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All students

15 minutes

Task: Consider the different play objects and games that you can remember throughout your life.

Think through your various ages...

What did you play with as a child? What are the objects/toys/tools/games/spaces/interactions/performances that you engaged with then -> a teen -> now?

Begin by writing/sketching/collaging your 'play journey timeline': whatever comes to your mind as something you remember being significant to play. Do this individually but feel free to discuss openly to find differences and connections.

Online students: I will mute the lecture theatre noise. Please discuss with each other on Zoom if you can, I will begin this task with you online.

I will then give space for a dialogue.

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If you have any questions regarding the lesson or instructions, please use this section and I will try to reply as soon as possible.

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Back on the Zoom link at 16:00

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All Students

10 minutes

Task: You are to create a concept based on one of your play memories. This can be:

object
game

space
experience
interaction
digital space/programme

However, you are to think of the worst possible outcome as the place to begin your brain-storming of the concept. This method is called "Reverse Brainstorming'.

You may write, sketch, collage to communicate this concept. Go with your instinct and gut. Roll with whatever comes up, there are no right or wrongs.

For example:

Based on personal childhood memories of a baby doll that I shared with my sisters, I would like to create a new concept around a baby doll toy.

The worst idea I can think of for a baby doll is one that is fragile, potentially dangerous, and very ugly in aesthetics. I will begin to work with those principles while I reverse brainstorm on the concept of the worst possible baby doll for children.

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All Students

Until 16:00

(please take lunch 13:00-14:00)

Task: Using any mediums and materials that you wish, prototype your concept. Allow yourself to think and experiment through making; your concept may change and evolve over the prototyping process. Prototyping through multiple iterations is very welcome.

YOU MUST DOCUMENT YOUR PROCESS! (photos/audio/video)

AND UPLOAD HERE ON THE PADLET

On Campus students:

You may use the technical workshop and any found materials that are available on campus.

Online students:

Feel free to work in any way you wish; you may also leave your working environment to utilise the outdoors or other places where you can prototype your concept.

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All Students

You will need paper and drawing equipment.

Task2.A: Drawing from memory (images shown in class)

Task2.B: Closed-eye drawings from memory of the play objects you remembered from your play journey reflections.

You will have 5 drawings in total.

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All Students:

Task: Please upload to your blog the documentation from today's workshop and any reflections on your making process and prototypes. This is a gentle reminder that the blogs must be engaged with consistently.

You may find it helpful to use my method 'Love Song for Making' or 'Love Song for *insert concept name here*'.

This method involves simply writing a love letter to your prototypes. Perhaps this is a happy love letter describing joy and fulfilment, or maybe this is a sad love letter that addresses other feelings. Again, this method is about using absurdity and playfulness to provide risk-free moments of reflectivity.

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10:00 - 12:00: Lecture & Ttsks

12:00 - 13:00: Tasks & prototyping

13:00 - 14:00: Lunch break

14:00 - 16:00: Prototyping and documenting

16:00 - 17:00: Presentations & reflective task

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https://rca-ac.zoom.us/j/92412305685?pwd=aHBocXpPQi9RRU13UFNuUWJCby93UT09

Meeting ID: 924 1230 5685
Passcode: 978971

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Sign in to your Zoom account to join a meeting, update your profile, change your settings, and more!

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Alan Wexler: One Table Worn By One Person (2020)

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Alan Wexler: One Table Worn By One Person (2020)

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Alan Wexler: Bicycle for Picnicking (2019)

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Alan Wexler: Bicycle for Picnicking (2019)

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https://www.allanwexlerstudio.com/projects/light-table

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Please upload your work below your name in your own columns.

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Please upload your work below your name in your own columns.

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The colours in this Padlet have a codex, which is listed below for your understanding.

Green posts: General information

Purple posts: Task descriptions

Red posts: Highlighted instructions

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Dominic Wilcox: One Foot Taller Periscope (2019)

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Dominic Wilcox: One Foot Taller Periscope (2019)

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2019 This device designed by Dominic Wilcox allows the wearer to see 'one foot taller' (30.5cm) than their normal eye level. "I was standing at a gig and turned to see a small wom...

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Dominic Wilcox: The Lost and Found Office of Oddities (2019)

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Dominic Wilcox: The Lost and Found Office of Oddities (2019)

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The Lost and Found Office of Oddities is the place that objects go that no one knows what they are or what they do. The staff of the office travel around to ask the general public for their ideas a...

