# data[].attributes.headline
Learning in a Museum by  SchoolEducationGateway-Teacher Academy

# data[].attributes.subject
Learning in a Museum by  SchoolEducationGateway-Teacher Academy

# data[].attributes.body
from 19 March to 18 April 2018.
Course Timeline

# data[].attributes.body
Hi, my name is Antonietta. I'm a secondary school teacher. I teach English as a foreign language in a small school in the South of Italy halfway between Naples and Caserta.
I love my job, professional training and great MOOCs so here I am ready for a new journey rich in challenges, creative people, new teaching strategies and innovative tools.

# data[].attributes.body
My school is very nice but small. The educational period is for three years and my students are from 11 to 14 years old. They like new challenges too.I often drive my students to explore new tools and to use ICT in the daily learning process in order to solve problem based tasks.

# data[].attributes.headline
Unfortunatly my school is not well equipped so I often have to make use of BYOD devices even for eTwinning project. It’s very hard, a daily challenge worthy to engage a new MOOC ! 

# data[].attributes.subject
Unfortunatly my school is not well equipped so I often have to make use of BYOD devices even for eTwinning project. It’s very hard, a daily challenge worthy to engage a new MOOC ! 

# data[].attributes.body
Remember

# data[].attributes.body
Stay safe

# data[].attributes.body
Activity passed !
Let's start! Enjoy the MOOC

# data[].attributes.body
Museums can help educators facilitate the effective learning of students as they are powerful learning spaces in many different ways.

In this first module, we lay out what a museum is and how it can act as a learning agent by promoting engagement with the community and the construction of knowledge and skills through interactive, hands-on experiences.
In this module, we will:

·        explore the definition of a museum

·        reflect on the concept of museums as social learning spaces

·        reflect on the concept of museums as constructivist learning spaces

·        start planning for a museum learning experience

# data[].attributes.body
Activity > A museum is a place of knowledge in present time, a bridge between past and future.

# data[].attributes.headline
What is a museum? I simply think it's a bridge between past and future, a place where you can learn by doing and sharing.A place for collecting memory, “le lieu de la memoire”

# data[].attributes.subject
What is a museum? I simply think it's a bridge between past and future, a place where you can learn by doing and sharing.A place for collecting memory, “le lieu de la memoire”

# data[].attributes.attachment_link.title
The Role of Museums in Today’s Societies

# data[].attributes.body
Access to – and participation in – culture facilitates the creation of one’s own sense of identity and belonging. It also promotes social inclusion processes and lifelong learning. As cultural institutions, museums play a key role in these processes.

Museums as community centres, spaces where community is built and lived.  Museums as social spaces where learning happens via the exchanges people have with their peers.
Activity

I completely agree with Nina's ideas. A museum is not only a place to visit but a place to live in, where people can actively participate, create and share. This way  people can interact and share their creativity

# data[].attributes.attachment_link.title
Opening up the Museum: Nina Simon @ TEDxSantaCruz

# data[].attributes.headline
1.3 Museums as constructors of knowledge

# data[].attributes.subject
1.3 Museums as constructors of knowledge

# data[].attributes.body
Museum exhibits have changed from fairly passive and static forms of media, such as text and images, to much more interactive forms of media, allowing for a more active process of knowledge creation than before.

The underlying pedagogical principles behind this shift are based on constructivist and constructionist learning theories of the educational philosophers Jean Piagetand Seymour Papert, who argue that children construct knowledge through their interaction with the outside world

# data[].attributes.headline
In many modern museums, these principles now drive the way exhibits are organised, and they should also drive the way we as teachers shape learning in a museum with our students.

# data[].attributes.subject
In many modern museums, these principles now drive the way exhibits are organised, and they should also drive the way we as teachers shape learning in a museum with our students.

# data[].attributes.body
The hands-on learning approach facilitated in modern museums fits into your day-to-day curriculum.

# data[].attributes.attachment_link.title
SheepTag: An Interactive Museum Exhibition

# data[].attributes.headline
What would be the best way to fit a museum visit into your curriculum? And how would you prepare your students to benefit from such interactive experiences? How would you follow up their experience? 

# data[].attributes.subject
What would be the best way to fit a museum visit into your curriculum? And how would you prepare your students to benefit from such interactive experiences? How would you follow up their experience? 

# data[].attributes.headline
1.4 Your final course activity - designing a museum learning lesson plan

# data[].attributes.subject
1.4 Your final course activity - designing a museum learning lesson plan

# data[].attributes.body
1. Write your lesson plan using the Learning Designer and submit it via platform. The deadline to submit your file is Wednesday, 11 April 2018 at 23:59 CET.

2. Review three other people's lesson plans. The deadline to hand in your reviews is Wednesday, 18 April 2018 at 23:59 CET.

