# data[].attributes.attachment_link.readable_text
By Mark Rosewater

Back in February of 2009, I was inspired to write a column based on a Facebook fad at the time where people wrote "25 Random Things About Me." Recently, I was looking for a podcast topic and stumbled upon the old article. As I spent my drive to work talking about these 25 random facts, I realized that it was a fun article and I should do it again, so that's what I'm doing today.

If you wanted to build a Constructed deck when Limited Edition (Alpha) came out, your deck didn't have to be 60 cards. That's because when the game first started the deck construction minimum was 40 cards, with no limit as to how many copies of a card you could have. This was based around the idea that players wouldn't own all that many cards and a 40-card deck would allow them to make multiple decks with the cards they owned.

When Wizards finally put out official tournament rules, they made 60-card decks the official minimum as well as adding the four-card limit. These were both based off of informal rules that had been adopted on the West Coast. Shortly after this happened, the official rules were changed to a 60-card minimum with the four-copy limit. The 40-card limit was kept for Limited play.

Last time, I talked about some of the famous misprints of Alpha. What I didn't talk about was how two cards were mistakenly left out of the set. Both were parts of cycles, so their absence was fairly obvious. Circle of Protection: Black was accidentally left off the common sheet, and Volcanic Island was left off the rare sheet. Their absence was simply a mistake in layout. No one noticed they were missing until it was too late to fix. Both cards were included in Beta, along with another cycle of basic lands with new art. The extra art was added so they could say the set had "over 300 cards."

Birds of Paradise was the result of a piece of art that turned out differently than expected.

The Alpha illustration for Birds of Paradise, by Mark Poole, was actually commissioned for Tropical Island. The bird in the foreground drew too much focus, so Richard designed a new card for it and a different piece of art was commissioned for Tropical Island.

In Limited Edition (aka Alpha and Beta), you could get a basic land as your rare card in a booster pack.

Early Magic didn't have a separate sheet for basic lands like we do today. Instead, they were mixed into the various sheets. The vast majority of the land was on the common sheet, but some showed up on the uncommon and rare sheets in order to make the math work out so all the basic lands showed up, on average, at the same rate. At rare, four of the 121 slots (early Magic used eleven-by-eleven sheets) were Islands. The art used on the rare Islands was the same as the lower rarity, so there isn't any way now to tell which Islands from Alpha and Beta were the rare ones.

One of the most iconic illustrations in Alpha was this one for Stasis:

The artist is a woman named Fay Jones. She is a classical artist and is well-known in the fine art world. How exactly did she end up illustrating a Magic card? She did it as a favor for her nephew. You see, he had just designed a brand-new game called Magic, and he asked his aunt, as a favor, if she would illustrate one of the cards. She said yes, and that is how Stasis got its art.

When people used to visit Wizards HQ back in the early days, they were given a starter deck and two boosters.

All of the flavor text for Arabian Nights was done in one night.

The legendary characters from the Legends expansion were based on characters from a Dungeons & Dragons campaign.

When it was clear that Magic was going to be a big hit, Peter Adkison, the then-CEO of the company (and one of the founders), searched out people to make expansion sets. One of the people he reached out to was a man named Steve Conard. Peter and Steve were old friends and had done a lot of role-playing together, especially Dungeons & Dragons.

Legends introduced the concept of legendary permanents to Magic. To fill out the long list of legendary characters, Steve used characters from the various role-playing games he and his friends played. One character that was referenced, though not as a legend, was Alchor, a wizard character that Peter played. Steve wanted to honor Alchor, so he made a card to represent his tome, the powerful book of spells that Alchor used. There was unfortunately a mix-up with the artist, and instead of drawing a tome, the artist instead drew a tomb. Steve had accidentally killed off Peter's character.

Revised Edition back in 1994 had a number of issues. The colors were a bit washed out. One of the cards, Serendib Efreet, had the wrong art and frame. Wizards was also getting nervous about some images on a few of the black cards. So the decision was made to run a new printing. This run was codenamed "Edgar" but is commonly referred to as "Summer Magic." It is best known for a misprint where Hurricane was put in a blue card frame. The cards came out dark, Wizards decided to scrap the run, and the boxes were destroyed. Except not all of them were. A small handful (I believe like 40 or so boxes) accidentally got released, and they've become some one of the rarest Magic collectibles.

