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"They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized"

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she uses the claim that we might know someone that is like that to show that there is alot of people like that

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she uses those words so you can feel connected to the reading

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Her words are relatable and the reader can relate them to real life. Like working ("nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work") and the games these gamers play (such as "Final Fantasy XI and the Lineage worlds" and "Rock Band and Guitar Hero") and showing us they're normal people just like us. It makes the reader more appealed to reading the text and persuaded by her word choice.

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The author supports the claim/reasoning by showing they are also normal people with normal lives that just find more joy in spending time playing Final Fantasy XI and etc.

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"They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized
at work to plan and coordinate complex raids . . ."

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She uses specific types of things like "Final Fantasy XI" to connect to the reader through something we might have heard of or seen.

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The author uses evidence to show that they still are normal people that just have a different hobby then others.

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"Who are they? They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized
at work to plan and coordinate complex raids and quests..."

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She uses her words so you can relate to some of the things the narrarator says

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The author emphasizes that gamers work hard in video games

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"They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized
at work"

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McGonigal used words that can have a neutral tone to it like ¨abandoned¨

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The writer compares gamers to a normal dedicated person that loves music that spends all of their time practicing just like gamers in video games.

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The writer compares gamers to a normal dedicated person that loves music that spends all of their time practicing just like gamers in video games.

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 “...A few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time…”

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 “...A few hours here, an entire weekend there, sometimes every spare minute of every day for stretches at a time…”

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she uses words such as "complex" and "invest" to subtly make the reader find gaming fun or at least understand how others like it too.

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How gamers use video games to get more into gaming. How people may not know as much as others.

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She uses good word choices because strengthen her claim like ¨underutilized¨ .

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The reasoning reinforces how gamer use video games to invest themselves in games because she uses smart word choices to describe the beauty or upside of video games.

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¨There are nine- fivers who come home, and apply all the smarts and talents that are unauthorized at work.¨

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She uses words such as ¨underutilized¨"and ¨invested¨ to show how much they care about it

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She uses words such as ¨underutilized¨"and ¨invested¨ to show how much they care about it

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she used strong words to strength her claims

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McGonigal uses diction to reinforce her claim and to make the reader think more about the passage.

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By stating that people know less in what they actually can do in the real world.

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McGonigal uses evidence/or reasoning by giving a background on gamers decisions that take them to another place. for example, devoting their money to buy upgrades, cabochons, and collective game pieces.

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McGonigal says that normal everyday people with hidden talents have fun and express themselves in games.

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it tells that the gamers apply their smarts and talents

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McGonigal uses words with natural tone already embedded in it. like "abandoned"

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"They’re the music lovers who have
invested hundreds of dollars on plastic Rock Band and Guitar
Hero instruments and spent night after night rehearsing, in
order to become virtuosos of video game performance."

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Her word choice like "underutilized" is strengthening her argument to further prove her point to why gamers are leaving the real world.

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"They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work.."

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"They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized
at work to plan and coordinate complex raids and quests"

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They would rather be off somewhere in a video game than in the real world

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The writer uses words like abandon instead of leave to strengthen the word as more of a perminent or serious impact, unlike the word ¨leave¨

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"They are the nine to fivers who come and apply all of the smarts and talents"

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"They are the nine to fivers who come and apply all of the smarts and talents"

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McGonigal uses strong words to make her argument very effective to the audience

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She uses dramatic words to put importance on what she is arguing for.

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they are nine to fivers who come and apply all of the smarts and talents

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Shes saying that unrecognized talents that people know they have that arent used at work can be used in th real world

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"They are the nine to fivers who come and apply all of the smarts and talents"

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"They are the nine to fivers who come and apply all of the smarts and talents"

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¨apply all the smarts and talents that are underutilized at work to plan and coordinate¨

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"They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work.." she saying the people who want to escape are the working class people... and this strengthens her argument because that is what a majority of people categorize in.

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The writer uses farmal and strong words.

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The writer uses farmal and strong words.

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Its the words that she decided to use that makes it stronger.

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Its the words that she decided to use that makes it stronger.

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"They are the nine to fivers who come and apply all of the smarts and talents"

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How McGonigal uses evidence to reinforce her claim is she makes what gamers are and makes us question are we like that.

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she used complex like if it was impossible and coordinate like if they like to plan things ahead

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She uses words like "underutilized" and "plastic rock band and guitar hero instruments" to almost belittle the gamers.

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She uses more complex and dramatic words to make her claim seem stronger.

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She makes her statement more clear and supported.

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She makes her statement more clear and supported.

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She likes to use words that are often used to exaggerate things or words that are used when something is brought up that is of great importance.

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she is using it to express the feelings of these gamers and their passions.

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she is using it to express the feelings of these gamers and their passions.

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They use large words and phrases to make it seem like she knows what she is talking about and to put more authority into what she's writing

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She goes in detail and uses words to better explain her claim.

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She has giving examples of different situations to further prove her claim.

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She has giving examples of different situations to further prove her claim.

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she talks about how much effort does the gamer put in plastic

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In the 2nd sentence of paragraph 3.

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she uses strong words in order to seem more dramatic

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She reinforces her claim by adding evidence and reasoning behind her words.

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that they are leaving reality for games

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by stating what games exactly they are playing and sinking hours into

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she uses the evidence to help support and give more specific thoughts

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When she tried to make it seem like all people could relate to gamers, whether it be directly or indirectly.

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She uses dramatic words to put importance on what she is arguing for.

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"apply all the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests"

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¨ They are the nine-to-fivers who come home
and apply all of the smarts and talents that are underutilized
at work to plan and coordinate complex raids and quests
in massively multiplayer online games like Final Fantasy XI
and the Lineage worlds.¨

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She uses evidence to specify and go into more detail.

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when they try to relate you o gamers in some way

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"Maybe you are one of these gamers. If not,
then you definitely know some of them." is supported by the third paragraph

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"They are nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work to plan and coordinate complex raids and quests in massively multiplayer online games like Final Fantasy XI and the Lineage worlds." All of this specific detail makes the reader want to understand why gamer's feel this way.

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McGonigal loves to use very dramatic and advanced words to get people's attention, so that they know the situation is dire. She uses words like, "complex" and "virtuosos of video game(s)" to grab the readers eye.

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When McGonigal uses evidence to reinforce her claim it gives us even more to think about, and more to worry about.

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it just adds that they arn't wanting to provide for their own reality.

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it just adds that they arn't wanting to provide for their own reality.

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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"who have invested hundreds of dollars on plastic rock band and guitar hero instruments" they are willing to pay all of that money for video games instead of buying personal items for there own use

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"They are the nine-to-fivers who come home and apply all of the smarts and talents that are underutilized at work.."

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"they are abandoning it.... in favor of simulated environments"

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When she talks back about gamers and how they can relate.

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When she talks back about gamers and how they can relate.

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At work to plan and coordinate complex games and quests because it emphasizes more on how gamers love and invest themselves in video games

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¨They are the nine-to-fivers who come home and apply all of the smarts and talents that underutilized at work¨ 

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¨They are the nine-to-fivers who come home and apply all of the smarts and talents that underutilized at work¨ 