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This helmet decoration is made out of plaster from Italy, the color of this helmet was paint with two different type of Stannic Metallic Interior Specialty Finish Paint, with a metal color and a darker one. The other two main color exist on the helmet is yellow and red, which makes the helmet has a more realistic looking.The cost of the helmet was first €16 when i bought it. which is a little expensive for such a simple item. The helmet is a decoration, which means that it is more for people to look at, therefore, the aesthetic is the most important aspect. Apart from the color explained above, the shape of the helmet is in the form of the old Roman warriors which is part of the Italian history, this also one of the reason this product is related to the product I am making.

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Topic
Manufactoring

Question
How can you mass produce a small little tea cup?

Possible source
"SSIS Material Design Teachers" 1
"SSIS Visal Art Teachers" 2
"Website Youtube Channel" 3

Research type
Primary source 1
Primary source 2
Secondary source 3

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Topic
Product

Question
What are the effect to the products from mass production?

Possible source
"SSIS Material Design Teachers" 1
"SSIS Business Teachers" 2
"investopedia.com" 3

Research type
Primary source 1
Primary source 2
Secondary  source 3

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Before the advent of mass production, goods were usually manufactured on a made-to-order basis. Once mass production was developed and perfected, consumer goods could be made for the broadest possible market. Anything consumers needed or desired could be made in larger quantities. Mass production resulted in lower prices of consumer goods. Eventually, the economies of scale result in the most affordable price of any product for the consumer without the manufacturer having to sacrifice profits.

A good case in point would be the automobile and its predecessor, the horse-drawn carriage. There was never any form of mass production of the horse-drawn carriage. A carriage was made only if there was a person, company or organization ordering it. Only then would the craftsmen who specialized in building carriages begin to create the vehicle.

Industrialization pioneer Henry Ford and his method of manufacturing motor cars changed everything. While Ford was not the inventor of the motor car, he is credited with developing mass production techniques, such as the assembly line, which have helped reduced production costs.

Instead of manufacturing a few units a month, Ford's plants could complete hundreds of cars per day. While only the wealthy could afford the handmade carriages, cars became the ultimate consumer product due to affordability that gave greater mobility to the average American family of the early part of the 20th century.

This comparison still holds true today. Automobile brands such as Rolls Royce, Maserati or Lamborghini employ modern-day craftsmen to create vehicles, making them the equivalent of the handmade carriages of yesteryear. Meanwhile, Toyota, Ford and GM mass produces cars, making them more affordable to the average consumer.

While mass production is now the norm for consumer goods, there remains a demand for handmade products at higher prices, which may or may not be of superior quality. Their attraction is the fact that they are not intended for everyone. Handmade cigars are sold at a premium, with prices much higher than branded cigars from other sources, for example. Yet the average cigar smoker may not be able to tell the difference between hand-rolled cigars and mass-produced cigars when taking a blind test.

Other products that are handmade rather than mass-produced and fetch higher prices - sometimes out of the range of the average consumer - include designer gowns, jewellery and leather goods, such as shoes and bags. They have machine-made, mass-produced counterparts, and purists insist that it takes a trained eye to spot the difference.

About the only thing that cannot be mass-produced but is still in demand by collectors would be artwork, such as paintings and sculptures. While they can be reproduced and mass-produced, there can only be one original. There is, for example, only one Mona Lisa, but knock-offs can be created by any talented artist adept at copying the masterpiece.

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How did mass production affect the price of consumer goods?

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Before the advent of mass production, goods were usually manufactured on a made-to-order basis. Once mass production was developed and perfected, consumer goods could be made for the broadest possible market. Anything consumers needed or desired could be made in larger quantities. Mass production resulted in lower prices of consumer goods.

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Topic
Testing

Question
How do mass production make sure that all the cups are functional?

Possible source
"SSIS Material Design Teachers" 1
"danielelizalde.com" 2

Research type
Primary source 1
Secondary source 2

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As a Product Manager, quality should be top of mind. But how do you know you have a quality product? In this post, I talk about the importance of having a clear definition of quality, and some of the metrics you need to ensure success.
We all want to create a quality product. Every team-from Executives to Sales, Marketing, Support, and Development-talk about the quality of the product. But the truth is, no matter how much teams talk about quality, chances are your company doesn't have a clear or unified definition of what quality is.

Even worse, companies usually don't have a clear approach to measure and continuously improve the quality of their product. If you ask 10 people in the organization to define quality, you'll end up with 10 different answers. And that's one reason why quality is so elusive and so hard to implement.