But that wasn't the only time Wizards created a new printing that got scrapped. Back in 1995, Wizards was trying a new printer and ran a full run of Fourth Edition. It wasn't up to Wizards' standards, and it also got scrapped. Unlike Summer Magic, to the best of my knowledge, no boxes of this run accidentally made it to the public.

The name we wanted for the first set in the Urza's Saga block wasn't Urza's Saga but Urza's Odyssey. Unfortunately, when we explored if the name would clear legal hurdles, it failed, and we were forced to scramble for a replacement name. Oddly, several years later we made a set called Odyssey, and for some reason by that time the name was okay to use.

A powerful spell was a recording error.

Urza's Saga block had an enchantment theme. Yes, it ended up being about Urza, a famous artificer, and for story reasons, the block was referred to as "The Artifact Cycle," but if you actually look at the cards, there's a strong enchantment theme. There were many ways we hit the theme, but one was to make some powerful creature Auras. To do this, we used a mechanic where the enchantments returned to your hand whenever they went to the graveyard. This way you didn't get two-for-oned when your enchanted creature got killed.

The theme ran through the block, appearing on multiple cycles. In Urza's Legacy, we made a green Aura that boosted a creature's power and gave it trample. We playtested with it at various costs and decided that the correct one was 1G. I don't remember who was taking notes in the meeting or who updated the file, but when we got the finished cards in the office, the green Aura in question had been put in wrong. Instead of costing 1G as we had agreed in the meeting, it cost G. It was printed, though, so we just lived with it. That card was, of course, Rancor.

When I first turned in my design for Mirrodin, Bill Rose, the head designer, felt I had too many mechanics. Bill asked me to remove one of the major mechanics, what I've referred to in the past as "Mechanic E," as it took up too much space and Bill didn't think the design needed it. After I removed Mechanic E, Bill gave me a new note that he felt I still needed another mechanic, just something a little smaller. Also, Bill was hoping for a mechanic that was a little less synergistic, something that could stand on its own more, one that didn't require you dedicating a whole theme just to play it.

Bill gave me a few weeks to address his concerns. I had solved everything else he had asked of me, but I was still trying to find the last mechanic. So one night, I went to bed with my mind all aflutter. That night, I had a dream where I solved the problem. I came up with the mechanic that met every one of Bill's requirements. I was all excited until I pieced together that I was dreaming. It one of the few moments where I was lucid dreaming-I was in a dream state where I became aware I was dreaming. I woke up and desperately searched for a pen and paper because I had to write it down before I forgot it. And that is how I created the mechanic entwine.

One design team met outdoors once a week.

We once contemplated putting bubble gum in boosters.

Unglued 2 is the Un-set that got put on permanent hiatus and never got made. (You can read more about it here and here.) I've talked before about how we experimented with having scratch-off cards in it. Another idea we explored was having it come with pieces of bubble gum. But it turns out that putting something edible in the booster packs creates a whole series of stricter rules, and it turned out to not be feasible.

The name "Fat Pack" was originally suggested as a joke.

When the brand team first decided to make the Fat Pack, they had a meeting to brainstorm names. Often in brainstorm meetings, people get a bit punchy and start yelling out silly suggestions. One of the joke suggestion was "Phat Pack," making fun of teenage slang at the time, the joke being that kids would find it cool because it used "hip slang." A number of people at the meeting didn't get it was a joke and decided they liked it-just with a small spelling change.

One of the quirks of working with freelance artists is that they don't always have a good working knowledge of fantasy. The best example of this leads to the following story. We were working with a new artist and we sent them the art description "This spell generates a lightning bolt. Show it hitting a drake." In fantasy, a drake is a smaller form of a dragon, but the artist was unfamiliar with the term, so instead he turned in artwork of a lightning bolt hitting a male duck-you know, a drake.

Magic has only ever had one in-product ad for a non-Magic product.

The Vintage format and the core set once shared a name.

In the beginning, there were no formats. There was just one way to play. Wizards then created a new format that rotated cards out. Now known as Standard, at the time it was simply called Type 2. The non-rotating format was called Type 1. It was clear these weren't great names, so Type 2 was changed to Standard and Type 1 was changed to Classic.

Calling Sixth Edition "Classic" would cause confusion. A "Classic deck" would be either a deck that only used cards from the most recent core set or a deck that used cards from throughout all of Magic's history. The brand team said they were aware of the issue and were comfortable with the decision. It led to confusion, and we were ultimately forced to change the name of the non-rotating format from Classic to Vintage.

