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The inspiration I'm drawing from this episode of south park is the psychedelic visuals Kenny experiences while under the influence of cat urine. The basic summary of this episode is: The kids discover they can get high from cat pee so the boys try doing this using Eric's cat Mr kitty. After Kenny gets really high from this, the episode changes art styles and aesthetics drastically to a Heavy Metal (1981) style as it takes you through his drug trip. When cat's eventually get outlawed, Kenny uses other means to get his high and starts looking for any means he can to get high.

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“South Park” Major Boobage (TV Episode 2008) ⭐ 8.7 | Animation, Comedy

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During the aftermath of the Cleansing of Laeran, Furlgrim recovered the Silver Blade of Laer, a blade holding the essence of Slaanesh. Similar to narcotics, Slaanesh holds the ability to slow ones mind, altering their thoughts to make them do things they wouldn't usually. Slaanesh's possession portrays a destruction of a person's personality through dependency. He became almost drunk on how the blade spoke to him, drunk off of the power and arrogance the blade allowed him to have. Fulgrim became a snake eating it's own tale - a common analogy used for addicts of any kind - also symbolism for sin and depravity. The cycle of obsession constantly growing bored, he was constantly seeking for the next bit of pleasure and perfection. Before finding the blade, Fulgrim was a very respected and loyal figure, some saying he made you feel like the most important person in the world when he spoke to you, this links back to the complete destruction of personality, as Slaanesh is the god of pleasure, Fulgrim found himself seeking out that pleasure. 'Do what you want, no matter the cost.' - This quote also links heavily too the mindset addicts have. They constantly seek out whatever they want, no matter what consequences they may receive, because an addict does not care, unless it's fuelling their addiction. As one's addiction would progress throughout the years, so did his carelessness which is the case for any type of addict. Discarding the sword his brother made for him, the only sword he used up until that point, for the blade. - Analogy for how he discarded his family and friends for addiction, this being extremely ironic when he murders his brother in a drug fuelled rage, with the blade. He collapses to the ground sober left with nothing but emptiness. I feel like the tragic story of Fulgrim's fall to Slaanesh is a maybe unintended but still an analogy for addiction, portraying his downward spiral as he succumbs to Slaanesh. - I feel like this is good for my project as it portrays addiction as a feeling rather than a physical thing (such as a substance) it shows how alienated a person can feel when deep into addiction even if their addiction doesn't have a noticeable cause.

On a completely different note - I want to take inspiration for the psychedelic visuals from Warhammer, mainly from Slaanesh's offshoots and her armies, along with the Harlequins as I feel like they nicely tie into the aesthetic I want to go for.

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T2 Trainspotting (2017) ⭐ 7.1 | Comedy, Crime, Drama

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The main theme in T2 Trainspotting is about the passage of time and the impact it has on individuals some more than others. The consequences of betraying friends and how the time apart and especially relapse can affect those relationships as some of the men are still active users, while some have found sobriety. I feel like this directly links towards my project as it heavily focuses on the themes of relapse and rehabilitation after being a slave to an addiction. I could use this both contextual and visual wise considering a lot of the environment follows the aesthetic I want to go for, this mainly being the grungy/dirty look of everything, setting the entire mood for the movie and also certain scenes. A great example of this is the 'saving spud' scene where after Spud suffers from violent withdrawals, he attempts to kill himself. He is saved at the last moment by Renton. The environment and general atmosphere in this scene sets the moment up so perfectly, him being surrounded by drug paraphernalia in his grimy-looking flat is such a perfect set up too this moment.

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T2 Trainspotting (2017) ⭐ 7.1 | Comedy, Crime, Drama

