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Game Title: Movement Dice Game

Age Group: 4-6 years old (Kindergarten)

Topic: Body awareness

Purpose:

- Help children recognize the picture of movement and do the action.

- Encourage physical activities.

Preparation:

The Dice:

Large cardboard Box, cover it with colorful paper or paint. On each of the six sides, draw or paste pictures representing different movements.

Examples: a child jumping, a child hopping on one foot, hands clapping, a child spinning around, feet stomping, arms waving.

How to Play:

- Gather the children in a circle. Show them the dice and explain that it's a special movement dice.

- Explain and demonstrate each movement on the dice. Make sure the children understand what each picture represents. For example: "This picture shows a little girl jumping! So, when the dice lands on this side, we all jump like this and say "Jump!"

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Jeorgia Ckimme Jacala-Kindergarten Game: Weather Adventure Relay

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Jeorgia Ckimme Jacala-Kindergarten Game: Weather Adventure Relay

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Kindergarten Game: Weather Adventure Relay

Age Group: 4–6 years old

Topic: Weather

Number of Children: 6–12 (divided into two teams)

Purpose: To help children recognize different types of weather and associate them with appropriate clothing and activities.

Preparation:

Print and laminate pictures of different weather conditions (sunny, rainy, cloudy, snowy, windy, stormy).

Collect small weather-related props (umbrella, sunglasses, scarf, gloves, hat, raincoat, fan, toy sun, toy cloud, etc.).

Set up a start line and a finish line with the props placed in a box at the start line.

Place the weather cards at the finish line.

How to Play:

1. Divide the children into two teams and have them stand in line at the start line.

2. At the finish line, place the weather cards face down.

3. The first player from each team runs to the finish line, flips over a weather card, and runs back to their team.

4. The player then selects the correct prop(s) from the box that matches the weather card (e.g., sunglasses for sunny, umbrella for rainy).

5. Once they pick the correct prop, they run back to the finish line, place it next to the weather card, and return to their team.

6. The next player in line repeats the process.

7. The game continues until all weather cards have a matching prop.

8. The team that correctly matches all weather cards with the appropriate props first wins!

Learning Outcome:

Children will develop an understanding of different weather conditions and the appropriate clothing and items used for each type of weather. They will also enhance teamwork, decision-making, and gross motor skills.

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19. Nguyễn Thị Thanh Thư - NVSP GVTAMN - K10

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19. Nguyễn Thị Thanh Thư - NVSP GVTAMN - K10

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Game's name: Find the twins

Age: 4-6 years old

Topic: Foods

Quantity of children: whole class

Purpose:

Review vocabulary about foods

Practice Listening skill, Speaking skill

Practice concentration, memory and pairing skills.

Preparation:

10 flashcards: broccoli, ice-cream, bread, chicken, candy. (2 cards of each)

How to play:

Display all the cards on the board or floor for the students to have a look and remember where they are.

Turn the cards over

Students will take turn to flip card one by one, say what they've found and find the same one.

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28. Phạm Thị Thanh Vui

Name: Action race

Age: 4-5

Number of students: 10-12

Purpose: review action verbs (jump, hop, clap, run, etc…) and learn the structure “I can…”

Preparation: chairs

How to play:

Have the students split into two teams and sit in lines with a chair by each team and one chair at the other end of the room. One student from each team stands next to their chair and teacher calls an action, e.g. “Jump”. Students must jump to the chair on the other side of the room and back, sitting down in their chair students say “I can jump”. First one to do it gets their team a point.

Repeat with other action words.

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LƯU THỊ HOÀ - NVSP GVTA - K10

Game: Musical chairs.

Age: 5-6

Topic: Animals.

Quantity of children: whole class.

Purpose: Develop language skills: listening, speaking pronunciation. Review the lesson.

Preparation: 5 flash cards ( elephant, lion, tiger, monkey, snake ). 5 chairs.

How to play:

prepare 5 flash cards and stick them on the chairs, one flash cards on each chair.

Arrange the chairs in a circle, with the backrest facing in wards.

Each turn has 6 students.

Play some music in the background. Each student walks around the chairs and when the music stops, students have to find a chair and sit down, then read the word aloud.

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Game: Pass the ball

Age: 4 -5

Topic: Animal

Quantity of children: whole class

Purpose:

Develop language skills: listening, speaking, pronunciation

Remember vocabulary

How to play

The teacher plays music while students pass the ball to each other.

When the music stop, the student holding the ball must answer a question, say a vocabulary word.

The music continue until finish the song.

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23. Nguyễn Thị Trang - K10 NVSP GVTA

Game: Remember the names of animals

Age: All ages

3 players per turn.

Purpose:

• Help children improve their memory

• Review the lesson.

• Develop soft skills: memory, quick hands, quick eyes

Preparation:

• For example, the topic is animals

• Powerpoint with pictures of animals.

• A hammer for each player.

How to play:

• The teacher opens each picture with pictures of animals for the students to see as shown above.

• The fastest player to remember the name of the animal will hit the hammer and read the name of the animal aloud.

• The teacher will ask a simple yes/no question related to the animal for you to answer.

• The player with the correct answer will win points.

• After the game ends, the player with the most points will be the winner.

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1. Name game: Pass the ball

2. Topic: Toys

3. Quantity of children: whole class

4. Purpose:

Increase engagement – Learn in a fun, enjoyable way.

Develop language skills – Improve listening, speaking, and pronunciation.

Remember vocabulary and sentence patterns are longer

5. Preparation: 4-6 flashcards ( about toys ), a ball

6. How to play:

The teacher plays music while students pass the ball to each other.

When the music stops, the student holding the ball must answer a question in English, say a vocabulary word, or complete a simple challenge

The music resumes, and the game continues.

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Pass the Ball Game | English Classroom Games

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Name game: Who is faster?

Age: 4-5

Topic: clothes

Quantity of children: whole class

Purpose:

- Help children review some words they have learned; and practice listening, speaking skills.

Preparation: 4 flashcards (dress, hat, jumper, trousers), 4 chairs.

How to play:

- Prepare 4 flashcards and stick them on the chairs, one flashcard on each chair. Arrange the chairs in a horizontal row.

- Call the students' names, each turn has 2 students. Students listen to the teacher read the word, run quickly to the chair with the flashcard and sit on it, then read the word aloud. Who sits on the chair with the flashcard that the teacher just read the word fastest will be the winner.

- After everyone finishes playing the first turn, call back the students who did not sit on the correct word to play again a second time. Try to make sure that all students in the class win 1 time.

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Game name: Animal Actions

Age: 3-5 years old

Quantity of children: 10

Purpose:

The game introduces and reinforces new animal names and their characteristics. By acting out animals, children learn words related to different creatures (e.g., "cat," "elephant," "frog," "duck")

While acting out animals, children practice using and understanding English sentences like:

"Can you jump like a frog?"

"Move your arms like a bird!" This helps them associate actions with words and improves their speaking and comprehension skills.

Improve their coordination, balance, and body awareness and release energy in a positive way.

Preparation:

Flashcards with animal pictures and names.

How to Play:

1. Show the class a flashcard with an animal (e.g., "cat," "frog," "elephant").

2. Have the students act out the animal (e.g., hop like a frog, crawl like a cat, stomp like an elephant)

3. Teams take turns acting out animals while the other team guesses.

4. The team that guesses the most correct animals wins the game!

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Game: Musical chair

Age: 4-5 yearsold

Topic: Animals

Quantity of children: 7 students

Purpose:

Help children remember new words and practice structure: "It's a/an..."

How to play:

-Arrange the chairs in a circle, and play some music in the background. 7 children come and walk around the chairs, then when the music stops, they have to find a chair and sit down.

-The number of chairs is always one less than the number of participants so that each round features one child being eliminated from the game. This child has to answer teacher question "What animal is it?"

-In the final round, two children compete for the last remaining chair. Whoever sits on the chair first, wins the game.

Notice:

-Encourage all children to participate the game.

-Don't let children run too fast to ensure safety.

-During the game, teacher can change 2-3 songs to avoid boredom.

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Game: Animal Sounds Safari

Topic: Animals

Age: 3- 6 years

Quantity of children: 2 or more

Purpose:

- Help children remember new vocabularies

- Create a safe and enjoyable environment where kids feel comfortable trying new words and phrases.

- Improves listening and recognition skills

Preparation:

- Flashcards or plush toys of different animals

- A small drum, bell, or clapping for signals

How to Play:

* Introduction: Tell the children they are going on a safari to find animals by listening to their sounds.

Animal Sound Clues: The teacher (or a child) makes an animal sound lets children listen to an audio

* Guess & Move:

The children guess which animal it is.

Once they guess correctly, the child holding the animal reads aloud and the rest of the children read along. Then they move like that animal (e.g., jump like a frog, flap arms like a bird).

* Finding the Animal: If using picture cards or plush toys, children must find and pick up the correct animal after guessing.

* Repeat: Continue with different animals, encouraging all children to participate.

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Age 5_6

Topic : who is faster?

Quantify ten children

Purporse: Help children recognize colour and Quick reflexes.

Promote listening

Encourage phiyiscal activity

Preparation : prepare five tray of different colors.

How to play: Each group has a tray, each tray contains objects of different colors.

The teacher calls out the color students raise the color they just heard. Whoever raise it correctly and quickly will be the winner.

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Game: What is it?

Age: 3-6 years old

Topic: Furniture

Quantity of children: 9-12

Purpose: help children remember vocabulary and pictures of furniture as well as be able to use the sentence structure: "It’s a/an..." fluently.

Preparation: Flashcards about furnitures

How to play: Divide the class into 3 teams (about 3-4 people) and require them make 3 lines.

