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Muzik shqipe koduar në mikrobit. Melodia e këngës Tumankuqe

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By Aurora, Code Week Teacher in Slovenia

Every year we try to involve as many pupils in coding activities as possible. This year we participated in the eTwinning project "We love coding„ with activities that go from pixel art to robotics and from lego to code.org.

The LEGO MAZE (unplugged activity) is an acumulative activity and may be done in the math classroom or as an integrated unit with languages and arts classes.

Pupils learned about labyrinths by resolving some on paper.

Then, they design their own maze with different materials.

A small group of pupils from 4th grade created a lego maze. They created a double labyrinth, one in each side.

From here on, the next steps differed depending on th age range.

1st grade - Teacher asked their pupils to take a look at the problem (maze) and to walk their lego figures step by step out of the maze. For this, they worked alone or in pairs.

For the 2nd grade,the teacher introduced all the given signs (arrows) and asked the pupils to write down the sequence. They had to put the papers in the right order to make the figure walk through the maze.

In 3rd grade the teacher didn't give them arrows, they had to write the sequences alone instead. Pupils quickly realized it took them too long to write ten times "foward„. In this case they discovered you can introduce the work "loops„.

UPGRADE:

Give the possibility to all the kids to create their own lego maze in small groups or pairs.

Solve mazes from other groups. Introduce arrows also in 1st grade.

To conlcude, they all loved working with LEGO, so if you have lego bricks, make your pupils do their own mazes in groups, perhaps older to younger classes. They are very creative, just give them the chance.

Holiday paper circuits with EU Code Week

Did you know that participants of the Code Week Deep Dive MOOC learned how to create their own paper circuits during Module 4 of the online course that focused on robotics, tinkering and making?

Since it is the season of giving, we decided to share this activity with you on the Code Week blog as well! Why not use this paper circuits activity to create a holiday card, a tree, or even a snowman to share with loved ones? (and impress them with your tinkering and making skills!)

Just follow the steps in the activity linked below, and don't forget to share with us the results by posting on the Code Week Facebook Teachers Group and/or by using the hashtags #CodeWeek and #CodeWeekCreations

Click here to have a look at this activity and, if you want, try to create a paper circuit.

Using the instructions above, use your imagination and create your paper circuit.
This can be anything you can think of: a bike, a car, a ship, a robot, a classroom, the Code Week bubbles, etc. Be creative and draw your object!

Some additional special ideas for the season could include a reindeer (with a shining nose!) or even an ornament, or twinkling lights or stars.

See some examples of paper circuits below:

If you are interested in learning more activities like these, make sure to check out the Code Week Deep Dive online course and register - it is not too late to complete the modules at your own pace.

By Ivana, Code Week Teacher in Croatia

6th grade students of Primary School Čavle (Croatia) participated in EU Code Week 2019 with a multidisciplinary activity.

First they created a program to count steps (pedometer) in MakeCode for micro:bit and tested it with their micro:bits. They wore their micro:bit pedometers during Physical education class and documented the amount of steps each student made during that class.

During the next Computer Science class they created a program calculating the average number of steps for their group using Python in order to compare results with other groups and see which group was the most active.

Students enjoyed creating applicable programs and they were very active during Physical education class.

By Madhumalti, Ambassador for EU Codeweek Luxembourg

@Technoport - incubator for start-ups

On a rainy Sunday afternoon we were thrilled to welcome 150 participants with their families for the Coding Gouter event organized by Code Club Luxembourg, to inaugurate Code Week celebrations in Luxembourg. Over 50 volunteers, of all ages from 8 to 60 years helped to run the afternoon full of coding activities ranging from coding bracelets, dash robot race, AI conference, Pixel art, Scratch introduction and advanced practice, Makey Makey, Computer art, mBots, basics of programming without screen - Robot Cubetto, creative Board games, algorithms to let you solve Rubik's cubes and more.

Team Luxembourg, selected for Global Robotics championship, presented their robot that would participate in the challenge for cleaning oceans at The First Global Robotics Championship in Dubai with 190 participating countries.

Starting at 2pm, participants were welcomed with bright green balloons, 3D printed badges and a running 3D printer at the welcome desk, as well as smiling volunteers for an afternoon filled with fun.

