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In my educational game project students are exploring and analysing the problems to develop social skills.

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In my educational game project students are exploring and analysing the problems to develop social skills.

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developing a range of feasible design ideas

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In the beginning of unit is a lecture about bigger picture.

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When students are designing their print, they often go online to find inspiration. That many times leads them to copy an idea as such. Respecting intellectual property and copyrights is a vital part of the design process when coming up with ideas and sketches etc.

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Maintain an environment of mutual respect amongst students and with their interaction with the teacher. Understanding ones own behaviour and attitude towards each other.

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teach students how to communicate their ideas even if they are not competent artists- annotate, exploded views, paper modelling

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In my unit I'd like to encourage students to be open for all kind of ideas. As a teacher I should not limit the task too much . The best possible idea might not be found yet.

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Give verbal feedback about positive or negative consequences for project.

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My text based game to educate those impacted by natural disaster requires research and understanding of other areas in the world and particular circumstances to find solutions for.

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Why do bridges fail?
In my Bridge Building Unit, I would engage students through a learning experience whereby they are asked to evaluate bridge collapses. Students will be presented with bridge collapse examples, where they then apply critical thinking skills (built upon previous understanding) to determine why a particular bridge failed.

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My unit makes student explore the world and its history. Everything in the world is connected and decision people make can influence the whole world. I hope it inspires them to explore the world and be open to new things.

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B.ii: As students share design ideas with each other, we practice:

Look Caringly

Listen Carefully

Think Critically

Respond Constructively

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Creating a project (text based game to educate those in a natural disaster) that educates others. Turning students into teachers to reinforce understandings and ability to community clearly

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When considering learner objectives try to prompt students to consider all possibilities instead of the first and easiest solution.
As far as creating exploring and analyzing there should be ample opportunity for experimentation and reflection.
Regarding the creation of the solution, tasks should always consider alternatives and trying to fulfil the design spec.
Always encourage the students to see failure as a learning opportunity.

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keeping a process journal to keep track of the actions, changes and process.
this way the students are forced to be reflective. they have to look at their work, progress and process and indicate any skills and learning curves.

this is a direct link to the personal project as well.

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I stress that students must both:
communicate with each other in an academic register
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communicate their ideas sufficiently for anyone else to understand what they were working on

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Design each unit with a clear focus on altruism and designing to better someone else's life.

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Encourage students to think outside the box when it comes to their designs.