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If I were to design my own set of digital learning resources, the features and courses that I like to include are:

• Multilingual Support

• Offline Support

• Integration and Accessibility of Applications

Which we can able to access various applications (e.g Google Docs, Canva, Google Meet) in one platform.

• Reminders and Alarms for Deadlines of Requirements and Personalize Calendar

Which we can personalize our agendas with the calendar aside from the dates of deadlines and submissions. It is also essential to have alarms or notifications of deadlines and submissions that are needed to pass as earlier or before the deadlines.

• Providing Enough Digital Storage and Archives

Which we can manage much more our own data and work with the space that is provided such as personal worksheets, references and documents.

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If I were to design my own set of digital learning resources, the features or courses I’d include, off be the top of my head, are:

(1) Personalized Learning Path. I understand that my future students’ worlds don’t only revolve around their academic pathways. To cater to their needs and allow for their leisure, I would let them take daily assessments at their own pace. Through this, I’d aim to foster an academic-life balance.

(2) Engaging Features. As a future teacher, I’m preparing to face the learners I’ll soon be teaching. They ate immensely involved with the technology and internet, which, despite offering many benefits with their development, can also have negative effects like shorter attention spans. My design would directly address this.

(3) Community and Collaboration Tools. Although as a student I didn’t enjoy collaborative activities, I would adapt to this approach. Interacting within their community is another pathway to authentic learning.

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If I were to design my own digital learning resources, I would prioritize language accessibility and inclusivity to ensure learners from all backgrounds can engage meaningfully. Here's what I would include:

1. Multilingual Support- Language can be a barrier to education. Offering content in multiple languages ensures learners from diverse linguistic backgrounds can access and understand materials.

TalAR!

Accurate translations (with cultural sensitivity)

Real-time subtitle and transcription options

Multilingual discussion forums and AI/chat support

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If I were to decide my digital learning resource, I would focus on making it interactive, fun, and engaging which both teachers and students can use. Just liked what my groupmates and I made for the techfair I would like to formally develop the KINIG where learning resources are accessible and in sync with students' material that is structured in three parts:

1. Processing (Lesson part)

2. Interactive games (Establishing key information through games)

3. Assessment (online assessments)

Some of the features that I'd like to include with it are as follows:

1. Translation to English, Filipino, and other languages

2. Notification reminder for upcoming activities

3. Built-in template for teachers that they can use for the lesson

All of these are what I envision for my digital learning resources

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If I were to design my own set of learning resources, I will prioritize interconnecting the Multiliteracies. In this way, students way of learning will be acknowledged and they will also discover more technological advances that will help them to learn various things.

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Features/courses in my own digital learning resource

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I would love to have a lot of courses varying from academics to sports to different industries---courses that can actually help people in life. For features, I would like to add: Personalization/Customatization for users, Tracking Progress Feature, Contructive Feedback, Multimodal way of delivering lessons, Promoting Inclusion by providing additional support for learners with additional needs, Peer-to-peer support, and Student-teacher support.

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If I were to design a website or learning resources for the basic education sector, this would be an all-in-one educational website designed to support basic education learners through accessible, engaging, and easy-to-understand learning materials. The platform offers free and readable storybooks that promote literacy and foster a love for reading, specially curated for young readers. It also provides interactive lessons in basic mathematics and arithmetic, which can be accessed both online and offline, making it ideal for students with limited internet access.

To deepen understanding,students are guided to complete an exit slip or short quiz, helping teachers and parents assess comprehension and track learning progress.

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If I were to design my own lms, the features that I will include are progress tracker and notes and annotations. In the previous lms platforms that I used, I always wanted for it to have a notes feature so I don't have to switch to another app when learning, and an annotation feature for reading tasks. These features will help learners, especially for literature and language courses, to be efficient in note taking and making reading tasks more manageable.

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If I were to design my own digital learning resource, it would be comprehensive AND interactive that will prioritize critical thinking skills. The features I am thinking of are the following:

☆ Allows teachers and students to upload different multimedia like photos or videos.

☆ Annotating tools that students can use collaboratively for readings like literature or essays.

☆ Can incoporate diversity in forms of language or culture.

☆ Can allow for personalized and self-paced learning.

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If I were to design my own set of digital learning resources, I would include adaptive learning paths for supporting differentiated instruction and reducing frustration or boredom, gamified modules to increase motivation, engagement, and retention through fun and challenge, and of course, peer collaboration spaces to encourage teamwork, social learning, and communication skills.

For courses, critical thinking and problem-solving are the first and best things to include because they can develop reasoning and decision-making skills that are useful in any field. Aside from that, digital literacy and online safety are crucial to prepare learners to safely and ethically navigate the digital world. Lastly, foundational skills because it ensure learners master core academic competencies.

