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Entulugar. VR to prevent violence. Educational experience.

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Entulugar. VR to prevent violence. Educational experience.

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Target: teenagers 12-18 and adults.

Goal: improve and transfer project to Europe. Create more content.

https://entulugar.org/

Frank del Aguila. delaguilaespejo@gmail.com

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Equipping students with 21st century competences – a tool kit for teachers Palmina  La Rosa – palmina@ctd.coach – Giga International House Catania

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Equipping students with 21st century competences – a tool kit for teachers Palmina  La Rosa – palmina@ctd.coach – Giga International House Catania

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Partner profile: language schools that teach teenagers and young adults ( 16 – 24 year olds ), IT organisations, language schools that are part of school associations.

What do you want to achieve with the project?

-        A tool kit for language teachers to help them enhance 21st century competencies/ life competencies for teenagers and young adults during their language classes.

-        The toolkit will include activities that refer to the Cambridge life competencies framework, lesson plans, readymade activities on life competencies, readymade self-assessment and team assessment questionnaires for the students adapted to their needs, guidelines for teachers on how to interpret the tasks, notes for the teachers for the follow up tasks and action plans on how to guide their students in their personal and team development
Who is your target audience

-        State school and private school  language teachers that teach teenagers and young adults

-        Teachers who want to enhance their professional development by gaining coaching skills
Who will the results be intended for:

-        Teenagers and young adults attending high schools, universities, vocational schools or young adults not attending formal education but aiming to pursue a professional career
Why do you need international cooperation?

-        We need to involve different countries to be able to create the materials, to test the deliverable, to receive feedback, and eventually to adapt the materials.

-        For quality control

-        To bring together expertise for implementation of the materials

-        For dissemination

-        To implement materials in different contests including different backgrounds

-        To translate materials

Are your goals in line with the Erasmus project?

The project is in line with the priorities which underline the importance of participation in democratic life, common values and civic engagement. The project will foster the development of social and intercultural competences, collaboration and critical thinking.

Equipping students with 21st century competences – a tool kit for teachers

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EMI (English as a Medium of Instruction) - English toolkit for cultural inclusion in educational institutions 

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EMI (English as a Medium of Instruction) - English toolkit for cultural inclusion in educational institutions 

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International house language center Palermo
exams@ihpalermo.it
m.faldetta@ihpalermo.it

Partners profile: language schools; IT organization; Universities as Associated Partners.

What we want to achieve:
Making educational institution more international.
Educational institutions all over the world host more and more students from different countries and are embracing English as a medium of instruction, adopting English to better include international students, teachers, local minorities, who do not speak the national language and people who are competent with English as well as their own language.

Target audience: adult educators. Professionals who work with adults. Trainers and teachers.

Deliverables:
- handbook for trainers with the following modules:
1 Introduction to Teaching Skills and the importance of soft skills
2 Language and methodology for school lessons
3 Language and methodology for academic lectures
4 Language, methodology and attitude towards seminars and public speaking
5 Language and methodology for supervising students
6 Language and methodology to manage small groups
7 Language and methodology for managing online communications and for clear and effective communication with students and international students.
8 Language and methodology to give effective and supportive feedback to your students and colleagues
9 Teaching attitude and role awareness
10 International and Academic / School culture worldwide. International standards are described and compared.

- free online portal with material.
The portal will have content (guidelines for trainers complemented by videos and tutorials for blended access and self study for trainees) and lesson plans for educational institution's personnel involved in international education through the medium of English.
N hours of content + 1-hour lesson plans to guide them through it.

