# data[].attributes.body
1.
Adaptive learning strives to personalize or customize classes for individual students based on their current skills and performance. It can also engage students in active learning activities. For example, in our curriculum, students can learn songci in an interactive way by designing a song adapted from songci, which can help them understand the origins of songci.

Besides, machine learning also plays a part in the learning process. Nowadays, it is common practice for teachers to use related teaching apps to analyze students' academic performance. These apps usually can analyze where the students fail or have problems.

2.
Pros:
(1) Data monitoring is more convenient and can improve the effiency of teaching and leanring. For example, Students answer questions in class, and focus on explaining them.
(2) It can also multiply teaching or learning tools and make the process more engaging. Say, some video can be added to the class and activitate the students' senses.

Cons:
(1) Teaching is generative, and students themesleves have their own characteristics based on their current skills and performance. Therefore, soley relying on educational technology is impossible to deal with some more personalized things, like some unexpected situations in the teaching classroom.
(2) Educational technology can also become a consistent distraction. Although it may enhance the effect of teaching and learning, students sometimes can be lost in the process.
(3) The use of techonology can isolate students and teachers. With students spending more time with technology, technology can affect those children’s social and emotional growth.

# data[].attributes.body
1. geographical sciences- VR
create a vivid environment to stimulate interest
recognize and distinguish different types of lands and lakes to assess whether students have mastered the basic knowledge
2. teacher
pro: reduce cost/learning efficiency/ reduce danger
con: cost time/ class discipline
student
pro: interest/relate to reality
con: less focused on knowledge/ real interaction

# data[].attributes.body
VR
create virtual environment, real life scenarios
students don't have to gather together
it can be an online course
a whole variety types of situations.
many methods of teaching
collaborative, gaming
exercise more precisely
the focus has changed to students
more attractive to students
automatic evaluation
the reactions of the characters in virtual world aren't so real
emergencies can't be simulated
evaluation will be a little mechanic, not so flexible
not so humane

# data[].attributes.body
(1) Wireless technology. If students are unable to go to the classroom, they can still have the class at home.
(2) Advantages: Students may have more interests in class when seeing a video or other technologies.
Disadvantage: Teachers and students may rely on the technology too much. Also, some of the teachers may find it difficult to use new technology.

# data[].attributes.body
• AI to build a platform for their community, assessment and extra learning.
• XR to let ancient characters to talk or sing in class about teaching content.
In summary, for our curriculum design, it can:
1. Make students more familiar with the content in order to understand and analyze the course.
2. They provide an information platform, which increases the way for students to give feedback on course content, and also allows teachers to understand the quality of their course settings and progress analysis.
3. In addition, customized training can facilitate students to evaluate their own learning ability and learning progress, and it is also convenient for teachers to grasp the progress of students.

Nevertheless, we must also recognize that these technologies can assist teachers in their work, but they cannot replace the existence of the teaching profession. Students are human beings after all, and how to cultivate human beings and what kind of human beings should be cultivated still need to be considered with human beings as the main body. Regardless of big data or Al, just relying on cold numbers cannot completely solve these problems. The key to the ultimate problem of education is still in the hands of teachers and in the hands of human wisdom. Also, some technologies may make students lazy and lose their enthusiasm and interest in learning. How to make good use of technology and better teach students in accordance with their aptitude is an important topic that teachers still need to pay attention to and explore in the context of the new era.

# data[].attributes.body
1.Xr technology can make students immersive and get real emotional experience. For example, in the Patriotism Study, Xr technology can be used to talk with great people and deeply inspire students' patriotic feelings.

2. Advantages for students: XR has a strong immersive experience, and each student can face the situation more realistically when he or she is in it, so as to deepen the understanding of what he or she has learned.
New access can be provided for learners with disabilities

Advantages for teachers: Students' interest in learning will be greatly improved, and they will be more willing to participate in it, so that the teaching effect will become better.

Disadvantages:
For students: This immersive teaching will be less efficient and more suitable for children oriented Teaching.
This tech would cost a lot so poor students may not be able to afford it.

For teachers: Many teachers may not be able to use this tech smoothly. They may encounter a few technical obstacles in class.