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I’d build a learning app that’s as addictive as social media - with short 3-minute lessons, instant rewards, and streaks that make you want to keep going every day. Think TikTok but for learning: quick videos, points for completing lessons, badges to collect, and notifications that pull you back in. The app would learn what you like and serve up content that hooks you, plus show you competing with friends on leaderboards. Make it feel like a game where you’re always one lesson away from unlocking something cool, so you can’t stop coming back for more.​​​​​​​​​​​​​​​​

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different modes of showing information: textual, visual, audio — so students with difficulties reading or hearing can still access information from the LMS

ai-assisted gamification of lessons that will earn students points they can use as incentives—to encourage own/self learning

notifications for when a teacher assigns an activity — one of the challenges i face in moodle (an existing lms application) is it does not have consistent push/banner notifications

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DESIGNING MY OWN DIGITAL LEARNING RESOURCE

If I were to design my own digital learning resource, I would focus on including features that integrates the science of feedbacks. Feedback is a crucial component in the teaching-learning process, as it reinforces the learning of the student. Feedback allows learners to refine their understanding and output critically or creatively.

In my digital learning resource, feedback is integrated the following areas or section:

1. Peer Feedback - I would include discussion forums where students can comment on each other's ideas or outputs publicly or anonymously.

2. Feedback for Expanded Learning - In assessments, students will have feedback by receiving additional resources and materials whenever they get an item correct or incorrect.

3. AI-based Feedback - I would like to also include chatbots that students can consult when brainstorming or refining ideas.

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If I were to create my own digital learning resources, I would include courses that would train students' writing skills, improve their grammar, and broaden their vocabulary. I am aware that to this day, students still struggle in constructing grammatically-correct sentences and paragraphs, and by making these digital resources, I believe that I can help aid that problem.

As for the features, the main feature that I want it to have is for it to be completely free. I personally get frustrated when valuable learning resources are paywalled. I want everyone that is eager to learn to be able to enroll in the classes, access the materials, and gain the completion certification completely for free. Another feature that I want it to have is for more than enough storage to accommodate file submissions and archiving. I want the digital resources to be accessed freely without students having to worry about their storage. Lastly, I want it to have a calendar and a timely notification for upcoming deadlines or classes so students are up-to-date with their courses.

Some other features my digital resources I would like for it to have are gamified elements. I don't want it to be just worksheet upon worksheet or quiz after quiz. I want to make learning fun and engaging for students despite the fact that all of the learning is done online. A way I could employ this is by making digital games that are essentially writing drills for them to look back on whenever they want.

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If I were to design my own set of digital learning resources, I’d definitely include a mix of practical features and engaging courses that actually feel helpful, not just flashy. First, I’d make sure there’s offline access because let’s be honest, reliable internet isn’t always guaranteed, and it can be frustrating to lose progress just because the connection dropped. I’d also integrate tools like Google Docs, Canva, and virtual meeting platforms right into the same space so everything feels seamless instead of scattered across ten tabs. Another feature I’d prioritize is multilingual support since learning in your preferred language can make a huge difference in confidence and understanding.

For courses, I’d love to have modules on digital literacy, creative problem-solving, and maybe even mental wellness, topics that go beyond memorizing facts and actually help learners thrive in real life. Ultimately, the goal is to create resources that are accessible, flexible, and genuinely supportive of different learning styles and situations.

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If I were to design my own set of digital learning, the features and courses I would like to include are:

1. Promote self-regulated learning

I will provide the function that supports each process of SRL, such as goal setting, learning plans, selection of learning methods, self-assessment, and adjustments based on the results, so that self-regulated learning can be completed using only this function.

2. Personalized learning courses

In traditional classroom settings, where lessons are delivered to many students at once, it is difficult to provide personalized learning. However, digital learning makes personalized learning possible. By providing the function such as goal setting and choosing the path to achieve goals, it will be possible to implement personalized learning tailored to each student's interests.

3. Reach out to parents and strengthen the relationship between teachers and parents.

Occasionally, parents (guardians) may not be aware of information they should know, or they may forget it. To resolve such situations, this feature allows teachers to reach out to students' parents, share information, and send reminders as necessary. This feature also helps strengthen the relationship between parents and teachers.

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If I were to develop my own digital learning resources, I would include the following features and courses:

Gamified Learning Experience
To make learning more exciting, each lesson would be structured like a game—with quests, missions, and interactive challenges. Students could earn points, unlock badges, customize avatars, and join friendly competitions. This approach boosts engagement and turns learning into an enjoyable adventure.

Inclusive and Flexible Design
The platform would support various learning needs by allowing students to learn at their own pace. It would offer options like multilingual access, offline functionality, adjustable text sizes and colors, and formats tailored for neurodivergent learners and students with disabilities.