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I want to take both contextual and visual inspiration from this series, Bojack Horseman contains a lot of drug references and addiction stories. This is portrayed mostly through Sarah Lynn and her slavery to every drug available, constantly taking mass amounts of both prescription drugs from an uncertified doctor who caters to her drug addiction by giving her whatever she wants and also mass amounts of illegal drugs as she's deep into the toxic Hollywood party scene. Another contributing factor to her addiction and eventual death is her only father figure, Bojack Horseman who constantly goes to her to drugs with whenever his own life inevitably falls apart. After he discovers Sarah Lynn is 9 months sober and completely clean he reignites her addiction after proposing a drug binge to her. This leads her to spiral for weeks as she misses major life events such as winning an Oscar award, while she is deep into addiction with Bojack This eventually leads to her heart breaking death after taking 'Bojack' a brand of heroine. The foreshadowing in this arc is devastating, as she lay in the planetarium with Bojack in her last moments she mutters the words 'I wanna be an architect' as she slowly drifts out of consciousness. Realising she's wasted her whole life away to the media and her addiction to both drugs, alcohol and attention to make her feel content ever since she entered the industry. Sarah Lynn is such a beautiful tragic and flawed character and her story is portrayed so well with how addicts feel towards their addiction, even if that addiction is just to be wanted. I want to take inspiration from her character mainly to understand how an addict behaves and craves their drug of choice even when they seem to everything they want. Another prominent case of addiction in Bojack Horseman is the title character himself who is continually shown too have a dependency to drugs and alcohol purely to supress his hatred for himself. This is shown multiple times throughout the show, however is mostly delved into in the last season, the season Bojack gets sober. Alcohol is represented as a dark celestial sky in liquid form, referencing the guilt he feels for Sarah Lynn's death. He also briefly gets addicted to prescription medication he starts taking for a stunt injury, leading him to faze in and out of reality constantly, I feel like this moment in the show is particularly useful for my project as I'm following the same idea of how addicts may not constantly have a grasp on reality due to their addiction. This addiction eventually spirals, leading him to become violent towards his co-star, choking her in a drug-fuelled rage. A constant theme within Bojack is him not changing until he hurts others, and even then he continually makes the same mistakes as he refuses to change or stray away from his addiction as he doesn't acknowledge it as an issue. I feel like Bojack and Sarah Lynn found comfort in each other through their shared addiction and I feel like this is the case for a lot of addicts. Having someone to share something so judged and 'dirty'. There's something so sentimental about sharing a problem with someone when you both don't want to get help even if it's destroying your life and I feel like this sentiment especially is useful towards my project while portraying addicts and their relationships towards addicts and non-addicts correctly.

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TV Series

2014–2020 2014–2020

TV-MA TV-MA

25m

Animation

Comedy

Drama

BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful... Read all BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful sweaters. BoJack Horseman was the star of the hit television show "Horsin' Around" in the '80s and '90s, but now he's washed up, living in Hollywood, complaining about everything, and wearing colorful sweaters.

See production, box office & company info

555 User reviews

69 Critic reviews

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Episodes77

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10/10

After season 6 episode 15 this show is a 10 for me.

One of the best and most emotional episodes ive ever seen in a tv show. This is a masterpiece, this is an experience.

madcaesars

Feb 1, 2020

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BoJack Horseman (TV Series 2014–2020) - IMDb

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BoJack Horseman: Created by Raphael Bob-Waksberg. With Will Arnett, Amy Sedaris, Alison Brie, Aaron Paul. BoJack Horseman was the star of the hit television show “Horsin’ Around” in the ’80s and ’90s, but now he’s washed up, living in Hollywood, complaining about everything, and wearing colorful swe…

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LSD Simulator is the main game that inspired this project, with it's surrealist visuals, bright colours and nightmare inducing low poly models, it really is the perfect game for my too take inspiration from as with it's underlying themes of drugs also nicely ties into my theme of addiction, so I want to use it as both a contextual and visual reference.

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LSD: Dream Emulator is an exploration game developed and published by Asmik Ace Entertainment for the PlayStation. In LSD, the player explores surreal environments without any objective. The player can only move and touch objects that will warp them to another setting. The game was conceived by Japanese artist Osamu Sato, who rejected the idea of games, and wanted to use the PlayStation as a medium for creating contemporary art. The game's concept is based on a dream diary kept by an Asmik Ace employee for over a decade.

The game received a limited release in Japan on October 22, 1998, alongside a soundtrack and a book composed of excerpts from the dream diary. LSD quickly fell into obscurity, but in years since has experienced a resurgence in popularity due to its eccentricity being an engaging point of discussion for humor blogs and Let's Play commentators. In retrospect critics have praised its whimsical qualities, with it being cited as one of the most experimental video games of all time. The game was released on the Japanese PlayStation Store in 2010.

LSD: Dream Emulator is an exploration game that has been described as a "playable dream" in which the player explores surrealistic environments without any overarching goals. Gameplay takes place in a first-person perspective in a 3D environment with the player's control limited to moving frontward and backward, turning, strafing, running, and looking behind. The game is played in levels or "dreams" lasting up to ten minutes. The player begins each dream in a random area in which they can begin exploring. By walking into any object or walking through certain tunnels, the player will be transported to another setting. LSD has a set of several static and defined environments to explore including a Japanese village, a field, a city, houses, and a factory, among others. While the environments are static, the default textures are sometimes swapped and they may also be populated with random objects, animals, and characters roaming about to add variety. Each dream ends after ten minutes in which the character wakes up, or ends early if the player interacts with certain objects or dies.

After each dream, one day passes in the game, and the dream the player just experienced is marked on a graph. The graph rates dreams in relation to being an "Upper", "Downer", "Static", or "Dynamic" dream. As a player plays through more and more dreams, the game adds more variety to the dreams by changing textures more often. This results in the environments becoming more surreal and psychedelic over time. Sometimes when starting a new dream, a video is played instead of a playable dream. After a number of in-game days, a "flashback" option appears on the main menu which allows the player to experience an abbreviated version of the last dream they played. There is a humanoid figure, also known as the Gray or Shadow Man, that may appear in some dreams that, if touched by the player, prevents them from using the flashback option and undoes any progress made from that dream.

