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Your explanation is very clear and I agree with your opinion that visualization creates a better understanding for students and helps them to keep their attention on the subject.

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The flipped classroom describes a reversal of traditional teaching where students gain first exposure to new material outside of class, usually via reading or lecture videos, and then class time is used to do the harder work of assimilating that knowledge through strategies such as problem-solving, discussion or debates. (Vanderbilt University, Center for Teaching).

The key purpose of the flipped classroom is to engage students in active learning where there is a greater focus on students' application of conceptual knowledge rather than factual recall.

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Augmented reality is a live direct or indirect view of a physical, real-world environment whose elements are supplemented by computer-generated sensory input such as sound, video, graphics or GPS data Augmented Reality is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data
Text, graphics, video and audio can be superimposed into a student’s real time environment. Textbooks, flashcards and other educational reading material can contain embedded markers that, when scanned by an AR device, produce supplementary information to the student rendered in a multimedia format.  (https://en.wikipedia.org/wiki/Augmented_reality)

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Virtual Reality is actually creating the imaginary setting. "VR is used by trainers to provide learners with a virtual environment where they can develop their skills without the real-world consequences of failing."
It is really effective not just providing learners to virtual environment but also arousing students' interest.
For example, in my observation school students learned what happens inside human body through virtual reality.

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What Happens Inside Your Body? - VR 360°

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Simulation is the imitations of the real-world events. In science classes, we use simulations in order visualize some experiments. Moreover, I even used simulator in order to show that how Earth's tilt causes seasons in my microteaching hour .

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Shows the geometry of the earth and sun over the course of a year, demonstrating how seasons occur. This simulator allows both orbital and celestial sphere representations of the seasonal motions.

Running this animation on your computer...

1. right-click to download eclipticsimulator.swf and eclipticsimulator.html to the same directory

2. open the html file in a browser to run the animation

Linking to this animation...

copy and paste the code below into your webpage or blog:

Putting this animation on your website...

1. upload eclipticsimulator.swf to the same directory as your webpage

2. copy and paste the following code into your webpage:

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Shows the geometry of the earth and sun over the course of a year, demonstrating how seasons occur. This simulator allows both orbital and celestial sphere representations of the seasonal motions. Running this animation on your computer... right-click to download eclipticsimulator.swf and eclipticsimulator.html to the same directory open the html file in a browser to run the animation Linking to this animation...

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Drill and practice involves repetition of specific skills. For example, in science activities we attribute previous lesson, then provide students to make group activities in order to overlearn the concepts, and assess them through pop up quizzes or exit cards.