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This week, we briefly discuss the idea of our games. The game proposal, objectives of games, theme setting based on SDG, game mechanism, player experience, and target audience are included in our discussion.

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Today, we are required to test our games with our classmates. So we tested our game with the members of Cineline, and he provided us with suggestions for further improvement.

Below are the suggestions:

1. Go straight to the function of the equipment

2. Change the rules

a. The judge flips the card of the fitness equipment, and the functions of the fitness equipment will be flipped over continuously.

b. Once the player correctly answers the matching item, the referee stops flipping the equipment function. The first round of the game ends.

c. Players can get 1 point for correctly identifying the matching item and lose 1 point for incorrectly identifying the matching item.

d. Repeat the game and flip over another equipment card until all game cards are used up.

e. The player with the highest score wins.

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On week 11, we start discussing parts of the reports that each member wishes to contribute.

Below is the task distribution:

Executive Summary: Ian

Introduction: Vivian

Literature Review: Christal

Methodology: Wuan Sia

Results: Ian

Discussions: Dzul

Conclusion: Dzul

References: All

Appendix: All

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TMU1043 Multimedia Technology Group Assignment

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Name: Vivian Ting Yun Ru

Matrics Number: 81459

Program and Faculty: Human Resource Development, Faculty of Cognitive Science and Human Development

Date of Birth: 27 November 2001

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Name: Christal Chin Yi Quan

Matric Number: 79091

Program: Mechanical Engineering

Faculty: Faculty of Engineering, FK

Date of Birth: 03 March 2002

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Name : Chong Wuan Sia

Matrix number : 79082

Program and Faculty : Human resource development , FSKPM

Date of birth : 12 December 2001

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Name: Ian Kiing Khyu Yong

Matric Number: 78035

Program: Mechanical Engineering

Faculty: Faculty of Engineering

Date of Birth: 19 August 2002

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Name: Dzul Iqnizarith Zahren Bin Mohamad Yakup

Matric Number: 77936

Program: Civil Engineering

Faculty: Faculty of Engineering, FENG

Date of Birth: 1st September 2002

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We also presented our game ideas to another group, and getting some feedback from them.

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We were assigned to form a group that consisted of 5 members for the assignment. Then, we discussed the group name and designed a logo for the group name. Our group member are from Human resource and Engineering background. One of group member suggest that combine our background to be group logo.

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This week, we present the logo created to the lecturer.

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This is the first day of the elective lectures. Sir Jonathan briefed us about the course and what we should do for the individual and group assignments. We are required to get to know each other and form a group next week. We are explored the project done by seniors to get some idea about the game cards or board games.

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Today, we have presented our idea to the lecturer and the course mates.

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This is our first draft of the game design. This includes theme setting (SDG3): Good Health and Well-Being, the name of the game, game objectives, the rules of the games, etc.

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Sir briefed us the assignment details whereby we are required to create a card game based on one theme from Sustainable Development Goals (SDG).

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Below are the 20 types of gym equipment and functions that we have decided to use for the game.

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This week, we have done the printing of the products we decided to use for the prototype testing process. One of our members printed the cards we designed on Canva and laminated them. It includes 20 pieces of cards that represent gym equipment, and another 20 pieces of cards represent the gym equipment's functions.

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Our group member are from Human resource and Engineering background. One of group member suggest that combine our background to be the group logo.

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This week, we do prototype testing before others participate in our game.

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This week, two of the members became representatives to meet with the lecturer for further product improvement.

Below are the lecturer's suggestions:

Can remove the frame around the equipment to make the equipment larger.

Reduce the word size for the equipment cards

Print the rules on the card with different designs or QR codes

Conduct prototype testing to improve the card (take a picture)

Create a Google form for feedback from testing regarding the final product)

Content of the questionnaire: Name? Faculty? Opinion? etc.

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How to play the game:

- 5 people play and one person is the judge

- ⁠The other 4 people are divided into two groups to compete

- ⁠Each group takes a set card (equipment/function)

- ⁠Play rock-paper-scissors to decide who starts playing first

- ⁠For example: Group A plays a card of any equipment and Group B plays a function card/the other way round

- ⁠If Group B answers correctly, it is Group B's turn to play and Group A answers

- ⁠If Group B answers incorrectly, Group A continues to play

- ⁠Whoever finishes playing first is the winner

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This week, we are required to design the cards and other necessities (game manuals) we used for the game, which are the gym equipment and gym functions.