LSD: Dream Emulator was conceived by Osamu Sato, a Japanese multimedia artist. Sato started his art career in photography and writing music in the 1980s, before turning to digital graphic design and computer art by the 1990s. In the 1990s, he began experimenting with CD-ROM technology, creating animated 3D videos with a dimension of interactivity. Although these projects resembled video games, Sato's intent was not to create games but to use game platforms as a means of creating contemporary works of art. Sato's first such project was funded by Sony Music Entertainment Japan and released in 1994, titled Eastern Mind: The Lost Souls of Tong Nou. It was released in Japan and the United States. Because Eastern Mind was released in the United States and received some awards, Sato was able to source funding for his next project which would become LSD.

Sato still rejected the idea of video games, and wanted to use the PlayStation game console as a medium for creating art and music. He chose the PlayStation as a platform because he felt Sony was already embracing elaborate concepts while he felt Sega and Nintendo had greater reputations as toy companies. Sato got the idea for LSD after playing racing games. He found racing games difficult and boring since he was not a skilled player, and so he imagined the possibilities of smashing the car into a wall and transporting the player to another dimension. He thought it would be more enjoyable for players like him that were unskilled at other games. From there, he got the idea of creating an imaginary world with the same irrationality and easily forgettable nature as dreams. He did not give the game any objectives because, according to him, they are not essential in video games because even natural human existence cannot be reduced to simple objectives. For inspiration, Sato pulled ideas from a dream diary written by Hiroko Nishikawa, a game designer at Asmik Ace Entertainment, who had been writing in the diary for about a decade.

As Sato is also a musician, he composed the game's soundtrack using samples to create around 500 musical patterns. He felt this approach more closely resembled the chaos of a dream state in contrast to full drawn-out melodies. He was particularly influenced from music coming out of England's Warp record label. Initially he was going to include more pentatonic scales and melodies to give the game an Asian flair, but he came to realize this was not necessary after seeing the international success of Japanese producers like Ken Ishii, who was later featured on a remix soundtrack featuring some of the game's music. The title "LSD" is a reference to the drug of the same name, lysergic acid diethylamide, in a bid to attract the hippie and psychedelic subcultures. The acronym was not given any single interpretation in the game. Instead, there were many interpretations in the game such as "in Life, the Sensuous Dream" and "in Limbo, the Silent Dream". Sato felt this represented the chaos and confusion of dreams.

The game was released in Japan on October 22, 1998. Sato had hoped for an American release as with Eastern Mind, but he had no further say in localization. LSD sold few copies and now is rare to find on secondary markets, selling for high prices when it becomes listed for sale. It was re-released on the Japanese PlayStation Store on August 11, 2010. LSD was released as a standalone game and in a limited edition set which came with a bonus CD titled " Lucy in the Sky with Dynamites" and a book called " Lovely Sweet Dream". The CD contains about an hour of acid techno music and the book is composed of excerpts from Nishikawa's dream diary. The book has English translations of many dreams and illustrations provided by a wide variety of artists. Sato was adamant about releasing a special soundtrack, so a double-disc soundtrack compilation titled LSD and Remixes was issued alongside the game, and features remixes by Ken Ishii, Jimi Tenor, µ-Ziq, and Morgan Geist, among others.

LSD: Dream Emulator quickly fell into obscurity after release due to its limited availability and eccentric nature of its content. It gaining an avid cult following in subsequent years. Its growing interest among Western audiences years after its release is a mystery to Sato. Motherboard wrote that its popularity is due to the internet, primarily from appearances on humor blogs like Cracked.com and YouTube Let's Play video curators who feed off the game's quirky qualities. Hardcore Gaming 101 concluded that the popularity of LSD is a testament to the consumer demand for hallucinogenic and experimental games. Enough people contacted Sony about LSD that they re-released it on the Japanese PlayStation Network in 2010, generating even more interest. Sato has noticed young audiences visiting his art exhibits because they heard about him due to LSD's online popularity. English indie rock band Alt-J received permission from Sato directly to use a screenshot from LSD for the cover art of their studio album, (2017). In 2011, a fan began developing an unofficial remake in the Unity engine for personal computers, with a public alpha version made available in 2014.

Regarding the quality of the game itself, Kill Screen called LSD "one of the most unnerving and unpredictable weird video games ever made." Hardcore Gaming 101 said "there has never been another video game that so effectively conferred the feeling of an actual dream," and continued saying that the game is somewhat dated but is still worth experiencing. They compared the game to the comic series Little Nemo and The Sandman, the film , and Alice's Adventures in Wonderland as a work of art designed to emulate dreams. Red Bull Music Academy called it one of the most "experimental titles" in all of gaming. An English fan translation was released in 2020.

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LSD: Dream Emulator is an exploration game developed and published by Asmik Ace Entertainment for the PlayStation. In LSD, the player explores surreal environments without any objective. The player can only move and touch objects that will warp them to another setting.