Near the welcome desk was a big table full of snacks brought by the families to share - several kinds of cakes, pastries, cookies, fruit, juices etc. Then they had a difficult choice to select which workshop they wanted to start with. The glass walls were quickly filling up with pixel art made with coloured post-its. In one of the rooms there was a conference running about AI, at periodic intervals. The younger participants especially enjoyed the Dash Robot race. On a big table several computers were set up to code and run Scratch projects. Some children tried it for the first time while others took the opportunity to show their advanced Scratch skills and coded cool stuff.

There was another table with Makey Makeys where children used bananas to play music. On another table children were writing an algorithm to code a bracelet with beads.

There was another room where the little ones were playing Board games with Lego. The algorithm to solve the Rubik's code drew a lot of interest from the parents too.

The event ended at 5pm with several smiling faces. The young volunteers enjoyed the candies from a special piñata prepared for them.

A short interview of Amine Lajmi and Adrien Elkaim from Coding Park, by Daniele Valli of Fédération de Paris de la Ligue de l'enseignement. Preface by Daniele Valli I discovered the Coding Park and their online platform during my research on coding activities and platforms to use in my coding and computer science workshops for the organisation where I work (La Fédération de Paris de la Ligue de l'enseignement). As a result of my research I posted a list of online coding platforms on the EU Code Week Facebook group then I contacted directly Coding Park and I met Amine and Adrien. Just before the Code Week event I contacted Amine and I suggested to him to participate in the event. The answer was an enthusiastic "of course, we are IN!" After a short brainstorming on the phone, we came up with the idea: why not an online treasure hunt!? This is how the special "Golden Quest" activity for the Code Week 2019 came to be. Here is a short interview with just a couple of questions I asked to Amine in order to present the activity and the pedagogical vision of the Coding Park team.

Daniele:
Hello Amine, could you please introduce Coding Park to the readers?

Amine:
Hello, Coding Park is an interactive e-learning platform that helps kids learn computational thinking with video games. We created this game-based learning environment where kids write algorithms which they execute instantly on a virtual robot named Cody in order to solve challenges.

Daniele:
Could you describe the Golden Quest workshop you created for the EU Code Week 2019?

Amine:
This year, we started our very first Code Week. The goal of the workshop was to introduce the basics of programming through a series of challenges in the world of Golden Quest, our very first game, a universe made of robots and pirates. You control Cody, a small pirate-like robot who lands on islands, and via your coding, moves around, jumps, and digs for treasures.

Especially for the Code Week, we designed a brand new treasure map. We took some challenges from our regular curriculum, and designed new ones. In one of the challenges, an Easter Egg has been consciously hidden to make the Golden Quest even more engaging.

The Code Week event helped us learn a little more about how students approach textual programming, and for many of them, this way of coding was their very first time.

The very first challenge was to translate to French-native children the actions of the robot (left, up, fight, etc.). Once this difficulty has been overcome, the students acquire very quickly the robot actions and the language keywords, they are even able to recognize the words a few days after without looking to the French translation.

Typing on the keyboard was another challenge for some, being used to dragging visual blocks on tablet screens (e.g. Scratch), a textual editor was something new. For example, many of the children did not know how to insert a line break in code, so they had a tendency to delete the code below the line.

The students appreciated the opportunity to create their own levels, which was the opportunity for them to imagine something new, based on what they learned, and things become even more fun when they start challenging each other! Sometimes, the proposals were overcrowded with skulls or palm trees, just to make things more complex, so it was really fun. Other children made clean and smart challenges, we promised we will include some of the challenges to the regular curriculum.

For educators and teachers, the platform proposes a dashboard to set up coding sessions and track students progress, which we used all the long. The session configuration takes some time, especially when you have to enter students identifiers for the first time. Here is a screenshot of a coding session done with 13 kids.

Daniele:
Thank you Amine for your feedback, will you participate in EU Code Week next year?

Amine and Adrien:
Thank you Daniele, this was our very first Code Week activity, we really enjoyed collaborating to the event, and I can tell you, we will continue celebrating coding all year long, like we always did; we will participate next year with great pleasure of course.

Amine Lajmi and Adrien Elkaim from Coding Park: https://codingpark.io/

Daniele Valli from Fédération de Paris de la Ligue de l'enseignement: https://ligueparis.org/

By Santiago, Code Week Teacher in Spain

A colour Makey Makey is an activity designed for students to review colours.

The activity took place in a kindergarten classroom where boys and girls are from three to six years old.

This activity was carried out because in the classroom there are children of three, four and five years mixed and, as a teacher, I decided to create an activity where some children could review the colors they already knew and those of three years review this new content for this age.