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Please upload any associated work with this task below your name in your own columns.

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Please upload any associated work with this task below your name in your own columns.

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Please upload your work below your name in your own columns.

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Please upload your work below your name in your own columns.

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Please upload your work below your name in your own columns.

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Please upload your work below your name in your own columns.

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Dominic Wilcox: making breakfast more interesting with Kellogg's. (2015)

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Dominic Wilcox: making breakfast more interesting with Kellogg's. (2015)

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See one of many videos here:

https://www.youtube.com/watch?v=YURnqlNIXX8&t=3s

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Kellogg's challenges Dominic to make breakfast more interesting

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Kellogg's challenged artist and designer Dominic Wilcox to make breakfast time more fun and interesting for families and children going back to school. The morning can be a stressful time for...

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Dominic Wilcox: Snap Crackle and Pop Amplification Cereal Bowl (2015)

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Dominic Wilcox: Snap Crackle and Pop Amplification Cereal Bowl (2015)

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Find out more about this project here:

https://dominicwilcox.com/?portfolio=snap-crack-and-pop-amplifier-cereal-bowl

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Snap, Crackle and Pop amplification cereal bowl

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For Yi-Fei Chen, a graduate from Design Academy Eindhoven, her impossibility to speak up in self-defense during a confrontation with her tutors resulted in an internal burst of frustration, but externally only defenseless tears emerged. After that she decided to acknowledge this weakness, but reacting to it through her graduation project: "Tear Gun", a minimal device that freezes tears instantly, ready to be fired in self-defense.

"The form she used to articulate and transform her uneasiness on both an intimate and a public level, has proven to be technically feasible and symbolically powerful, in a way that instantly makes it universal."
‍
- Alessandro Ludovico

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For Yi-Fei Chen, a graduate from Design Academy Eindhoven, her impossibility to speak up in self-defense during a confrontation with her tutors resulted in an internal burst of frustration, but externally only defenseless tears emerged.

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Guy Mishaly, BLAST Chair by Explosion (2014)

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Guy Mishaly, BLAST Chair by Explosion (2014)

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An explosion created these stools by Israeli designer Guy Mishaly.

Each Blast stool is made by detonating a charge inside a steel blank, ripping legs out of the sides so that every one is unique.

No material is lost in the explosion and each stool has the same weight before and after detonation.

Mishaly developed the project while studying at the Bezalel Academy of Art and Design in Jerusalem.

Photography is by Oded Antman.

The information below is from Guy Mishaly:

Blast - stools created by explosion

Industries develop in different regions around a quarry or readily available raw materials. The sphere of destruction is so developed in Israel that it can almost be considered a local "raw material" around which various industries and tremendous knowledge have developed.

Blast is a project in which I use this "raw material" but create objects that are disconnected from the immediate associative context and embody a new interpretation of familiar ground, while taking the explosive element and using it as a tool.

The objects start out as geometric shapes made of metal sheets that are webbed with explosive material. The explosion changes the generic shape into an object identified as having a unique character, and the effects of the explosion will always yield different objects.

The enter point to this project was how to navigate energy; creating by manipulating energy that is naturally used to harm and destroy.

Another goal was to invent a system that in the same way of use will always provide different results.

30 x 30 x 50 cm

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An explosion created these stools by Israeli designer Guy Mishaly. Each Blast stool is made by detonating a charge inside a steel blank, ripping legs out of the sides so that every one is unique. No material is lost in the explosion and each stool has the same weight before and after detonation.

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Memory training

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Games 01

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Games and toys 02

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Childhood play memories

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Eyes closed drawing

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Sketching Messy Hair doll with eyes closed

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Sketching chess piece with eyes closed

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I used to enjoy more than the actual toys like Barbie but using everyday objects to create setups for the space.

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Closed-eye drawing of tennis racket and hop-skotch 

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Closed-eye drawing of tennis racket and hop-skotch 

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Objects from memory 1

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Objects from memory 2

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Objects from memory 3

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Objects from memory with closed eyes - legos and ribbon

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Jasleen Kaur, born in Glasgow in 1986, lives and works in London.

