# data[].attributes.body
(If our alliance partner is able to shoot easily and collect the balls, but can not raise the cap ball. And we are able to only raise the cap ball of the ground)

1. Raise the ball off of the ground. 10+
(If we are able to do that fast, and not able to raise it high or cap it yet.)
2. Go and claim the beacons
(as many as possible)
10-40 points+

Total : 10 - 50 pts
-BH

# data[].attributes.body
1. Focus on raising the ball in line with the center vortex
(if we can think of  way to cap the vortex we do it) (+20)
OR
2. We press/defend the beacons (+10 for each beacon)

-RH

# data[].attributes.headline
                                                  New Strategy Suggestions

# data[].attributes.subject
                                                  New Strategy Suggestions

# data[].attributes.body
Depending on the location of where we are on the field, we either :

1.Focus on shooting in the center Vortex (+5 for every particle)
OR
2. Focus on shooting in the  corner vortex.(+1 for every particle)

-RH

# data[].attributes.body
Autonomous: go down to press the two beacons (+60) and then (if time permits)

-push cap ball (+5) and park partially on vortex base (+5)
OR
-score in the corner vortex (+5-10) and park (+5-10)

-ew!!!

# data[].attributes.body
1. Launch particles into center vortex immediately after autonomous period starts (before anyone can rotate it from its starting place)*
2. Claim 1-2 beacons
3. Push cap ball off
4. Park fully on kraken base

Max point potential: 120

* the good thing about this is you start off in the right position, so only have to worry about a consistent launch (but the challenging thing, obviously, is getting a launcher that will work from this distance)

-KB

# data[].attributes.headline
                                                              Game Strategy

# data[].attributes.subject
                                                              Game Strategy

# data[].attributes.body
BH