To realise this activity we need the following materials:

- Plastic cups (5)

- Paints (green, yellow, orange, blue and red)

- Circuit board (Makey Makey)

Steps to realise the activity:

1) Create a code using Scratch.

2) Connect the Makey Makey to the code mentioned in step one.

3) Pour paint and water each of the respective cups.

4) Have the student hold cable that is attached to the circuit board.

5) Click on the green flag on the left hand side to begin playing.

The program is available to the public on the Scratch platform under the title "Aprendiendo los colores con Makey Makey".

The activity was carried out in class after the break time because the children at the time are more tired and excited and this is an activity that they like and motivates them. Since they love to touch the water and see that if they succeed they hear applause, they love it.

Therefore I can conclude by saying that the activity was very rewarding for them and another way to learn the name of the colours for the children.

1. Creating Binary Bracelets - an unplugged activity to learn about the binary system
By Manel - Code Week teacher inTunisia
The participants aged 7 to 10 were told to draw and build their dream robot using stickers. Every participant got to explain how the created robot was functioning. Once that was done, students had to find a way to assure that the robot would follow the given instructions.

After giving explanation about the principle of binary code, the pupils have to code the first letter of their first and last name using one kind of pearl for (0) and another for (1). From there they could start creating their bracelets.

In a second time they got some time to write a message to someone close using the binary system.

Our pupils enjoyed this activity. The motivation was very high and we noticed they were very involved and had fun while learning about their robots' language. They helped each other to create their creation.

2. Bring Baby Dinosaur back to his mother!
By Nuray, Code Week Teacher in Turkey
I'm a kindergarten teacher, I organized this activity with my students who are 4 years old. The aim of the activity is to take the baby dinosaur to the main dinosaur. I prepared the direction keys from covers of bottles. I wanted the children to take baby dinosaur to mother dinosaur using these direction keys.

It was a fun activity that attracted children's attention.

3. Introduction to computational thinking through lego constructions
By Dragana, Code Week Teacher in Montenegro
The students made different figures from lego cubes, collaborated, socialized and exchanged experiences. They are happy and pleased to have been a part of this project.

By Erkan, Code Week Teacher in Turkey
4. Student robots to develop algorithmic thinking

Within the scope of problem solving skills, we did coding with algorithmic thinking with third grade students. Because we do not have computer-based coding and robot material, Şenol became a student robot, another student was a programmer and a third student was doing software. His mission was to send the robot to the trash. Algorithm forward, backward, right, left turn codes completed.

The name of our Codeweek 2019 actvity is "Code L akdag". We have been working hard and having fun during Code Week.
By Svetlana, Code Week Teacher in North Macedonia
5. From geometrical shapes recognition to creating a maze

This activity, developed for 7 years old pupils, was two folded. First the student had to had to find similar geometrical shapes and color them in a same color. After that, we created a maze, with patterns and grids of geometric bodies and bottles. Every student had to get to the finish by using code steps. The directions are given by the teacher or by any other student. The students enjoyed the various activities.

By Fátima, Code Week Teacher in Portugal

My name is Fátima, a Portuguese Teacher of Lower Secondary Students and Grown-Ups. My school is near Sintra in a very difficult social and economic "underprivileged" area, which is about 20 km away from Lisbon, the capital of Portugal.

I received the information about the Deep Dive online course through a colleague from the local council, who knows I enjoy "challenges" and so I enrolled to this course and started reading all about it.

At the very beginning, I was scared as I knew nothing about coding or computational thinking and I am not an IT teacher - I am an English teacher working with 7 th graders.

At first, I wasn't quite aware of what it meant to be part of the Code Week 4 All Challenge, and registered an activity with a new code, as well as another one with my moderator's code. Later on, I tried to understand what the Code Week 4 All Challenge was all about and read everything about it. It didn't seem too difficult, so I posted two messages on EU Code Week Teachers FB group in order to find some teachers who were willing to cooperate. Many teachers replied positively to my request straightaway, and started registering activities using the Code cw19-817eV.

After a while, other colleagues started contacting me through the EU Code Week Teachers FB group or through private messages. I tried to help them as best as I could. I also contacted some teachers who just said "hi" to my post through private message and I explained them that we could all benefit if we all registered our activities with the same code, in order to meet all requirements and be given the Certificates of Excellence.

Then I posted a message with the activity's registration printscreens (two of them), explaining how they could register the activity using the same code. Soon after that, I also asked them to send me a proof that they had registered the activity correctly, which they did, so I knew that there were about twenty colleagues using that code. I was quite happy that it was so successful!

