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Create an AR Jenga Game with Reality Composer

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Create an AR Jenga Game with Reality Composer

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Check out my marble

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Capture your #workspace  What industries / #business can take advantage of #roomplan ? And often with devices they already have! Here I’m using brilliant

@Polycam3D

Low entry tech - high impact (ceiling)  Reach out for training if you need it

@Apple

@Usingtechbetter

#enterprise

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How to Capture Your Space Like a Pro with RoomPlan

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Angry Bird style game in Reality Composer

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Reality Composer: Angry Birds Style Game

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Reality Composer: Angry Birds Style Game

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Angry Bird style game in Reality Composer

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Using Scaniverse App, capture the outside world in 3D and analyse with accurate time measurements.

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Commonwealth Games Augmented Reality Special Tutorial

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Learn How to Create AR User Interactions for Your Business

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Perfect for Matariki and Indigenous Astronomy.

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Creating AR family star clusters with Keynote and Reality Composer

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How to Create an AR Scene using Reality Composer

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How to Scan Objects for Augmented Reality

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9 second AR shopping effect on the brain

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9 second AR shopping effect on the brain

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With tap apply force behaviour

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USDZ file attached

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AR for the Australian Curriculum (Primary)

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AR for the Australian Curriculum (Primary)

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Interesting study

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Featured Free Downloads - A 3D model collection by Sketchfab

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Ensure you have logged in

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Featured Free Downloads - A 3D model collection by Sketchfab

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Featured Free Downloads - A 3D model collection by Sketchfab

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Rakugaki AR for early learners: PDF print out shapes

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Rakugaki AR for early learners: PDF print out shapes

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Great for portals

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Tutorial for teachers - with Narration - masking objects and adding photos from the camera roll.

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Capture your space using the Measure App and then design your flooring. This is a Keynote template with place holders.

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Ensure you export as obj before opening in Procreate.

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Overview

The aim of this app is to let you interact with a range of parametric shape generation algorithms, using the adjacent sliders to adjust parameters and see their effects in real-time. As a starting point, use the examples menu as a basis and the 'Randomize' button () to explore different shapes.

The shape parameter sliders are specific to each algorithm whereas the shell parameters allow you to stretch and offset the generated surface into shell-like forms. It should be fast enough on most modern computers and tablets, but you can turn off real-time updating if you need to.

Background

This is another HTML5 version of one of my Java applets. This one grew out of some experiments using spherical harmonics as a way of doing real-time diffuse lighting and shading simulations. As I tend to only really understand stuff when I can see it, I did a quick viewer in Processing a while ago to help make sure I was getting all the calculations correct.

Some of the visualisations and shapes started to look reasonably interesting, so I polished it up a bit and then did this WebGL version. As the basic infrastructure was already there, it seemed logical to add in some other shape types as well.

Spherical Harmonics are really interesting as they can be used to reduce what is usually an inordinately expensive integration of the diffuse lighting environment into a series of much faster dot products. This is done by approximating the diffuse lighting environment, given as a complex luminous distribution over an intergrating sphere, with a matrix of Spherical Harmonics coefficients.

Using this instead of a standard diffuse surface reflection model can make very detailed and realistic diffuse lighting effects possible in close to real-time. Robin Green explains it better and in much more detail in Spherical Harmonic Lighting: The Gritty Details.

Development

This viewer was probably most inspired by Paul Bourke's page on Spherical Harmonics, as well as the many other supershapes viewers written by others. As a lot of my visualisations of building performance involve overlaying analysis data on coloured grids within a 3D model, I figured it was worth spending some time on the generation and animation of them as a way of developing and testing my own grid libraries.

Interesting Features

I guess the most interesting features of this app are as follows:

Animating the shape transitions entirely on the GPU using interpolating shaders,

Developing SVG-based data sliders that scale and interact reasonably well across desktop and mobile,

Doing a fair bit of work with the parameters of each shape so that the random generation is a bit smarter,

Getting my silhouette calculations to work fast enough in Javascript, and

Implementing an app-wide Undo/Redo system.

© Dr. Andrew J. Marsh, 2014.
View Manipulation

You can interactively adjust the 3D view of the model using a mouse, pen or stylus, or by touch on a tablet or phone. You can also use the items in the 3D View Settings popup.

NOTE: You can use the Shift and Ctrl/Meta keys to adjust the increment of each scroll event or key press.

