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Learning through repeated exposure helps reinforce knowledge and skills by having you recall frequently. Technologies such as educational apps and games incorporate repetition through quizzes, checkpoints, flash cards and more.

Examples:

Duolingo

khan academy

Quizlet

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interactive models and simulation technology allows students to actively engage with complex concepts. Students learn by doing, which leads to a deeper understanding than passive learning methods. Furthermore, tech simulations allow for trial and error without the risks associated with real-life experimentation.

Examples:

Virtual Labs- PhET

Brain pop

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Technology enhances collaborative learning by providing platforms for communication, project management, and content sharing. These tools foster teamwork, collective problem-solving, diverse perspectives and communication skills.

Examples:

Collaborative Documents: Google Docs allows multiple students to work on a document simultaneously, providing real-time feedback and encouraging group contributions.

Discussion Forums: Edmodo or Microsoft Teams facilitate discussions, allow students to engage in dialogue outside of classroom hours.

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1. Interactivity: technology responds to learner actions. For example, serious games immerse users through role-playing and community interaction, unlike passive formats like books or films.

2. Adaptivity: Technology adjusts information based on the learner’s behavior and knowledge. While some interactive tools offer choices without altering options, adaptive learning programs tailor responses to each learner's actions and decisions.

3. Feedback: Technology provides performance feedback, indicating correctness and areas for improvement. Feedback can be immediate or span longer periods, which supports ongoing learning.

4. Choice: Learners have options in what and how they learn, allowing for self-regulation. Instruction-focused technologies may limit choices, while others promote exploration.

5. Nonlinear Access: Learners can choose the order of learning activities rather than following a fixed sequence. Some technologies allow for adaptive or varied pathways based on learner choices.

6. Linked Representations: Technology connects different formats (texts, diagrams, videos) for a topic, promoting cognitive flexibility and varied understanding.

7. Open-ended Learner Input: Learners can express themselves through natural language, drawings, and other forms, fostering active engagement.

8. Communication with Others: technology facilitates communication with peers or experts through various formats, including text chats, discussion forums, and collaborative tools.

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Educational Games: Apps like Kahoot! and Quizizz make learning fun and competitive, which prompts active engagement.

Augmented Reality (AR): Apps like Merge Cube use AR to overlay digital information on physical objects, enhancing interactive learning.

Discussion Platforms: Websites like Padlet enable students to contribute and interact with curriculum in a shared digital space.

Interactive Simulations: Tools like PhET Interactive Simulations allow students to engage with scientific concepts through virtual experiments.

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How does technology support instruction?

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How does technology support instruction?

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Enhancing Engagement: Interactive and multimedia elements capture students' attention and make learning more fun.

Facilitating Differentiation: Technologies can be adapted to meet diverse learning needs and preferences, which provides personalized experiences.

Supporting Formative Assessment: Teachers can use technology to gather real-time data on student understanding and adjust instruction quickly.

Enabling Access to Resources: Technology provides access to a wide range of resources and tools that support various learning activities and enrich content.

Promoting Collaboration: Technology tools enable students to work together and communicate effectively, fostering necessary teamwork and collaborative skills.

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Digital Divide: Unequal access to technology can increase educational inequalities.

Distraction Risks: Technology can be a source of distraction if not managed properly.

Training and Support: Teachers may need substantial training and ongoing support to effectively integrate technology into their teaching.

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Opportunities with technology in education

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Opportunities with technology in education

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Increased Accessibility: Technology can bridge gaps for students with disabilities or those in remote areas.

Enhanced Engagement: Interactive tools can make learning more engaging and motivating.

Efficient Administration: Automation of administrative tasks can free up time for teachers to focus on instruction.

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1. Multimedia Principle: People learn better from words and pictures than from words alone.

2. Modality Principle: People learn better from graphics and spoken text than from graphics and printed text.

3. Redundancy Principle: People learn better when extraneous words, pictures, and sounds are excluded rather than included.

4. Coherence Principle: People learn better when extraneous material is excluded rather than included.

5. Signaling Principle: People learn better when cues that highlight the organization of the essential material are added.

6. Contiguity Principle: People learn better when corresponding words and pictures are presented close together rather than far apart.

7. Segmenting Principle: People learn better when a multimedia message is presented in user-paced segments rather than as a continuous unit.

8. Pre-training Principle: People learn better from a multimedia lesson when they know the names and characteristics of the main concepts.

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Grade Level: High School

Objective: Students will analyze a text to identify themes, characters, and plot developments using digital tools, enhancing their critical thinking and comprehension skills.

Materials Needed:

Chapter from les miserables

collaboration tool (Jamboard)

Digital annotation tool (Apple Books, Adobe Acrobat)

Activity Steps:

1. Introduction (5 minutes):

Introduce the text, discussing its author, context, and main themes.

Explain the role of a literary detective: to uncover clues about the text’s meaning and the characters.

2. Reading (10 minutes):

Have students read the text individually using a digital annotation tool. Encourage them to highlight important quotes, character actions, and questions that arise.

3. Group Collaboration (15 minutes):

Divide students into small groups (3-4 students each). Each group will create a “detective board” using an jamboard

Assign each group a focus area:

Theme Detective: Identify and discuss the main themes of the text.

Character Detective: Analyze the motivations and developments of key characters.

Plot Detective: Outline the major plot points and their connections.

Groups should add their findings to the shared document, including quotes or evidence from the text.

4. Interactive Presentation (10 minutes):

Each group presents their detective board to the class using screen sharing or a presentation tool (e.g., Google Slides, Prezi).

Encourage classmates to ask questions or add comments using the chat feature or discussion board.

5. Reflection (5 minutes):

Have students individually write a reflection using a Google Form or a shared document, considering what they learned and how their understanding of the text changed through collaboration.