# data[].attributes.body
A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.

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A player or permanent with hexproof can't be the target of spells or abilities your opponents control.

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Any amount of damage a source with deathtouch deals to a creature is enough to destroy it.

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Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage either.

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When you cast a spell with casualty, you may sacrifice a creature with power (eg.) 1 or greater. If you do, copy this spell, and if it has any targets, you may choose new targets for the copy.

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Permanents that phase out, and anything attached to them, are treated as if they don't exist until the start of their controller's next turn.

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You may cast a spell with flash anytime you could cast an instant.

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The Battlefield is where your permanents go when you play them. They are active there.

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Look at the top card of your library. You may put that card onto the bottom of your library.

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You may cast the card with disturb from your graveyard transformed. for its disturb cost.

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Pay the ninjutsu cost and return an unblocked attacker you control to your hand: Put the card with ninjutsu card onto the battlefield from your hand tapped and attacking.

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You may pay the cycling cost to discard the card with cycling card and draw a card

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Damage dealt by a creature, planeswalker or spell with lifelink also causes its controller to gain that much life.

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Whenever a creature with training attacks, put a +1/+1 counter on target creature with lesser power.

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Whenever a creature with training attacks with another creature with greater power, put a +1/+1 counter on the creature with training.

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If a card has convoke, you can tap creatures for mana as well as lands to play the card with convoke.

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When you play a creature with riot, it enters the battlefield with your choice of haste or a +1/+1 counter.

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A creatures with reach can block creatures with flying.

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A creatures with flying attacks, it can't be blocked by creatures unless they have flying or reach.

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A creature with defender can't attack.

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A creature with haste can attack straight away and doesn't get summoning sickness.

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When a creature with vigilance attacks, it doesn't tap.