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London Design Festival 2013: a basketball hoop that catches the ball, an elderly broom and a bucket that's meant for kicking feature in an exhibition of new work by British designer Carl Clerkin (+ slideshow).

Co-founder of homeware company All Lovely Stüff and furniture designer Carl Clerkin designed an assortment of fantastical assemblages made of everyday objects like brooms, buckets and bicycle wheels, modified and combined with a sense of humour for a solo exhibition called The Other Way

Objects include a basketball net fixed onto a skateboard, a one-legged table, a cover for a traffic cone, a small cupboard for storing your broom on the wall and a broom with tiny wheels.

"I usually design useful objects for the home," said Clerkin. "Function is always the main driver, but I like the idea of the things that we live with having character and interacting beyond the physical."

"I like the idea that a bucket can express an urge, or a broom can be more comfortable doing it the other way," he added.

Clerkin has also built a wooden installation at the show for people who don't have a loft in their home. People can climb up a wooden staircase, poke their head into a tiny attic and play with an electric train set that circles the space.

The Other Way exhibition is open at Gallery S O, 92 Brick Lane, London, E1 6RL throughout London Design Festival and will close on 29 September. There is also a small pop-up shop showcasing products by All Lovely Stüff.

Other design highlights from this year's London Design Festival include the launch of a new products and furniture by design brand SCP and an exhibition of clay vessels that are based on the geological phenomenon of sinkholes.
See all our stories about London Design Festival 2013 "
See Dezeen's map and guide to London Design Festival 2013 "About Carl Clerkin
Images are courtesy of Gallery S O.

Here's some more information about the designer:

"My Mother in law had one of those Chesterfield foot stools, the ones with the Cabriolet legs, she also had a Staffordshire Bull terrier. I always saw them as being related, Cousins perhaps."

Carl Clerkin's work is geared towards strengthening connections between people, objects, places and spaces. His subject is often the ordinary.

A bucket, a broom, a walking stick, a shed, a traffic cone, or details borrowed from these are often used as leavers to unlock hidden narratives within the objects he makes.

The work is often understated and draws very much on the familiar or the universally accessible in order to provoke our collective memories, to encourage understanding.

Clerkin has worked as furniture designer since graduating from the RCA in 1998. His clients include The Design Council, The Department for Education, Habitat, Lloyd Loom, Worldwide Co and Peugeot. The work varies from designing home-ware and furniture to exhibition design and gallery seating, though for this exhibition he plans to show work of a slightly different nature.

Established in 2010, All Lovely Stüff is a British homeware company that produces and sources well-made, practical and affordable products that make everyday tasks easier and more enjoyable.

Founded by Carl Clerkin and Ed Ward, two designers with impeccable design pedigrees at companies such as Habitat, Details, Worldwide Co and Established & Sons.

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London Design Festival 2013: a basketball hoop that catches the ball, an elderly broom and a bucket that's meant for kicking feature in an exhibition of new work by British designer Carl Clerkin (+ slideshow).

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Polish designer Ewa Nowak has developed a mask that makes the wearer's face undetectable to facial recognition algorithms used in public surveillance cameras.

Nowak designed the Incognito mask in an attempt to reclaim the privacy and anonymity that they feel has been lost to face-detecting cameras installed in public spaces.

Described by the designer as "face jewellery", the main structure of the mask-like accessory consists of a long piece of brass that has been shaped to fit the contours of the face, curving behind the ears like a pair of glasses.

It features three prominent elements that work together to make the wearer's face "unrecognisable" to cameras. These are two brass circles that sit below the wearer's eyes, and a rectangular element positioned between the eyes.

"Every day, hundreds of cameras are watching us, facial recognition systems are becoming more and more perfect, and the place of current speculations about the future is occupied by sophisticated and advanced technology," said the designer.

"Cameras are able to recognise our age, mood, or sex and precisely match us to the database - the concept of disappearing in the crowd ceases to exist," she continued.

"This has a huge value in the form of increased security and detection of dangerous units. On the other hand, in which direction will the surveillance of society develop?"

Cooper Hewitt reveals sinister side of facial recognition tech at London Design Biennale

The final design was the initial one that Nowak tested, as it worked first time. In this case, according to the designer, "the form almost entirely resulted from the function of this object".

Nowak then tested the design by uploading photos taken with the mask on to Facebook.