Later on, once in a while, I contacted these teachers privately, in order to find out how everything was going, and if my help was needed in any way (even though I was a first time participant myself) and to my surprise, some of them spread the word along and they also got other teachers involved.
Step by step, our alliance became a super alliance!

Suddenly, one colleague posted a message on the EU Code Week Teachers Facebook group thanking me for having encouraged so many teachers and having involved so many different countries all over the world. I was amazed and quite positively surprised to see that 15 different countries and 54 activities registered with the same code.

It encouraged me to post a message thanking all the colleagues who had cooperated with me. That is when I understood that more than 59 activities had been registered with this code.

In short, participating to the Code Week 4 All Challenge was really exciting and important to me. I developed new skills as I learnt how to Code using different activities, the students had a great time at it and I proved to myself that I could do it in spite of having been told otherwise and in spite of being a teacher for over thirty years now, which means that new technologies aren't my "comfortable working area".

In the end I'm happy that I did it, and thank you for reading my experience!

By Katarina, Code Week Teacher in Croatia

Our teachers Katarina and Ivana designed different activities in which students from 5th to 8th grade participated during Information Technology and Design and Technology classes. 5th and 6th grade students programmed micro:bit, creating interesting programs, and 8th grade students created animations by an interesting tool called Alice. Students from Sarvaš district school, along with their teacher Mirjana, programmed without computers, participating in various "unplugged" activities.
Looking forward to Code Week 2020!
This year, we also included 1st to 4th grade students. 4th grade students visited 7th grade students during Information Technology classes. Together, they programmed an educational story in Scratch. In addition to programming in Scratch, third-grade students also programmed mBots with the help of both teacher and students attending extracurricular activity in Robotics.

By Ivana , Code Week Teacher in Croatia

For the first participation of our Primary School Dora Pejacevic Nasice to EU Code Week, the English teacher Alenka and 90 students prepared activities in which they combined different subjects.

They created texts about Australia by means of Text Compression. They also revised the English language using Scratch unplugged materials.

In collaboration with students from other parts of Croatia as well as from Portugal, Bulgaria, Romania and other European countries they created interesting digital animated cards in Scratch.

It was really inspiring to see the students using various sound and visual effects. By sharing their cards students were able to learn a lot about different countries, their geographical position, their history, national cuisine and tourist attractions.

We will definitely participate in the future Code Week events and we will expand our knowledge in our classes.

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By Aurora, Code Week Teacher in Slovenia Every year we try to involve as many pupils in coding activities as possible. This year we participated in the eTwinning project "We love coding„ with activities that go from pixel art to robotics and from lego to code.org.

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eTwinning project with a lot of great ideas

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eTwinning project with a lot of great ideas

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Portugal, Italy, Poland , Spain and Slovenia

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During Code Week we will make more STEAM based lessons and pass on the children the passion for coding. All partners will propose activities and we will share all the ideas, work and results through live events. Is our secong yeat coding together and we love to code!

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During Code Week we will make more STEAM based lessons and pass on the children the passion for coding. All partners will propose activities and we will share all the ideas, work and results through live events. Is our secong yeat coding together and we love to code!

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eTwinning project with a  lot of ideas (2018/19)

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eTwinning project with a  lot of ideas (2018/19)

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In the "Code Week", we will bring the art of pixel to class and pass on the children the passion for coding with this art form. We will propose schemes of design to be implemented with gradual difficulty by age and, through live events, we will realize our work collaborating remotely.

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In the "Code Week", we will bring the art of pixel to class and pass on the children the passion for coding with this art form. We will propose schemes of design to be implemented with gradual difficulty by age and, through live events, we will realize our work collaborating remotely.

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Gonul Altay
More coding with arduino

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Veri interting metods and forms for  learing eu legislative and incorporate for educational proces and better education

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Veri interting metods and forms for  learing eu legislative and incorporate for educational proces and better education

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Iliked very interesting ideas for coding for recikling organik gabrig. veri inerestin idea for education

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Iliked very interesting ideas for coding for recikling organik gabrig. veri inerestin idea for education

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I like this scenario a lot, and I will try to do it with Raspberry Pi microcontrollers instead of MicroBIT.

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With this project children will understand the logic of coding without computers. They will also gain problem solving skills.

