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18/10/2024 - Last week, MUSOL and FVMP, with the support of the European Projects Office and the Espai Jove of Rafelbunyol, held the celebration of #ErasmusDays at the town hall.
During this event, we presented the experience of ACCESS and celebrated the various opportunities offered by the Erasmus+ program for students, educators, trainers, professionals, and the general public. We also shared inspiring #bestpractices with the participating youth, learning and having fun together.

🤸🏻‍♀️Thank you to everyone who made this event possible!

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Retro Photography Photo Collage Book Cover

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On Friday, October 18th, from 9:00 AM to 2:30 PM at the Public Library in Rafelbunyol (Valencia), we’ll be hosting a special event where all participants will explore our Erasmus+ project ACCESS, among others, learn about how they are managed, and engage in interactive activities. Enjoy with us of a great opportunity to dive deeper into the Erasmus+ programme and its impact!

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At the end of September, the Austrian project partner Südwind held its annual team days, where all employees throughout Austria meet and exchange ideas. The completed case studies and manuals from the Access project were presented at this occasion. There was a great deal of interest in the project and its results!

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The Accees project and further information and details can now also be found on the portal Globales Lernen globaleslernen.de.

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...and of course the result of Case Study 2 "Global to Local"...

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...and of course the result of Case Study 2 "Global to Local"...

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...is also available in German!

The full pdf for free use is available in German on the project website https://access-youth.eu/media/bgz_case_2_17x24_gr-v3_pages_1_de_globale_themen_in_der_jugendarbeit.pdf .

And it will be available as soon as possible in both languages on our organisation website https://www.suedwind.at/projekt/access/.

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Case Study 2: "Global to Local" finally finished...

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Case Study 2: "Global to Local" finally finished...

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...and turned out great!

Our "workshop script" on how to realise a

creative workshop for young people on sustainable and global issues has been finalised and is ready for use.

We hope that it will support many people in their work with young people!

And that it offers even more young people the opportunity to gain insights into important sustainable and global issues, helping them on their way to becoming self-confident, informed, responsible and active citizens.

Click here for the "workshop script" in English: https://access-youth.eu/media/bgz_case_2_17x24_spread_v8_1.pdf

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Case Study 3: "...and the digital world" - Abstract 

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Case Study 3: "...and the digital world" - Abstract 

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This case study highlights an initiative aimed at empowering adolescents aged 15 to 29 in precarious settings by equipping them with digital skills through video game design using the Scratch platform. The project's objective was to inspire further education, overcome sociocultural barriers, foster active participation, and prepare these youths for the workforce. By the end of the project, participants successfully created their own basic video games reflecting their personal and social experiences.

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A research group from South Korea visits the Inclusion Department of BIS e.V. to discuss support options for people with learning difficulties in the general labor market. Empowerment and social space orientation play an important role here. A great encounter beyond the borders of the EU.

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Getting to know each other in the classroom...

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Getting to know each other in the classroom...

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Exciting presentation by our participants about their work in the company and their dream jobs!

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Round Table Empowerment and Inclusion in Berlin 

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Round Table Empowerment and Inclusion in Berlin 

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A group of students from the FH Potsdam where hosted by BIS e.V. to get to know our participants and our Empowerment Workbook. We are happy to share our work and expertise with future social workers!

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FVMP and Fundación MUSOL organised the last ME in Valencia, Spain, surrounded by local stakeholders like NGOs, public administrators, etc.

Happy to share our experience and learn from others too! 🫂

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In Berlin the Empowerment Workbook developed by BIS e.V. was introduced in a classroom setting. Students and staff alike engaged with its exercises enthusiastically and left with a confidence boost after hearing what everyone else had to say about them as a person.

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Coming up next in Berlin. Multiplier Event on the 19th of April, House of Music, Revaler Str. 99 in 10245 Belrin. We are one step further with our Access project and we want to celebrate our progress with you!

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Click on the image to find out more

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The ACCESS Strategie Paper is ready to be (critically) read and feedbacked by people in the field. Click here for the strategy paper: https://access-youth.eu/media/draft_r1_strategy_paper.pdf

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For a day, a total of 33 young people participated in 2 workshops on the sustainable topic "The journey of my mobile phone". The young people were able to try out innovative workshop methods that had previously been developed and designed together with a group of young people as part of the Access project. At the end of the day, the 33 young people were able to give their feedback on the methods and content.

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Infographic Launch: Showcasing FVMP's Impact on the ACCESS Project

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FVMP Amplifies ACCESS Project's Reach - Engage, Connect, Empower

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FVMP Amplifies ACCESS Project's Reach - Engage, Connect, Empower

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Dive into our vibrant infographic that captures the essence of FVMP's amplifying effect on the ACCESS project's dissemination. It's a visual celebration of how we're engaging communities, connecting initiatives, and empowering the youth, all while upholding the EU's core values.

This stunning infographic illustrates our progress and embodies the ACCESS project's innovative spirit. It's a testament to our collaborative success and a beacon of inspiration, showcasing how strategic initiatives can uplift and transform youth engagement across Europe.

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Example of a method favoured by young people for dealing with sustainable/global topics: QR codes - listening to information and watching videos instead of reading long texts on complex global topics

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Many interested youth workers and trainers found out about the Access project and the Case Study "Local to Global" at the Erasmus Days on 12 October 2023 in Vienna.

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Young people at "work":

a workshop on the topic "The journey of my mobile phone" is created / methods and content discussed together

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Access focuses on working with young people with fewer opportunities outside formal education tackling the challenges through 3 Case Studies.

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Celebrating the future: The young people celebrated a future planning party and collected their dreams, needs, strenghts and talents.

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Support System Session:  The young people discussed existing individual support systems and visualized the people in their lives using Playmobil figures.

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Infographic highlighting Burjassot's Digital Equality Initiative and its alignment with SDGs 4, 5, 10, and 17 in fostering inclusive and empowered youth communities.

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Empowering Education: Burjassot's Digital Equality Drive & SDGs 4, 5, 10, 17.

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Empowering Education: Burjassot's Digital Equality Drive & SDGs 4, 5, 10, 17.

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Discover Burjassot's innovative journey in empowering youth through our 'Cibermanagers for Equality' program, aimed at fostering digital literacy and combating cyber-violence. Inspired by our video game-based educational case study 3, this pioneering initiative aligns with SDGs 4, 5, 10, and 17, promoting gender equality, reducing inequalities, and building partnerships.

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Empowering Education Burjassot's Digital Equality Drive & SDGs 4, 5, 10, 17

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Poster for Case Study "Reaching all young people"

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First page of the manual for youth workers

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A video was edited by the digital expert to detail to youth workers how to implement this project in an autonomous way.

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One example of the final video games!

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Scratch - Imagine, Program, Share - Google Chrome 2023-08-11 09-45-58 - Compressed with FlexClip

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Final screen of one of the teenager

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Peer-to-peer session: the trained youngsters present their created videogames to another group of teenagers and explain them how to use the Scratch Platform. Key moment of the project!

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After a few sessions, level is getting high!

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End of the first session: the group already learned how to animate a character on the screen!

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First session with the online videogame creation Platform, Scratch

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First session of the Spanish Casy study about digitalization! The digital experts and the youngsters are starting to know each other

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What does person centered planning mean?

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What does person centered planning mean?

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Person-centered planning means to really listen what a person wants and needs. We ask people about themselves, their dreams, desires, goals, their values, strengths and the important people in their lives. We want to know what a desirable future looks like for them.

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Access and the 3 case studies orientate along the EU Youth Strategy.