The teacher lets the children look at a corner of the picture and widen their field of view. The team that answers the fastest and most correctly with the full sentence: "it's a/an ...." will receive a star for their team. At the end of each turn, the person at the front of the line will move to the end and the next person will continue. At the end of the game, the team that receives more stars will win the prize.

Notice: The number of words depends on the age of the child.

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NGUYỄN THỊ NGỌC -K10 NVSPMN

Game: The cups like Apple.

Topic: Animals

Age: 5-6 years

Quantity of children: 4 students  of each turn

Purpose: + Help children remember different animals.

+ Improve listening and speaking skills

+ Practice the structure: I see a..

Preparation: 4 sets flashcard are the same, 4 cups, an apple

How to play:  + T call 4 students make the circle, T puts these flashcard in front of each student and puts apple in the middle.

+ When T says “I see a …”, student put the cup on the flashcard (example: I see a pig, put                                the cup on pig) and speak again.

+ When all off the flashcards, T says : I likes an apple. Student put the cup on the apple.

+ The children who get correct and the fastest is the winner,

+ Give them an applause.

Notice: Encourage all children to participate the game

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Nguyễn Thị Thuỳ - NVSP GVTA K10

Age: 4-5 years old

Topic: phonics

Quantity of students: 4-5

Purpose: to evaluate students’ ability to recognize beginning sounds.

How to play:

- invite 4-5 students to join the game.

- explain the rules: teacher says a word, students listen and try to distinguish beginning sound of that word. The fastest student to give correct answer will get 1 point. After 10-15 words, who gets most points is the winner.

Note: teacher needs to limit some beginning sounds before starting the game.

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Name of the game: The Powerful chair

Age: all age

Topic: My face

Quantity of children: 3-4

Purpose: vocabulary, listening, reading

Preparations: Flashcards related to the topic, a chair

How to play:

- The Teacher puts these flashcards on the ground

- The Teacher plays a funny piece of music

- The Teacher let students make a circle, go and clap their hands with the music. Children will stop until the music finishes.

- The Teacher says" It's a nose/an eye..."

- Children must run faster to pick the correct word up and then sit down on the powerful chair.

- Who finishes first will be the winner and has a sticker.

Give all of them high fives to motivate kid.

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Game Name: Monster game.

+Age: 4-5 years old.

+Topic: Toys( ball, kite, train, plane, teddy bear)

+Quantity of children: 5 students of each turn.

+Purpose: Hel children can remember the vocabularies about toys and practice the structure: 'I like + name of the toy.'

+Preparation:

Flashcards of different toys( ball, kite, train, plane, teddy bear)

A basket.

A spacious play area.

+How to play:

The teacher is the monster and stand in the front of the class. Put the basket in front of the class. Then , The monster said that: " Go to sleep" . The whole class close their eyes and sleep.

The teacher bring the flashcards about toys and put them behind the backs of any 5 students.

The teacher: " Now, class, wake up". " I am a monster. I'm hungry. " " I like ball" ....

Students who are holding pictures in their hands must run quickly to put the pictures in the basket and run back to their seats. If caught by the monster, you will be eaten.

The game continues until the teacher stops it.

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age: 3-6 years old

Topic: animals

Number of Children: 5-10 children

Purpose:

help children recognize different animals and their sounds

Improve listening and speaking skills

Create a friendly classroom atmosphere

Preparation:

Flashcards

Pictures

Speaker

How to play:

Show flashcards of animals for pupils to see and the sounds they make

Teach the vocabulary of animals

Play recordings about animals sounds and the children listen to the sound and guess what animal is?, after that pick up the pictures of animal and hold it up

The children who get correct and the fastest is the winner

Continue the game with another animals

Notice:

Ensure the playground is safe

Encourage all children to participate the game

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16. Nguyễn Thị Minh Phượng - K10 NVSPMN

Age: 5-6 years

Topic: Colors and Shapes

Quantity of children: 10 students

Time: 15 minutes

Purpose:

To develop the students’ communication skills (listening and speaking)

To help them learn to focus and to learn the social skills (team work)

Preparation:

1. Create a simple treasure map with pictures or symbols.

2. Prepare a set of colorful cards or shapes (e.g., red circle, blue square, yellow triangle).

3. Hide the colorful cards or shapes around the play area.

4. Designate a "treasure chest" (e.g., a small box or basket).

How to play:

1. Show the children the treasure map and explain that they need to work together to find the hidden treasures.

2. Divide the children into teams of 5

3. Give each team a copy of the treasure map.

4. The teams search for the hidden colorful cards or shapes.

5. When a team finds a treasure, they bring it back to the starting point and show it to the teacher.

6. The teacher checks the treasure against the map and gives the team a clue to find the next treasure.

7. The team that collects the most treasures wins.

Notice:

1. Ensure the play area is safe and free from obstacles.

2. Encourage teamwork and cooperation among the children.

3. Provide guidance and support when needed.

4. Consider any special needs or requirements of the children.

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Game Name: Animal Sound Hunt

Age: 4-5 years old

Topic: Animals and Their Sounds

Number of children: 6-12 children

Purpose:

Help children recognize different animals and their sounds.

Improve listening and memory skills.

Encourage active participation and teamwork.

Preparation:

Flashcards or pictures of different animals (e.g., dog, cat, cow, elephant, lion, duck, etc.).

A speaker or the teacher making animal sounds.

A spacious play area.

How to Play:

1. The teacher shows the children all the animal flashcards and teaches them the sounds each animal makes.

2. The teacher spreads the flashcards around the play area.

3. The teacher or a speaker plays an animal sound (e.g., a cow's "moo").

4. The children must quickly find the flashcard with the correct animal and bring it to the teacher.

5. The first child to bring the correct card gets a small reward (e.g., a sticker or applause).

6. The game continues with different animal sounds.

Notice:

Ensure all children get a chance to participate.

Encourage teamwork by allowing children to work in pairs.

Keep the play area safe and organized.

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Counting Fun with Animals"

Age: 4-5 years old

Topic: Counting and animal recognition

Quantity of children: 5-10 children

Purpose: To help children skills and learn about different animals.

1. Prepare flashcards with pictures of various animals. 2. Set up a designated playing area with enough. space for the children to move around.

How to play:

1. Introduce the game to the children and explain the rules. 2. Show them the flashcards with different animals and ask them to name each animal. 3. Divide the children into two teams.

4. Place the flashcards face. down in a pile5. Each team takes turns sending one child to pick a card from the pile. 6. The child must count the number of animals on the card and announce it to their team.

7. The team then has to collectively say the name of the animal on the card. 8. If the team answers correctly they earn a point. 9. Repeat the process with the other team.

10. Continue playing until all the flashcards have been used or for a duration time. 11. The team with the most points at the end of the game wins.

Notice in need:

1. Ensure the playing area safe and free from any

hazards. 2. Provide clear instructions

and repeat them if necessary. 3. Encourage teamwork and positive communication among the children.

4. Adjust the difficulty level of the game based on the children's abilities.

5. Keep the game engaging and fun by using colorful flashcards and incorporating animal sounds or actions.

Remember to adapt the game based on the specific needs and interests of the children you are working with.

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Activity: Steal the cup (15 mins) for Alvin Students (5-6 years old)/Topic: This is my friend.
Review Vocabulary: colours: blue, red, yellow, orange, purple, black, white, brown, pink
Sentence Structure:
- Can you spell your name?
- How old are you? - I'm ...
- What's your favourite colour? - My favourite colour is ...
Song: BINGO
Activity: Steal the cup
Learning objective(s) (LO): Learners can engage in an interview to ask and answer questions about name, age and favourite colour.
Description:
* Pre-task:
- Model how to play with a kindergarten teacher/ advanced learners.
- Model how to tick in the information sheet on the smartboard/ smart TV.
- Divide the class into 4 teams. Each team takes turns to play. Put tables in the middle with 3 cups on the table. 3 students sit on one side, 3 students sit on the other side.
* While-task:
- T gives commands such as "Touch your head", "Touch your shoulders",... When T says "Steal the cup", students have to take the cup in the middle. Who takes the cup first will ask "How old are you?", "What's your favorite colour?" and tick their friend's answer in the worksheet. After that, the friend with no cups ask and tick the answers.
* Post-task:
- T saves the information sheet in a bag for the next period.

Assessment: Observe the students who are ticking the answers on the worksheet if they need help. Tick the students who can/ can't ask and answer "How old are you?" and "What's your favourite colour?"

Differentiation:
- Advanced: May tick in an information sheet that has only colour words and number (no prompts)
- Intermediate: May tick in an information sheet that has both colour prompts and colour words and number
- Beginner: Same information sheet like intermediate. T may need to stand next to them to model which information to tick.
Resources:
- 3 cups, 2 tables

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Game: Memory

Age: All ages

No limit on the number of participants

Purpose:

To help people improve their memory

To review the lesson.

To develop their soft skills: quick eyes, quick hands.

Preparation:

The theme for example is sports

Powerpoint with images as shown above

A bell for each group

A marker to score points for each group

How to play:

T shows the image with all the activities and St has 10-15 seconds to see and remember the activities in that image.

After the time is up, T hides the image and gives St a question about the activities in that image.

St must use his memory to answer these questions.

The team that rings the bell the fastest and has the correct answer wins the point.

After the game ends, the team with the most points will be the winning team.

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25- NGUYỄN THANH TRÚC-K10 NVSP GVTA

GAME: WORD OF MOUTH

🌵Age: 3-6 years old

🌵Topic: numbers

🌵Quantity of children: 10 children

🌵Purpose: Help children remember new words : numbers. Improve listening and speaking skills, and develop social skils such as: teamwork and communication.

🌵Preparation : flashcards of numbers 1-10, music and gìts.

🌵How to play: the class has 30 children. Teacher can divide the class into 3 teams make 3 lines. The purpose is to spread words of mouth to each other.

