardian.com/technology/2014/jan/27/tablets-schools-coding-kids-education-ipad

Not Free

http://www.sagepub.com/books/Book240314

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2.5 Live webinar: tablets and parental involvement

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2.5 Live webinar: tablets and parental involvement

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Wednesday, 22nd April 2015, 18:00h Brussels time

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CCL webinar: Involving parents in the use of tablets in schools, 22 April 2015

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https://www.youtube.com/watch?v=zWqac8wtBvE&index=4&list=PL65qZVknfxekZBmicFYsze7oFUyqrfe1I

https://www.youtube.com/watch?v=1vYKQWsHrO8&list=PL65qZVknfxekZBmicFYsze7oFUyqrfe1I&index=3

https://www.youtube.com/watch?v=KrXx8GZNXsk&list=PL65qZVknfxekZBmicFYsze7oFUyqrfe1I&index=17

Add an idea..

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2.3 What kind of content can we create with tablets?

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2.3 What kind of content can we create with tablets?

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http://www.thinglink.com/scene/593447143595835393

http://pohlednice-z-meho-mesta-obce.webnode.cz/pohlednice-ze-zoo/

https://www.youtube.com/watch?v=tT3bTrpKDHI&feature=youtu.be

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1. Getting started with tablets at school

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Course Introduction

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2.1 An introduction to Learning Scenarios

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2.1 An introduction to Learning Scenarios

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A.Learning Scenarios - http://creative.eun.org/scenarios

- Content Creation

- Collaboration

- Flipped Classroom

- Personalised learning

B.What is Learning Scenario? (Vision of the classroom...)

- Learning Story

- Learning Objectives

- Activities

- Timeline

- Lesson Plans

C. Sample Learning Scenario

D. The 7 phases of a Scenario

1. Dream (brainstorm, share ideas, choose a topic which they like to explore)

2. Explore (collect information on a certain topic)

3. Map (structed their thoughts and ideas and seek to undestand how they are related)

4. Make (develop or create a product or practice an activity - interview experts or stakeholders)

5. Ask

6. Re-make (re-plan or re-visit their product based on the feedback of further information they recived=

7.Show (publish or present)

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Students can:

- Develop their understanding of the topic

- Learn how to create content

- Improve student's motivation participation and achievement

Role of students:

- Innovate

- Self-organised learning

- Present

- Learning portfolios

Role of Teacher:

- Communicate purpose

- Set goals and limits

- Produce a plan

- Define quality criteria

- Pre-select information

- Assign roles

- On-going support

- Help with publishing content

Role of Tablets:

- Explore: collecting data

- Make: creating content

- Ask: Ask

- Show: Show

Tips for your practice

- small, less time consuming projects

- purposeful and product

- free choice

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Tablets Course | M2 Introduction to Content Creation

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I heard about Edmodo but I never used it. It seems similar to Moodle or Schoology. I used Schoology and student's seems to like it because the interface look like Facebook.

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Research and newspaper articles on tablet use:

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Research and newspaper articles on tablet use:

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IN PORTUGAL

Acer-European Schoolnet - http://1to1.eun.org/c/document_library/get_file?uuid=8f82269d-9592-4a1c-8ea2-98cf942f0f0c&groupId=10334

TEA Project - http://teagulbenkian.weebly.com/sobre-o-projeto.html

Projeto Piloto EDULABS

Projeto ManEEle

https://plus.google.com/communities/112080074528175430268

EUROPEAN SCHOOLNET

Making Learning mobile- Stone Middle School: Project evaluation results - 2012/13 school year

Pearson Student Mobile Device Survey 2013

BBC News: Tablet computers in 70% of schools

Geo magazine: Lernen mit neuen Medien (German)

NMC: Horizon report on school education

L'impact de l'iPad sur l'apprentissage des élèves  (French)

“Using nearpod in elementary guided reading groups”

Tablet vs. Paper: The Effect on Learners' Reading Performance

Naace: the iPad as a tool for edcuation - a case study

Tablets for Schools: Updated report on the use of tablets in Education

White paper on Tablets and apps in school

Introducing Tablets in Schools - The Acer-European Schoolnet Tablet Pilot

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EUROPEAN SCHOOLNET

Resources for getting started with tablets:

Appsakee is the specific subsite of a Belgian-Dutch educational portal dedicated to the use of tablets and apps: www.appsakee.be (Dutch)

Tablet Use in Belgium Flanders:https://youtu.be/ZktKcG6KdrI (in Dutch, with English subtitles)

Inspiratiegids Tablets in het lager onderwijs, EPUB Format (Dutch)

Inspiratiegids Tablets in het secundair onderwijs, EPUB Format (Dutch)

Information on CCL project in Lithuanian:http://ccl.emokymasis.com/klaip279dos-simono-dacho-progimnazija/ccl_2-projekto-kas-atsitinka-cukrui-arbatos-stiklineje-ataskaita

Interviews with Policy Makers: https://youtu.be/cTrgMIOG2j0

Tablet Use in Belgium Wallonia: https://youtu.be/hnay6b0Xh4A + https://youtu.be/6zUDwoZUBWg (in French, with English subtitels)

Tablet Use in Austria: https://vimeo.com/89384509 (in German)

Research and newspaper articles on tablet use:

Making Learning mobile- Stone Middle School: Project evaluation results - 2012/13 school year

Pearson Student Mobile Device Survey 2013

BBC News: Tablet computers in 70% of schools

Geo magazine: Lernen mit neuen Medien (German)

NMC: Horizon report on school education

L'impact de l'iPad sur l'apprentissage des élèves  (French)

“Using nearpod in elementary guided reading groups”

Tablet vs. Paper: The Effect on Learners' Reading Performance

Naace: the iPad as a tool for edcuation - a case study

Tablets for Schools: Updated report on the use of tablets in Education

White paper on Tablets and apps in school

Introducing Tablets in Schools - The Acer-European Schoolnet Tablet Pilot

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My school is located in the city of Ponta Delgada on the island of S. Miguel - Azores.

The school has about 900 students divided by middle and high school. The school has three IT classroom. Each classroom is equipped with 14 computers, projector, interactive whiteboard and Internet. We don’t have tablets yet.

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Hello , my name is Helia , I'm 34 years old, and I'm Portuguese.

I taught in 10 diferents Portuguese schools, since 2004, from the North to South of the country (Braga, Vizela, Ponte de Lima, Olhão, Albufeira e Aljezur).This school year I'm teaching in Ponta Delgada, São Miguel Island - Azores.

I have experience in basic and middle school, both at the subject of ICT and specific disciplines of vocational courses in computer science.

I love what I do.