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Both visuals and music

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SOFT PLAY - Working Title (Official Audio)

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I wanna do acid and get a tattoo - Meth Wax

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I wanna do acid and get a tattoo - Meth Wax

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Sowing the seeds of love - Tears for fears

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Sowing the seeds of love - Tears for fears

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I want to take ideas for the visuals from this music video, specifically the spiralling objects.

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Tears For Fears - Sowing The Seeds Of Love

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I want to focus on the surrealist visuals shown in this music video as an inspiration for my projects visuals. Specifically the repetition and themes of eyes and 'watching' or the constant feeling of another presence even when completely alone. Linking to how even if the user is alone, the drug will always be there as a safety net for them to fall back on, like it's their best friend and not a substance.

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Despite the constant themes of drugs and addiction in general, e.g how Walter chooses making meth over his own family, how Jesse falls in and out of addiction throughout the whole series, etc. I wanted to focus on the relationship between Jesse and Jane, two addicts who know they can't rely on anyone and who both have vastly different issues but they share their addiction and Jane eventually ends up putting Jesse on even harder stuff than he was on previously. This eventually leads to her death after they promise to get clean together after doing it one last time. It's the 'one last time' that keeps so many addicts in the spiral. Promising it'll be the last time and then they end up doing it again, and again, and again. I want to focus on this in my project showing how hard it can be to actually be weened off an addiction and how just going cold turkey is much harder than many believe.

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A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future.

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Breaking Bad (TV Series 2008-2013) - IMDb

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Breaking Bad: Created by Vince Gilligan. With Bryan Cranston, Anna Gunn, Aaron Paul, Betsy Brandt. A chemistry teacher diagnosed with inoperable lung cancer turns to manufacturing and selling methamphetamine with a former student in order to secure his family's future.

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I want to use this movie as contextual research, specifically the scene where the main character is strapped to the bed when he's forced to go cold turkey.

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French Connection II (1975) ⭐ 6.7 | Action, Crime, Drama

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I want to take reference from mainly the camera work, use of filters and different VFX in this music video.

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David Bowie - Ashes To Ashes (Official Video)

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I want to better my understanding of German expressionism and how it can be used to make the consumer feel uneasy with the use of certain angles, camera work and special effects to make surreal looking entities and enviorments.

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The Cabinet of Dr. Caligari (1920) ⭐ 8.0 | Horror, Mystery, Thriller

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I want to take contextual inspiration from this game as it heavily focuses on mental illness, in specific developing trauma after a tragic event and also has themes of psychosis and surrealism. I feel like this would fit into my project due to it's themes of envisioning a world that isn't there due to mental illness.

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Alice: Madness Returns is a third-person, single-player, action adventure platformer. Visit the grim reality of Victorian London and travel to the beautiful yet ghastly Wonderland to uncover the root of Alice’s madness.

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I want to use one main focal point from this movie and that is that 'reality is not always what you perceive.' This links into my project because if a person is an active user, their mental state and world viewpoint in general would be so shifted from someone who has never had any substances, showing how reality is different for everyone and how some people would rather live in their own head then in the real world.

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The Matrix (1999) ⭐ 8.7 | Action, Sci-Fi

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Marianne Faithfull: Behind the Scenes of Rock and Roll Drug Use

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Marianne Faithfull: Behind the Scenes of Rock and Roll Drug Use

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Much of Irina Palm is set in Soho, a part of the world with strong associations for Faithfull. In the early 1970s, after her break-up with Mick Jagger, she spent two years living on the streets, a drug addict and an anorexic. "I lived on a wall in Soho," she recalls

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Marianne Faithfull’s Journey Through Rock and Roll & Drug Use

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Marianne Faithfull: Heroin use, homelessness, depression and anorexia didn’t stop her. Learn how rehab paved her road to recovery.

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In truth, she was the Sixties/Seventies equivalent of her dear friend Kate Moss. Indeed, known as the fifth Rolling Stone, her relationship with the band began in 1965 with a tempestuous two-year relationship with Bryan Jones after which she went out with Keith Richards and had three children – Marlon, Dandelion and their late daughter Tara.

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Anita Pallenberg on sex, drugs and her time with the Rolling Stones

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In this interview from the archives, Chris Sullivan talks to the late model and muse about her life in swinging Sixties London

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Queenadreena - Pretty Like Drugs (Official Music Video)

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Courtney Love and Kurt's heroine addiction 

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Courtney Love and Kurt's heroine addiction 

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Love and Cobain had developed a heroin addiction; the profile portrayed them in an unflattering light, and suggested that Love had been addicted to heroin during her pregnancy.

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The Destructive Romance of Kurt Cobain and Courtney Love

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The musicians’ relationship was a cautionary tale, fueled by drugs and despair, and forever paralyzed by Cobain’s suicide in 1994.

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Kurt Cobain struggled with heroin addiction, depression, and stomach pain during his final years. He also dealt with the pressures of fame and his marriage to Courtney Love.