• When music begins

• The first player looks at 3 pictures of 3 numbers then wishpers numbers to the player behind, continuting until the last player of the team.

• At the end of the stransmission process. Any team that reads aloud, clearly, accurately and with standard pronunciation will win.

• The winning team will receive a gift from the teacher.

🌵Notice ( in need): All children participate in group activities and support group members.

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26. Nguyễn Thị Tố Uyên – K10NVSPGVTA

Game Title: Color Sorting Fun

Age Group: 4-5 years old

Topic: Colors and Sorting

Number of Children: 6 - 10

Purpose:

- To help children recognize and name basic colors (red, blue, yellow, green).

- To develop sorting and categorization skills.

- To encourage teamwork and communication.

Preparation:

- Gather a variety of objects in the four colors (toys, blocks, colored paper, pom-poms, etc.). Make sure you have a good mix of items in each color.

- Find or create four containers or baskets, each labeled with one of the colors (you can use colored paper to label them).

- Set up the containers in a designated play area.

How to Play:

- Show the children the containers and name each color.

- Spread the objects on the floor or a table.

- Explain that the goal is to sort the objects into the correct containers based on their color.

- You can have children take turns picking an object and placing it in the right container.

- For a cooperative version, have the children work together to sort all the objects.

- Encourage children to name the color of the object as they place it in the container.

- Once all the objects are sorted, you can have a "color check" to make sure everything is in the right place.

Notice in Need:

- If some children are struggling with color recognition, provide extra guidance and encouragement. You can pair them with a child who has a good grasp of colors.

- If there are children who are more advanced, you can introduce more complex sorting challenges, such as sorting by shape or size in addition to color.

- Keep the game fun and engaging! Use positive reinforcement and praise to encourage participation.

Additional Tips:

- You can adapt the game to fit different themes or topics. For example, you could sort objects by animal type or by food group.

- Use visuals aids, such as color charts or pictures, to help children who are still learning their colors.

- Make the game interactive by adding music or movement. For example, you could have children hop to the correct container or sing a color-themed song.

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Game: Animal Adventure

Age: 3-5 years old

Topic: Animals and their sounds

Quantity: 6-10 Children

Purpose:

Help children recognize different animals and the sounds they make.

Promote listening and speaking skills.

Encourage physical activity and teamwork.

Preparation:

Create or find pictures of various animals (e.g., lion, cow, cat, dog, elephant).

Prepare a sound recording for each animal or be ready to make the animal sounds yourself.

How to play:

Gather the children and show them the pictures of the animals. Teach them the names and sounds of each animal.

Play a sound recording of an animal or make the sound yourself. Ask the children to identify the animal and find the corresponding picture.

Once the animal is identified, ask the children to imitate the animal's movement. For example, they can pretend to walk like an elephant, hop like a frog, or roar like a lion.

Divide the children into small groups. Give each group a set of animal pictures. Play the animal sounds and see which group can match the sounds to the pictures the fastest.

Notice (in need):

Ensure the play area is safe and free of hazards.

Encourage all children to participate and praise their efforts.

Be mindful of any children who may be shy or have difficulty participating, and offer gentle encouragement.

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Game Jump the line

Age: 4 to 6-years old.

Topic : Animals

How to play

First, display picture cards about animals on the floor. Alternatively, use objects, but be careful not to trip on them! Probably, your pupils have plenty of toys to use.  Imagine playing with a line of toy cars or dolls, and it would be a visual feast and more fun for the pupil. Alternatively, take food items from the kitchen or objects from around the house. However, in a classroom situation for a private tutor, pictures are the easiest because they are light to transport to class.

This game is demonstrated with Anna right at the beginning of the video demo: how to teach a child to speak English.

I call out an animal, and Anna jumps on the picture. The pictures are laid out to the left and the right of an imaginary line. Use a rope to make a line.

The child can either jump to the left or the right according to the picture’s position. Alternatively, and this is what Anna does, the child can jump ON the picture itself.

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Game: Whisper game

Age: 4-6 years old

Topic: Family

Quantity: 8-10 students

Purpose: engage students in learning new words or review the old words

Preparation: 8 flashcards

How to play:

Divide the class into two teams. Line up the players. If there's an odd number of players, one can be the teacher's "helper". The teacher or his helper whispers a message to the first person of both group A and group B. The game only starts when both players know the message. Then each player whispers the message to the next player in his group sucessively until the last player gets the message. The team which can repeat the message first and correctly receives a point. Start the game over with the second student of each group becoming the first ones in line.

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Name: Mr Crocodile! Can I cross the river?

Age: 4-11

Language focus:

- clothes,

- colours,

- appearance,

- conditions: If you have got… / you are wearing… / you are…

- questions: Can we…?

Materials: none; optionally (especially playing with the little ones):

- a blue or green scarf,

- a toy crocodile or a headband with a crocodile

- flashcards (colours, clothes, body parts)

Procedure

1. Put the scarf on the floor in the middle of the classroom. It pretends a river.

2. Students sit or stand on one side of the scarf/ the river bank.

3. The teacher pretends to be a crocodile and goes along the scarf/river while children ask chorally: Please Mr Crocodile, can we cross the river?

4. Then the teacher answers making a conditio. For example: Yes, you can, but only if you have something blue / you are wearing jeans / you have long hair, etc. If it is necessary, you can show pictures to help your students to understand Mr Crocodile’s condition.

5. Children who meet the condition are safe to cross the river freely. They move to the other side of the classroom above the scarf on the floor.

6. After that  rest of the group crosses the river trying to avoid getting caught by the crocodile.

7. Whoever is caught becomes the new Mr Crocodile.

8. Continue the game with the new Mr Crocodile helping students to ask questions and make conditions (the younger the students, the more suport they need)

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1. The Treasure hunter game

2. Age 4-5

3. Topic: Animal

4. Quantity of children

With a class of 30 children, you can divide them into smaller teams to make the "Treasure Hunter" game work effectively and be fun.

5. Purpose:

"The purpose of this game is to help children learn English vocabulary while having fun and staying active.

6. Preparation:

1. Objects to hide (Treasure):
Small objects or picture cards (such as toys, flashcards, or items related to English vocabulary like monkey, dog, cat,etc.)

2.Play Area:

Choose a spacious area, which can be in the classroom or outdoors, where you can safely hide the "treasures."

3. Time and Rules:

Set a time limit for the children to find the treasures and establish the rules for the game

7. Notice (in need)Teamwork:

You must work together with your teammates. She the clues and help each other look for the treasures

①

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Game : Tap the board

Age : 4-5 years old

Topic: Animals

Quantity: 10

Preparation: Flashcard about animals

Purpose : helps students read and remember the new words about animals

How to play :

Put 4-6 flash cards on the board.

Help students read aloud and remember all the letter photos on the flashcard .

Divide the class into 2 groups and require them to make 2 lines. 2 students from 2 groups will run to the board and touch the flash card about animals after the teacher read aloud the name of animal. The fastest one will get a point for their groups

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Game: Tap and Clap

Age: 4-5 years old

How to play:

1. Gather players:

Form a circle or stand in a line so everyone can see each other

2. Choose a leader

One person starts as the leader. This person will create a rhythm using taps and claps.

3. Establish the rhythm:

The leader starts by performing a simple sequence of taps and claps. The sequence can be varied as the game progresses.

4. Follow the leader

The rest of the players must repeat the leader's sequence. Everyone should by try to say in sync.

5. Add complexity

As players become comfortable, the leader can change the rhythm or add more complex sequences. player mush have pay close attention and adapt to the new sequences

6. Elimination

If players struggle to keep up, they can be gently "out" for that round. You can continue until only one player remains.

Tip:

Purpose: Remember words by rhythm.

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Age: 4-5 years old

Topic: animals

Quanlity of chilren: 6

Purpose: improve listening and speaking skills

Preparation: flashcards of animals, 5 chairs, TV/ speaker....

How to play: start the music and children will go around 5 chairs. When music stops, the children as soon as sit on one chair, 1 child has no chair will have to answer the teacher's questions about the words which they leart befofe. And the winner is the last person who has the last chair in the class.

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Age: 3-6

- Topic: Body

- Quantity of children: 6 - 10 students

- Purpose: students can remember the names and locations of body parts

- Prepartation: 3 - 5 paper cups

_ How to play: The teacher will divide the students into 3-5 pairs, each pair stands facing each other and the pairs stand in a straight line. Place 3-5 paper cups on the floor, between each pair. Then the teacher will call out the names of the body parts for the students to touch and when the teacher says the word "Cup". Whoever gets the cup faster will be the winner.

For example: The teacher says: touch your eyes, ears, shoulders, knees, feet..., "Cup". Whoever gets the cup first will be the winner.

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Age: 4-5

Topic: School things

Quantity of children: 32 (4 groups)

Purpose: To review the vocabs of shcool things.

Preparation: FCs of school things and other types of FCs ( of animals, toys...)

How to play:

2 group of sts (8 sts/each group)/1 time.

teacher mixes and puts the FCs on the table.

4 students of each group get FCs in turn and put them in a line of 4 FCs of school things.

Which group firstly makes the correct line will be the winner.

The next 2 groups continue playing the game until the end.

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Name; Zombie game

Age: 4-5 years old

Quantity: 10 children each turn

Materials: flashcards

Purpose: Help children remember the vocabulary and practice the sentences

How to play:

The teacher is the zombie and stand in the front of the class

Children stand in line opposite the teacher.

Teacher show the flashcards, children have to read aloud the words. Then move forward for 1-5 steps depend.

Teacher will say I'm a zombie and I'm hungry,then catch the children when they come nearly.

Keep it until no children left

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Game: I see something ... (color)

Age: 3-6 years old.