# data[].attributes.headline
1.5 Webinar: Get inspired by cultural heritage

# data[].attributes.subject
1.5 Webinar: Get inspired by cultural heritage

# data[].attributes.body
The European Year of Cultural Heritage 2018 puts the spotlight on Europe’s rich and diverse history and traditions, showcasing its role in fostering a shared sense of identity and building the future of Europe.
Cultural institutions (museums, art galleries, theatres, dance and music companies, and even sport clubs) are increasingly developing their services and providing schools, young people and families with more opportunities to explore, play and interact with the site or the artefacts. Often empowered by ICT, schools, teachers and providers of cultural experiences have numerous creative ways to allow students to explore what our cultural heritage is, what it means and how it can help us to shape the future.

# data[].attributes.attachment_link.provider_name
Anno europeo del patrimonio culturale 2018

# data[].attributes.attachment_link.title
Anno europeo del patrimonio culturale 2018

# data[].attributes.attachment_link.description
Durante tutto l'anno scopriremo e celebreremo, a livello locale, regionale, europeo e internazionale, il patrimonio culturale europeo nella ricchezza della sua diversità, scoprendo attraverso di esso una cultura e una storia europea comune e connessa.

# data[].attributes.body
“The magic of a field trip isn’t just the subject. It’s the break in routine and adventure that opens up children’s minds to new things.” Unknown.
Although being very stressful experiences organising field trips to museums or other places can be a highly rewarding experience. Field trips can stimulate the senses, bring curriculum concepts to life, and inspire new questions from students.

Good organisation is essential.

In this module, we will:

·        explore how to prepare a field trip to a museum

·        exchange tips and tricks for during the field trip

·        discuss how to follow up and assess learning on a field trip

·        discuss the potential of virtual field trips

# data[].attributes.attachment_link.description
Field Trip Factory offers free field trips across the US and Canada. We are dedicated towards helping provide real-world, hands-on experiences for student groups and organizations to help them make connections with the businesses and orgs supporting their community.

# data[].attributes.body
As for the planning stage for a teacher usually involves pre-field trip activities conducted with students. There are usually three main parts to planning a field trip: pre-field trip activitiescompleted in the classroom, field trip activities at the museum, and post-field trip activities conducted back in the classroom.
First. Introduce the topic in the classroom and set rules and behaviour to keep during the museum visit

Second. During the visit. Revise rules, explore the works of art in a hand-on approach communicating everybody’s emotion or feeling but always showing respect.

Third. Post visit activities in the classroom.
To ensure that a museum visit runs smoothly, there are many things teachers need to do in advance, such as complete school paperwork, organise transportation and chaperones, etc.

# data[].attributes.headline
Let’s brainstorm about the types of activities we can do with our students in preparation for the museum visit. These activities can be of a practical nature, such as going over museum etiquette, or of a more pedagogical nature, such as asking students to identify a research question to investigate at the museum. 

# data[].attributes.subject
Let’s brainstorm about the types of activities we can do with our students in preparation for the museum visit. These activities can be of a practical nature, such as going over museum etiquette, or of a more pedagogical nature, such as asking students to identify a research question to investigate at the museum. 

# data[].attributes.body
1. pre-visit activities

2. during the museum visit

3. after the museum visit activities

# data[].attributes.body
Hands-on activities

# data[].attributes.body
The visit follow-up is an essential part of any museum visit and should not be neglected, as it is a key opportunity to turn students’ experiences into longer-term engagement in the classroom. Part of the follow-up is also an evaluation, from an organisational perspective as well as from a learning perspective.

# data[].attributes.body
There was a time when mobile exhibits were the ‘cutting-edge’ aspect of museums. These educational exhibits on wheels often offered, and a few still do, the best of museum experiences in a less austere and more hands-on environment. Today, however, the mobile museum increasingly comes in the form of a laptop, tablet, mobile phone, or virtual reality glasses.

Many museums are digitising their collections, allowing us to examine and interact with these exhibits using our devices.
Beyond that, the immersiveness of virtual reality allows us to experience museums in an entirely new way, all from the premise of our classroom.
A nice way to use virtual museum visits actively is to have students create virtual galleries themselves after completing the virtual visit. This could also work as a nice follow-up activity to an actual museum visit.

# data[].attributes.attachment_link.description
Google Arts & Culture features content from over 2000 leading museums and archives who have partnered with the Google Cultural Institute to bring the world's treasures online.

# data[].attributes.body
As the final course activity, you will be asked to prepare a lesson plan incorporating museum learning. The lesson plan could focus on before, during, or after a museum visit, or incorporate museum learning through a project.

# data[].attributes.body
“Landmark experiences (the ‘aha!’ effect) occur when previously misunderstood, unconscious or unfocused information gets synthesised into a new, conscious, articulate understanding.” Elaine Heumann Gurian, 2006.

Unlike the typical classroom, a museum ideally has the unique opportunity and resources to make the learning experience one of joyous discovery. Relying upon their unique set of resources, museums – through a project or programme – should provide something to young visitors that they cannot obtain in the classroom. One important effect that all museums should seek to incite in young visitors is what educators like to refer to as the “aha!” moment – a moment when learners are so amazed by a new idea that they stop in their tracks and realise just how awesome their new understanding is. This is the nature of inspiration and personal growth.