The online nature of the system will allow for Europe-wide training involving institutions in different countries

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Youth Sports in a second language simon@ihsofia.com

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Youth Sports in a second language simon@ihsofia.com

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Partner profile
Language school
NGO
Spots club

Goal: teach spots related vocabulary, improve language skills through international sports communication, prepare them for the future career
promote cultural exchange,
Appoint environmental spots ambassadors
Deliverables
Develop
Vocabulary lists for sports and environmental protection
Develop webquests and avatar
Teacher training materials
Target audience
Videos by famous sport stars
Target audience: primary school children

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A VR language environment for inclusion 

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A VR language environment for inclusion 

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beccy.wigglesworth@ihworld.com ; milena.montalbano@ihteamlingue.it; linguasombor@gmail.com;
tihana_solic@yahoo.co.uk;
dustfinger2006@gmail.com
bcrosswhite@xrglobaldev.com;
Magda@ihgalway.ie;
j.paolinelli@britishschoolpisa.it
jasna.sviben@gmail.com

Title: VR language materials for inclusion
What do we want to achieve: development of inclusive accessible language materials for adult learners in VR environment
Target audience: adult learners
Deliverables:
- VR platform
- handbook
- language materials
Why is the project necessary: to improve language level end employability prospects for adults who are unable to access on site language schools

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Dante (Croatia) - kzdunic.dante@gmail.com
Jantar IH Split - Mirjana Sobin
The Englis Institute, Mostar - Ben Rhys Bowkett
Studio Žerjav Čakovec, Ina Žerjav Kontrec studio.zerjav@gmail.com
Škola stranih jezika Žiger, Nikolina Buden- nikolina.buden@skole-ziger.hr
ABC strani jezici
Karla Kozina - engleski2@abc-strani-jezici.hr
Lea Vizentaner- english2@abc-strani-jezici.hr

Title/topic of our project idea: TALK THE WALK

Partner profile (e.g. language schools, NGOs, AE institutions): AE institutions, language schools, NGOs

We want to (achieve): We want to improve language and social skills of our target audience, as well as their digital skills in using new technologies for language learning. When using a created app, the target group will learn the language in an innovative environment by using an app created in the project implementation. This can also raise cultural and intercultural awareness, as well as environmental issues.

Our target audience: Adults in language learning, trainers and teachers

Our deliverables (materials/tools/activities):
1. Project management
2. Development of an app "Talk the walk"
3. Curriculum for trainers - training course
4. Piloting
5. Dissemination
This project is necessary because:
It is important to improve language skills in an innovative way by developing digital skills both for trainers and adult learners.

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Erasmus project ideas Blackbird School, British School Pisa, Skola stranih jezika Žiger, Varazdin

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Erasmus project ideas Blackbird School, British School Pisa, Skola stranih jezika Žiger, Varazdin

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English for kindergarten.
Professional/development for teachers who teach ESL and young learners
Teachers and kids
Needs analysis (States schools' requirements), syllabus, worksheets, video lessons, VR simulations, printable materials
Why?
Teachers need support  in some european Counties English is not taught at that age
Children need more spontaneous learning process

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In Video Games

Partner Profile:
- video game producers
- agencies for unemployed people (associate partner)
- hospitals (associate partner)
- language schools
-education institutions
-NGOs working with young unemployed people
- create a series of games that address a real problem brought on the table by hospitals and other associate partners

Target audience: unemployed people aged 16-30 years old (NEETs = “not in education, employment or training”

We want to: increase employment opportunities for the NEETs; increase their competence level in their IT skiills and soft skills (communication, problem solving, creative thinking, team work etc)

Deliverables: the course that helps the target audience create a series of games
- a curriculum
- a handbook for teachers describing no of hours, topics, structure, methodology
- a handbook for the NEETs

This project is necessary because: the unemployed people can get a temporary job; can reskill and get a job later in the IT industry; it is important to recognize non-formal learning

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Want to increase motivation for learning English through increasing culture knowledge and cross generational cooperation.  See a practical use for English within regional contexts.

Students 16 plus and older adults.
Teachers and language training institutions can use the database to search for resources.

We need international cooperation to include knowledge of minority cultures and European identity.

Intended for Language learners of English and partner languages.

Create a resource for teachers to use culturally specific knowledge across cultures to teach English and cultural awareness. A resource which can be used for teachers and cultural ambassadors.

Students learn to talk about cultural knowledge and become cultural ambassadors.