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"...if you don't understand the truth and if you get trapped in the fake news paradigm, then you are an accomplice" (Amanpour 2:55).

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For each note card, include the following information:

1. What source it is from
2. Label it as a quote, paraphrase, or summary
3. Author's name
4. Page numbers where information was located (use a time stamp for Ted Talks--see pink note card)
5. Information you want to use

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Many thought that the internet would bring about more democratic systems of sharing information since powerful news agencies would no longer be the only news producers; however, the sheer volume of people creating and sharing information in an almost-instantaneous fashion partnered with the use of bots to target specific audiences has overshadowed any predicted benefits (Burkhardt 10-11).

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Your goal is to have 6-7 pieces of information for each part of the outline, which is about 25-30 note cards total. You may find that one section has 10 note cards whereas another has only 4. Your topic will determine where you focus your attention. You may not use every note card once you get to the writing stage, but it is always better to have more than less.

For each section of the outline, you should have no more than two quotes. The research paper should rely much more on paraphrasing than quoting. See the handout for information on when to use quotes, paraphrasing, and summarizing.

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1. You may find it helpful to color code your note cards with your source cards. For example, source 1 is pink, so any note cards that come from that source should be pink.

2. It will save you time later to label your note cards in MLA format. Both examples put the author's last name and page number in parenthesis at the end. This is a good habit to get into.

3. You can drag note cards from one column to another if you decide the information is a better fit somewhere else.

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Games have become a big thing in today's society because it's attraction to the eye has grown far from anyone''s expectations.   -
(Daphne Bavelier 2:56)

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The gaming evolution is a serious matter of hope to mankind because it has opened our minds to things we don't use on a daily bases and it has also helped improve our agility to move

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The mobile technology has better imploring in the years that have been passing. Computers and gaming consoles have become a reality. People have found a way to initialize different thoughts on games and make people become one with the game. - (Tom Chatfield 02:40)

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People now a days have argued that things about gaming have been getting worse or have been becoming a different things that haven't been going in the right way. In reality has been getting introduced to things that have or are being able to help our well being. - (Daphne Bavelier 04:11)

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The gaming you see is much different from the gaming that everyone else see's. People have gathered so much experience from games that there mind has just opened up to thinking outside of the box - (Daphne Bavelier 11:39)

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People are getting so addicted to games that they spend around 8 billion dollars. These people are the people that are evolving inside of themselves. I think that if we all get together and think of a way to use the games in a good way that might help us evolve as one. (Swingle, Mari. K 2)

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Things that have been developed in the industry are being for the people who need to be in recovery. The games have let people escape from things but not only that they have helped our well being in pride and in happiness of growth. - (Belanger, Craig Wagner, Geraldine 1)

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Students are starting to listen more to there cellular device or to there games then they do to there teachers. They are starting to hermit from the society - (

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Gaming has become something that is revolutionizing throughout the world. It is teaching kids and older adults things that they might not know or learned. The games have been become a big evolution throughout time. We can grow with games by studying while having our fun of addiction in it as well.
- (Tom Chatfield 08:25)

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Gaming is a sign of hope to many because it saves them from stress. Gaming is the one thing most people turn to when frustrated or in a tight situation. - (Tom Chatfield 2:56)

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As convenient as games are now, they were back then. In 1948 the first game was built. It was made by programmers and scientist who tried to solve some solutions after WW2. The game was about missiles being shot at random objects. - (Belanger, Craig Wagner Geraldine 8)

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Now and days there's been new renovations when it come to game modes. They tried making it as realistic as possible, and as players play they use the best of there senses to win the game. They have managed to get the sight of the player in the game and make it seem as if you were out in the game - (Belanger, Craig Wagner, Geraldine

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The video games of now a days are becoming a overwhelming satisfactions because they teach you things that you would think you needed. The games help you for things you might not know like how to reload guns or how to hit a ball. Things that might not be convenient but still help in the future. - (Tom Chatfield 07: 33)

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Boys and Girls are getting so addicted to there games that they hermit from the society. Now if we can get learning process in the games we can teach our students and children things without telling them to do it. - ( Daphne Bavelier 17:29)