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YUNUS EMRE İ.O. 2018 INTERNATIONAL PROJECTS

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Zeynep ÖZTOPRAK1, Sebahat DOĞAN2, Maria Elena TOZZİ3, Barbara TRIVELLI 4
1
Zeynepoztoprak35@gmail.com Devrekani Yunus Emre İlkokulu, Primary Teacher, Kastamonu, Turkey
4. RESULTS AND COMMENTS 2 Selçuklu Şükriye Onsun İlkokulu, Primary Teacher, Konya, Turkey
3 ICS "Diomede" di Celenza Valfortore, Primary Math Teacher, Celenza Valfortore (FG), Italy
4 IC "Giovanni XXIII", Kindergarden Teacher , Terni, Italy
Within the framework of 'I Learn To Code Without A Computer', our eTwinning project with the participation of Turkish and Italian teachers and students; 27 pre-schools in the 2017-2018 academic year students and 11 elementary school students (Italy) 40 elementary school students (Turkey) algorithm and coding training was given.

Kastamonu Yunus Emre Primary School, Konya Sukriye Onsun Primary School, Terni (TR)
IC "Giovanni XXIII", Celenza Valfortore (FG) ICS "Diomede" di Celenza Valfortore develops a problem-solving and algorithmic thinking system for students in computer training courses. This achievement creates everyday practices.

2. (AIM)
The purpose of this study is to train the students in our schools with various coding activities. With this training, students will be able to make preliminary not only the coding activities in the computer but also to develop solutions in the face of problems encountered by students in daily life.
3. METHOD
Participants in the project participated in the activities of algorithms, robot dance (ode to code), picture coding (pixel art) and paths. These events eventually led to various products. Teachers provide guidance to the students during their activities only within their needs; products. The training process of the coding training has been closely followed.

According to the data obtained from the 78 pilot children aged 5-9 years, different designs and solution ways were seen in the project proposals. When the designs and solutions designed at the same time are examined, there are various variations in design and solution ways besides new and creative games. It has been observed that the imagination and problem-solving abilities of students develop in a straight line with these activities. It was observed that elementary school students participating in the event could later learn computerized coding activities more easily

It has been observed that students have developed multiple perspectives for solving any problem in any field with computer-less coding training and developed the most effective solution way. Coding education will be given in pre-school and primary school periods, allowing students to develop their skills in all areas.

​ Keywords: Computer coding training, Algorithm, Problem solving ability

REFERENCES
eTwinning Project: I Learn To Code Without A Computer - Bilgisayarsız Kodlamayı öğreniyorum.

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Zeynep ÖZTOPRAK1, Sebahat DOĞAN2, Maria Elena TOZZİ3, Barbara TRIVELLI 4 1 Zeynepoztoprak35@gmail.com Devrekani Yunus Emre İlkokulu, Primary Teacher, Kastamonu, Turkey 4.

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I'm thinking of creating a class on the Code org page and doing coding activities

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Esra Bilgili
Great work

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I Gülsüm Turkey Antalya öğretmeniyim.öğrenci We attended an elementary school in my pre-school age 5-6 years coding this week will participate in the 2019 they love coding so parents are very happy doc talking robot la did coding thanks

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I Gülsüm Turkey Antalya öğretmeniyim.öğrenci We attended an elementary school in my pre-school age 5-6 years coding this week will participate in the 2019 they love coding so parents are very happy doc talking robot la did coding thanks

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https://studio.code.org/s/algebra?section_id=1750041

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https://studio.code.org/teacher_dashboard/sections/1750041

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Hello. My students have already enjoyed the majority of Scratch and have fun when they use it. They see it as a fun math game, but after a few hours of coding they become programmers and try to make their own projects.
This year we are planning to take part in the EU code week with many math projects in our school.

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Hello, I started from scratch with my school in mathematics code in European code week last year and I am thinking of doing interdisciplinary math games that encourage students to learn foreign languages ​​such as English by coding math games this year.

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I thinkl will tinkerduino this week!

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I prepare plans to teach my students how to draw mbot robots and robotic commands in Turkish.

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Algorithm mathematics and calculation of my students
Class I0. Adding algorithm in column by Cody method
I'm preparing to teach you how to create, program, and use non-inserted blocks.

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I have just organized an event for my school and my students via CodeWeekEU.

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Scratch is a visual tool that can be used to learn and improve my students' foreign languages. I also prepare lesson plans that we can download and make programs that my students can benefit from.

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Tuncay ŞİMŞEK - I plan to use these activities with my high school students during EU Code Week.

