# data[].attributes.body
space mechanics objectives time rules

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1.Space
2.Components
3.Mechanics
4.Goals
5.Elements of Game Design

# data[].attributes.body
1.Space
2.components
3.Mechanics
4.goals
5. rules

# data[].attributes.body
space
components
mechanics
goals
rules

# data[].attributes.body
1. space
2.components
3.mechanics
4.goals
5.rules

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Baylee Volpe
space
components
mechanics
goals
rules

# data[].attributes.body
Space
Components
Mechanics
Goals
Rules

# data[].attributes.body
1.Space
2.components
3.mechanics
4.goals
5.rules

# data[].attributes.body
1. Space
2.Components
3.Mechanics
4.Goals
5.Rules

# data[].attributes.body
1. Space
2. Components
3. Mechanics
4. Goals
5. Rules

# data[].attributes.body
The elements of a effective game that were mentioned in the pre-mission comics are as follows:

1. Space - The world-space and/or environment around the player, which can be in various styles of area.
2. Components - The aspects that make up the game, for example an enemy, or a point.
3. Mechanics  - The abilities or aspects that the player can use inside the game, for example a certain level a character can jump or a mini game the main game can offer.
4. Goal - The ulterior objective of a game. In modern games there are often several goals, but a true goal is the untested goal of the game as a whole.
5. Rules - The aspects that make up boundaries that cause the game to present problems and conflict to the player. Often in the form of limited lives and other boundaries that make the game problematic and harder to obtain the ulterior goal.

# data[].attributes.body
SPACE                                COMPONENTS                                    GOALS                                             MECHANICS
RULES

# data[].attributes.body
SPACE
COMPONETS
MECHANICS
GOALS
RULES

# data[].attributes.body
1 space
2 components
3 mechanics
4 goals
5 rules

# data[].attributes.body
1 space
2 components
3 mechanics
4 gold
5 rules

# data[].attributes.body
1. space
2. components
3. mechanics
4. goal
5. rules

# data[].attributes.body
1. Space
2. Components
3. Mechanics
4. Goal
5. Rules

# data[].attributes.body
1.Space
2.components
3.mechanics
4.goal
5.rules

# data[].attributes.body
1. Space
2. Components
3. Mechanics
4. Goals
5. Rules

# data[].attributes.body
1. Space
2.Components
3. Mechanics
4. goal
5. Rules

# data[].attributes.body
1. Space
2. Components
3. Mechanics
4. Goals
5. Rules

# data[].attributes.body
1. Space
2. Components
3. Mechanics
4. Goal
5. Rules

# data[].attributes.body
1. space
2. components
3. mechanics
4. goals
5. rules