Collaborative and Interactive Tools
Students would be able to connect through chat rooms, forums, and peer activities. Teachers could give feedback using voice messages, videos, or emojis, encouraging a sense of community and continuous support—even in remote settings.

Customized Progress Tracking
Learners would have access to personal dashboards where they could monitor their progress, set goals, and receive timely reminders or motivational prompts to stay focused.

In essence, this platform would be a fun, adaptable, and inclusive learning environment that makes education feel as rewarding as leveling up in a game.

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If I were to create my own set of digital learning resources, I would include the following features to it:

1. Interactive Learning Modules. I'll include gamification to make learning enjoyable and engaging which will help students to keep motivated.

2. Multimedia Content. I also want to add a variety of videos, infographics, and interactive simulations to accommodate different learning styles, which can enhance comprehension and retention of complex topics.

3. Accessible Resources. I'll also add materials which are designed to be inclusive (offline), ensuring all learners, regardless of ability(students with disabilities), can benefit from the resources.

With these features it would create a dynamic learning environment that promotes engagement, collaboration, and personal growth, which can make learning more effective for all students.

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If I were to design my own set of digital learning resources, I would make sure that they would be accessible to anyone from the Philippines. I would also prioritize that the interface be inclusive to every learner and teacher. And lastly, it would make learning fun and meaningful at the same time. The features that I would include are:

1. Adaptable Accessibility for All Connections

Focus on features that ensure everyone can access the content, regardless of their internet connectivity or device.

Offline Access/Downloadable Content: Lessons and activities can be downloaded for offline access and use without an internet connection. For places with little to no internet connectivity, this is essential.

Mobile-First Design: Since smartphones are the most widely used internet-accessing devices in the Philippines, the platform is completely customized and accessible for phone users

2. Inclusive Design and Content

Prioritize features that cater to diverse learning styles, needs, and cultural backgrounds to ensure everyone feels included.

Multi-Modal Content Presentation: To accommodate diverse learning styles and abilities, present material in a variety of formats, such as text, audio narration, captioned films, and interactive simulations.

Bilingual Support (English and Filipino): Recognize the nation's linguistic variety by providing an easy-to-use toggle between the user interface and important content in both languages.

Teacher Dashboard & Customization: Give educators the ability to monitor student progress, assign tasks that are differentiated, and even upload their own supplemental materials to create learning pathways that are unique for each student.

3. Engaging and Meaningful Learning Experiences

Integrate elements that make learning enjoyable and relevant, encouraging deeper understanding and continued engagement.

Gamification Components: Use virtual prizes, progress bars, badges, and points to inspire students and foster a sense of accomplishment.

Interactive Quizzes & Activities: To encourage active learning, utilize interactive exercises such as drag-and-drop, simulations, and puzzles that provide immediate, helpful feedback.

Real-World Application & Culturally Relevant Content: Create projects that call for using previously learned ideas to address real-world, regional issues, making sure that the examples and scenarios are representative of Filipino culture and everyday life.

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If I were to design my own set of digital learning resources as a future teacher, I would create an AI-powered immersive learning universe that turns each subject into an exciting, student-driven adventure. This idea is inspired by our group’s Lexithurm Archive project showcased during the Tech Fair. Rather than using traditional modules, students would navigate through themed virtual worlds, each filled with interactive quests, knowledge artifacts, and story-based lessons that connect learning with curiosity and exploration. These worlds would be gamified with point systems, badges, and progress maps to help learners track their growth and stay motivated.

To support diverse learning needs and increase engagement, the platform would include voice-assisted guides, augmented reality (AR) flashcards, and multi-sensory activities tailored to different styles and preferences. I would also integrate built-in emotional check-ins and reflection spaces to nurture students’ social-emotional learning alongside their academic progress.

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If I were to design my own Learning Resources, these are the following features:

(A) Accessible — I want it to be student friendly and accessible to all. I want my students to access it online and offline.

(B) Interactive and Engaging — I want my own Learning Resources to not just focus on submitting requirements but also for them to explore and engage with it. I am thinking of adding a feature where student can just play a gamification assessment without recording the scores of every students.

(C) Customizable and Self-Paced — I want my students to explore content at their own pace. That's why in my Learning Resources, I will give options to go back, review, or skip forward as needed.