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Anila Toto
Coding with Pixel art

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Talas Kayseri

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Shifaa aldgheim

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With the students we experimented the unplugged coding through the Cody Roby cards and also with the Bee Bot robot. In the Code.org platform I created the classes and experimented the paths first in the classroom and then the students repeated them independently at home.
Another activity was to draw following pixel art instructions

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I am going to get our  Digital Leaders to run events for our local Primary schools. Loreto Digital Leaders won a prize in STEM Alliance http://www.scientix.eu/events/campaigns/sdw18/winners  in the Sub-category: Girls in STEM
We will continue to build on this success by runnnig events during Code Week.

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My students have created many animations with scratch such as: short stories, awareness spot about esafety, etc. They also celebrated the mother's day using sctrach :)

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I run a coding club, my students play this game with fun

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Mathematics with coding

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Helena Capela -Portugal Coding with yarn

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Helena Capela -Portugal Coding with yarn

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Crocheting and knitting are ways of codinf with the programmable material yarn. That's why I proposed an  activity where students crochet patterns, triangles, squares, changing colors and finally translating what they have done to another programming language, scratch for instance. This activity connects basics from programming, creativity and maths.

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My students tell tey story with Ice Age Play Lab.

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My students tell tey story with Ice Age Play Lab.

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Maths and computer science. Each letter and number have own code. so try to count letter or number binary code.

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If you have ozobots, then it is great opportunity to make funny maps and tasks.
With bee bots - algorithms. how to find correct way.
At first we are making morse code machine (simple only with sound) and then we are trying to make codes with one team, but second team is deshifrating.

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It's my first coding activity. It was difficult for me and that is why I chose a simple activity. The important thing is that I succeeded. I will continue to learn about coding and add activities to Code Week.

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Hello, I've worked with my student with the artist. They've learned with a game about the angles and something about programming. Now  I'm  planning to work with my students, with Scratch using M.Berry's resource "Computational thinking for lower secondary: Acquaintance with algorithms" (Guess the number)
M. Teresa (Italy)

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I used Rosa Digitale to improve Scratch studio with a remix and I add it to my EU Code Week events. Here's my activity on Rosa Digitale
my eu codeweek event https://codeweek.eu/view/208452/rosa-digitale-conosci-ada-lovelace-e-gli-algoritmi and my ebook https://read.bookcreator.com/47ev6zBIM7N19sZrrRwH4hldfKS2/3kVOf6ohQuCrH4YoxOX38Q

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Tra scienziate e coding il passo verso l'obiettivo di sensibilizzare genitori, anziani, ragazzi, donne, uomini, bambini, insegnanti e imprenditori alle pari opportunità attraverso l'informazione, come racconta il motto del movimento: "The conquest is information".

Si ricorderanno le conquiste sociali delle grandi informatiche che hanno contribuito e di altre che tuttora cooperano attivamente per la società rendendola più innovativa.

In questo caso parleremo di Ada Lovelace

Conosci Ada Lovelace e gli algoritmi?

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Tra scienziate e coding il passo verso l'obiettivo di sensibilizzare genitori, anziani, ragazzi, donne, uomini, bambini, insegnanti e imprenditori alle pari opportunità attraverso l'informazione, come racconta il motto del movimento: "The conquest is information". Si ricorderanno le conquiste sociali delle grandi informatiche che hanno contribuito e di altre che tuttora cooperano attivamente per la società rendendola più innovativa.

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Cultural Heritage and Visual Programming Questions and Answers Game
https://scratch.mit.edu/projects/245354395
https://scratch.mit.edu/projects/238525282

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I add this activity in EU CODE WEEK
The activities involves children who divided in six groups and using Cody Roby Cards move in a grid to reache the landescape indicated by the team and that they have drawn. Then they will make the paths giving directions by Robot Mouse, Mind or Ozobot

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using coding as a curricular subject Code Week offers my students the possibility to make their first steps as digital creators, Learning how to code can empower our students to be at the forefront of a digitally competent society, develop a better understanding of the world that surrounds them and get better chances to succeed in their personal and professional lives..

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I am new in this activity but I am eager to learn and support my students in new learning processes.They can have the opportunity ti link to reality and solve problems in a funny way.

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I will use Scratch to create stories. I checked into it and it seems to be quite simple to use. Students have the oportunity to be creative and also use coding. 

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I will use Scratch to create stories. I checked into it and it seems to be quite simple to use. Students have the oportunity to be creative and also use coding. 

