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Our unique selling point will be to discover throughout our research, and production if violent acts are linked in any way at all to gaming, settling the age old argument. In a way the news report will be similar to a myth busters episode, with less of the explosions, but more of an intellectual insight into the key concept. We would also like to further investigate how this form of scapegoating may affect the gaming industries reputation and perception, therefore we would like to put an end to this blaming.

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Graphs and statistics are a substantial way to concrete your argument, providing a solid overall point, however, to the normal eye graphs and statistics have a boring taste, therefore it would be imperative to think outside the box with a whole new idea. This can be the use of an interactive story, merging both important facts and animated graphics together.

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The main market we want to be appealing to is gamer's who have been affected by this issue, and have strong opinions about the unsupported link between violent acts and games. However, we want to rival and spark conversations between those who do support the idea, however its more important to highlight the issue that games are being scapegoated by the mainstream media, based off a vague link of a killer who happened to play video games. I am not denying the fact that games can spark violence and have linked to these killings, however it is the generalization that all games provoke violence, which is totally not the case. Parents who haven't had perfect experiences with games is also a ideal target audience, as it is a developing new age technology, they don't seem to understand the benefits gaming can have to the growth of the brain and learning in school. Perhaps the game is rated 18+ for a reason, therefore you should be buying your 6 year old sun Dark Souls 3.

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To support a valid argument, we need to incorporate the opinions of others to create a wider picture. We have many people in mind when it comes to interviews, for example asking the general public for individual comments on the matter at hand. Mr Reynolds a sociology and psychology teacher, first comes to mind, as he has done a study on the topic, he could serve as our expert when it comes to providing a real solid argument. However, we can also interview true gamer's like Victor Depta, who has been gaming for years and has come across many acts of violence against him and other people, more specifically online than in the physical real world. When doing the interviews it is important to think of Mise en Scene, and perhaps using a dual camera set up to switch between shots, providing a cinematic experience.

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The topic we chose to cover surrounds the idea that there is a link between gaming and violence, we are here to debunk this theory and provide a new insight on the argument. Gaming has been apart of many young people's lives, in fact it is a big part of my life, therefore I can provide a valid opinion into the argument. Video games are a form of escapism, used as a distraction from reality, often times this is for pleasure, however there is a more significant role that video games play, which is a diversion away from an illness one may have. In-fact gaming may be preventing violence as opposed to creating and feeding it.