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This round, we also have the chance to play the Cineline-made game. This is a clue game where players use Witness Cards and Case File Cards to gather information and eliminate characters, locations, and equipment. It is quite an interesting game, and at the same time, we need some time to understand how to play the game.

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Presentation on experience with external user 

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Presentation on experience with external user 

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Today, we presented our external testing with the real user and the results of the feedback from the Google form.

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We designed both decks of cards, including the game manuals, using Canva. In Canva, we designed 20 pieces of gym equipment with a background in red, and the gym equipment functions will have a background in blue.

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Set the timing for the player. The recommended time is 30 seconds.

Let the player look through all the cards for approximately 2 minutes.

Write down the name of the equipment, or at least put pictures of how to use the gym equipment to give some hints to the players.

The player who gets the first 10 correct will be considered the winner.

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Game Testing with friends from Human Resources Development

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Game Testing with friends from Human Resources Development

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Game Testing with friends from Civil Engineering 

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Game Testing with friends from Civil Engineering 

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Today, we show the slides that we plan to use for our final product presentation to the lecturer, and then we also note down the suggestions from Sir and do some improvement and add up on our slides. During the end session of the lecture, we ask Sir to have a photo with us.

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One of the members helped design the card box. Our card game box is handmade, 63 cm long and 13 cm wide. We printed the design, cut it along the dotted lines, folded it, and pasted it. The design includes the name of our game and the color of the game cards (gym equipment and functions).

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After meeting with the lecturer, we prepared a questionnaire in Google Forms format for the final testing of targeted players of the card game. The questionnaire has been divided into 3 parts. Part A is about the player's demography and pre-game opinion, Part B is about the pre-testing questions related to SDG, and Part C is about the questions about players' experience feedback.

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After testing, we found out some problem of the game cards. Firstly, the game rules are too long until it cannot fit in cards size. Next is the incomplete show of the equipment diagram. Lastly, it is hard to guess the function of equipment without the naming. We also briefly discuss about the design of card box and printing agent.

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Game Testing with friends from Mechanical Engineering 

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Game Testing with friends from Mechanical Engineering 

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Survey the printing agent through WhatsApp discussion  

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Survey the printing agent through WhatsApp discussion  

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The suggested printing agents are Samfah, U Tech, and Shopee. We chose U Tech as the printing agent because it is near UNIMAS and it is more convenient for us to get the information.

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Here are all of the game materials. It is shown below:

• Gym equipment cards: 20

• Gym function cards: 20

• Game rules: 1

• Answer sheet cards: 1

• Card boxes: 1

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On May 28, our leader started to contact the printing agent (U Tech) to print the cards. But there are some problem, like the size of the softcopy that we have sent should be accurate to ensure a correct printing.

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First Feedback from printing agent regarding the cards

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First Feedback from printing agent regarding the cards

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Here is some feedback from the printing agent about the cards :

1. Delete the frame of the back side of the cards ( both red and blue ones )

2. Arrange the size of the back side of the cards to become bigger

3. Try to adjust all the cards in the center.

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The issue of cards for printing is :

1. Image (gym equipment)is blur

2. Size of cards in not in 63x88 mm

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This is the final version of our game idea, including the theme setting of the games, game mechanics, player experience, number of players, the objectives of the games, game materials, and the game rules.

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This is the demonstration video on how to play our card game : "Mix and Match".

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This logo represents students from a variety of fields.

Symbolizes the cooperation and integration of human resources and engineering.

Use of color:

Blue: dependability and trustworthiness, which are critical attributes in the domains of engineering and human resources. It might give the audience more faith in the group's professionalism and authority.

Black: refinement and grace. The use of black in a logo design can imply professionalism and gravity, which is consistent with the seriousness of the engineering and human resources fields.

White: a symbol of purity, simplicity, and clarity. It can also indicate the group's dedication to openness, sincerity, and direct communication.