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It is very nice to be here

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I`d like to learn coding, because I`m eager to study this. I am very new in this activitiy.  I find alot of examples, i will try.The most important thing is that your students will be learning while having fun!

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With 2nd grade students we participantes code for all activities two times.in the second they coded on real photos of an exhibition of our school

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We will use code.org, MIT App inventor and Scratch to teach coding to the students.

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Coding and Italian language      I will use Scratch to make my students write stories, make games and animations without knowing the programming and without writing a single line of code. In this way the students will give vent to their creativity.

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Coding and Italian language      I will use Scratch to make my students write stories, make games and animations without knowing the programming and without writing a single line of code. In this way the students will give vent to their creativity.

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The Hour of Code is a great introduction. and I'm using scratch with my students

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The Hour of Code is a great introduction. and I'm using scratch with my students

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This week we will start with 3D modelling using Tinkercad and print our 3D models. I think that 3D modelling is very good for developing computational thinking.

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The activities to be proposed are multiple, online and unplugged, they come from the platform www.programmailfuturo, it, from the Hour of the code, from Rosadigitale (pixel art), from the proposals of Prof Bogliolo with his papers of Cody Roby, and Cody Feet, from the paths to do to reach a goal avoiding the obstacles to the stories built with scratching. All can be used intertwining the disciplines and not considering them as activities detached from the lesson.

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Hello I´m working with Minecraft with my students I hope to have the possibility to work with other teachers about Math and Minecraft. My students have 10 - 12 years old.

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THis is the first time I will work on it and participate in the CodeWeek 2019. I plan to do it in September. That is the CodyRoby, or maybe Coding Unplugged. In the nonprofit institution where I will do it, there is also 30 minutes to cover all my teaching topics.

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Last year, for Europe Codeweek, we had fun with an unplugged activity and the Clementoni DOC robot.
We have placed in each box of the letter grid. The pupils, divided into two teams, had to try to form words using the letters of the neighboring boxes and collect them by programming the small robot.
The team that had found the most meaningful words won.

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On the occasion of the European Code week I intend to let the children of class 1 experience what the instructions are and how to use the instructions through activities without a network and with a robotic kit, following the storytelling narrative path.

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I have never done it but Iam planning soon

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I have never done it but Iam planning soon

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I've never participated in EU Code Week but I'm going to use Beebots to go on a fruits and vegetables hunt with preschoolers. And try to avoid candy temptations.

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I've never participated in EU Code Week but I'm going to use Beebots to go on a fruits and vegetables hunt with preschoolers. And try to avoid candy temptations.

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Έχω συμμετάσχει σε 2 χρόνια στον κώδικα

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We developed an arduino-controlled greenhouse. The math came into our design to simulate sunlight using the periodic cosine function.

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I leave you the activities promoted during CodeWeek 2018:

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I leave you the activities promoted during CodeWeek 2018:

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https://codeweek.eu/view/171213/weeebot-mini-workshop

https://codeweek.eu/view/171211/arduino-workshop

Usually our activities are related to the programming of robots or projects based on arduino. At CodeWeek 2019 we should be promoting workshops related to the intelligent hive project, remote controlled by SMS and through an app developed in App Inventor.

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I would use Scratch with my students to make a story/dialogue about Healthy food.

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I teach, Microcontrollers and I will use this programme to help students understand it better with games.

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Class II primary
Algorithm addition in column with use of Cody way
Start using unplugged block programming.
http://codeweek.it/lm05-codyway/

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I teach physics so will try to use coding in physics. At present teaching Sound and I can use 'Music is coding' activity to connect it with Physics later

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I and my sudents have parteciped to Hour of code with activities  on code.org  and unplugged coding

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we started with this website and we had many activities; also using web 2.0 tools.

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I have never used coding in my Englisg classes but this course has inspired and motivated me to start using it. I have come across Code Hunt Game on the website:http://codehunting.games/ and I will try to prepare a game for them. Students play this in teams and use app Telegram and  Treasure Hunt Boot.

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These are two cards that my students love and enjoy programming. So far they have tried the playful part of thinkering, but now it's time to do something special.

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I want to use coding unplugged in classroom by organizing some games like "catch the mouse"(one child is the mouse and the other have to catch him.Using the CodyRoby-cards, they will be lead by the others.
I want to organize an activity connected to Stem disciplines time  learning about the human body. The students will make a model a functional hands using different materials: cardboard, paste, floss etc.

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we use scratch with our students for codding teching

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we use scratch with our students for codding teching

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We will carry out activities for coding with the microbits.