Keyboard Modifiers

The Shift and Ctrl/Meta keys are used pretty extensively to modify interactive data entry. This applies to all increment buttons, scroll wheel motion, slider controls and input elements.

Shift Key:

Increases input to larger values, usually by ten times or significantly larger increments such as 1 month for dates and 1 hour for times.

Ctrl or Meta Key:

Decreases input to smaller values, usually by one tenth or the smallest reasonable increment such as 1 day for dates or 1 minute for times.

NOTE: You can use the scroll wheel to edit a data value when hovering over any slider, numeric input or even table rows that indicate their editibility.

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Overview The aim of this app is to let you interact with a range of parametric shape generation algorithms, using the adjacent sliders to adjust parameters and see their effects in real-time. As a starting point, use the examples menu as a basis and the 'Randomize' button () to explore different shapes.

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Move around the bin to face in direction a den then tap push pull to collect containers.

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Don't forget to activate animation in Reality Composer.

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Watch these quick how to videos

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Basic tutorials for teachers and students to become content creators with Reality Composer. Augmented Reality App for iPad and Mac.

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Instructions for embed usdz into websites

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Instructions for embed usdz into websites

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Editable Keynote slide for students to place their ideas as part of the idea phase.

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Using Augmented Reality for Dementia Diagnostics and Therapeutics - Altoida

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Healthcare is currently undergoing a digital transformation, generating a whole new approach to healthcare. Big data, mobile devices, wearable devices, and innovative artificial intelligence are changing the game, opening up a whole new paradigm in medicine.

This digital transformation will change the way we diagnose, monitor, and even treat symptoms of a breadth of diseases, including neurological diseases. For patients, this means being able to take their health into their own hands using new digital technologies, and for national healthcare systems, this means being able to utilize resources more efficiently while simultaneously improving patient engagement and patient outcomes.

Virtual and augmented reality for dementia are two of the newest additions to this digital revolution and have applications spanning the diagnostic and therapeutic spectrum.

Let's take a closer look at how virtual and augmented reality are making their way into the neurological disease space.

Applications of Virtual and Augmented Reality for Dementia

According to Allied Market Research, the market for virtual and augmented reality in healthcare is expected to reach $2.4 billion by 2026. The growing demand for new, innovative diagnostic and therapeutic techniques, alongside increased awareness surrounding applications of virtual and augmented realities technologies, is quickly bringing immersive technologies into the neurological disease space.

Highly personalized, patient-oriented medicine is now within reach and includes augmented reality for supporting dementia patients with everyday tasks and managing behavioral symptoms of dementia, psychological need-based virtual reality experiences, and artificial intelligence to diagnose Alzheimer's disease.

Neurocognitive Training Through Augmented Reality

Neurocognitive deterioration in patients with dementia, particularly those with dementia caused by Alzheimer's disease, is known to negatively impact patients' abilities to complete complex Activities of Daily Living (ADLs), such as shopping for groceries, navigating routines, and preparing drinks and meals. The ADL capacity of a dementia patient greatly influences their ability to live and function independently.

In an effort to find an avenue for patients to practice and potentially improve upon these activities to remain independent, researchers have begun investigating using virtual and augmented reality for dementia patients.

In a 2019 study, researchers aimed to analyze the feasibility and usability of a head-mounted Microsoft HoloLens to support patients with Alzheimer's disease in executing the ADL of tea making. While executing this task, patients received three-dimensional dynamic holographs of the sub-steps required to complete the task.

Although they did not find that the guidance and support provided by augmented reality reduced errors or improved success rates, the overall acceptability of this application was high. Researchers concluded that the biggest impediment was the bulky hardware, and overall, the paradigm of augmented support is generally working, but the implementation itself needs improvement (e.g. through an improved user interface).

Virtual Reality for Mild Cognitive Impairment and Dementia

Virtual reality-based interventions are also making their mark in research and clinical trials. Over the last few years, researchers have investigated the potential of virtual reality to improve balance and reduce fall risk, reduce aggressive behaviors, and improve overall interactions and behaviors with caregivers.

Balance, gait, and fall risk: A 2019 pilot study aimed to assess the feasibility, patient experience, and effects of a novel sensor-based balance training program using an interactive virtual user interface for patients with Mild Cognitive Impairment (MCI). The training included weight shifting and virtual obstacle crossing. When measuring post-intervention effects of the patients with MCI, they found that sway and fear of falling were reduced, indicating this method is beneficial for improving postural control.