Back in the day, Magic used to print a core set every other year. On the off years, we had the option of making a supplemental set. This, for instance, was the slot used to print both Unglued and Unhinged. R&D was asked for our recommendation of what to do the summer after the original Ravnica block. There was a lot going on, so we suggested not putting out a summer set that year. The answer we got back was "okay."

Cut to nine months later. The Powers That Be decided that they wanted a summer set after all. R&D reminded them that we had passed the window where we could fit in the allotted time we traditionally had to make a set. We were told to start immediately and do the best we can. The decision was reached to shorten the design to give development its full allotted time. Normally on a small set, we had four months of design (note that was at the time-we now have six months for small-set design). Coldsnap would only have six weeks. The design team was chosen and we did a full-time off-site (working out of the office) for a few weeks and then had regular meetings for the remainder of the time.

Two sets had their initial designs done outside of Washington state.

Two high-profile events have been held at Wizards corporate headquarters.

In 1995, Wizards made the decision to host our own World Championship rather than hold it at a convention (the 1994 Magic World Championship was held at Gen Con in Milwaukee, Wisconsin). We held the 1995 Worlds at a local hotel. For 1996, we had just moved into a new, larger corporate building. The company was growing quickly, so we had purchased a bunch of extra space that we had planned to eventually expand into. Why rent a hotel when we had plenty of space at the office? So the 1996 Magic World Championship was held at our corporate headquarters.

After the 2001 Magic Invitational, I was informed that Wizards was cutting all our budget for the Invitational. I had everyone's blessing to run it as long as I could figure out a way to pay for it. Not one to give up easily, I hunted around for someone to cosponsor the event. I eventually found a perfect partner- Magic Online. They were interested in hosting a premier event online, and the Invitational was a perfect fit. Because budget was a huge issue and the event was being held online, we flew all sixteen players to Wizards and held the event in our corporate offices. Jens Thorén would win the event and be immortalized as Solemn Simulacrum.

Here are the eleven languages:

In order to be able to print Magic in so many different languages, we have to have an extensive network of translators. The vast majority of time they do amazing work, but every once in a while there's a small miscommunication and we get funny results. My all-time favorite had to do with the card Yawgmoth's Agenda from Invasion.

The original name in Japanese for the card translated as "Yawgmoth's Day Planner." Luckily, someone caught it and realized that they had accidentally translated the wrong definition of "agenda."

A number of years ago, Wizards realized it would be beneficial for Magic to have its own font for cards. We hired a professional font maker and spent many months fine-tuning the font. The font is officially called Beleren, named after popular Planeswalker Jace Beleren.

There are rare Magic cards and then there are RARE Magic cards. The two rarest each have only a single copy in existence. The first is a card called 1996 World Champion. It was embedded in the trophy of the winner of the 1996 World Championship (the one held at the corporate offices I talked about above). There was, in fact, an entire sheet made of the card. We made a video of us destroying all the cards but one, which we then showed ourselves putting into the trophy.

The other card is the Shichifukujin Dragon. The card was made to commemorate the opening of the DCI Tournament Center in Japan. The card was named after the Seven Deities of Good Fortune in Japanese mythology. Both cards were designed by me and illustrated by Chris Rush.

And that is 25 more random facts. I'm curious if you enjoy this format and want to hear even more random facts. You can email me or contact me through any of my social media accounts ( Twitter, Tumblr, Google+, and Instagram).

Join me next week, when Eldritch Moon previews begin.

Until then, may you have fun discovering your own random facts about Magic.
"Drive to Work #340-Subtypes"
My previous podcast was about supertypes, so I followed it up with a talk on subtypes. There are a lot more subtypes than supertypes.
"Drive to Work #341-Urza's Saga, Part 1"
This is the first part of a four-part series on the design of Urza's Saga.

# data[].attributes.attachment_link.description
By Mark Rosewater Back in February of 2009, I was inspired to write a column based on a Facebook fad at the time where people wrote "25 Random Things About Me." Recently, I was looking for a podcast topic and stumbled upon the old article.

# data[].attributes.attachment_link.title
How to Play the Pokémon TCG - Part 1 - The Rules

# data[].attributes.attachment_link.readable_text
"Growing up as a kid, I wanted to be a ninja. In martial arts, even though I did Chinese kung fu, I always wanted to be this secret samurai or a ninja. There's something about ninjas that was very appealing to me as a kid. So of course, I was climbing a lot of trees and other things and getting up to mischief - good mischief."