Topic: colors

Quantity of children: 2-10 students

Purpose : help students to recognize colors

Preparation: a binoculars, colorful things (such as: red thing...), rainbow model.

How to play: (T make a modle first: " I see blue color. I'll find something blue" ... take it . then I put it on the rainbow)

T : Do you see red color? where? can you point it? take it.

St: st will take it and say "here it is".

T : You found a red toy. you put your red toy on the rainbow.

we need more things. ask students stand up , go around and find something ... (color) then bring it back.

what color is it?

Sts: It's ... (color).

T: Good job. Say " it's ... (color) . where we will put it?

St: we will put it here/ right here.

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Game: Hand-clapping game “slide”

-Age: 4-5

-Topic: toys

-Quantity of children: 20 children

-Purpose: help children review words and sentences.

-How tp play:

Divide the children into groups of 2 (sitting or standing face to face). Ask the children to clap their hands. After that, slap his/ her right hand to the partner’s left hand, clap.  Slap his/ her left hand to the partner’s right hand. Clap. Each time clapping, a child will say:

Child 1: What’s this? What’s this?
Child 2: It’s a slide. It’s a slide.

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Age: 4-5

Topic: Animals

- Quantity: 15-20 students

- Purposes: improve their physical health and memorize new vocabularies

- Preparation: 6 cups, 6 small balls, a chair and flash cards

- How to play:

Place all the cups on the table and position the ball in front of the cups.

Set a chair at the far side of the table.

The teacher will place a flashcard on the chair.

The teacher will then invite two students to compete against each other.

Once the teacher counts "1, 2, 3," the students must place a ball on each of the cups.

After that, they will run to the chair, take the flashcard, and read it aloud.

The first student to complete the task is the winner.

# data[].attributes.headline
52. Phạm Thị Kim Sang -K9- Game: Find the Flashcard.

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52. Phạm Thị Kim Sang -K9- Game: Find the Flashcard.

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Age: 4-5

Topic: feeling

Purpose: help children understand express different emotions while encouraging inclusion and empathy among peers.

Preparation: emotion flashcard

How to play: Play some fun music while the children walk, skip, or hop around the room.

When the music stops, call out an emotion or topic (e.g., “Find the card with ‘happy’!” or “Find the ‘red’ card!”).

Children must find the correct card as quickly as possible and stand by it.

If the children have trouble, give a little help and guide them to the right card.

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Age: 4-5

Topic: Phonics game HOPSCOTCH

Quantity of children: 1-2

Purpose: review

Preparation: Flashcard

How to play: jump to each Flashcard and read out loud. Finish all flashcards teacher show out

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Game : Pick up the flashcard

Age 4-5

Materials: Flashcard, circle

Topic: Family, animals, part of body.....

How to play:

Prepare large circles.

- Arrange each row about 5-6 circles.

- Divide the class into 2 teams. 1 player per team.

-jump through the circles quickly to get the card with the word the teacher just read

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Name : Action race

Age : 4-5 years old

Topic: Action

Quantity of children : 20 children

Purpose: help children practice words about action

Preparation : 1 chair, stars,flashcards about action such as: jump, swim, run, hop...

How to play :

1. Devide class into 2 teams: A and B , stand in line

2. Put the chair in front of the children

3. Teacher shows the flashcard and say the word

4. The student in the final of 2 teams do the action teacher says and move to the chair to sit down. eg: teacher says JUMP, students jump to the chair and sit down

5. Who is faster will get 1 star for his/her team

6. Repeat with other flashcards till every student has already played

7. Count the number of star and say the winner team

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Name: Who is faster?

Age: 3-6

Topic: body parts

Quantity of children: 2-10 children

Purpose: to help the children understand the body parts, listening skill related to body parts topic

Preparation: 1-5 small toys which children can grab easily but not too small.

How to play:

1. Place the toys on the floor.

2. Invite maximum a group of 10 children to form 5 pairs, standing face-to-face at each toy.

3. The teacher calls out any body part randomly. The children must use their hands to point to the body parts mentioned by the teacher. When the teacher says “Toy,” the child who quickly grabs the toy in front of them wins

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Name game: Who faster? Find the color in the room

Age 4-9 years old

Quanity: about ten persons

Instrument: toys in the classroom

Purpose: read a word and answer a question

How to play: Teacher is a tiger

Teacher say any color

My student is faster touch and speak loudly

If You slowly Tiger will eat you.

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Age: 3-6

Topic: Animals

Quantity of children: 15

Purpose:

boost students' memory, observation

How to play:

Observe the Items: Give the children a few seconds to look at the objects and memorize what’s there.↳

Hide an Item: Have the children close their eyes or turn around, then quietly remove one item.↳

Ask “What’s Missing?”: Let the children open their eyes and try to remember which item was removed.↳

Repeat: You can increase the difficulty by adding more items or hiding more than one item at a time as they get better.

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Game: Circle game

Age: 4-6 years old

Topic: Toys

Quantity: 3-4 students

Purpose: engage students in learning new words or review the old words

Preparation: 6 flashcards, 6 small circles

How to play: the teacher makes a circle by putting 6 flashcards, and then put 6 small circles on those flashcards. The teacher invites 3-4 students, requires them stand in the circle and sing the song "Walking walking"+ do the actions. The teacher will say the word, the student can find and take the circle. Finally, who has the most circles will be the winner.

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Name of the game: who is faster?

Objective: review vocab, structure, enhance language flexibility

Age of kids: 5-6

No of kids: 15-20

Preparation: flashcards A4

How to play:

1. play in pairs

2. sts stand back to back

3. teacher gives each st a flashcard

4. teacher count 1-3, sts move forward 3 steps

5. teacher says ‘turn back’, st who says out loud the word or structure related to the fl first wins

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Pictionary

✨ Skills practiced: Vocabulary
🏫 Who it's best for: All ages; best with young learners
✏️ Materials needed: Bag or box, slips of paper with target vocabulary words, blackboard or chalkboard, chalk or markers, eraser

HOW TO PLAY:

Before the class starts, prepare a bunch of words and put them in a bag.

Split the class into teams of 2 and draw a line down the middle of the board.

Give one team member from each team a pen and ask them to choose a word from the bag.

Tell the students to draw the word as a picture on the board and encourage their team to guess the word.

The first team to shout the correct answer gets a point.

The student who has completed drawing should then nominate someone else to draw for their team.

Repeat this until all the words are gone - make sure you have enough words that each student gets to draw at least once!

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1. Flashcard memory game

Age: All ages

Objective: word recognition

• How it works: Use flashcards with pictures and words. Lay them face down, and children take turns flipping over two cards at a time, trying to match the picture with the correct word.

2.Color and Number Bingo

Ages: All ages

• Objective: Reinforce number and color recognition.

• How it works: Create bingo cards with numbers and colors. Call out numbers and colors, and children mark them on their cards. The first to get a full row or column shouts “Bingo!”

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Animal Charade

Age:3-4

Quantity: 13

Objective: To build vocabulary and practice actions. This game helps develop imagination, movement, and vocabulary.

Materials: Flashcards with pictures of animals or small animal toys.

Procedure: Show a flashcard of an animal to the child (or let them choose one) without showing the group. The child must act out the animal’s behavior and sound (e.g., hopping like a rabbit, flying like a bird). The other children must guess the animal.

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Game: tap the board ( 13- Nguyen Thi Ha)

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Game: tap the board ( 13- Nguyen Thi Ha)

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Age: 4-5

All students in the class will be divided in to 2 groups, ask them to make 2 lines.

Instrument: Flashcard of letters

How to play:

- Put 2 -4 flash cards on the board.

- Help students read aloud and remember all the letters images on the Flashcard.

- 2 students from 2 groups when the teachers read the letter will run to to board and touch the letter. The fastest one will get the point for their groups.

Purpose:

- Develop observation and memory skills for students.

- Helps students be agile and active.

- Increase attention span.

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Alphabet sounds and names

Age: 3-6

No. of participants: whole class

Objective: memorizing letters' structure

No. of levels: 02

Method :

Level 1: T draws a few lines or curves on the board and asks Ss to guess the name or sound of the letter.

If Ss reply correctly then T will complete the letter otherwise T will write the letter that Ss would have guessed to show if that looks similar to an incomplete letter drawn earlier, and let Ss think further.

Level 2: T would invite Ss to complete the incomplete letter themselves on the board.

( using different colours as shown in the attachment)

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Alphabet game:

2 teams

2 sticky balls

put the letters on the board and students have two throw the ball to the letter that starts with that word

Students take turn and the team with most points win

Senses game:

2 teams

in teams

Bring real fruits

Students taste and tell what fruit it is.

The faster student got a point

Music with flashcards

students sit in a circle

each one has a flashcard

put on music and students have to keep the cards going around

when the music stops ask students about the card

Cowboy game with flashcards

in teams

students hold flashcard and make sure the other team dont see it, then both students walk 3 steps and turn. The first student to say the other team word wins onne point.

Structure game

In teams

depending on the number of words you have in the sentence, put things on the floor (could be bottles, hoops, etc.) students have to jump and say the sentence. Example, I like apple. The student got to jump three times and find the word apple.

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1. Name: Pass the ball

Age: 5

Quanlity : 10

Purpose:

Read the flashcard

How to play: Turn on the music, students in each team pass the ball. Teacher stops the music, the student has the ball say the word on flashcard

Material: Speaker, flashcards

Age: 4-5

All class

Instrument: Flashcard

How to play: Students look and remember the flashcards, teacher put away 1 flashcard, student say the word of the missing flashcard

Purpose:

- Develop observation and memory skills for students.

- Helps students be agile and active.

- Increase attention span.

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Hot seat (Musical)

Age: 3-5 years old

Objective: get more vocabulary

Quantity: 6 students each turn

Instructions:

-Choose 2 students from each group.