Behavioral and psychological symptoms of dementia (BPSD): A 2021 study aimed to develop a virtual reality intervention program for dementia patients in nursing homes to reduce BPSD and assess the program's feasibility. Surveys and questionnaires were utilized to identify specific activities that alleviated BPSD among patients. Patients used arm motions in their virtual environment to choose the virtual location to visit and interact with. The study demonstrated the feasibility, safety, and patient satisfaction of the program and warrants further research to determine if the program can be utilized to reduce BPSD in dementia patients.

Altoida: Applying Augmented Reality for Alzheimer's Diagnosis and Monitoring

At Altoida, we are dedicated to bringing precision medicine approaches to neurological disease diagnosis and monitoring. We are building the world's-first Precision Neurology platform and app-based medical device -backed by 11 years of clinical validation-to accelerate and improve drug development, neurological disease research, and patient care.

By completing a series of augmented reality and motor activities designed to simulate complex ADLs on a smartphone or tablet, Altoida's device extracts and provides robust measurements of brain function across 13 neurocognitive domains. Our device measures and analyzes nearly 800 multimodal cognitive and functional digital biomark e rs. Through the collection of highly granular data from integrated smartphone or tablet sensors, Altoida's device produces comprehensive neurocognitive domain scores.

This method, along with our innovative artificial intelligence, will pioneer fully digital predictive neurological disease diagnosis. After our Breakthrough Device designation by the FDA, Altoida's device will provide patients with a predictive score that will enable a highly accurate prediction of whether a patient aged 55 and older will or will not convert from Mild Cognitive Impairment to Alzheimer's disease.

When this score is taken in conjunction with our neurocognitive domain scores, providers will be able to make specific, personalized conclusions about how neurological diseases are uniquely affecting their patients. This, in turn, will enable a personalized precision approach to treatment and care plan deve l opment for neurological disease patients.

To learn more about augmented reality for dementia or about Altoida's Precision Neurology platform and medical device, contact us today.

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Using Augmented Reality for Dementia Diagnostics and Therapeutics - Altoida

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Healthcare is currently undergoing a digital transformation, generating a whole new approach to healthcare. Big data, mobile devices, wearable devices, and innovative artificial intelligence are changing the game, opening up a whole new paradigm in medicine. This digital transformation will change the way we diagnose, monitor, and even treat symptoms of a breadth of diseases, including neurological diseases.

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Below are Interactive AR Scenes and 3D files based on the Lorax

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Below are Interactive AR Scenes and 3D files based on the Lorax

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Download the Truffula 3D tree as USDZ below.

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Sketchfab - resource for downloading 3D models

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Sketchfab - resource for downloading 3D models

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Usdz file - tap to create another 1m ruler on top. To be used for informal and formal measurements.

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Single Glass Dome

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USDZ file

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Tap to view

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Creating a shark simulation with Sketchfab and RC

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Creating a shark simulation with Sketchfab and RC

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Made a quick tutorial on how to create custom animations from @Sketchfab models into #RealityComposer Watch it here: https://youtu.be/B97NegTm5VI

73A - Great Hammerhead Shark" (https://skfb.ly/6VoZC) DigitalLife3D is licensed under CCA @AppleEDU @Usingtechbetter #AugmentedReality

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Creating animations and simulations with Reality Composer and Sketchfab

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Creating 3d models using Super Shape Generator

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Creating 3d models using Super Shape Generator

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Take a look at this tutorials for iPad using FREE web based tool, procreate and Reality Composer.

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Shape Generator and creating AR sculptures

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Augmented Reality and Virtual Reality in Medical Devices

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Augmented Reality and Virtual Reality (AR/VR) have the potential to transform health care, delivering altogether new types of treatments and diagnostics, and changing how and where care is delivered. Central to their potential in diagnosis and treatment is their ability to deliver both standard and entirely new types of content in highly immersive and realistic ways, remotely, and tailored to a variety of clinical contexts. Physicians, patients, and caregivers can enlist AR/VR to help them prepare for, or perform, certain treatments or procedures.
On this page:
What Is Augmented Reality and Virtual Reality?

Augmented Reality (AR) is a real-world augmented experience with overlaying or mixing simulated digital imagery with the real world as seen through a camera or display, such as a smartphone or head-mounted or heads-up display (HUD). Digital imagery may be able to interact with real surroundings (often controlled by users). This is sometimes referred to as mixed or merged reality.