- Ray Park (Darth Maul)

Thanks to martial arts films, legendary stories, and (most accurately) 15th-17th century feudal Japan, ninjas have become a part of popular culture. Ninjas were used in unconventional or guerrilla style warfare which was frowned upon by the Samurai class who felt ninjas violated widely observed standards for honorable warfare.

Today, the ninja has captured the imagination of many, because of their stealthiness, their expert martial arts abilities, and their seeming indestructibility. Who are ninjas really though, and what are they all about? The mysterious legacy of the ninja continues.

25. Believe They Hype

Determining what was true and what was false about ninjas is still difficult today. This is because Ninjas encouraged rumors about their abilities and in the 15th century, you could get away with telling some tall tales. People thought they could read minds, disappear, and even have supernatural powers. This misdirection was all about instilling fear in their enemies.

24. Secrecy For Survival

Ninjas kept their skills and knowledge a closely guarded secret, even from one another. This secrecy is what kept the ninjas alive as their enemies were looking for them.

23. Keep It In The Family

In order to protect the secrets of ninjutsu, many families only passed down their knowledge to their children, if found worthy. Family members would begin teaching children certain skills at a young age, by playing games.

22. A Bit Overdressed

The concept of a ninja dressed all in black with a mask covering their face is a modern day concept. Ninjas were trained to blend in with the crowd. Anonymity was key to a ninja's survival.

21. True Colors

The functions of the ninja included espionage, sabotage, infiltration, assassination and guerrilla warfare. Ninjas were often hired and had no allegiance.

20. All In A Name

The word ' ninja' didn't come into use until the 20th century. The ninjas were typically called Shinobi meaning covert agent.

19. Resourceful Weaponry

Since ninjas hid in plain sight, many ninja weapons were nothing more than modified farming equipment. The sickle and chain is one example of a farm tool turned into a ninja weapon.

18. More Than Meets The Eye

Ninjas were not always hired as silent assassins. Even though ninjas were trained to fight and kill, they were also hired for their espionage abilities. Ninjas often dressed as gardeners, and would stake out the properties of their enemies.

17. Learning By Doing

Ninjas didn't write down their specific practices until peacetime. Ninjas learned their ways, by practical application and following the instruction of their masters. There was no strict code with ninjas as with samurai. Ninjas were encouraged to use whatever means necessary to eliminate an enemy.

16. No Room For Big Weapons

Ninjas would not typically be found with a large sword, like those used by samurai. Ninjas would use smaller weapons making them easily concealed. A ninja's blade was utilized as a multi-tool, and not strictly used to kill.

15. Gone In A Cloud Of Smoke

Ninjas created the smoke bomb effect by using ash. The ash would be kept in an eggshell, and sometimes in the sheath of a weapon. A ninja would release some ash, in order to confuse or misdirect their enemy.

14. Make Room For The Ladies

Kunoichi is a modern term for a female ninja. Their primary role was to infiltrate their enemies estates through being a maid or servant. Once inside they could pick up secrets and even smuggle people or items in and our of the estate.

13. Not My Job Description

The samurai felt that espionage was beneath them leading them to employ ninjas. Samurai had a stricter code of conduct than ninjas, and enforced social hierarchy.

12. Really Not Enemies

Contrary to popular belief, ninjas and samurai often worked side by side. Ninjas were hired throughout the 15th and 16th century, by anyone who could afford their services. Ninjas were respected during war time, for their contribution to espionage and sabotage.

11. Seeing Stars

The word ' shuriken' did not only describe the well recognized ninja's throwing stars. Shuriken was also used to describe any object or tool that the ninja would throw, such as knives or darts too.

10. Born To Be A Ninja

The most skilled ninja clans were from the Iga and Koka regions in Japan. These ninja clans flourished in their skills, in part because of their geographical location. They were isolated between two mountain ranges, which ensured their protection.

9. The Demon Hanzo

Hattori Hanzo was a Samurai who is known as one of the most famous ninjas in Japan's history. Although not technically a ninja, Hattori was hired by the distinguished Tokugawa family, and later helped Tokugawa Ieyasu become a ruler in Japan. Hattori gained his many famous nicknames, as a 'ghost' or 'demon' because of his skills, and participation in successful raids. Even the film Kill Bill had to give Hattori a nod.
Hattori Hanzo, The movie Kill Bill
8. One Powerful Lady

Mochizuki Chiyome was one of the most famous female ninja of her time. She managed to recruit 300 women to form an underground espionage training operation. On the surface, it seemed that Mochizuki was running an orphanage for young women, but she was really training ninjas assassins and spies.

