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To be put simply music production is the overseeing of the complete creation of a song, which includes production, tracking, mixing, and mastering

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To be put simply music production is the overseeing of the complete creation of a song, which includes production, tracking, mixing, and mastering

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The basic signal flow from a sound source to your ears is. Sound source- Preamp-Interface-Computer- DAW Fader- track Pan-DAW Output- Master Fader- Headphone Amp- Headphones- Ears

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The basic signal flow from a sound source to your ears is. Sound source- Preamp-Interface-Computer- DAW Fader- track Pan-DAW Output- Master Fader- Headphone Amp- Headphones- Ears

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Signal flow describes the process by which sound travels from a source to your ears, or to any other output

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There are a variety of Mic Placement Techniques which all vary depending on what it is that you are recording, but a general rule  is to know your pickup pattern and to pick microphones that have a sound profile that fits your recording situation

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There are a variety of Mic Placement Techniques which all vary depending on what it is that you are recording, but a general rule  is to know your pickup pattern and to pick microphones that have a sound profile that fits your recording situation

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Recording vocals is generally about making sure that you have the right mic, and that you have set things up correctly. Having a mic that is to low or to high and drastically shift the tone of the performance and or lock you into a few options afterwards when mixing 

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Recording vocals is generally about making sure that you have the right mic, and that you have set things up correctly. Having a mic that is to low or to high and drastically shift the tone of the performance and or lock you into a few options afterwards when mixing 

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Make sure you take what kind of music you are making into consideration when deciding how to set up the vocal mic. A majority of mics for vocals are condensers and will be side addressed so just make sure to know that when placing them.

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Recording guitar can be complicated at times but it is best to try and remain simple. For the types that I might use I think 2 mic placements would be dope 

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Recording guitar can be complicated at times but it is best to try and remain simple. For the types that I might use I think 2 mic placements would be dope 

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1 Mic- Just put the mic pointing upright 1 foot from the sound hole, or place mic high tilted down towards the same hole

2 Mic- 1 near sound hole and the other near 12th fret

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An audio interface that converts analog signals into digital signals (and visa versa) allows microphone and computers to work together (sometimes these are referred to as AD/DA converters). Most setups require an interface, unless you have a microphone that already has a built-in interface 

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An audio interface that converts analog signals into digital signals (and visa versa) allows microphone and computers to work together (sometimes these are referred to as AD/DA converters). Most setups require an interface, unless you have a microphone that already has a built-in interface 

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The audio interface I think I want is the Apollo just because of how accurate it makes things

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In general, you want to set a level that is high enough to hear the audio source, but not so loud that you clip and cause unwanted audio distortion . Different producers and engineers have their preferences for this and there is some debate regarding older vs. newer techniques. As well, analog vs. digital recording equipment can impact decisions on setting levels.

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In general, you want to set a level that is high enough to hear the audio source, but not so loud that you clip and cause unwanted audio distortion . Different producers and engineers have their preferences for this and there is some debate regarding older vs. newer techniques. As well, analog vs. digital recording equipment can impact decisions on setting levels.

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I think that for setting levels having a good understanding of headroom is important.

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The two ways of recording electric guitar are through a mic and amp or through DI

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The two ways of recording electric guitar are through a mic and amp or through DI

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Pros:

Control over tone/sound

More realistic

Some special effects are possible (for example: guitar feedback)

Cons:

Requires additional gear in addition to a guitar (you need an amp)

It can get loud

Sound can bleed into other mics when recording an ensemble

Potential for more noise from surroundings in recording

DI

Pros:

Potential for very clean signal

Not loud (good for bedroom recording or late night sessions)

Isolation from other instruments recording simultaneously

No amp required (you can use amp simulator software as an alternative)

Most interfaces already include a DI feature (Hi-Z input)

Cons:

Not always ideal sounding or less realistic (some associate a "flat" sound quality)

Not possible to create natural effects (like feedback)

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Recording Drums can be a very tedious process, but if you break it apart it can be made to be simpler 

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Recording Drums can be a very tedious process, but if you break it apart it can be made to be simpler 

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Different elements of a drum kit include, Kick, Snare, Cymbals, and Toms. All of these can be simply recorded off of an omni-mic that is placed above the kick, or can be split with each thing getting its own mic, including overheads

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Piano is an interesting instrument to mic because it is technically a stringed instrument 

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Piano is an interesting instrument to mic because it is technically a stringed instrument 

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Pianos cover a wide range of frequencies as well as physical space. Those characteristics along with numerous playing styles make the instrument potentially challenging to capture effectively (there's also the issue of different companies making different design decisions, so there's no perfect universal layout).

There are two common styles of pianos: Grand Pianos and Upright Pianos. Grand pianos are more expensive and typically found in studios and performance halls, while upright pianos are typically more affordable and common in smaller venues and in the average home.