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My idea for the Code Week is to involve my students to create a story in Scratch, adding dialogues in English. They will be able to develope their skills in coding and make a use of English they already know.

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Working with my school library, i will organize a session for inexperienced teachers, like me, can play and learm how to make simple code

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Students will conduct a workshops with students from lower grades in order to raise their interest in coding with Scratch

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Developing computational thinking skills without computer

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Developing computational thinking skills without computer

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Different unplugged activities will be carried out in order to develop students' computational thinking skills.

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I will try with my pupils at the beginning of the next school year.

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I will try with my pupils at the beginning of the next school year.

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In October we are planning to organize workshop, where students will help their parents and grandparents to program in Scratch.

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EU CodeWeek 2018, "Festival del Blu a Gaeta", my event "A day as an astronaut".

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From 19th to 22nd October 2018 our school took part in “Festival del Blu a Gaeta”, an event entirely dedicated to space travel. For this occasion  I created a special event called “A day as  an astronaut” on EU CodeWeek 2018 Map.

The pupils had the pleasure to know astrophysicists of ESA space agency, to participate in science labs for kids  and to meet the  ESA astronaut Paolo Nespoli, too! They play with CodyRoby chessboard by running the  code to find the different parts of astronaut equipment, then writing the code themselves to reach the food allowed for astronauts. Lots of FUN!!!

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You may want them to work with Sonic Pi, a coding environment designed to support both computer and music lessons in schools.

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By M. Isabel Blanco, M. Concepción Fernández, Elisabetta Nanni, Debora Carmela Niutta, Stefania Altieri
When you think of coding in the classroom, the first image that comes to mind is of computers, Technology, Mathematics or Science. However, given that students have a number of interests and subjects, why not use this in our favor and implement coding across the entire curriculum?

Integrating coding in the classroom has many benefits, as it helps them develop their critical thinking and problem solving skills, become active users and lead their own learning process, which is essential in schools. However, the most important thing is that your students will be learning while having fun!

Languages, Music or STEM are only some subjects that teachers can code in for future scientists, musicians, artists, anybody really! All teacher can integrate coding and computational thinking in the classroom. Using a CLIL lesson to explain a daily life algorithm, creating a felt joystick to learn about science or using educational robots to boost motivation in Mathematics are some examples of activities you can do in your classroom.

Have a look at the video below to see how Music, Science or Languages teachers can easily integrate coding and computational thinking in the classroom, even though you have no previous experience.

Download the video script

Ready to share what you learnt with your students?

Choose one of the lesson plans below and organize an activity with your students.

Do not forget to add your activity to the Code Week Map!

You can easily organize a lesson in your classroom, an open day, or an event at your school. Just find a date and register your activity in the Code Week map. Each activity organizer will get a certificate of participation for their effort.

If you would like to connect with an international group of enthusiastic teachers, join the EU Code Week Facebook group for teachers! To take a step further and collaborate with other schools in your country or across borders - join the Code Week 4 All challenge.

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October 7 - 22, 2023: a week to celebrate coding in Europe, encouraging citizens to learn more about technology, and connecting communities and organizations who can help you learn coding.

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I would love to use scratch with my students to create stories. I love hearing their ideas and I want to try and do it with them next year.

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Most of my students enjoy Scratch and have fun when they use it. They consider it a funny game but after a few hours of coding they become novice programmers and make their own projects.
This year we plan to participate in EU code week with a project against racism, as our school includes many Roma students.

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CODING AND HUMAN DIGNITY
While taking part in any eTwinning project it`s always tempted to present a many-sided interpretation, such project presentations are very helpful for resolving any project aim. It is essential to promote dialogue, mutual understanding, compromise and creative collaboration and international team working. That’s why a teacher be should be well prepared to equip students with skills to search and compare information on different perspectives, analyze one-sided representations and identify cases of the manipulative use of any information. The unprecedented influence and viability of the modern project-based learning and of social networks means our recent arrival in the 21st century has given mankind both the greatest gift and the biggest challenge – digital citizenship. The web 2.0 iTools, coding and project-based teaching  have managed to bring changes into modern teaching at school

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Next year the children will be in fourth grade. I'm thinking of adopting the code for the story. It will surely be a help for children with learning difficulties. They will have to create, divided into groups, a paragraph of deepening animated, to read, on the peoples who will study and then a questionnaire to be presented to the companions. The questionnaire can be created with QUIZZIZ.