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Definition-"A discipline grounded in the delivery of knowledge and skills using appropriate techniques, processes, and resources."

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ADDIE stands for Analysis, Design, Development, Implementation and Evaluation.
One of the many models that can be used to structure the IDT.

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AECT stands for: Association for Educational Communications and Technology
Definition-"The theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning."

Y-tube video explaining AECT: Click Here.

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Phrase used that is important to the Instructional Design

Technology project idea which can be also known as "Backward Design."

Three Steps:
1. Identify-Figure out the desired results.
2. Determine-Figure out what consitutes acceptible evidence of the results.
3. Plan-Plan learning experience and insturction that are geared towards producing the desired results.

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Definition-|"People who have claim or a stake concerning the nature of the instruction being designed, and who have certain expectations for the nature of the instruction".

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Instructional Approaches to Technologies : Gagne's Model

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Instructional Approaches to Technologies : Gagne's Model

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1. Gain attention

2. Inform learners of objectives

3. Stimulate recall of prior learning

4. Present the content

5. Provide “learning guidance”

6. Elicit performance (practice)

7. Provide feedback

8. Assess performance

9. Enhance retention and transfer to the job

PowerPoint explaining each step in further detail Click Here.

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Instructional Approaches to Technologies: Keller's ARCS

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Instructional Approaches to Technologies: Keller's ARCS

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1. Attention
2. Relevance
3. Confidence
4. Satisfaction

More information about each step Click Here.

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Instructional Approaches to Technologies: Marzano's Model  

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Instructional Approaches to Technologies: Marzano's Model  

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1. Identify Similarities and Differences.
2. Summarizing and Note Taking
3. Reinforcing Effort and Providing Recognition
4. Homework and Practice
5. Non-Linguistic Representations
6. Cooperative Learning
7. Setting Objectives and Providing Feedback
8. Generating and Testing Hypothesis
9. Questions, Ques, and Advance Organizers

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Framework of the field.

Understanding how different elements interact with one another.

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Based on providing instruction on utility and the delivery format. Also finding technology that encourages collaboration between learners.

Examples: Google Doc, Office, Prezi.

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Finding technology that is based on the educational purpose of the instruction.

There are three levels:
1. Subject Matter
2. Behavior
3. Logistic

Examples: Canvas, Google, Class Dogo.

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Development Tools: Multimedia Authoring Tools

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Development Tools: Multimedia Authoring Tools

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Targeting the elearning applications.

Examples: Nearpod, Adobe Captive, and Sway.

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Definition-"An integrated set of skills, knowledge, and attitudes that enable one to effectively perform the activities of a given occupation or function to the standards expected". (Larson, pg. 16)

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How people process the task or activities.

Cognitive process system in our memory

It is important to create an environment that is organized with structured tools and resources to maximize learning.

More information on Message Design: Click Here.

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There are three parts to learner analysis:
1. Learners

Ability

Prior Knowledge

Individual Needs

Special Needs

Skills

2. Context

Culture

Performance Context

3. Content

Outcomes

Prerequisites

Boundaries

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Definition: "Are facts or statistics that play into the way that teaching is conducted."

1. Individual learner needs
2. Organizational needs
3. Learning standards
4. Accreditation requirements
5. Field based "best" practices
6. Funders
7. Employer competencies
8. Education program needs
9. Social needs

More information on Contextual Factor: Click Here.

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Definition-"Emphasizes that the context in which learning takes place in the same context that it is applied." (Larson, pg. 64)

Make sure to analyze and compare the performance context with the learning context to easily impact the appliance of learners knowledge.

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1. Behaviorist:
-focus on change in behaviors
2. Cognitivist:
-focus on growth and mental knowledge structures.
3. Sociocultural Theorist:
-Social and cultural interaction impact learning.
4. Constructivist:
-How individual and groups construct meaning.

Y-Tube video on Learning Theories: Click Here.

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Definition- Used to "promote higher forms of thinking in education, such as analyzing and evaluating concepts, processes, procedures, and principles."
More information on Blooms Taxonomy: Click Here.

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Definition-"Communicates the purpose of the instruction to learners, as well as expectations for their post-instruction performance." (Larson, Pg. 122)

Should use verbs of what learners should do/be able to complete.

Objectives should be able to define the competencies that learners should posses after instruction.

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Definition-"process by which assessment information is used by teachers to adjust their teaching strategies, and by students to adjust their learning strategies."

Its important to align assessment to outcomes.

Three purposes for assessment:

1. Appraisal
2. Diagnosis
3. Guidance

More infromation on assessments: Click Here.

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Definition- "The process of determining whether something (instruction) fulfills what it was designed to do." (Larson, Pg. 133)

Its like the appraisal of the success of the instruction itself.

To improve the training system quality

Learn more about evaluations: Click Here.