Museum-based projects focus on facilitating such “aha” effects, even when resources at the museum are limited. Through creative means and through building projects around museums as cultural and community institutions, teachers can still use museums to develop engagement, excitement, interaction and deep learning. In this module, we will look at some examples, such as take-over days and sleepovers, which can be organised no matter how traditional or limited a museum is in its exhibits.
In this module, we will:

·        explore the idea of developing collaborative classroom projects linked to museums

·        explore museum take-over days and sleepovers

·        reflect on other creative museum-based projects

·        draft the final course product

·        review your peers’ final course product

# data[].attributes.body
on Wednesday, 4 April at 18:00 CET

To learn from each other and with one another, and reflect on inquiry-based teaching and learning.

# data[].attributes.headline
3.2 Classroom collaboration projects with museums

# data[].attributes.subject
3.2 Classroom collaboration projects with museums

# data[].attributes.body
Museums can be powerful facilitators of exchange and collaboration between individuals of different backgrounds. Let’s explore some classroom collaboration projects built around museums. The collaboration does not necessarily need to happen inside of the museum, but with the museum as its focus.
Some examples of good practice in museum-based projects with eTwinning students connecting, communicating, cooperating, collaborating and learning in, and with the help of, museums.

# data[].attributes.attachment_link.title
Travelling Museum eTwinning project presentation

# data[].attributes.attachment_link.description
Travelling museum is a project based on museums. The partner schools cooperate in order to make a series of collaborative activities and travel kits with museum objects made by students. The students will create an authentic material based on their research on museums, history and geography. The briefcases will travel around the countries.

# data[].attributes.attachment_link.readable_text
In this project teenagers from various countries are sharing an experience with visiting local museums. They focus on one topic from the list below and visit a museum (or another cultural institution, archive, historic place or exhibition). During their visit they follow the topic chosen and collect photos, information, interviews. They share their reflections, comments, materials on Twinspace and discuss about the topic in various countries and historical periods. The results of the project are narrations prepared by students about the chosen topic in museums in various countries.

# data[].attributes.attachment_link.description
In this project teenagers from various countries are sharing an experience with visiting local museums. They focus on one topic from the list below and visit a museum (or another cultural institution, archive, historic place or exhibition). During their visit they follow the topic chosen and collect photos, information, interviews.

# data[].attributes.attachment_link.description
The project aims for the students to know the history and culture of other peoples.

# data[].attributes.headline
3.3 Museum take-over days and other projects

# data[].attributes.subject
3.3 Museum take-over days and other projects

# data[].attributes.body
Museums increasingly use interactive exhibits to facilitate the knowledge construction of students. You can make use of museum-based projects like “take-over days”, which allow students to learn using constructionist principles, even if the museum mostly follows a traditional approach in its displays. Take-over days are projects where students run the whole or parts of a museum, thereby experiencing the museums’ collection in an active manner.

# data[].attributes.attachment_link.description
Have you considered creating video content to document, celebrate, and promote your projects? Check out our other work. 
kingstreetimages.com/
Please feel free to contact us for a chat. 
mat@kingstreetimages.com / 07956579548

Pupils from The Broxbourne School were selected to take part in a very special mission - running Lowewood Museum for the day as part of national Takeover Day. The KS3 pupils organised object handling and guided tours of the collections, as well as marketing and educational activities. Takeover Day at Lowewood Museum was a great success, under the guidance of Audience Development Officer Francesca Pellegrino and Museum Officer Carly Hearn.

Kingstreetimages specialises in films for the arts, heritage, and cultural sectors.

Our films are created to encourage and celebrate:  Community engagement in arts, heritage, and culture.

Community Engagement Arts Heritage Culture:
https://kingstreetimages.com/Community Engagement

For business enquiries
https://kingstreetimages.com/Business Enquires

Have you seen The boy and the Boat ?
https://www.youtube.com/edit?o=U&video_id=wCK52BIRRxw

Please like this film and share it


Let's Connect
Kingstreetimages Website
https://kingstreetimages.com/
Kingstreetimages twitter
https://twitter.com/kingstreetimage
Kingstreetimages Facebook
https://www.facebook.com/KingStreetimages
Kingstreetimages LinkedIn
https://www.linkedin.com/in/m%C3%A4t-king-06b35a9b/
Kingstreetimages Instagram
https://www.instagram.com/kingstreetimages/

If you like what you see please like and share.

# data[].attributes.attachment_link.description
This site uses cookies to offer you a better browsing experience. Find out more on how we use cookies and how you can change settings.

# data[].attributes.headline
Mystery in the museum: Collaborative learning activities using handheld devices 

# data[].attributes.subject
Mystery in the museum: Collaborative learning activities using handheld devices 

# data[].attributes.body
You will have to write a lesson plan.

# data[].attributes.attachment_link.description
cultural awareness through cross curricular learning and Englis as foreign language

# data[].attributes.headline
Review three other people's lesson plans.

# data[].attributes.subject
Review three other people's lesson plans.

# data[].attributes.body
The deadline to hand in your reviews is Wednesday, 18 April 2018 at 23:59 CET