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Kurt Cobain’s Downward Spiral and Last Days

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In this investigative report, Rolling Stone traces Cobain’s final days – from his nearly fatal drug overdose in Rome to the discovery of his body one

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I want to use skins as a contextual and also visual piece of inspiration, the contextual side being how I want to better understand addiction and drugs/alcohol in specific (shown in characters such as Effy or Katie) and how or why they are doing it whether that's too cope or for fun, I want to look into the context surrounding addiction in young people and why they might start. Another character story I want to look into with this is Cassie as her eating disorder is portrayed in skins, and that in itself is an addiction. On the visual aspect of things, Skins has a grungy early 2000's council estate esc aesthetic which I want to borrow some things from to form my own projects overall aesthetic.

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I want to take contextual research from this movie as it follows the cycles of heroin addicts, alternately cleaning out and retracting back into the comfort of their addiction. I feel like this would fit well with my project to help better understand the grasp of how addicts fall in and out of addiction and how rehab doesn't work for everyone and the drug is always there to fall back on.

Ideas I had throughout and after watching the movie:

Coming clean and rehabilitation leading to an overdose.

Waking up in the ER after said overdose.

I like the overlay of the rug symbolizing him being high and I like how it follows him until he's completely sober.

Reaching into the toilet and ending up underwater.

Room containing endless loop of hallway/Stairwell.

Deranged visuals

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Addiction simulator visualising the protagonist slowly spiralling into addiction, showing how the use of hard drugs such as heroine, meth, etc can change the perspective lenses of a person's overview on life and the world in general as they slowly delve deeper into their habit. I want to delve into the issues around addiction through a visual storyline, showing how people who are that deep into addiction perceive the world around them and also how they are perceived and judged by others.

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Eternal Sunshine of the Spotless Mind (2004)

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Eternal Sunshine of the Spotless Mind (2004)

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One thing I want to draw from this movie is the contextual inspiration, mainly from the character Clementine as she self-destructive but still manages to have a sense of self-love despite being aware of how awful she is. This makes her able to recognise that you could be an awful person but it only takes one person to see good in you. I want to use this message in my project possibly for a rehabilitation plotline towards the end? Showing that there is good in everyone, even addicts. Even if they can't recognise it themselves.

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My reasoning (please let me do this Matthew)

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My reasoning (please let me do this Matthew)

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I want to do this idea to portray my interest in visual effects, and ability in the more visual side of the course, I also could link it to drug/addiction awareness showing the literal highs and low lows of addiction through a visual trip

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I want to take inspiration from the colour theory and how it portrays different emotions and moods via different colours as Tracy falls deeper and deeper into addiction and an overall bad mental state. The colour filters in the film being brighter at the start before she met Evie and them being more dull and desaturated towards the end when she's the worst mentally.

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Another movie I want to take both visual and contextual inspiration from. The movie's visuals are very dark and grungy with a clear run down aesthetic throughout the whole movie. On the contextual side of things, the movie shows a 13 year old girl going through active heroine addiction and all of the things that come with addiction, mainly the negatives. I want to take how the movie portrays addiction and use it to better my own understanding of how I should portray it within my own project.

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Christiane F. (1981) ⭐ 7.5 | Biography, Drama

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When deep into addiction, the protagonist could start viewing their loved ones as different monsters/as horrifying as they're trying to stop the addiction

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Lucy in the sky of diamonds  - The beetles

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Lucy in the sky of diamonds  - The beetles

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I want to take inspiration from the visual style and the 60's esc aesthetic, with its hauntingly yet beautiful animation style, it's a really good example of surrealism and 'trippy' animation and I want to use it to influence the visual style I use in my project.

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The Beatles - Lucy In The Sky With Diamonds (Official Video)

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I want to take inspiration from the visuals in this music video as it matches with the look and feel I want to go for, specifically the more colourful and surreal aspects of it.

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The Beatles - The Beatles - Yellow Submarine (Official Music Video) [Remastered 2015]

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Addicted to painkiller that were prescribed - Overdosed on opioid fentanyl.

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Elvis Presley - Example of an overdose  

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Elvis Presley - Example of an overdose  

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https://www.graceland.com/biography

Overdosed on antihistamine, codeine, and Demerol (a painkiller), as well as Valium and several other tranquilizers

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Elvis Presley Biography

The incredible Elvis Presley life story began when Elvis Aaron Presley was born to Vernon and Gladys Presley in a two-room house in Tupelo, Mississippi, on January 8, 1935. His twin brother, Jessie Garon, was stillborn, leaving Elvis to grow up as an only child. He and his parents moved to Memphis, Tennessee, in 1948, and Elvis graduated from Humes High School there in 1953.

Elvis' musical influences were the pop and country music of the time, the gospel music he heard in church and at the all-night gospel sings he frequently attended, and the black R&B he absorbed on historic Beale Street as a Memphis teenager.