For example, the Development team might define quality relative to the number of bugs or stability. Sales might define it as how easy the product is to sell. And the Executive team might define it as how well the product supports company objectives.

There's also the view of the customer/user. For them, a quality product might be simply something that meets their needs. All different definitions, all very valid, and as a business-savvy Product Manager, you need to make sense of them all.

The first step is to agree on a company-wide definition, and then agree on the metrics to enforce that quality.

The key here is to focus on creating metrics. Having metrics and a baseline to measure against gives you the confidence to factually say you have a quality product, based on your company's definition. And having clear definitions and targets makes everything easier for you, because now you know how to measure success.

Now you can focus on writing detailed requirements that incorporate quality as a key element of every new feature. Detailed doesn't mean you should go back to writing long Product Requirement Documents (PRD). It means that when writing requirements (or stories or epics or whatever you use), these requirements should have clear acceptance criteria, and should include metrics that align with all the different areas of quality that your product will be evaluated against before launch.

Related post: Internet of Things: A Primer for Product Managers.

For Enterprise software, here's an example of quality areas your Product team should define.

Failure to meet any of these areas would imply that your product does not have the right level of quality (as defined by you and the company) and therefore, it is not ready to be launched to market. This evaluation is not a one-time thing though. It should be incorporated into your sprints and releases. It needs to become the way you approach building software.

Quality of the proposed solution:

Here you are trying to answer the question: will this solution meet users' definition of quality, and your company's UX definitions of quality? These validations should be done using mockups, other research, or "Lean" techniques before the development team builds the new features.

You have run user testing to validate that the proposed features solve the user's problem(s).

User testing shows that your proposed solution is intuitive and easy-to-use.

The proposed user design adheres to the company's interaction design and visual design patterns.

Onboarding functionality has been designed for all new features.

Quality of implementation:

These items answer the question: did the development team build what was defined in the requirements and design specs? Metrics revolve around functional tests of the application and manual demonstrations by the development team that every story/task in the sprint has been developed according to specification.

The functionality of all features matches what was defined in the requirements (front-end and back-end).

The implementation of the UX design in all form factors (web, tablet, phone, etc) matches exactly what was defined by the design team and approved by the Product Manager.

Performance and stability:

These items answer the typical questions that the development team considers "QA".

No severity 1 bugs are present (or whatever categorization you use).

Product performs according to the established metrics (page load time, number of concurrent sessions, etc).

Product is stable and doesn't crash or hang.

New features didn't break any of the existing functionality.

Related post: How to Protect Your IoT Product from Hackers.

Quality of your whole product offering:

Pre-sales material and collateral correctly describe the problem being solved and the functionality defined by the Product Manager.

The new features are included in a demo for the Sales team to use.

The new features include the right hooks/functionality required by the support team.

This partial list gives you an idea of the quality areas that you need to consider. But you and your team will need to determine which quality areas make sense for your company. You'll need to agree on:

1. A definition of quality

2. The metrics you will use

3. The process to evaluate quality before launching every new release

This conversation should revolve around outcomes and consequences of missing the metrics, as opposed to tactical details and tools. It is very easy to jump into the minutia and focus on bugs or unit testing, for example. As you start this process, make sure you focus on the big picture first. Start from the business goals, and then implement the metrics that make sense for your company in its current state. No more and no less.

Most companies, especially smaller ones, probably haven't thought about their definition of quality in that much detail. So if you bring this discussion to the table, you'll probably be ahead of many companies out there.

So, how do you define quality? Leave me a note to keep the conversation going.

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How to Define and Measure the Quality of Your Product - Daniel Elizalde

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As a Product Manager, quality should be top of mind. But how do you know you have a quality product? In this post, I talk about the importance of having a clear definition of quality, and some of the metrics you need to ensure success.

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using paper and tape to get a basic idea of what the product is going to look like. Skills that requires in this is to fold the paper into the shape you want and then use tape to stick it on the base.

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using circle shape tool in sketch up to draw a circle on the ground and then use the Push/Pull tool to pull the circle into a 3D shape like what shows in the picture below.

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This step was done my self by using play dough. By rolling play dough on the desk and make a cylinder and then use a pencil to make a hole on the top

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make two flat pieces of square with play dough and then make two more small cylinder and then use your finger to squish the two small cylinder and after that stick the squished cylinders on to the big cylinder by pushing the it on, and then add the two flat square pieces on the top of the shoulder.

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making six pieces of flat squares, two big pieces and four small pieces and stick it on the front of the armor, the two big pieces are at the top, and the four small pieces below the two big pieces.