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Recording strings is kinda like recording piano, so I think the approach can be similar 

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Recording strings is kinda like recording piano, so I think the approach can be similar 

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Within the string family, from high to low there is the violin, viola, cello, and double bass. While they all sound like strings, each has its own frequency range and resonant characteristics. In general, they do all operate the same - using a bow to vibrate strings (or sometimes other articulation methods) and a body that amplifies and resonates the sound.

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The two ways to record ensembles are live and or overdubbed

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The two ways to record ensembles are live and or overdubbed

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Overdubbed Recording Helps capture piece together the performance by having a section playing at a time, but Live Recording helps keep a very natural sense of the whole band playing so I guess use each based upon the circumstance

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Eq is the practice of adding and or eliminating certain frequencies from a sound source 

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Eq is the practice of adding and or eliminating certain frequencies from a sound source 

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EQ or equalization allows you to adjust levels of specific frequencies rather than the entire volume level. This is great for reducing unwanted frequencies or boosting weak frequencies that you want to hear better. You can also use EQ for editing for "surgical EQ" needs where you focus on a very small range of frequencies for precise editing.

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Mixing is the process in which all recorded elements of a song are blended together into one or more channels. 

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Mixing is the process in which all recorded elements of a song are blended together into one or more channels. 

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mixing is the process of mixing all the tracks in a production so they blend with each other. This process usually happens after everything has been recorded for a production. Sometimes, the mixing process can occur before the recording process has finished. One of the reasons why mixing can happen at different stages in the production process is because the digital production process is much more flexible than analog production.

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Audio compression reduces the dynamic range of an audio signal. (SIMPLY)

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Audio compression reduces the dynamic range of an audio signal. (SIMPLY)

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Compression works differently than EQ because it is a dynamic process. This means that the effect can vary depending on the audio signal being processed. Dynamic effects like compression "listen" to an audio signal and apply an effect depending on the intensity and desired settings.

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when soundwaves from any sound source reflect off surfaces in a room, causing a large number of reflections

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when soundwaves from any sound source reflect off surfaces in a room, causing a large number of reflections

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Used to add ambience when mixing

Reverb is the effect of a sound reflecting over multiple surface at different distances and angles. When these sounds bounce back to the listener, they hear the sound and atmosphere of the room. The listener will hear the original (direct) sound blended with the sound of the room they are in.

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Delay is a time-based effect that causes an echo when used correctly 

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Delay is a time-based effect that causes an echo when used correctly 

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A few common uses:

On vocals

short delays can make a vocal sound thicker or provide an interesting stereo effect when panned.

long delays can add depth and atmosphere.

On guitar

short delays can create a vintage slap-back effect.

longer delays can sound dreamy.

delays synchronized with the tempo of the music can create rhythmic patterns and harmony that make the instrument sound bigger.

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The process of getting a song "Radio Ready" 

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The process of getting a song "Radio Ready" 

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Mastering is the final step of audio post-production.

The purpose of mastering is to balance the sonic elements of a stereo mix and optimize playback across all systems and media formats. Traditionally, mastering is done using tools like equalization, compression, limiting and stereo enhancement.

Mastering is the final polish that turns a finished mix into a release that’s ready for listeners to experience on all devices—from tiny iPhone speakers to massive dance club sound systems.

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When you record volume, or pan changes to a specific track 

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When you record volume, or pan changes to a specific track 

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Automation allows you to have parameters and settings change over time without needing to manually adjust them. It's like having an unlimited amount of hands able to turn dials while a project plays back. Physically, this is obviously not possible. However, with automation, you're able to bring a track to life in new ways.

Automation can be used on anything that has a knob, slider, fader, or other adjustable parameters. You can manually draw in automation data (known as offline automation) or you can perform it into a project by recording the adjustments you make in real-time (known as real-time automation).

Most, if not all, DAWs have automation features, and there are a number of things to consider. The iZotope and Waves articles on the next pages do a nice job of introducing this concept and some ways to apply it to your projects.

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The act of rendering a mix so that it can be played on other devices 

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The act of rendering a mix so that it can be played on other devices 

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The last step for your project is to bounce it. This takes your project, which is full of tracks, and "bounces" it down to just two tracks - a Left channel and a Right channel. This is what makes up a stereo audio file. This is the standard type of file that most people listen to on the media players. Common bounce formats are:

WAV

AIFF

Both WAV and AIFF formats are full quality, uncompressed audio. That is the best option when releasing professionally. Digital audio quality is another detail to configure. There are two aspects to this: Sample Rate and Bit Depth. Common settings are:

16-bit/44.1kHz (CD standard)

24-bit/48kHz (DVD standard)