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No changes from the original direction
-Madam Aishah

Panel Comments:
-

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Week 5 :
Enemy Robot V2

Week 10:
Level 3:

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https://drive.google.com/open?id=1EVuXDQKnRzR4eSUSJ3-QF_TvdTppxDbI

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1. Original Mind Map Link
-FCM Virtual Walkthrough:
https://www.mindmeister.com/1124828060?t=4tKv5G9CTz
-Ejen Ali
- Slingshot Defense (Alicia Ult Mission)
https://www.mindmeister.com/1125407303?t=DBcxJesySX
-Hall Of Fate
https://www.mindmeister.com/1125224508/hall-of-fate-vr

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Ejen Ali (Alicia Ult Mission)
https://prezi.com/view/F3iWHHYjO7Y31gvxL6gc

Hall of Fate
https://prezi.com/txmstdibstpi/hall-of-fate/#

Ejen Ali (Tembakan Segera)
https://prezi.com/view/b9ApXGfdePdRvNxxkSmo/

Faculty of Creative Multimedia VirTour
https://prezi.com/view/udLKip2MA4CXDMTY61cA/

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Project Planning

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Keywords : Defense, FPS, Virtual  reality, slingshot, Alicia (Ejen Ali), M.A.T.A, sci-fi

Abstract
Ejen Ali Tower Defense is about a game where you become Alicia. Using her unique weapon which is slingshot and tons of unique bullet powers, it is your mission to defend yourself and M.A.T.A headquarters from being destroyed by enemies! BERTINDAK SEGERA

Goals
- to Defend the headquarters before the enemies raid
- to protect from waves or levels as many as possible

Objective
- to experience how it feels to be reponsible on carrying out a mission to protect your headquarter
- experience being Alicia yourself as Ejen Ali fan
- to create an awareness about Virtual Reality Technology
- to increase the popularity of Ejen Ali's franchise

Genre
- action
- FPS

Target Audience
- 15 to 18 years old

Reference :
Longbow VR
https://youtu.be/j1tOyDOKmxA

VR Samurai Archery - Holopoint
https://youtu.be/e5nykLvAOy8

Reference:

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Keywords : Interactive storytelling, magazine, augmented reality,

Abstract
Ejen Ali magazine is about how people interact with the magazine using new technology which is Augmented Reality.

Goals
-to tell the story in a different way
-to make safety rule

Objective
-to make people read magazines in a different way
- to make an awareness about a new technology which is Augmented Reality

Genre
-interactive storytelling

Target Audience
7 to 9years old

Reference:

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Fikri:
3D Modeller / Interaction Designer
Documentation

Iman:
Texture Artist / Level Desginer
Documentation

Hazim:
Programmer / Lighting Artist
Documentation

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https://avmrstudio.wixsite.com/avmrstudio

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Abstract
-A singleplayer VR RPG Game as an MMU FCM student going through life as a university student in order to graduate.

Goals
-To give basic ideas of each majoring in FCM by going through life of a student

Objective
-To enhance skills in certain level of area and eventually graduate from MMU.
-To promote MMU especially FCM to the SPM leavers who want to further their studies

Genre
-Simulation

Target Audience
-19 to 23 years old

Reference
https://www.youtube.com/watch?v=q4oKO15BB7E
https://www.youtube.com/watch?v=PHaCyDJ1FHA
https://vignette.wikia.nocookie.net/bullygame/images/9/9f/Bully_2015-08-18_08-13-20-79.jpg/revision/latest?cb=20150818040452

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11/7/2018

1. -Research on outside movies/entertainment that have AR/VR application

2. -Look for a place that be improve by implementing AR/VR application

3. -FCM VR walkthrough to promote FCM

31/7/2018

1. Detailing the mind map

2. No numbering at the interest curve

3. State point of interaction

8/8/2018

1. Concept sketches

2. Approach Client

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keyword : prison ecape, horror, "hantu jepun", history

Abstract
An escape game that took place in Penang, Malaysia after Japan occupation in Malaya, where the main character used to become prisoner of war under japanese military. After the japanese loses the WWII, they left everything on the prison, including the main character who survived but was in comma. When he woke up, he realized that the HE was left abandoned for months and nobody has discovered him and the place. His mission is to escape the prison. Though, he realized that he's not alone..

Goals
To educate the history of japanese invasion of Malaya during WW2(1) Using the malay  context as part of the source of entertainment and knowledge (2) To make learning history fun and immersive (3)  New project (4)

Objective

-       To create an immersive journey with realistic graphic and interesting storyline

-       To spread the knowledge of malay cultures and folklore through RPG

Genre
Horror, Escape

Target Audience
Adult, aged between 18 – 21 years old.

Reference
https://www.youtube.com/watch?v=DYjiaiPpqt0&t=295s

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Abstract
-An action of a mission of Ejen Ali, tell a situation of Ejen Ali’s point of view. Through the application you are able to control any hero or villain, and fight against each other to obtain the pieces of I.R.I.S. (player vs player) the first player to complete the pieces of I.R.I.S wins the game. The environment would be an urban environment filled with trap/ power-ups.

Goals
-To provide great experience using Virtual Reality when doing mission as an agent in the game. Consist of few different agent to select and play as to accomplish a certain mission in the game.

Objective
-To engage user with immersive action and accomplish the mission by playing as an agent

Genre
-Action

Target Audience
-9 to 12 years old

Reference:
Army of robots
https://youtu.be/3ki9l8qM9mg

AUGMENTED REALITY GUN SHOOTING GAME

https://www.youtube.com/watch?v=AVBb1yaZgpY

AR-Attacker
https://www.youtube.com/watch?v=eMEBCdFUwAE