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After making the cylinder, use the select tool to select the circle shape and the area at the top of the cylinder, and then use the move tool to drop the part that you selected to where you want the cylinder to slide to, which will look like the cylinder below.

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In the previous design, there wasn't any thing on the armor's abdomen which makes the whole design looks extremely simple. Therefore I added a symbol of Japanese samurai family.

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In the first design the style of the armor at the front was six pieces of blocks, which didn't connect with the culture of samurai. After researching of how real samurai armor look like, I decided to do design the samurai teacup to way that is show in the picture above.

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First using circle shape tool to draw circle on the ground, and then use the pen tool to draw how big you want it to be, after that use the Push/Pull tool to pull it high, as what shows in the picture below.

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after you make the should top, use the rotate tool to make an angle that can fit on the cup.

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after making the angle that fit on the cup, use the arc tool on the shoulder top to make an extra armor by using the arc tool, and then use the pen tool to draw a part that you want it to extent, and then use the Push/Pull to pull the part that you draw out, which will look like what the picture shoes below

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Method - In this testing, first put a dry and clean paper on the surface of a table, and then prepare a stop watch at the side, so that you can be able to to calculate the time. After the equipments are set up, pour water into the cup and leave it on the pier for at least one minute. After one minute see that if water coms out or not.

Purpose - The purpose of this testing is to make sure that the cup if factional, so that water won't come out while a person is drinking, and the purpose of leave it for one minute is to make sure that water will not come out even if the person is not drinking the water.

Equipment -
Stop watch x1
Paper x1
3D printing cup x1
Water
Camera x1

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Method - In this testing, first you set up a cardboard on the wall, so that the camera can see it better, put a ruler next to the board, set the camera to a stable place. prepare the cup at the top. Start to record in slow motion and drop the cup on the ground.

Purpose - the purpose of this testing is to test that the cup won't break if people accidentally drop the cup, so that the cup won't do damage to the people who dropped the cup.

Equipment -
Cardboard x1
Ruler x1
3D printing cup x1
Slow motion camera x1

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After the 3D model is printed, the whole top part of the 3D model is cut off, the surface that was cut off is flat, which means that the #D model is out of the range of the 3D printer. To be able to solve this issue, we can make the 3D model smaller, so that the 3D printer won't cut off the part that is out of the range, which keeps the whole model as the original shape as what is in the sketch up.

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Although the cup can contain water without dropping any water, the amount of water is too less, so that to solve the problem, we can make the inner circle more significant so that the cup can contain more water at a time. Because in real life, it is more useful when a cup can contain more water, small cups usually are only used for specific drinks. Therefore, to make the amount of water in the cup larger, will be more useful and more convenient.

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In art lesson this cup can be in the series of the unit, for example in art's culture unit, we were making teapots that can function and can be able to tell the audience a story or an event, same as this 3D model cup, this combine the new technology with the old fashion teapots made with clay, which also have a deeper mean behind the actual product, which is how magnificent can two different styles combine together perfectly. The culture for my teapot in the art unit was samurai culture, it is a kind of warriors from japan that exist long time ago, by making to teapot and teacup, can be able to tell the audience the spirit of the samurai, from the type of the costume, the symbols that represents a meaning or the whole structure of the product. Can all tell the audience what kind of people samurais are, what do they do and what is their spirit.

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Method - in this testing, first start to prepare a bowl that you can put water and add food color inside. Next step, carefully pour the food color into the model cup for 30 seconds, after you left the cup for 30 seconds, see that if any food color come out of the cup.

Purpose - the purpose of this testing is to see exactly where the water come out, so that you can see where the water come out easier. Therefore, you can fix the hole with the part that food color came out.

Equipment -
Bowl x1
Food color x1
3D printing cup x1
Camera x1

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After dropping the cup from a height of at least 1 meter, the cup still looks the same as, before the test, the cup didn't break any part. As you can see from the video of the trial, the cup bounced to the ground like a ball, which didn't do any damage to the cup.

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Picture of the cup after the dropping test

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Picture of the cup after the dropping test

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After the keeping the water from the sink for 1 minute, no water came out, and there was no water on the piece of paper. which indicates that the water can keep in the cup[ for a long time. As you can see in the two pictures below, there are no water coming out from the cup, also from the piece of paper, people can see that there are no water left on the paper, which means that the water didn't come out from the cup.