-Put flashcards on the chairs ( 5 chairs with flashcards and 1 chair with no flashcards)

-Ask students to walk around the chairs and sing the song “....”. When the teacher says “Stop”, students will sit on the chairs. The student sitting on the chair with no flashcards has to point at any flashcard and say the structure.

Animal Charades (Group/Pair Work)

Age: 4-5
Objective: To encourage movement and teamwork while identifying animals and their names.
Materials: Animal cards.

Instructions:

-Divide the children into pairs or small groups.

-One child from each group picks an animal card and acts out the animal.

-The rest of the group guesses the animal and names it.

-Rotate roles so every child gets a chance to act and guess

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Game : Musical chair

Age : 4 – 5 years old

Quanity : about ten persons

Instrument : chairs , flashcards and sticker

Purpose :

- read a word and answer a question

- increase vocabulary memorization

- create interest and increase concentration

- encourage children to participate in the game

How to play :

- The music start, children walk around the chair

- The music finish. Children stop walking and sit on the chair

- Who children don’t hava a chair will be answering a question or say a word

- Who has a correct answer will be receive a sticker

Adjust: The game can give 8 – 10 persons based on the number of students in the class

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1. One of the games is about letters

Game Name: Alphabet Hunt

Age : 3-6 years

Topic :Alphabet

Quanlity of children : all of students

Purpose:

Help children recognize and remember letters of the alphabet.

Develop language skills and letter recognition.

Preparation:

Alphabet cards (A-Z).

Small pictures or items that start with different letters of the alphabet.

A board or cloth to place the cards and pictures on.

A box or bag to hold the alphabet cards

How to Play:

The teacher hides the alphabet cards around the room or play area.

Children must search for the alphabet cards and bring them back.

When they return, the children must say the letter out loud and find a picture or item that starts with that letter to match.

The child who finds the most alphabet cards and matches them correctly with pictures/items wins.

2.The games is a musical game

Game Name: Alphabet Musical Chairs

Age : 3-6 years

Topic :Alphabet

Quanlity of children : all of students

Purpose:

Help children recognize and remember letters of the alphabet through a fun musical game.

Develop listening skills, coordination, and letter recognition.

Preparation:

Alphabet cards (A-Z).

Chairs (one less than the number of children).

Music player (e.g., speaker or music app) with a selection of children’s songs.

Optional: large letters or pictures related to each letter.

How to Play:

Arrange chairs in a circle, facing outward, with one fewer chair than the number of children playing.

Place an alphabet card on each chair, or alternatively, place a large letter or picture related to the letter next to each chair.

Play some lively children's music.

Start the Music:

Have children walk around the circle of chairs while the music plays.

Stop the Music:

When the music stops, each child must quickly find a chair to sit in.

Identify the Letter:

Once seated, the child must say the letter on the chair they are sitting in out loud or name something that starts with that letter (e.g., "A for apple").

If using large letters or pictures, the child must name the picture or word that starts with that letter.

Elimination:

The child who does not find a chair is out for that round, but they can still participate in the next round by assisting or watching.

Play Continues:

Remove one chair from the circle for each round, and continue playing until only one child remains. This child is the winner.

Final Round:

In the final round, all children can join again, and instead of elimination, focus on recognizing and naming letters or pictures correctly.

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Weed Whackers:

Start a contest: Who can pull the most weeds each week. The winner gets to pick a movie to see. And the reward for a morning of weeding? A rain dance in the sprinkler!

Snail Races:

Set a timer and see who can collect the most snails (or slugs) in 10 minutes. This is a good game for dusk when the little slimy creatures come out for a snack. Or you could make it even more fun and do it by flashlight.

The Grateful Deadheads:

To keep annuals blooming, you have to cut or snap off spent blossoms. This is a very fun task for kids.

Earwig Booby Trap:

Leave a damp newspaper rolled up in the garden. Earwigs crawl in. You throw it away.

Snail Stomp:

'Nuff said. This of all the gardening games for kids is not for the squeamish.

Snail Trap:

Put a board about an inch off the ground. Snails will crawl under it for shelter. See who can trap the most.

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Age:4-6 years old

‘How Many?’ Game

Teach about numbers and ‘how many’ with this fun game. This ‘How many?’ game is a ‘Telepathy Game’ in which students should ‘read the teacher’s mind’ and guess how many animals there are. There are 10 questions. This game is great for kids and beginner ESL students to review numbers and ‘how many?’. How To Play this game, simply show the video in class. There are ten questions. Each question asks students to guess how many animals there will be. Each time they are shown 2 possible answers. Students should choose one and write it down. If they guess correctly, then they get points.

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Game 1 (Using sences-game)

Name: Listen the drumming sounds and choose correct numbers

Objectives: To identify numbers and remember how to pronounce them

Age: 4-5 years old

Quantity: Whole class

Materials: papers, paper cups, drum.

Instructions:

- Teacher gives students the papers which are printed numbers on.

- Teaher make the drumming sounds

- Students use the paper cups to choose the correct numbers that correspondence with the numbers of clucks which made by teacher before.

- Students say aloud the numbers.

Rules: - Children must listen carefully and pay attention on teachers’ actions.

Game 2 (Musical Game)

Name: Musical Chairs with a Twist

Objectives: To identify letters and improve listening skills through music and movement.

Age: 4-6 years old

Quantity: 5-8 students

Materials: Chairs, alphabet flashcards, music.

Instructions: - Place chairs in a circle, one less than the number of children.

- Attach an alphabet flashcards to each chair.

- Play music and have children walk around the chairs.

- When the music stops, children must find a chair.

- The child without a chair must name the letter on a chair.

Rules: - Children must listen carefully for the music to stop.

- If they can't name the letter, they get help from the group

Game 3 ( Letters game)

Name: Find out the correct letters

Objectives: To identify letters and remember them.

Age: 4-5 years old

Quantity: 1 – 2 students

Materials: Chalks and board

Intructions:

-         Teacher write down some letters in the mess on the board.

-         Teacher say aloud the letter (“ Letter A”)

-         Teacher asks students to go to the board and circle the correct letter.

-         Teacher asks students to read out the letter.

Game 4 ( Game in groups)

Name: math the pictures with correct names.

Objectives: To identify vocabularies and remember their meanings.

Age: 4-5 years old

Quantity: 2 groups of 5

Materials: flashcards and a bell

Intructions:

-         Teaccher divides class into 2 groups of 4.

-         Asks 2 groups stand in 2 lines and go to the board math the pictures with their correct meanings ( the pictures and the meaning words are stick on the table in a mess)

-         When they finish the work, they run to ring the bell.

-         The group ring the bell first and have more correct answers is the winner.

Game 5 ( Physical and unphysical game)

Name: Do the actions and say the activities.

Objectives: practice about vocabularies

Age: 4-5 years old

Instructions:

-         Ask a student to stand in front of class.

-         Teacher whisper the action verbs

-         The student do the action correspond with the verb.

-         The others must say the correct verbs.

# data[].attributes.body
Game 1: The chair game.

-          Age: 5-6

-          Quantity: 4 students in a turn

-          Materials: 3 chairs, flashcards of the new words

-          Purpose: Get kids flexing their listening and social and problem-solving skills

-          How to play:

1. Start the music and have the players walk clockwise in a circle around the chairs.

2. Stop the music suddenly, and all players need to sit quickly in an empty chair.

3. One person will be left standing without a chair, and they will be out of the game, and have to speak out the new words (SS can be helped by the teacher if needed)

4. Another chair is then removed.

5. The game continues until there is only one person seated in a chair.

6. That person is the winner of the game and get the rewards.

Game 2: Spin the bottle.

-          Age: 4-5

-          Quantity: the whole class (around 20 students)

-          Materials: a bottle of water, flashcards of the new words

-          Purpose:

-          How to play:

1.      Let the students sit in a circle.

2.      A bottle (typically an empty glass soda or water bottle) is placed on the floor in the center of the circle.

3.      The teacher spins the bottle and ask the person to whom the bottle points when it stops spinning to read out loud the new words.

4.      The game continues until teacher stops it and give the feedbacks and rewards.

# data[].attributes.body
Game name: who is the fastest?

Decide the class into 2 groups and require them to make 2 lines. Put some flash cards on the board ( letters, animal, things….) teacher will name the things, after each member of groups will go to the board and then touch it. The fastest one will get the point for their group.

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https://docs.google.com/document/d/17KJ4J2OH59qMWoh2VYzZ8TyvQAyuIiFaLYTu8KQlPNQ/edit

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09 - Vũ Thị Việt Chinh - K07

Name: Hide and seek
Age: 5-6 years old
Topic: School things
Quantity of children: 15- 20 students
Purpose: help students remember word and get happiness.
Preperation: Flashcard
How to play:

One student goes out and another one is hiding the flash card. When the student gets to the classroom all the kids help him/her to find the flashcards by saying cold, warm, hot. ( cold means far, warm means nearer, hot means nearest with the FL)

Game 2:

Wooden man:

Age: 3-5 years old

Topic:

Purpose: help students remember word and practice pronunciation, get happiness.

How to play:

Ask all the students to stand up, they walk following teacher (or leader) and say the word, at one moment teacher (leader) turn and say freeze. They have to freeze. When teacher (leader) says ‘ 1, 2, 3 catch you’ they need run away quickly.

Game 3:

Name: Body parts

Age: 3-5 years old

Topic: body parts

Purpose: help Sts rember word and get happiness.

How to play:

Ask all the students to find a partner. The student without a partner is the 'leader'. The leader calls out parts of the body for the students to connect with their partner, e.g. 'hand to hand', 'knee to knee', etc. The pairs listen and follow the leader's commands. If the leader is having problems thinking of parts of the body, feel free to get them to repeat after teacher.