7. A Japanese Robin Hood

Ishikawa Goemon was known for robbing the wealthy and giving his exploits to the poor. Born in 1558, he was believed to be a ninja apprentice of the Iga clan, before becoming a runaway ninja. He was remembered for his 'Robin Hood' activities, and was publicly boiled for a failed assassination attempt.

6. The Message Is In The Rice

Ninjas created a system passing covert messages using colored rice. Each specific rice color had a different meaning.

5. Cat Has The Time

Ninjas often used nekome-jutsu, which was the ability to decipher the time just by looking at a cat's eyes. Cat's eyes are very sensitive to light which causes and their pupils to change shape at specific times of the day. Think of them as the digital watch of the 16th century.

4. Deadly Hair Accessories

Female ninjas liked to wear beautiful ornate hairpins, called kanzashi. Unlike the hairpins innocently worn by most women, female ninjas employed their kanzashi for multiple uses. Hairpins would be sharpened to be used as a weapon, or dipped in poison for assassinations.

3. Watch Those Nails

Female ninjas didn't just weaponize their hair adornments, as nail accessories proved an easily concealed weapon too. Female ninjas would attach deadly metal nails to their fingertips. These razor-sharp weapons were called 'neko-te,' meaning 'cat hand.'

2. Not Just A Pencil Case

Since ninjas were used to gather information, they were often seen with a yatate, or small container made of bamboo to hold ink and writing utensils. A yatate was indispensable for writing down information, but also concealing poison, needles, and other small weapons.

1. Move Over Pinocchio

Although ninjas used an assortment of weapons and tools, one of the most important items is a live crickets which was used to aid them in their covert missions. Crickets would be induced to chirp, with the use of a special mix of chemicals. The chirping of crickets would cleverly mask the footsteps of a ninja, so they could maneuver undetected.

# data[].attributes.attachment_link.description
"Growing up as a kid, I wanted to be a ninja. In martial arts, even though I did Chinese kung fu, I always wanted to be this secret samurai or a ninja. There's something about ninjas that was very appealing to me as a kid.

# data[].attributes.attachment_link.readable_text
Today I give you a large list of Pokémon facts, in the order given by the National Pokédex, all the way from #1 - Bulbasaur to #151 - Mew.

1. Bulbasaur is the only unevolved dual type starter Pokémon.

2. Ivysaur is the only Generation I Pokémon whose name begins with the letter I.

3. Venusaur is a combination of the words Venus which refers to the Venus Flytrap plant, and the Greek word saur, meaning lizard.

4. Charmander is the tallest Fire-type starter Pokémon.

5. Charmeleon is capable of learning Leer in Generation I.

6. Charizard was voted as the favourite Pokémon by Official Nintendo Magazine readers in February 2012.

7. Squirtle is the first Water-type Pokémon in National Pokédex.

8. Wartortle gets its name from a combination of war/warrior, tortoise, and turtle.

9. Blastoise has the highest base Special Defense of all fully evolved starter Pokémon.

10. Caterpie was the first Pokémon to be seen evolving in the animé.

11. Metapod is known as a Cocoon Pokémon.

12. Butterfree has been trained by Trainers Ash, Drew, Ritchie and Solidad.

13. Weedle evolves at level 7, the lowest level required for any Pokémon to evolve by leveling up.

14. Kakuna has been shown evolving more than any other Pokémon in the animé.

15. Beedrill was originally going to be spelled with only one "L".

16. Pidgey is the only Pokémon with a base stat total of 251.

17. Pidgeotto was caught by Ash in Ash Catches a Pokémon. Since then, it was one of Ash's main Pokémon.

18. Pidgeot is the only Pokémon with a base stat total of 469.

19. Rattata is the first pure Normal-type in National Pokédex order.

20. Raticate was classified as a Rat Pokémon in Pokémon Red and Blue, however, from Generation III onward, it is classified as a mouse.

21. Spearow is a combination of spear and sparrow or arrow.

22. Fearow weighs 38kg.

23. Ekans spells snake backwards, which is also Ekans' species.

24. Arbok is the last Pokémon to be featured on the Kanto Pokérap.

25. Pikachu is voiced by Ikue Outani.

26. Raichu can be male or female, the difference in appearance is the female has smaller, blunted lightning bolt at the end of its tail.