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Picture of the piece of paper after the water containing test 

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Picture of the piece of paper after the water containing test 

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After leaving the cup with food color inside for 30 seconds, at the left side of the cup, existed a red part, which means that the food color were able to reach it, which means that the surface is thiner than other sides. But apart from that part, there are no any other part that shows red and no food color come out. So that means liquid are not able to come out of the cup, which indicates that the cup can contain water very well.

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Video of the whole process of water containing test

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Video of the whole process of water containing test

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The cup is fiction and has a good-looking, but one of the things that are missing is the color of the cup. A cup with no color gives people an idea of incomplete, which make fewer people purchase the cup or even look at it, so it is essential to add some color to the cup. Apart from selling, to add color to the cup might make the cup more interesting and it might also make it more difficult for water to come out because the paint can stop the water for going out, which produces a lower chance of water come out of the cup.

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The problem of the world today is that people don't know what samurai is? What do they do? Or even what do samurai look like? And the only thing they know about samurai is that they are only bunch people who existed in the past. But in fact, samurai still exist in the world today that we are living, In this combination of art and design, the concept of the theme is accompanied with the culture of samurai, most of the samurai exist in Japan. Which means that people from another place of the world might not notice the culture. Therefore when they see either the teapot from art or teacup from design, they might not have a clue of what the culture is, which is a limitation of the culture chosen. The purpose to make another drinking utensil is for design is because people can't be able to fully understand the meaning and spirit of only the teapot from art unit. Therefore, another teacup from the design unit can not only complete the drinking utensil set, but it also achieves the concept of people around the world's thinking.

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Topic
Manufacturing

Question
Is the whole process done with machines?

Possible source
"SSIS Material Design Teachers" 1

Research type
Primary source 1

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Topic
Time

Question
How many teacups can a mass production make in one day?

Possible source
"SSIS Material Design Teachers" 1

Research type
Primary source1

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This teapot is from the last art unit from SSIS, the author of this teapot is me, to form of this teapot in is a shape of a samurai's helmet, and a sword through the samurai's head, the meaning of this teapot is that whatever situation happened to samurai the spirit is still there, the fire of the culture will never extinguish even though they need to die. The teapot is made with dark brown clay and silver type and dark blue glaze  on the outside color of the teapot. The teapot has a smooth looking and also some sharp edges, which is a little dangerous for young children to play around. Although the teapot has a nice aesthetics and function, the teapot can't be able to produce by mass production, because the whole process needs to be handmade to give the teapot a better and more realistic looking.

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The aesthetics of this pottery cup has a dark black color with a golden Captain America sign at the front and a polygon handle next to the sign

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Design goal -

What do I want to achieve from this project? (Outcome)

Target audience/market -

Who are you trying to sell this product to?
If you are the main target audience, what “type” of person could this be for.

Constraints / Problems -

Time / skill levels / teacher expertise / equipment

Success criteria -

How will you know you did well? (Measurable)

Summary of research -

Not everything you found. Everything you found that is useful.

To design a water bottle with samurai culture first using google sketch up and then use the 3D printer base on the sketch up model to build up the necessary shape and then add decorations with different material by using sticky glue. My primary research told me that PVC plastic is the easiest and the most convenient way to build up the base of a water bottle because they PVC don't allow water to go through, which makes the water to stay inside the water bottle longer. The secondary research told me that the aesthetics of wouldn't look good if the only uses one material. I will use the same method as the first similar product, which is the roman warrior's helmet. I will also use many different colors, but only around 3 to 4 colors, because otherwise, the product will look very complicated.

The water bottle is for people around the world who don't understand the Japanese culture, therefore by making this water bottle; people can be able to learn the Japanese culture from looking at the samurai in their everyday life because people must drink water every day. So that whenever they drink they use the samurai water bottle, Therefore the water bottle is needed to keep them drinking water, which also makes them get closer to the Japanese culture. My research told me that school put paper water bottles next to the water collected, the weakness for this is that it is a waste of paper and there is no design on the water bottle, which makes the water bottle simple and bad for the environment. But there are things that need to be careful, for example, the 3D model; you need to make sure that there are not any hole in the water bottles that water will not come out. Apart from that it also needs to make sure that the amount water that the water bottle can contain so that the water bottle won't contain too much or too less water to make people carry it differently.