# data[].attributes.headline
Group 8: Trần Thị Minh Châu, Nguyễn Thị Thanh Tâm, ....

# data[].attributes.subject
Group 8: Trần Thị Minh Châu, Nguyễn Thị Thanh Tâm, ....

# data[].attributes.body
Game 1: Guess the name through pictures

Divide the class into groups of 5. Each member of the group will play one time. The group which has the fastest answer will get one point. The group with the highest score will be the winner.

Game 2: Alphabet Scavenger Hunt Type:

Physical Game Objective: To learn letters and objects that start with those letters. Materials: Alphabet cards Small objects/toys

Rules: Hide the alphabet cards and objects around the classroom or playground. Divide the children into small groups. Each group needs to find a card and then find an object that starts with the letter on the card. The group that finds the most correct pairs wins. Use of Senses: Children use their sight and touch to find and identify objects.

Game 3: Guess the Sound

Type: Unphysical Game / Sensory Game

Objective: To identify sounds and develop listening skills.

Materials:

Various sound-making objects (e.g., bell, drum, shaker)

Blindfold

Rules:

Blindfold one child at a time.

Make a sound using one of the objects.

The blindfolded child has to guess the sound.

Rotate turns so each child gets a chance.

Use of Senses: Focuses on auditory sense.

Game 4: Shape Relay Race

Type: Physical Game / Group-Work

Objective: To learn shapes and enhance motor skills.

Materials: Shape cutouts (circle, square, triangle, etc.)

Buckets

Rules:

Place shape cutouts at one end of the playing area.

Divide children into teams.

Each child must run to the shapes, pick one, and place it in the bucket at the starting point.

The team that collects all shapes first wins.

Use of Senses: Children use their sight and touch to identify and handle shapes.

Game 5: Partner Draw Type: Physical Game / Pair-Work

Objective: To develop creativity and cooperation.

Materials: Large paper sheets Crayons or markers

Rules: Pair up the children. Each pair gets a large sheet of paper and crayons/markers. They work together to draw a picture based on a theme (e.g., animals, nature). After finishing, each pair presents their drawing to the class. Group-Work: Encourages teamwork and communication.

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Game: Hot seat
The quantity of student: 4-5 students
Topic: Fruits
The quantity of student: 6 children
Purpose: To help children to remember and practice listening and speaking skills.
Preparation: flashcardṣ 3-4 picture.
Introduction:
Here is a quick and easy game to motivate your students to answer questions. This game can be played to - re-view the fruit where the students have to
How to play the game:
T invite 5-6 Ss take part in the game. T put 1 chair in the midle class,5-6 Ss stand around the chair. T play the music then Ss sing, clap, walk around the chair. When T stop the music, Ss who sit on the chairs first will answer the questions " what's a fruit?". If correct that Ss have a point.

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Game: Hot potato
Age: 5-6
Topic: Numbers (1-10)
Quantity of children: 15-20 children
Purpose: To help children to remember and practice speaking numbers.
Preparation: flashcards (1-10) (if necessary)
Introduction

Here is a quick and easy game to motivate your students to answer questions. This game can be played to review numbers where the students have to answer questions in class.

Procedure

Take a small object such as a ball.

Hand the object to a student and then turn around facing away from the students.

Tell the students to pass the object around. After a few seconds have passed, shout 'Stop!'

The student holding the object at that time must then answer a question set by you. (what number is it? -> it is number 1, then ask and answer to number 10)

If the student answers the question successfully, they score a point.

If not, the game continues.

When a question has been answered correctly, repeat the process. Continue until all the questions have been answered correctly.

The student with the most points at the end of the game wins.

Then teacher will give them a clap or compliments .
Wrap up: Teacher reviews and say goodbye

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Name: Duel
Age: 5-6 years old
Topic: School things
Quantity of children: 8-10 children
Purpose: help students remember new word and practice pronunciation, get happiness.
Preperation: Flashcard
How to play:
Have two students stand back to back. Give them each a different flashcard to hold facing out and away from them.
- Teacher and whole class count 1, 2,3( When counting a number, the player take 1 step forward- they walk three steps. Teacher say turnback, 2 player turn to face

- Other and say what the other student has. Whoever says it first wins

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Name: Matching Game

Age : 5-6 years old

Topic : Color and fruit

Quantity of children: 8- 10 children

Purpose: to help children learners build their vocabulary

How to play

-          All of your children should stand in a circle.

-          Pick a word and then the person next to you has to say another word that is somehow linked.

-          For example, if the first person said ‘strawberries’, the next person might say ‘red’, and then the next person might say ‘tomatoes”.

Notice (in need)

-          Set a time limit for how long children have to pick a word, and if they can’t think of one in that time, they’re out

-          It gets harder the further around the circle you go as you can’t repeat anything that’s been said before you.

-          If you want some inspiration for what topics to cover, take a look at this page that covers everything from shapes to superheroes.

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17. Trần Thị Quỳnh
- Game: Call the name of things
- Age: 3-4
- Topic: Animals
- Quantity of children: Group of 10 students.
- Purpose: help students remember new words easily, practice pronunciation, get happiness and group skills.
- Preperation: toy animals., flashcards and a box
- How to play: 1. Put students into 3 teams, standing in line.
2. Each student come to the box, take out one toy animals and call out the right name (whole class will repeat it).
3. Change turn until the last students.
4. The group with the most points will win.
-Notice: *with students at the age of 3-4: at step 2, after calling the name of toy animals, he/she has to find out its flashcard and read one more time.
*with students at the age of 5-6: Keep 1,3,4
2. Teacher put the box after the last student of group. The last one will turn back and take out one toy animals in silent, whispering to next student.until the first one who will find out the right flashcard and read loudly.

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GAME: MUSIC CHAIRS
| Age |
- 5-6
| Topic |
- Body
| Quantity  |
- 8-10
| Purpose |
- Say the words ( Parts of body) out loud
- Build social skills , get everyone up, move, and have fun.
| Preparation |
- Music, chairs( one chair less than the number of players participating) ,flashcards Arrange chairs in a circle with the seats facing outwards,
| How to play |
- Play the music and have the players walk around the the chair circle.
- Find a chair to sit in when the music stops
- The one person left standing it out and say the words ( Parts of body) out loud
- Remove another chair and continue until only one person is left.
| Notice( in need) |
- A wide open space/ outside

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Actvity: Steal the cup (15 mins) for Alvin Students (5-6 years old)/Topic: This is my friend
Review Vocabulary: colours: blue, red, yellow, orange, purple, black, white, brown, pink
Sentence Structure:
- Can you spell your name?
- How old are you? - I'm ...
- What's your favourite colour? - My favourite colour is ...
Song: BINGO
Activity: Steal the cup
Learning objective(s) (LO): Learners can engage in an interview to ask and answer questions about name, age and favourite colour.
Description:
* Pre-task:
- Model how to play with a kindergarten teacher/ advanced learners.
- Model how to tick in the information sheet on the smartboard/ smart TV.
- Divide the class into 4 teams. Each team takes turns to play. Put tables in the middle with 3 cups on the table. 3 students sit on one side, 3 students sit on the other side.
* While-task:
- T gives commands such as "Touch your head", "Touch your shoulders",... When T says "Steal the cup", students have to take the cup in the middle. Who takes the cup first will ask "How old are you?", "What's your favorite colour?" and tick their friend's answer in the worksheet. After that, the friend with no cups ask and tick the answers.
* Post-task:
- T saves the information sheet in a bag for the next period.

Assessment: Observe the students who are ticking the answers on the worksheet if they need help. Tick the students who can/ can't ask and answer "How old are you?" and "What's your favourite colour?"

Differentiation:
- Advanced: May tick in an information sheet that has only colour words and number (no prompts)
- Intermediate: May tick in an information sheet that has both colour prompts and colour words and number
- Beginner: Same information sheet like intermediate. T may need to stand next to them to model which information to tick.
Resources:
- 3 cups, 2 tables
- Information sheet (1 type for advanced, 1 type for intermediate and beginners)

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Counting Fun with Animals"

Age: 4-5 years old

Topic: Counting and animal recognition

Quantity of children: 5-10 children

Purpose: To help children skills and learn about different animals.

1. Prepare flashcards with pictures of various animals. 2. Set up a designated playing area with enough. space for the children to move around.

How to play:

1. Introduce the game to the children and explain the rules. 2. Show them the flashcards with different animals and ask them to name each animal. 3. Divide the children into two teams.

4. Place the flashcards face. down in a pile5. Each team takes turns sending one child to pick a card from the pile. 6. The child must count the number of animals on the card and announce it to their team.

7. The team then has to collectively say the name of the animal on the card. 8. If the team answers correctly they earn a point. 9. Repeat the process with the other team.

10. Continue playing until all the flashcards have been used or for a duration time. 11. The team with the most points at the end of the game wins.

Notice in need:

1. Ensure the playing area safe and free from any

hazards. 2. Provide clear instructions

and repeat them if necessary. 3. Encourage teamwork and positive communication among the children.

4. Adjust the difficulty level of the game based on the children's abilities.

5. Keep the game engaging and fun by using colorful flashcards and incorporating animal sounds or actions.

Remember to adapt the game based on the specific needs and interests of the children you are working with.