She made use of the site's DeepFace deep-learning facial-recognition system, which accurately identifies the people pictured and asks if you'd like to tag them.

Due to the size and arrangement of each of the elements of the mask, the prominent features on the human face are disturbed, and face-recognition algorithms in surveillance cameras aren't equipped to read them correctly.

However, in addition to fulfilling its function, the designer wanted to create an object that was also aesthetically pleasing, and that the user would enjoy wearing.

While the object is currently a concept, Nowak sees it as a piece of jewellery that could be commonly worn in the future.

In a similar project, Katja Trinkwalder and Pia-Marie Stute designed a series of add-on objects, or Accessories For The Paranoid, that block or thwart the collection of people's user information.

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Ewa Nowak's anti-AI mask protects wearers from mass surveillance

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Polish designer Ewa Nowak has developed a mask that makes the wearer's face undetectable to facial recognition algorithms used in public surveillance cameras. Nowak designed the Incognito mask in an attempt to reclaim the privacy and anonymity that they feel has been lost to face-detecting cameras installed in public spaces.

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Thórunn Árnadottir, Shapes of Sound (2017)

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Thórunn Árnadottir, Shapes of Sound (2017)

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Reykjavík-based designer Thórunn Árnadottir has combined local Icelandic materials with broken toys to create a series of interactive devices, which she is presenting at DesignMarch 2017.

Shapes of Sound consists of four objects, each designed to offer an alternative to mass-produced electronic children's toys.

Each object is fitted with a recycled soundboard that emits an electronic sound when the user interacts with it.

Based on simple geometric shapes and raw materials, the toys are a minimalist interpretation of the sounds they make.

There is a cube made from lava stone that was conceived as an "elf house", which emits a tinkling sound when held.

An aluminium cylinder emits a race car sound when it is rolled, while a furry ball made from sheep's skin bleats when touched.

There is also a pair of cones made of pine wood that, when stacked on top of another, form a Christmas tree that plays festive music.

To create the objects, Árnadottir used soundboards extracted from broken toys she collected at flea markets in China. "I wanted to use Icelandic materials to give the toys a second life," she told Dezeen.

"The shapes were kept as simple as possible, a simple reinterpretation of the sound. I'm fascinated by worlds that don't mix, so I was curious as to how a kitschy electronic sound would mix with natural, simple shapes."

Árnadottir, who graduated from London's Royal College of Art in 2011, said she was interested in how materials from very different sources could be combined to create sustainable objects that are design-conscious.

"It's more a question of, what is a local material? When you recycle toys, that's a source of local material, too," she said.

Described by the designer as sculptures rather than objects for children, Árnadottir said that her toys have the potential to be mass-produced in the future.

DesignMarch is Iceland's most important design festival. It runs from 22 to 26 March 2017 in Reykjavík, Iceland.

BERG by Thorunn Arnadottir

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Thórunn Árnadottir creates interactive toys using traditional Icelandic materials

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Reykjavík designer Thórunn Árnadottir has combined Icelandic materials with broken toys to create interactive devices, which she is showing at DesignMarch

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Idea was to create reverse brainstorming with the concept of cozy into very spacious with lots of light and bright colours and textures with surfaces to reflect

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ROXANNE BRENNEN’S DINING TOYS - thesignspeaking

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Presented during last Dutch Design Week, DINING TOYS collection designed by Roxanne Brennen is a set of playful and sensual tableware inspired by sexuality that allows us to eat in a different manner. Our brain reacts to the experience of eating through the pleasure centre. It is activated and releases endorphins. It is a basic […]

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Playte explores the relationship between Human Food Interaction, physical computing and interface design. By using the action of eating, Playte responds to the diner through visual transformation, movement, scent, taste and more.

Images by Hunaid Nagaria and Vedika Lall.

Driven by curiosity and intuition, Hunaid Nagaria and Vedika Lall are interested in merging metaphor with behavioral sciences and everyday human practices. They aim to create meaningful products and experiences based on speculative thinking, with a special interest in exploring the creative intersection of technology and design thinking.

Their creation of playte investigates the emerging field of Human Food Interaction, which examines how people find joy and success in their food interactions. It is a confluence of Human Food Interaction, physical computing and ephemeral material interfaces. Consider a futuristic dinner where the diner's actions result in more. It's not just about knowing what you eat; it's also about reimagining how you eat. This gizmo is a piece of celebratory technology that enhances the multi sensory experience of eating, allows for process personalization, and engages the diner in a variety of ways.