The difficulty forsakes the water bottle that the 3D printer takes a long time actually to finish printing one water bottle. Therefore this method might take longer than other ways. Another difficulty is to let people use the water bottle, instead of the paper, Therefore I will introduce the water bottle first to my friends and then attract more and more people. The materials are available from the design classroom, from the first two criteria can tell that the materials needed for the 3D printing and also the tools to fix the product, which gave a better understanding of the material available in the Material Design Classroom. My research told me that the cost of the material would be expensive because the material used for the 3D printer is PVC plastic, therefore, the amount of PVC plastic for the mass production, Therefore, there will be a high primary price to make a massive amount

The success of the product will be a survey asking questions about the cultural aspect they can tell from the water bottle. Therefore, I can know what do they understand and is it the right understanding or not. So if people can say that the water bottle is Japanese samurai water bottle, the product is already 50% success, the next is to see that the story behind the Samurai culture, therefore, if the people who answer the survey can tell the story behind the samurai water bottle. That means that my product succeeds because the audience can understand the concept of the water bottle that I am making. My research told me that if water can always stay in the water bottle, it is also a kind of success because it means that the water bottle is functional, that water is not able to come out through the material.

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360 view of Coca-Cola Bottle 2L 3D model - Hum3D store

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The 3d model of Coca-Cola Bottle 2L with a full 360 degree view. Could be used in a game or movie. Varios available formats.

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Third design idea

The chosen design from all the design ideas is the samurai water bottle because from several specifications

Form

the design has a clearer form that can explain the samurai culture, because from the second design, the audiences are not able to tell the culture behind the second design and also the first design. for third design, the audiences are able to tell that the product is stand for the samurai culture from the helmet, which is also the cap of the bottle.

Function

The third design is the only design is functional, for first design there is not really a function, for design two, the mask cannot fit people's face, so which means it is not functional, but for third design the bottle can actually be used for drink, and the water is not able to come out from the design, therefore, the design is the only one that is functional.

Material

The third design is the only design that can be used for materials that are available in the design room, because in design room it is not able to make wooden corn for the second design, and it is also difficult to use too much hot glue for one single design. For design one, it is unable to make the product that small. So that the third design is only design that can be able to have all the materials in the design room.

Sustainability

It must not have too much material like wood, because water can go through materials like water or paper, so that water will not sink into the material and stay inside.

It must be wear-resisting and durable, so that the next person can use it like the first person, and also to keep the life of the bottle longer.
Therefore the third design is the best design that suit the specification.

Materials

It must be easy to form and rub, so that I can put the elements that I want for it and  also make the bottle feel smooth and show nicely.

It must be easy to gain from the SSIS design classroom so that I can spend more time on making and decorating of the bottle, not to find the material. For design one and two it is difficult to use material to finish the final product, because of the sharp edges and smooth sides, but for third design there material can be use to make the final product.

Safety

The materials that i used should not have other dangerous chemical, because the bottle is for users to drink water, therefore the water they drank will go into their body and affect their health.There should not be a sharp corner on the surface that people , so that people won’t get hurt when they hit or use the product. It should be safe when I cut the material or something else, so that I won’t get cut and unable to finish the product.

Ergonomics

It must suit the ergonomics of human hand, so that it is comfortable for people to use for drinking. third is the only design that fits the ergonomics.

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Form

The height form of the bottle must not be higher than 20 cm, because it is difficult for the audience to grad the bottle.

It must be standing when no one is holding it, so that people can put it anywhere they want the bottle to be.

Functions

It must be able to carry at least 100g of water, which is the amount of water that people use to drink from a bottle.

Water must not come out of the bottle, so that the water can not go through the side of the bottle, because the users don't want the water to come out of the bottle, so that they can drink it for another time.

User Requirements

It should identify samurai from the bottle so that people can understand the purpose of this bottle and the culture behind the product.

Sustainability

It must not have too much material like wood, because water can go through materials like water or paper, so that water will not sink into the material and stay inside.

It must be wear-resisting and durable, so that the next person can use it like the first person, and also to keep the life of the bottle longer.

Materials

It must be easy to form and rub, so that I can put the elements that I want for it and  also make the bottle feel smooth and show nicely.

It must be easy to gain from the SSIS design classroom so that I can spend more time on making and decorating of the bottle, not to find the material.

Safety

The materials that i used should not have other dangerous chemical, because the bottle is for users to drink water, therefore the water they drank will go into their body and affect their health.

There should not be a sharp corner on the surface that people , so that people won’t get hurt when they hit or use the product

It should be safe when I cut the material or something else, so that I won’t get cut and unable to finish the product.

Time

The time to make this bottle will take 8 lessons.

Manufacturing

The tools must be available in the material design room, so that it will faster to find and use.

Ergonomics

It must suit the ergonomics of human hand, so that it is comfortable for people to use for drinking.