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Name of game: puzzles
Age: 5
Quantity: each group of whole class
Preparation: puzzles
Purpose: develop their problem-solving skills. Grouping and matching are foundational number skills. And long-term remember the key word connect to the image
How to play:
- Show the images that need to arrange
- Set up time: 10s to remember
- Time up, and each group to arrange each piece of puzzle til leads to correct full image
- If anyteam do it quickly , they can say to stop and answer. To be continue to look for the winner and give them sticker. And the loser will get fine like hop 2 rounds around the class.
-

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* Game’s name: BEAN TOSS
* Age: 4-5
* Topic: Numbers
* Quantity of children: Unlimited
* Purposes:
- Revise numbers (counting numbers and recognizing number symbols);
- Throw accurately;
* Materials: beans, egg cartons, bean bags, paper plates, balls, buckets.
* Preparation: Prepare an egg carton by writing the numbers 1-10, depending on the size of the cartons and the children's knowledge of numbers, in each hole. Place the egg carton at one end of the room.
* How to play:
- Show the children how to throw the beans into the egg carton. The distance to the target will depend on the size and throwing abilities of the children. The number of beans should be the same as the highest number in the egg carton.
- In turn, the children throw the beans, one by one, into the target. Keep the pace fast, so there are no long waits.
- Once children have thrown all their beans, they count out the number of beans which landed in the egg carton. Then they place the beans in the right hole. For example, if a child gets five beans into the egg carton, he or she puts them in the hole with the number five. Check that this is right. The child then collects all the beans and gives them to the next child.
* Notice (in need):
- The children collect the beans which missed the target and count these, putting them in the right hole.
- Make the game competitive by awarding a point for each bean which lands in a hole.
- This game can also be played on a much larger scale with balls and buckets or bean bags and paper plates.
- Strict control over the bean throwing is vital to maintain order in this game. With very young children it is important to watch that they don t try to eat the beans.

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Name of the game: Apple Pass
Age: 4-5
Quantity: Whole Class
Purpose: develop to vocabulary, speaking and listening
Preparation: One Plastic apple
How to play:

Make all the kids sit in a circle. Get a plastic apple and toss it to one of the children saying one of the fruit words as you pass it.

Tell kids to throw the apple at another child and pronounce a different fruit name. Circulate the apple in the circle and every time a child passes the apple she needs to pronounce a different fruit name and pass. If the kid fails to say the name of a new fruit or she drops down the apple, then she is out. Apple pass is one of the best fun activities for kids to learn English language.

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Name of the game:  Flashcard game. Age: 5-6  Quantity of children: whole class. Purpose: Review vocabularies and sentences related to the topics that students have studied. Preparation: Prepare the number of flashcards of any topic and chairs corresponding to the number of students. How to play: Divide the class into 2 teams. Each student has a card of the same topic. Team 1: Food, Team 2: Clothes. Round 1: Teacher say a word, that student has to use it in a sentence while clap hands. Round 2: When the teacher say a word from FOOD, the whole team 1 will use that word while clap. When they hear CLOTHES, team 2 clap and say. Round 3: Same as round 2, with jump and say it. Notice in need: It’s fun when you gradually getting faster.

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Name of game:  Lucky game
Age of student: 5-6 years old
Number of students: ten or more.
Purpose: Help students memorize the vocabulary by the circle
How to play this game:
1, Choose a cỉcle, and the student will sit, turn and put the right word...
2 The students put the word that means have to pronounce the word correct.If the students answer this word, they can have the candy.
If the kids fails to say the name of the fruit, the can be out of game and dont have the candy

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Name of the game: Slap the board
Age: all ages
Quantity: no limited
Purpose: vocabularys, listening,...
Preparation: flashcards
How to play:
Teacher applies the flashcard on the board.
• Call on two teams of four students to the board.
• Call out a word, ex: ball. The two representatives of the teams must slap the appropriate picture as quickly as possible.
• The representative who slaps the appropriate picture first scores a point. The team that scores more points will win and will have  1 stiker from the teacher.
• Pupils play the game in groups. Monitor the activity and offer help when necessary.

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Name of the game: Tiger in the middle
Age: 5-6
Quantity: whole class
Preparation: Fc
How to play:
-Put flashcards in a circle upside down. Put a cup behind each flash card.
-Teacher/student in the middle act as a tiger.
-Play a music. Students go around the cards in a circle, when teacher pauses the music, all students stand behind the cards, teacher calls out a word and whoever is standing behind that targetted word, pick up the cup before the tiger grab it and say the sentence "here it is" or " It's yellow".
If students get their cups, they gets points. If tiger get someone's cup then that student is the new tiger.

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18. Nguyễn Thị Quỳnh Nga - NVSPTA - K3

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18. Nguyễn Thị Quỳnh Nga - NVSPTA - K3

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Game Title: Colorful Creatures Match

Age: Kindergarten children (typically ages 4 to 6)

Topic: Colors and animals

Quantity of children: Ideally 5 to 10 children per game, but it can be adapted for smaller or larger groups.

Purpose: The purpose of the game is to help children recognize and match colors while learning about different animals in a fun and interactive way.

Preparation:

1. Prepare colorful cards: Create sets of cards with various animal illustrations, each featuring a specific color (e.g., a blue elephant, a red lion, a green frog, etc.). Make sure the colors are vibrant and easily distinguishable for young children.

2. Game area setup: Clear a space in the kindergarten classroom or play area where the children can sit in a circle or around a table.

How to play:

1. Introduction: Gather the children in a circle and show them the colorful animal cards. Introduce each animal, making the corresponding sound or movement to engage the kids' interest.

2. Shuffle and distribute cards: Shuffle the cards and hand out an equal number of cards to each child. Make sure the cards are facing down so the animals and colors are hidden.

3. Turn-taking: Start the game by having one child turn over their card and place it face-up in the center of the circle.

4. Color matching: The child who goes next must find a card from their hand that has the same color as the one displayed in the center. They then place it next to the first card, creating a matching pair.

5. Animal matching: The following child must now find a card in their hand that matches the animal on the card previously placed down. They place it next to the matching pair.

6. Continue the chain: The game continues in a chain-like fashion, with each child matching either the color or the animal until all the cards have been played.

7. Celebrate the win: Once all the cards have been matched and played, cheer and celebrate the collective effort of the children in successfully creating color and animal pairs.

Notice (in need):

Encourage positive reinforcement and praise the children for their efforts and participation.

If a child finds it challenging to identify colors or animals, gently assist them and provide positive reinforcement when they make a correct match.

To keep the game interesting and challenging, mix up the cards before each new round.

Ensure that all children have an equal opportunity to participate and that everyone feels included and engaged.

Remind the children to take turns and be patient while waiting for their chance to play a card.

Always maintain a fun and cheerful atmosphere, emphasizing the enjoyment of the game over competition.

Remember, the primary goal is to make learning enjoyable for the kindergarten children, helping them build essential skills while having a great time together!

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19. Ha Thi Uyen-NVSP K3

- Game: Call the name of things

- Age: 3-4

- Topic: Fruits

- Quantity of children: Group of 10 students.

- Purpose: help students remember new words easily, practice pronunciation, get happiness and group skills.

- Preperation: toy fruits., flashcards and a box

- How to play: 1. Put students into 3 teams, standing in line.

2. Each student come to the box, take out one toy fruit and call out the right name (whole class will repeat it).

3. Change turn until the last students.

4. The group with the most points will win.

-Notice: *with students at the age of 4-5: at step 2, after calling the name of toy fruit, he/she has to find out its flashcard and read one more time.

*with students at the age of 5-6: Keep 1,3,4

2. Teacher put the box after the last student of group. The last one will turn back and take out one toy fruit in silent, whispering to next student….until the first one who will find out the right flash card and read loudly.

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31. Nguyễn Thị Thùy Linh - NVSPTAMN - K3

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31. Nguyễn Thị Thùy Linh - NVSPTAMN - K3

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Game Title: Alphabet Adventure

Age: Kindergarten children (typically ages 4 to 6)

Topic: Letters and phonics

Quantity of children: Ideally 5 to 15 children per game, but it can be adapted for smaller or larger groups.

Purpose: The purpose of the game is to help children recognize and learn the alphabet letters and their corresponding sounds in an interactive and playful way.

Preparation:

1. Alphabet cards: Create large cards for each letter of the alphabet. On one side of the card, display an uppercase letter, and on the other side, show the corresponding lowercase letter along with an illustration of an object or animal that starts with that letter (e.g., Aa - apple, Bb - ball, Cc - cat, etc.).

2. Game area setup: Clear a space in the kindergarten classroom or play area where the children can move around freely.

3. Optional: You can also play some soft and cheerful background music to make the game even more enjoyable.

How to play:

1. Introduction: Gather the children in a circle and show them the alphabet cards. Introduce the letters one by one, saying the letter's name and the sound it makes. Encourage the children to repeat after you.

2. Hide and Seek: Distribute the alphabet cards around the play area, ensuring that they are partially concealed but still visible to the children. You can tape them on the walls, hide them behind furniture, or scatter them on the floor.

3. Find the Letters: Explain to the children that they are going on an "Alphabet Adventure" to find the hidden letters. Instruct them to move around the play area, one at a time, and search for the cards.

4. Identify the Letters: When a child finds an alphabet card, they should bring it back to the circle and show it to the group. The child should then name the letter, the sound it makes, and the name of the object or animal illustrated on the card. The other children can also participate by repeating the information.

5. Active Play: To add more fun, you can encourage the children to act out the object or animal on the card. For example, if a child finds the "Dd - dog" card, they can pretend to bark like a dog.

6. Continue the Adventure: Keep the game going until all the alphabet cards have been found and identified.

7. Group Activity: After finding all the letters, gather the children in a circle once again. Lay out the alphabet cards in random order, with the letters facing up. Now, as a group, sing the "Alphabet Song" while pointing to each letter in the correct sequence.

Notice (in need):

Encourage positive reinforcement and praise the children for their efforts in finding and identifying the letters.

For children who may struggle with certain letters or sounds, provide extra encouragement and help them with the correct information.

Make sure all children have a chance to participate and find letters, ensuring a fair and inclusive game.

Be patient and supportive, as some children may take more time to find and identify the letters.

Ensure the children are engaged and having fun throughout the game.

Depending on the children's energy levels, you can adjust the pace of the game accordingly.