Meals have long served as a catalyst for social connection, cultural identity, history, enjoyment, and celebration. How can artifacts with a high degree of autonomy allow diners to make decisions and discover their positive interactions with food when eating and preparing meals? They should be encouraged to explore their futuristic experience using all of their senses through the interactive and immersive artifacts just like the Playte. Now is the time to imagine possible new food experiences at the nexus of humans, food innovation, and changing contexts using pragmatic, utopian, and speculative provocations as designers.

The surface of the plate is designed to resemble a topographical landscape, allowing the diner to easily navigate the dessert "Playte." The Playte's food elements are precisely crafted, emulating futuristic technologies such as 3D printing sugar, laser cutting pastry, and edible praline gears to create a functioning food plate. While investigating how food and its components can be used to replicate the shape and function of actuators, speculative technologies of 3-D printed sugar structures, laser cut pastry and edible gears are emulated to make a functional dessert plate. To simulate movement on the playte, the designers created an inflatable raspberry-flavored bioplastic that was wrapped as petals and moved by a rack and pinion mechanism. As the caramel is placed in the shape of delicious yet functioning gear trains, the mechanics of sugar are investigated.

Five Jelly cubes line the LED-lit peripheral device and act as actuators for the interactions with the Playte. The personalisation across the playte begins once the diner starts picking up the jelly cubes to allow interactive play. The Playte imagines an action every time the diner takes up one jelly cube.

The input of picking up the jelly is translated into outputs that bridge the edible and digital domains, powered by Arduino and physical computing. Buzzers mapped to a capacitive aluminum plate mounted under the top of the gizmo, that give sound feedback. The Cotton Candy clad RGB LED also connected to the capacitive aluminum plate changes colors based on the motion of your hand. Another response results in a gingerbread tool spreading the whipped cream quenelle evenly over the playte. An olfactory experience, enabled by the piezo humidifier. The citrus flavored water is atomised to release the mist.

SHAPING THE FUTURE OF FOOD

What if your plate could became an interface? What if your plate was wired to respond to your intuition? What if your plate was engineered to do more? To respond to these inquiries, Playte is a passionate investigation into the use of speculative design in the creation of efficient and intuitive interactions.

Playte is an investigation led by Hunaid Nagaria and Vedika Lall. Hunaid is a design engineer and an illustrator while Vedika Lall is a design researcher with a focus in social innovation. Together, they've displayed how to embody playful interactions to capture speculative concepts while integrating their shared passion for food. They are postgraduate students pursuing MA+M.Sc at Imperial College London and the Royal College of Art. As Innovation designers, they investigated the relationship between food and physical computing as the world progresses toward a more technologically advanced and functional future.

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Fill Up My Playte - MOLD :: Designing the Future of Food

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This story is a part of MOLD's reader-submitted project series. Submit your projects here for consideration. Playte explores the relationship between Human Food Interaction, physical computing and interface design. By using the action of eating, Playte responds to the diner through visual transformation, movement, scent, taste and more.

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New Spring is an interactive installation and multi-sensory experience in a 1930's disused Cinema in Milan. The installation presents ephemeral materials in a strange new context; delicate mist-filled 'blossoms' that disappear on contact with skin, but can be held by visitors wearing special gloves. Producing these blossoms is the installation's bold centrepiece, a tree-like sculpture that references the ornate chandeliers of Italian palazzos and the architectural features of Milanese columns and arches.
New Spring Miami New Spring Shanghai

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New Spring is an interactive installation and multi-sensory experience in a 1930's disused Cinema in Milan. The installation presents ephemeral materials in a strange new context; delicate mist-filled 'blossoms' that disappear on contact with skin, but can be held by visitors wearing special gloves.

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Progress: creating a silhouette

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I thought about a video game having a serious bug(program error) that turns off the game.

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The Microgreen Shoe - MOLD :: Designing the Future of Food

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This story is a part of MOLD's reader-submitted project series. Submit your projects here for consideration. What would it mean to grow your own materials in the future? Images and [...]

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Love Song for Forgotten Childhood Memories 

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Love Song for Forgotten Childhood Memories 