In 1954, Elvis began his singing career with the legendary Sun Records label in Memphis. In late 1955, his recording contract was sold to RCA Victor. By 1956, he was an international sensation. With a sound and style that uniquely combined his diverse musical influences and blurred and challenged the social and racial barriers of the time, he ushered in a whole new era of American music and popular culture.

Here are a few Elvis Presley facts: he starred in 33 successful films, made history with his television appearances and specials, and knew great acclaim through his many, often record-breaking, live concert performances on tour and in Las Vegas. Globally, he has sold over one billion records, more than any other artist. His American sales have earned him gold, platinum or multi-platinum awards. Among his many achievements were 14 Grammy nominations (3 wins) from the National Academy of Recording Arts & Sciences, the Grammy Lifetime Achievement Award which he received at age 36, and his being named One of the Ten Outstanding Young Men of the Nation for 1970 by the United States Jaycees. Without any of the special privileges, his celebrity status might have afforded him, Elvis honorably served his country in the U.S. Army.

His talent, good looks, sensuality, charisma, and good humor endeared him to millions, as did the humility and human kindness he demonstrated throughout his life. Known the world over by his first name, he is regarded as one of the most important figures of twentieth century popular culture. Elvis died at his Memphis home, Graceland, on August 16, 1977. He was 42.
This brief Elvis Presley biography doesn't begin to fully capture the personality of the king. For the full Elvis Presley life story and an inside look at Elvis' life, plan a trip to Memphis for a Graceland tour.

Read through a more detailed account of the Elvis Presley life story starting with his childhood.

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Read this official brief Elvis Presley biography and then go deeper into the Elvis Presley life story at Graceland!

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"alcohol toxicity", adding it was "a level of alcohol commonly associated with fatality". She said Winehouse "voluntarily consumed alcohol" and added "two empty vodka bottles were on the floor" beside her bed when her body was discovered.

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A second inquest into the death of singer Amy Winehouse has confirmed that she died of alcohol poisoning after binge drinking following a period of abstinence.

The inquest into the 27-year-old Grammy award winner's death was held after an investigation found the original coroner, Suzanne Greenaway - who was hired by her husband, Dr Andrew Reid, the coroner for inner north London - did not have the correct qualifications for the role.

Greenaway stepped down in November when it emerged she did not have the requisite five years' experience in the Law Society, and Reid resigned from his position in December.

The singer was found dead in her flat in Camden, north London, on the afternoon of Saturday 23 July 2011. The new inquest repeated the findings that Winehouse had 416mg of alcohol per decilitre in her blood, enough to make her comatose and depress her respiratory system. She was found dead by paramedics, fully clothed, with a laptop on her bed and empty bottles of vodka on the floor.

Recording a verdict of misadventure, the St Pancras coroner, Dr Shirley Radcliffe, said: "She voluntarily consumed alcohol, a deliberate act that took an unexpected turn in that it caused her death."

The inquest heard a statement from Winehouse's GP, Dr Christina Romete, who described the singer as single-minded and intelligent. She said Winehouse had been battling her alcohol addiction but had repeatedly refused psychiatric help because she thought it would affect her creativity and had repeatedly lapsed into drinking binges following dry periods.

Winehouse had a well-documented drug habit, regularly using heroin, crack cocaine and cannabis - but had stopped taking drugs before a trip to St Lucia, where her alcohol consumption became increasingly problematic.

On returning to the UK, she fell into a pattern of abstaining from drink for a few weeks, then lapsing, according to Romete. She was taking medication, Librium, to cope with alcohol withdrawal and anxiety, and had been reviewed by a psychologist and a psychiatrist last year.

The doctor saw Winehouse the night before she died, when she had been drinking and seemed "calm and somewhat guilty". Winehouse had told her she had not had a drink since 3 July, but had started again on 20 July. She told the doctor she had started drinking because "she was bored" and apologised several times for wasting her time.

Romete said in her statement that when she asked Winehouse if she was going to stop drinking, "she said she didn't know". Though concerned that she was drinking, Romete was not worried about a risk of suicide: "She specifically said she did not want to die.".

The inquest also heard a statement from Andrew Morris, Winehouse's bodyguard, who lived at her home, and described their relationship as that between a "brother and sister". He had returned from leave three days before her death, and knew she had been drinking, though not an extraordinary amount. Over the next two days, he said, she drank moderately. "I had seen her drunk enough times in the past to know when she had drank too much."

On Friday night he could hear her "laughing, listening to music and watching TV" in her room, they had watched YouTube videos of her earlier performances and he last spoke to her at 2am on the Saturday. He checked on her at 10am, but when she didn't move when he entered the room he thought she was asleep.

At 2.30-3pm "it was still quiet, which seemed strange" so he checked on her again. "She was in the same position as in the morning. I checked her pulse but I couldn't find one." After paramedics confirmed she was dead, he said he was "upset and shaken, she's like a sister to me".

