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Distracts the hero from the heroes journey.

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The allies kept the hero on the heroes journey.

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Always tries to do the wrong thing compared to the hero.

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He Mislead the hero on the journey. Didn't tell the hero his true intensions.

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Master of the Two Worlds/Restoring the World.

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Master of the Two Worlds/Restoring the World.

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By achieving victory, the hero has changed or preserved their original world. Often they return with "the elixir", an object or personal ability that allows them to save their world. The heroes have grown in power and strength as well.

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A reward given to a hero for passing the Supreme Ordeal. After they receive the reward, they return home from their long journey.

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The hero progresses through a series of tests or obstacles that make them stronger. The Supreme Ordeal is the obstacle they have journeyed so far to overcome.

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Helps with the heroes journey. They protect him from the evil.

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Someone who helps the hero during their journey, without them, the hero would fail miserably.

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A special and often magical item(s) that assist the heroes on their quest. Examples: Lightsabers.

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Tells the hero what he needs to do and how everyone is counting on him

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An individual who has mastered the "outside" world the heroes describe come back to bestow the wisdom upon them. This supernatural character gives the hero purpose to complete the quest.

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Helps guide the hero though the journey.

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During the journey, the hero enters a world they have never experienced before, usually filled with supernatural creatures, and the constant threat of death.

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Tries to ruin the heros journey.

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The hero doesn't accept the request and questions whether they are fit for the daunting task ahead of them.

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Hero gets called away from the ordinary world by an outside source to embark on a journey.

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The hero lives in a world that is uneventful by those who live there. The hero is the odd one out in the ordinary world.

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Made a sacrifice to himself for the service of the people.

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The steps and conflicts a hero in a film/movie encounter while they are on their epic adventure.

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Film Lit Final Review Lighting Techniques + POV Camera Angle

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Film Lit Final Review Lighting Techniques + POV Camera Angle

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Alex Brummett & Dylan Keller Gold 3

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Alex Brummett & Dylan Keller Gold 3

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The pan can show the entire picture lots of times used to show the environment of the scene.
The tilt can add this effect that the scene is alive and moving this will all focus the viewers attention. Zoom will focus all of the viewers attention on exactly what they want. It can also be used to show distance in the scene.
The tracking dolly can and will most of the time be a smooth transition between things or follow something. The trombone effect can make the viewer feel like they are there in the scene. Then the jaws effect can show someone doing something like walking away and still have the attention on them. Then the choice that we did was Point of view this puts us in the shoes of whats happening and your part of the film.

Low key lighting resulted in seeing little characteristics other then the shadows. Then high key light showed everything many lights and kept everything as bright as possible. Then natural lighting came from in front of a door where the sun came though. This gave the scene to make it look as though it was like that without other lights. Bottom side lighting made it look more heroic then is should have been. Then front lighting made it look extremely bright with no shadows. This creates something that we can see everything that is happening.

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The mood of the long shot shows more of the environment. Then also makes the character look less significant.
Close up will make the mood to read the persons emotion.
The medium shot shows all of the characteristics what is being filmed.
Soft focus keeps the image fuzzy. it can create this gap between the viewer and the actor.
Show more then just whats in focus. This can set the setting or the theme of the film.
The low angle shows the camera looking up at them. This can make a actor look heroic or stronger then they should be.
The high angle makes the camera overlooking them. This causes the actor to look smaller and weaker like they could be in danger.
The eye level is the most used in most films. It lets the viewer feel equal to the actor.
The dutch level turns the camera tilted. This adds the affect to look and focus on the actor. Almost gets rid of the background.

Adding sound and dialog added a lot. The dialog told the viewer  and did't leave them guessing. It made the clip even more angry then it was without dialog. Then the sound of the slamming the doors and the stomping of the feet made it feel as though there was anger in the scene. The sound is the main thing that adds all of these emotions to the scene that we did. "This microwave sucks" This added the effect of knowing what the actor is thinking of. Then when its said "There nothing good to eat" It adds a sensation that the actor is hungry.

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Alex Brummett & Dylan Keller Gold 3

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Alex Brummett & Dylan Keller Gold 3.