27. Sandshrew is based on an animal called the pangolin, it's a mammal that curls up into a ball, has sharp claws, and lives in desert regions.

28. Sandslash evolves from Sandshrew from level 22.

29. Nidoran♀ can lay eggs which have a chance of hatching into a Nidoran♂‚.

30. Nidorina are common in the Kanto region, but rare in Sinnoh.

31. Nidoqueen evolves from Nidorina when exposed to a Moon Stone.

32. Nidoran♂‚ made its first appearance in the animé in 'Pokémon Fashion Flash'.

33. Nidorino appeared in the very first episode, battling a Gengar in a battle Ash was watching on TV.

34. Nidoking, along with Nidoqueen are the only two Pokémon with a Poison/Ground type combination.

35. Clefairy was originally going to be the mascot of Pokémon instead of Pikachu.

36. Clefable is based on a fairy and pixie.

37. Vulpix was originally going to be called "Foxfire".

38. Ninetales was misspelled as "Ninetails" in the Pokémon Trading Card Game for the Game Boy Color.

39. Jigglypuff is the only character to keep its original voice track through all three Super Smash Bros. games.

40. Wigglytuff is 1m tall, which is 3'03".

41. Zubat does not have eyes.

42. Golbat is the first Pokémon in the National Pokédex to gain a new evolution in a later generation.

43. Oddish has a scientific name, which is Oddium Wanderus. It was first shown in the FireRed Pokédex entry.

44. Gloom is the only Pokémon to evolve into two different Pokémon with two different stones, other than Eevee.

45. Vileplume's species is Flower Pokémon.

46. Paras and its evolved form are the only Pokémon to have a 5x weakness due to the Ability Dry Skin.

47. Parasect has used Sleep Powder in the animé, however it cannot learn this in the games.

48. Venonat has red eyes and nose, however the shiny Venonat's eyes and nose are blue.

49. Venomoth shares the same species name with Dustox. They are both known as Poison Moth Pokémon.

50. Diglett has been shown to have no feet however it is mentioned as being one of the seven mysteries of Pokémon.

51. Dugtrio is the fastest Ground-type Pokémon.

52. Meowth is the first Pokémon in the animé to talk.

53. Persian's level-up moves are all Normal-type or Dark-type, except the move Power Gem.

54. Psyduck is the only Pokémon to learn Psychic by breeding.

55. Golduck is one of the few Pokémon that is obtainable in every game, including expansion games and remakes.

56. Mankey is the first Fighting-type Pokémon in National Pokédex order.

57. Primape's like to eat bananas.

58. Growlithe is a Puppy Pokémon, the only other Pokémon that has this species name is Lillipup.

59. Arcanine is said to be capable of running over 6,200 miles in a single day and night.

60. Poliwag has the same cry as Ditto in the games.

61. Poliwhirl is the first Pokémon in National Pokédex order to evolve by trading while holding an item.

62. Poliwrath is a combination the word polliwog, which is a tadpole, and wrath, meaning anger.

63. Abra has the highest Special Attack of all unevolved Pokémon.

64. Kadabra is based on a magician and also a spoon-bender.

65. Alakazam's have a shorter moustache if they are female.

66. Machop can learn Strength, which is the only HM move it can learn.

67. Machoke weighs 70.5 kg.

68. Machamp is one of the four Pokémon having a total of four arms.

69. Bellsprout eat insects and takes in nutrients from the soil.

70. Weepinbell first appeared in the animé in The School of Hard Knocks.

71. Victreebel and its pre-evolutions are based on carnivorous pitcher plants.

72. Tentacool is weak against Ground, Electric and Psychic type moves.

73. Tentacruel is said to have eighty tentacles, however only about ten are often seen.

74. Geodude are often shown to be floating, however it cannot have the Levitate Ability, and it can't learn Magnet Rise.

75. Graveler's diet mainly consists of moss-covered rocks.

76. Golem are able to withdraw their head, arms, and legs into their shell and roll at high speeds.

Read More...

# data[].attributes.attachment_link.description
Today I give you a large list of Pokémon facts, in the order given by the National Pokédex, all the way from #1 - Bulbasaur to #151 - Mew. Bulbasaur is the only unevolved dual type starter Pokémon. Ivysaur is the only Generation I Pokémon whose name begins with the letter I.