This Alphabet Adventure game aims to make learning the alphabet enjoyable and memorable for kindergarten children while incorporating physical movement and interactive elements to keep them excited and engaged.

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Topic: Animals (dog, cat, fish, duck, snake)
Name of game: What’s missing
Age: 5-6 years old
Quantity of students: whole class
Purpose:
+ help students to remember the word
+ increased reflexes
+ develop your brain
Preparation: Flashcard (dog, cat, fish, duck, snake)
How to play:
The teacher will spread the flashcards that your child has studied on the floor and ask them to close their eyes.
The teacher will take away a random card and ask the child which words have disappeared. After the child has guessed, the teacher will continue to ask the child to close their eyes and will hide another card and ask the child to guess.
Once your child gets used to the game, the teacher can increase the difficulty by hiding 2-3 more cards.

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Topic: Classroom ( classroom, desk, bookcase, picture, bag)
Name of game: Choose your chair
Age: 4-5 years old
- Quantities: whole class
- Purpose: Review and check pronunciation, help students remember new words clearly
- Prepare: chairs, flashcards, music
- How to play:
+ Teacher will arrange chairs into a circle unless it lacks one chair in comparison to the number of students
+ Teacher asks students to stand in a circle around the chairs
+ Teacher opens the music and asks the student to go around the chair in a circle following the music. After that, the Teacher says '" Stop", students have to find a chair to sit on. If anyone cannot find any chair, he will out
+ Teacher shows him a flashcard and asks the child to say the name of each word ( classroom, bag, bookcase, desk, picture)
+ Teacher and the rest of the students keep playing
- Notice: It is better if the game is played in class with under 10 students

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NAME OF THE GAME: PASS THE CUP!

AGE: 5-6 YEARS OLD

TOPIC: TOYS/VEHICLES (TRAIN, CAR, BOAT, BIKE)

QUANTITY: WHOLE CLASS (10-15 STUDENTS)

PURPOSE:

- To review and reinforce vocabulary (train, car, boat, bike) and practice the structure: I have + the object (toys/vehicles).

- Practice listening and speaking skills.

- Improve students’ communicative and interactive skills.

- Help for cognitive development of school-age children through rhythmic activity. This game is also a benefit for improving motor skills.

PREPARATION:

- flashcards of the vehicles (train, car, boat, bike)

- 10-15 small plastic/paper cups (The teacher prepares the number of cups according to the number of students in the class. Each student has 1 cup). Plastic cups are preferred to make the sound and be easy for the students to pass the cup with rhythm.

- small pictures of 4 toys/vehicles (size must be equal to the diameter of the bottom of the cups)

HOW TO PLAY:

1. Teacher has the students (sts) sit in a circle. They can sit on the floor or on the chair.

2. Teacher shows 4 flashcards of toys/vehicles (train, car, boat, bike) to review the vocabulary. The teacher tells the sts the pictures of toys are already glued inside the cups (Teachers should prepare this at home). Each of them will hold a cup. They won’t know what picture they have inside the cup.

3. Teacher sits with the students, gives a cup to every student and guides them on how to pass the cup and practice with them. (The cups will be passed to the friend on their right side)

#1: Students hold the cup. The teacher sits with the students in the circle.

#2: Teacher does an example: Teacher holds the cup in his hand, knock two times on the floor and counts 1,2. (Teacher uses another hand, puts on his ear as hearing, and tells the students to listen to the rhythm made by the cups).

#3: Teacher has students practice #2 using their own cups.

#4:  Teacher again does an example: Teacher counts 1,2, then 3 and passes his cup to the student next to him on the right side and raises his two hands above his head.

#5: Teacher has students practice #4 using their own cups. When the teacher and the students do it, they count together “1, 2, 3”.

#6: Replace “1,2,3” with “Pass the cup”. Teacher and students practice passing the cup and say “Pass the cup”. Remember to ask sts to raise their hands over their head after passing the cup to their friend. (When they are familiar with the game, they don’t have to raise their hands above their head.)

4. Teacher shows his own cup with the picture inside and says “I have a [car]”. Teacher points randomly to a student and asks “What do you have?”. Student shows his cup to the rest of the class and says “I have a [train]”.

(At this stage, when sts are familiar with the game, teacher can stay out of the circle and just play the role of a questioner and leader. Teacher can pick up one of the students to replace him as a leader to ask his/her friends the question “What do you have?”)

5. Teacher and student keep playing. The speed when the class passes the ball and teacher asks questions should be faster and faster to make the game interesting and keep the sts excited and focused.

NOTICE (IN NEED):

- This game shouldn’t be used for children at the age of 3-4 years old because they can be confused about the right/left side and they may be curious about the pictures inside the cup and focus more on playing with the cup instead of passing the cup to their friend.
- During the game, teacher can ask students to make sounds of the vehicles or show the actions (e.g. car-broom broom, two hands moving like keeping the steering wheel and driving)

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Topic: The weather (sunny, cloudy, rainy, windy)
Name of game: Roll the ball

Age: 4-5 years old

Quantity: whole class
Purpose: review and check pronunciation
Perparation: flashcard, sticky ball and laptop
How to play:
- Ask all the children to sit in a circle with the teacher.
- Use a sticky ball to pass to 1 child in the class while singing Roll, roll the ball. “Roll, roll the ball to (name of the child being passed the ball)
- then the child will catch the ball
- Show flashcard and ask the child to say the name of the weather.
- Praise and check pronunciation.

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Game: " Let's jump up"
- Age: 3-5 years old
- Topic : every topic can use this game
- Quantity of children: 3-5 students / round
- Purpose: help children remember the new words, pronunciation easily and happily. The action in the game will keep the student avoid being fed up
- Preparation: Flashcards
- How to play:
+ Teacher divides class into some groups of 5
+ Each sts will hold 1 flashcard
+ When teacher says the word, the sts holding that has to "jump up" and read it again
- Notice (in need): Teacher can let other student or group say the word

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Game: Finding Colors
- Age: 5 years old
- Topic: Colors
- Quantity of children: 3 - 5 children
- Purpose: The purpose of “Finding colors” is to exploit children's creativity and learning through colors, so let children freely mix colors and express their own ideas

- Preparation: + Original images of some cartoon characters familiar to children such as: Tom Cat, Jerry Mouse, Donald Duck, Doaemon, Pikachu…
+ Uncolored white paintings or statues of these characters
+ Paints, Crayons, Coloured pencil,…

- How to play:
“Finding colors” is a game that request high concentration. Children will be show original images of specific characters. The teacher then gives the children white pictures or statues of these characters and asks them to complete them by coloring.
To achieve high efficiency, let your child name the colors in English, then the teacher will support the child to complete the work.

- Notice:
This game has no right or wrong answers, but depends on the creativity and thinking ability of the child

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- Name of game : Hot potato game
- Topic : Vegetables
- Age : All age
- Quantity : No limited
- Purpose : Words of vegetables ,review words of colours.

- Preparation : a real potato ,flash cards of vegetables.

- How to play :

+ Ask the students to sit in a circle. Give a child a potato and tell him /her it is hot.

+ Turn on the music .The child will pass the potato to the one sitting next to him / her as quickly as possible because it is hot.

+ When music is off. The child who is holding the potato will show it and say : It’s potato. It’s yellow.

+ Let the children play with other vegetables .if possible the same as guided above

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Rock-scissors-paper game (children 4-6 years old)
This is a very simple game that does not require much teaching aids, uses a lot of body language (hands) combined with intonation, words, can teach many children at the same time.
The teacher sat in front of the children, taught the children to sing, explained to the children, the lyrics, and used their hands to create animals. With each animal, the teacher can explain more about the characteristics of the animal such as color, sound, flashcart...
Repeatedly children can learn many animals and memorize songs. The child who quickly memorizes and is skillful will reward the sticker.
https://www.youtube.com/watch?v=P65yE_EXLd8

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Rock Scissors Paper #1 | Finger Play Song | Super Simple Songs

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Age: 4-5
Purpose: To reinforce and review children some knowledge in the subject that children are learning.

Preparation: Remove the house with different colored windows (green, red, yellow) in each house will be different pictures or objects related to the lesson or topic the child is learning. With the theme of her profession, the house has a yellow window with the image of a doctor. The house with the red door is the image of the soldier, the house with the blue door is the image or the farmer's belongings.

How to play the secret doorway game: Children choose the door they want. When the door is opened inside the house with an image or something, she asks the child to perform a song or action that matches the image.

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LYRICS TRAINING

Age: 4 – 5

Quantity: whole class

Purpose of game: Help children confidently speak English and love learning English.

How to play:

You let your child listen and sing along to short English songs, fun melodies, and simple vocabulary. Then, you play the song again and click stop at a few words and phrases that are easy to guess. The child who correctly sings the missing verse will be the winner.

Some English songs for children that you can refer to are:

1.     Alphabet song.

2.     Finger family.

3.     Baby shark.

4.     The Gummy Bear.

5.     Good Morning Song for Kids.

6.     Five Little Monkeys jumping on the bed.

7.     If You’re Happy.

8.     Put On Your Shoes.

9.     Clean Up Song.

10.  Make A Circle.

# data[].attributes.body
* Age: 4-6
* Quantity: whole class ( 3-4 groups, each groups 8 students)
* Purpose:
-listenning and speaking skill. The game help students memorize vocab, correct pronounciation and hear the words better.
- sts have teamwork and communication skills.

* How to play:
- the teacher divide class into 3-4 groups of 8 sts.
- the teacher will whisper to the first sts the name of a certain word. That sts will have to whisper the word to the next sts. And go on to the last sts in group.
- the last sts have to reading aloud or writing down what they hear. If correct you will get points.
The team pronounce correctly or writes the most words correctly wins.

* Notice: the game can play in indoor or ourdoor.