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1. Thou shalt not use a computer to harm other people.

2. Thou shalt not interfere with other people's computer work.

3. Thou shalt not snoop around in other people's computer files.

4. Thou shalt not use a computer to steal.

5. Thou shalt not use a computer to bear false witness. (spreading lies, fake news, or misinformation)

6. Thou shalt not copy or use proprietary software for which you have not paid.

7. Thou shalt not use other people's computer resources without authorization.

8. Thou shalt not appropriate other people's intellectual output. (plagiarism, stealing ideas)

9. Thou shalt think about the social consequences of the program you are writing or the system you are designing.

10. Thou shalt always use a computer in ways that show consideration and respect for your fellow humans.

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"Does the Internet Make You Meaner?"

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Q1: Which of the Ten Ethical Computing Guidelines do you think students violate most often?

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Q1: Which of the Ten Ethical Computing Guidelines do you think students violate most often?

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Many students most often violate Commandment 6: "Thou shalt not copy or use proprietary software for which you have not paid." and Commandment 8: "Thou shalt not appropriate other people's intellectual output."

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Q2: Why do you think these violations occur?

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Q2: Why do you think these violations occur?

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1. Students may not fully understand copyright and plagiarism rules.

2. Easy access to free downloads and copy-paste functions.

3. Upcoming deadlines for assignments without having enough time or resources.

4. Misconception that "if it's on the internet, it's free."

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Q3: What do you think could be done to reduce or eliminate such unethical behavior?

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Q3: What do you think could be done to reduce or eliminate such unethical behavior?

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Education: Teaching students digital citizenship, copyright, and plagiarism early on.

Tools: Use plagiarism checkers (Turnitin, Grammarly)

Positive reinforcement: Reward originality and creativity in assignments.

Awareness: Posters, seminars, and reminders about respecting digital ethics.