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Whatever the x is how much you go up by each time and the other thing that you add is what figure 0 is. If you know the rule you can make a table and if you have a table you can very easily make a graph.

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I noticed that when the rule says 4x it goes up by 4 every time and the regular number is what you begin with.

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In the rule u can find out where the dot will be at zero. You can also see how much it will go up by and if it will be in a straight line.

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Graph:  most of them go up by 4x the other one  goes up by 2x
table: if you have a rule you can make a table
rule: if you have a table you can make a table

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when it went up by 4x it went up in a straight line and when it went up by 2x it crossed every other one

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In the rule you can see how many tiles will be in figure 0. you can see how many x's and other numbers in the graph. you can see the pattern and how many tiles it goes up by in the table you see the how the rule is being used to fill in the table and then you use the table and make the graph

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Graph: It starts at 1-3 and it goes up by 4x or 2x
Table: From 0 it starts at the 1-3 and it adds 4 each time.
Rule: The x shows what it goes up by and the + whatever can show what it starts at. So for example, 6x would mean it goes up by 6; plus 5 would mean it could start at 5. But only if it starts at 0.

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You have to use the table to make the graph. The table tells you everything you need to put in the graph.

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The rule is how I usually start. Example- y=7x+9.
9=figure 0. Then you just add seven everytime. That makes it very easy to make a table. After you have the table, you can write the numbers down on the axis' and then plot your points.

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I noticed that when it was 4x that meant for every time the figure number when up by one the tiles when up by 4. Also in the rule when it's + a number that's how many tiles are in figure 0. Overall it's like agario.io because sometimes you're mass goes up at a steady rate!