Pathologist Michael Sheaff, who did not perform the original autopsy in October 2011, gave evidence to confirm the findings of pathologist Suhail Baithun. He confirmed the amount of alcohol in Winehouse's blood, saying that levels of 350mg of alcohol in the blood were associated with fatalities.

Recording her verdict, the coroner said Winehouse had died from "alcohol toxicity", adding that it was "a level of alcohol commonly associated with fatality". She said Winehouse "voluntarily consumed alcohol" and added that "two empty vodka bottles were on the floor" beside her bed when her body was discovered. She expressed her condolences to Winehouse's parents, Mitch and Janis, who did not attend the inquest, marking the loss of "a talented woman at such a young age".

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Amy Winehouse died of alcohol poisoning, second inquest confirms

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A second inquest into the death of singer Amy Winehouse has confirmed that she died of alcohol poisoning after binge drinking following a period of abstinence. The inquest into the 27-year-old Grammy award winner's death was held after an investigation found the original coroner, Suzanne Greenaway - who was hired by her husband, Dr Andrew Reid, the coroner for inner north London - did not have the correct qualifications for the role.

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Drug use. On 20 September 2005, the Swedish fashion retailer H&M dropped her from its campaign of autumn clothes designed by Stella McCartney after pictures were published of Moss using cocaine. The contract was reportedly worth £4 million a year.

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Kate Moss, one of the world's most famous models, has spoken of her anger at the condemnation she received after publication of photographs of her taking cocaine in 2005. She took the blame, she believes, for the widespread acceptability of drug-taking in her circle.

"I felt sick and was quite angry," the British supermodel revealed on Sunday in a rare radio interview, "because everybody I knew took drugs. So for them to focus on me, and to try to take my daughter away, I thought was really hypocritical."

Although Moss was not charged for the offence, and she kept her daughter, Lila, she lost lucrative contracts with several top brands and later said "sorry" formally in a public statement. "I had to apologise really, if people were looking up to me," she told Lauren Laverne, host of BBC Radio 4's long-running Desert Island Discs programme.

For 30 years, Moss, 48, has represented the summit of British cool. But the woman whose motto "never complain, never explain" was borrowed from her former boyfriend, Johnny Depp, used the interview to speak out about the anxiety that crippled her teenage modelling years and of the abuse and mistreatment she suffered in the industry.

Moss with former boyfriend Pete Doherty at Glastonbury festival in 2005. Photograph: Matt Cardy/Getty Images

Moss also explained her decision to speak up for Depp in his recent American libel case against his ex-wife, Amber Heard, and talks about defending her old friend, the British fashion designer John Galliano, who was found guilty of racist abuse in 2011.

"I believe in the truth and I believe in fairness and justice," she said. Her appearance at Depp's trial was prompted by a wish to set the record straight. "I know the truth about Johnny," Moss said. "I know he never kicked me down the stairs. I had to say that truth."

The urge to stand by Galliano came from her belief that he is "not a bad person - he had an alcohol problem and people turn."

"People aren't themselves when they drink," suggested Moss, "and they say things that they would never say when they were sober."

At 14 years old, Moss was approached on an aeroplane journey by the owner of the Storm modelling agency, but she didn't imagine herself as a model. "I thought it was vain," Moss said.

The start of her career in 1988 was traumatic and "a hard slog", she recalled. She had to travel across cities alone for photographing castings. At 15, she had the "horrible experience" of being asked to take off her top for a bra catalogue shoot. "I was really shy then about my body, and I could feel there was something wrong, so I got my stuff and I ran away."

She says the experience "sharpened her instincts" - "I can tell a wrong 'un a mile away."

With Johnny Depp in 1997. 'I had to say the truth about him,' Moss said, in reference to his recent high-profile court case. Photograph: Crollalanza/Rex/Shutterstock

Her 16-year-old face was suddenly in international demand after a photographic session for The Face magazine on Camber Sands in Sussex with her photographer friend, the late Corinne Day.

Moss admits crying "a lot" about being naked. "She [Day] would say, 'If you don't take your top off, I am not going to book you for Elle. It is painful. I loved her, she was my best friend, but she was a tricky person. But the pictures are amazing, so she got what she wanted and I suffered for them, but in the end they did me a world of good really. They changed my career."

The American designer Calvin Klein chose Moss for a 1992 underwear campaign as a result, but her memories of this job, posing with actor Mark Wahlberg in New York, are "not good". She took Valium for her anxiety to get out of bed for work.

Topless again, Moss felt "objectified and vulnerable and scared", she told Laverne, adding: "They played on my vulnerability. Calvin loved that."

Her friend Day was responsible for the controversial images taken for Vogue magazine a year later, which were decried for promoting "heroin chic". Pictured in her own flat, the ever-slim Moss was shown in underwear. "I was a scapegoat for a lot of people's problems," Moss said. "I was never anorexic. I never have been. I had never taken heroin. I was thin because I didn't get fed at shoots or in shows and I'd always been thin."