Virtual Reality (VR) is a virtual world immersive experience that may require a headset to completely replace a user's surrounding view with a simulated, immersive, and interactive virtual environment.

The term extended reality, or augmented reality and virtual reality, is often enlisted to encompass the two approaches, but for the purposes of this web page, we will use the terms augmented reality and virtual reality.

Some real-world examples of augmented reality and virtual reality applications already being used to treat patients include:

An AR system that overlays medical images onto a patient during an operation to help guide the surgeon's technique.

A VR system that is used to treat post-traumatic stress disorder in army veterans.

A VR rehabilitation therapy that simulates real-life situations to improve physical functions for patients who have experienced a physical disability associated with a stroke or other medical condition.

How Are Augmented Reality and Virtual Reality Impacting Medical Devices?

AR/VR can deliver some types of clinical services-including some normally delivered only in clinics and hospitals-to patients in their homes or other non-clinical settings. This could enable patients, including the socioeconomically vulnerable and underserved communities, the elderly or disabled, to access needed health care services when accessing them in person would otherwise be difficult, and this could make it easier, and more likely, for patients to complete treatment and monitoring regimens.

There are a number of treatment domains in which augmented reality and virtual reality are used to treat patients. Among those domains are:

Pediatric diagnostics and treatments

Pain management

Mental health

Neurological disorders

Surgery planning

Intraoperative procedures

Ophthalmic diagnostics

Telemedicine

Virtual Care

Post operative and other rehabilitation therapies

Relative to current therapies, an AR/VR device may introduce new benefits and novel approaches. Such benefits may be identified across a wide variety of patients, or it may be more beneficial for some patients than others. A device may demonstrate particular benefit for underserved populations (for example, patients with more limited access to medical care) or vulnerable populations (for example, children, patients with mental health or cognitive impairment). However, an AR/VR device may have risks as well, including risks related to the usability of the device (such as neck pain from the weight of the headset), and risks related to the content and images that the AR/VR technologies provide (such as low contrast images, display errors such as location or depth of anatomy, information overload, dizziness, fatigue, or effects on vision).

Examples of probable benefits:

Increase access to necessary health care when accessing in person would be difficult

Improve health care professional's ability to prepare for certain treatments

Fulfill unmet medical needs

Mitigate preoperative anxiety

Make procedures less invasive

Accelerate diagnoses

Allow for self-directed care

Examples of probable risks:

Cybersickness

Head and neck strain

Cybersecurity risks

Privacy risks

Distraction in the operating room

Effects of AR/VR on populations

Unknown side effects and/or risks (particularly in pediatrics or other vulnerable populations)

Potentially worsening disparities in diagnostics and treatment

List of Medical Devices that Incorporate Augmented Reality and Virtual Reality

The FDA has reviewed and authorized for marketing a growing number of devices through 510(k) clearance, granted De Novo request, or Premarket Approval with AR/VR across many different fields of medicine-and expects this trend to continue.

The FDA is providing this list of medical devices that incorporate AR/VR marketed in the United States as a resource to the public about these devices and the FDA's work in this area.

Contents of this list:

The FDA assembled this list by searching FDA's publicly facing information. The list is not meant to be an exhaustive or comprehensive resource of medical devices that incorporate Augmented Reality and Virtual Reality. Rather, it is a list of medical devices that incorporate A/R and V/R across medical disciplines based on information provided in the summary descriptions of their marketing authorization document.

Updates to this list: The FDA plans to update this list on a periodic basis.

Augmented Reality and Virtual Reality News and Updates

FDA Resources

Contact Us

If you have questions about augmented reality, virtual reality, or other digital health topics, please visit Ask a Question About Digital Health Regulatory Policies.

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Augmented Reality and Virtual Reality in Medical Devices

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Augmented Reality and Virtual Reality are transforming health care, delivering new types of treatments and diagnostics, and changing how/where care is delivered

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You will need to login into Sketchfab to download his USDZ animations and models.

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Reality 20Composer 20Book 20of 20Spells 20updated 20with 20AR 20and 20Fonts

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Book of Spells: Updated Version with AR and fonts

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Book of Spells: Updated Version with AR and fonts

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Usdz file of region

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For layering 2d files

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Double Glass Dome

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Keynote sound hunt template with image placeholders

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Keynote sound hunt template with image placeholders