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If I were to design my own set of digital learning resources, I'd prioritize personalized, interactive, and real-world applicable learning. First, every course would incorporate adaptive AI tutors and learning paths. This means content dynamically adjusts to a user's pace, strengths, and weaknesses, providing targeted feedback and resources. No more "one-size-fits-all" learning. Second, I'd heavily feature immersive simulations and virtual labs, especially for STEM fields and vocational skills. Imagine performing virtual surgery, designing a bridge in a simulated environment, or troubleshooting complex machinery, all within the digital platform. This fosters true understanding and practical application beyond theoretical knowledge. Third, the platform would integrate collaborative project spaces with built-in peer review and expert mentorship. Learning isn't just about individual consumption; it's about applying knowledge and interacting with others. These spaces would allow users to work on real-world problems, receive constructive criticism, and even get feedback from industry professionals. This would make the learning journey highly engaging, relevant to future careers, and foster a strong sense of community.

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I would add interactive and non-linear courses that adapt or modify the level of content based on each student's progress to support and foster improvement of skills and knowledge. To supply different learning styles and strengthen comprehension, each course would include multimedia components such as videos, simulations, and tests. To keep students inspired and conscious of their areas of strength and weakness, real time feedback and progress monitoring SHOULD be added. Peer review and evaluation are examples of collaborative tools that would foster collaboration and deeper learning through interaction. Lastly, in order to provide students with a well rounded education, I would different subjects which will assess the students skills in some strands like STEM, HUMSS, ABM etc.

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If I were to design my own set of digital learning resources, I would include easy-to-access tutorials for hard lessons so that I can review topics anytime I get stuck. I’d like features like short video explanations, practice quizzes with instant feedback, and clear step-by-step notes for Math and Science lessons I find difficult. I would also add discussion forums or chat help so I can ask questions when I don’t understand something. This way, learning feels less overwhelming, and I can study at my own pace while getting the support I need.

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If I were to design my own set of digital learning resources, the features I would include are (1) Augmented Reality, because it helps students better understand complex topics by allowing them to interact with 3D models and real-world environments. I would also use (2) different multimodal materials to reach all kinds of learners like visual, auditory, and kinesthetic learners. For the courses, it would be great to include children’s books by local authors to preserve our culture, as well as lessons on the ethical use of AI, since technology is continuously evolving and innovating. Above all, it’s important that these resources align with the curriculum and are inclusive for all students.

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If I were to design my own digital learning resources and I have the chance to add more features to it. I would like to add features towards TalaAR which is a prototype of Multillingual Read Aloud companion of story books, it already has the potential to translate to cebuano, ilocano, and tagalog. Now the features are as follows:

Offline Mode

Considering the situation in our country internet is not very accessible, so by putting an offline mode where they can download their selected book translation could be a game changer specially in rural areas

Multillingual Language Courses

Aside from real time translation I think it would also be a good idea to provide a readily available language course that they can access through the app, to further enrich their learning experience

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If I were to design my own set of learning resources, its key feature would be accessibility and built-in productivity tracking. It would be easy to access across devices and include tools like a digital planner, progress tracker, and reminders. This helps students stay organized, manage their time better, and monitor their learning progress, making studying more efficient and less overwhelming.

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I'd create a simulation platform or website focused on real-world communication. Its core feature would be an adaptive AI simulation engine offering diverse scenarios like giving directions, engaging with non-native English speakers, and handling customer service. The platform would provide instant, contextual feedback on clarity, accuracy, and appropriateness, along with a detailed debrief. To support learning, it would include skill-builder modules and gamified challenges to make practice engaging. This resource aims to build confidence and practical communication skills in a safe, interactive environment

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My learning digital resource would heavily focus on keeping and building motivation and engagement, and boosting the students’ productivity. I want it to be an all-in-one platform that will make life easier for both the students and the teachers, and will be getting inspirations from existing LMS features. As such it will contain the following features: (1) the ability to add, remove, or hide rooms similar to a course tab in an lms, with the ability to be interlinked with lessons, online meeting buttons, and quizzes or activities. (2) the ability to create gamified activities based on the lessons provided; possibly with the help of artificial intelligence. (3) A calendar, progress bar, and task list that will automatically gauge the priority of an activity based on the given deadlines and difficulty. (4) A badge or game reward system (such as achievements). (5) chat rooms that can help the students interact with each other and collaborate without the need for another app. (6) integrated search bar which will direct learners to many resources and researches—a reference site which can possibly be achieved by partnering with research orgs or utilizing the school’s own resource. (7) integration of presentation, docs, and notebook features by partnering with other apps like canva. (8) and lastly, a digital resource with this much feature is impossible to turn offline, but what we can do is to temporarily save works until the internet comes back, archive lessons which can be opened without internet, and make it so that the features that needed interner will be inaccessible but others won't be

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If I were to design my own digital learning resources, it should be aptly functional and easy to navigate. Among its features include:

Offline support - not every student can connect to the internet at any given time, thus a single-time download of all the course contents appropriately solves this.

Customization - students view learning differently, and personal organization is another small yet effective feature to learning motivation.

Tracking and instant feedback - students should be able to see their learning progress, understand their gaps through feedback and review these.