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Goes extremely in-depth on various training techniques

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Third man positioning and defensive strategies in 3s

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Third man positioning and defensive strategies in 3s

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https://pastebin.com/EBZRUp4x

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A lot of them

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Tutorial by King Ranny
In-depth explanation by Rafro98

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Very old now, but still very useful.

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https://youtu.be/baZfxmwsb4Q

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https://goo.gl/jZOCYy

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The rotational system used by The Flying Dutchmen (who finished 4th at the first RLCS LAN) explained by its inventor Vogan.

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The rotational system used by The Flying Dutchmen (who finished 4th at the first RLCS LAN) explained by its inventor Vogan.

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Not essential, but very insightful and interesting.

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In 1s, avoid challenging your opponent in their corner. Even if you win the 50/50, the ball has nowhere to go and will bounce out towards the middle of the pitch.

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If you don't have time to adjust your car enough to keep your momentum when you land, holding powerslide will keep your speed, and you can then half-flip so you're facing the right direction.
Example

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What to focus on if you feel like you're stagnating

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What to focus on if you feel like you're stagnating

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https://redd.it/61ym8y

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Start off by doing a diagonal backflip. Then, when the car is upside-down (halfway thourgh the flip), hold straight up. Video tutorial

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Kick-offs
Air-roll shots (in-depth)
Positioning/Rotaion

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https://redd.it/54sdd3

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The controller deadzone should be as low as possible without having your car veering to the right/left when you're not touching the analog stick.

The right stick is also affected by the deadzone settings which can make the camera shake/wobble if set too low.

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FOV/Distance: The car should not appear further away than it does when using 110 FOV with ~300 distance. Since higher FOV makes the car seem further away you can increase distance if you lower your FOV e.g. Markydooda's camera is closer than Fairy Peak!'s to the car. A decrease by 2 FOV is equivalent to a decrease by 10 distance, in terms of the perceived distance to the car. This means that 110 FOV/280 Distance=100 FOV/330 Distance when looking solely on the distance between you and the car.

You don't want the car to be too close either, since it will make dribbling more difficult. 110 FOV with 250 distance is the closest I'd still see as feasible for higher level play. Major changes to your FOV should be avoided since it will most definitely mess up your judgement of distances.

Range for Height and angle: 12<(Height/10)-(Angle)<18

Camera stiffness: ~0.5 (+/- 0.2)

Swivel speed should be maxed and camera shake turned off. Toggle ball cam is used by basically every pro player, with the exception of a few SARPBC veterans (Kuxir97, Markydooda, Lachinio etc.) so I recommend using toggle
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As of now, most camera settings used by pros seem to be based on Deevo's (110 260 110 -3 .40), with some slight changes. This becomes quite obvious when looking through this spreadsheet containing all camera settings used in RLCS S3 League Play.

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How to avoid tilt and keep a good mindset

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How to avoid tilt and keep a good mindset

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https://redd.it/61rl08

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-----------------------------offensive theory

-player 1 -actively makes the play-(passing/outplay defense)
-player 2 -reacts to the play-(followup/shot on net)
-player 3 -predicts the outcome of the play and reacts accordingly-(positions properly to follow where the ball will likely go)
-player 3 transitions into player 1 or 2 if needed
-player 1 transitions to player 3 after making play unless there is no player 2, if there is no player 2 player 1 either makes a new play or if player 3 is available to transition into player 1 then player 1 can become player 2
-player 2 transitions to player 3 when boost is gone

PLAYER 1 - MAKES THE PLAY
PLAYER 2 REACTS TO THE PLAY
PLAYER 3 PREDICTS WHAT WILL HAPPEN NEXT AND POSITIONS ACCORDINGLY (PROTECTS AGAIST CLEARS AND ROTATES IN WHEN NEEDED)

----------------------------defensive counter attack transition theory

if last man back with no incoming support your goal as a defender is to 1.protect net 2. stall for time
if another player can make it back to net in time then the closest person to the play will challenge and force the enemy to give up possession UNLESS A TEAMMATE WITH A BETTER SHOT CAN GET THERE IN TIME BEFORE OPPONENT)

AM I GOING TO BE THE ONLY MAN BACK TO DEFEND A SHOT?
YES - STALL FOR TIME/GET IN THE WAY/MAKE IT HARD TO SHOOT
NO - CLOSEST PERSON CHALLENGES INSTANTLY (UNLESS A TEAMMATE HAS THE OPPORTUNITY FOR AN UNCONTESTED HIT, IN THAT CASE ROTATE TO BACK OF NET)

-------------------------- defensive theory
player 1 (active)makes the play (attempts a clear/infield pass or 50/50 if no boost)
player 2 (reactive) will move to follow up on player 1s decision and keep ball controll possession
player 3 (predictive) will protect net unless they predict that net is safe and in that case they can get boost, rotate with player 1 after player 1 makes a pass (dont leave goal open if you can see player 1 is about to 50/50 as there is risk of a scoring opportunity after a lost 50/50