On the cover of i-D magazine in 1996. Photograph: i-D Magzine/Vice

A quote often attributed to Moss, that "Nothing tastes as good as skinny feels", was not her own coinage, she said. It came from a note stuck to the fridge door in a flat, designed to dissuade a dieting friend from snacking.

Born in 1974 to a travel agent father, Peter, and "glamorous" mother, Linda, who worked part-time in a bar, Moss said she suspects she was quite lonely. Her looks were not remarked on at home, and her mother was surprised when modelling work came her daughter's way.

Her unruly "headstrong" teenage behaviour worsened, Moss remembers, once her parents split up: "I started smoking spliff and I hung out with older boys," she says, confessing she was full of sadness. "Yes, I was heartbroken ... it was all a bit dark."

Moss set up her own modelling agency in 2016, signing up her own daughter early on. "I've said to her, 'You don't have to do anything you don't want to do. If you don't want to do this shoot, if you don't feel comfortable, if you don't want to model, don't do it.' I take care of my models. I make sure they're with agents at shoots so when they're being taken advantage of, someone is there to say, 'I don't think that's appropriate'."

Moss has moved her main home to her Cotswolds country house and reveals she has become obsessed with gardening. Partying, she says, is "boring to me now", adding, "I'm not into being out of control any more."

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Kate Moss 'sick and angry' at being made a scapegoat for taking cocaine

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The British supermodel talks candidly on BBC radio's Desert Island Discs about her drug use, defending Johnny Depp and being 'objectified and scared'

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I want to use Nick's story and struggles with addiction portrayed throughout the movie too guide where I want my character too go in terms of rehabilitation, recovery, etc. I also want to use it as a guide for how an addict is while in active addiction, a way I want to look into this is through Nick's notebook shown in the movie. Quote from his notebook saying: "When I discovered drugs my world went from black and white to technicolour. I can never give that up. So I tell people what they want to hear."

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Based on the best-selling pair of memoirs from father and son David and Nic Sheff, Beautiful Boy chronicles the heartbreaking and inspiring experience of survival, relapse and recovery in a family coping with addiction over many years.

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Beautiful Boy: Directed by Felix van Groeningen. With Steve Carell, Maura Tierney, Jack Dylan Grazer, Oakley Bull. Based on the best-selling pair of memoirs from father and son David and Nic Sheff, Beautiful Boy chronicles the heartbreaking and inspiring experience of survival, relapse and recovery in a family coping with addiction over many years.

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3D model of the bathroom from Saw.

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How To Destroy Angels - The Space in Between (Official Video) {HD 1080p}

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Vhs glitching effect + washed out aesthetic

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Vhs glitching effect + washed out aesthetic

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Queenadreena - Medicine Jar (Official Music Video - Band Version)

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Trainspotting | 'The Worst Toilet in Scotland' (HD) - Ewan McGregor | MIRAMAX

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The inspiration I want to take from this movie is mainly the visuals, such as the dark and dingy colour palette and the general look and feel of the hospital. Another idea I want to take character design wise is from Lisa. I feel like she's quite a good portrayal of people with ASPD and therefor could be a good character to base my final protagonist off of.

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Videos6

In 1967, Susanna Kaysen had a headache and chased a bottle of aspirin with a bottle of vodka. This landed her in the mental institution, Claymoore. Here she is diagnosed, by Dr. Melvin Potts, with borderline personality disorder. When she arrives at Claymoore, she is greeted by Nurse Valerie Owens and shown round the woman's ward. Here she meets Georgina Tuskin, a pathological liar who is fixated with The Wizard of Oz; Polly Clark, a childlike schizophrenic; Janet Webber, a sardonic anorexic patient; Daisy Randone, a girl who won't let anyone in her room, and only eats her father's chicken; and Lisa Rowe, a sociopath who controls the other patients, and makes lives hard for the nurses at Claymoore. Through the movie, Lisa gains and loses control over Susanna and we see how bad she really can be. The movie's ending shows Susanna being released from Claymoore after an 18-month stay. How does Susanna take back her control? This movie battles subjects such as mental heath, abuse, self-harm and suicide.

What is the streaming release date of Girl, Interrupted (1999) in Japan?

Answer

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Videos6 In 1967, Susanna Kaysen had a headache and chased a bottle of aspirin with a bottle of vodka. This landed her in the mental institution, Claymoore. Here she is diagnosed, by Dr. Melvin Potts, with borderline personality disorder. When she arrives at Claymoore, she is greeted by Nurse Valerie Owens and shown round the woman's ward.

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Kalifornia (1993) - Bathroom Kill Scene (3/10) | Movieclips

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How To Create A Mirror In Unreal Engine 5 (Tutorial)

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How To Create Footsteps In Unreal Engine 5 (Tutorial)

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Environment + Character mood boards :]

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Interact 'E' To Open Doors - UE5 Tutorial

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suicide note maybe

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How to Make A Note System in Unreal Engine 5  | Resident Evil & Horror Game Mechanic

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