# data[].attributes.body
Join the Dev Community for more stuff

# data[].attributes.attachment_link.description
Follow these steps to download and install Unreal Engine.

# data[].attributes.attachment_link.readable_text
Free and Open Source

Blender is a public project hosted on blender.org, licensed as GNU GPL, owned by its contributors.

For that reason Blender is Free and Open Source software, forever. Learn more

Part of the industry

Blender is a member of ASWF, Khronos, Linux Foundation and OIN. It's also well supported by major hardware vendors such as AMD, Apple, Intel, and NVIDIA.

It's about people.

Designers, developers, engineers, artists. All driven by passion. All using Blender to make an impact.

The Ecosystem

Countless communities and thriving businesses are built around Blender.

Together, these tutorial makers and content creators, add-on developers and global marketplaces form an ever-expanding ecosystem.
Find Blender Communities
Everything You Need

Cycles is Blender's built-in powerful unbiased path-tracer engine that offers stunning ultra-realistic rendering.

· Real-time viewport preview

· CPU & GPU rendering

· PBR shaders & HDR lighting support

· VR rendering support

Blender's comprehensive array of modeling tools make creating, transforming and editing your models a breeze.

· Full N-Gon support

· Edge slide, inset, grid and bridge fill, and more

· Advanced sculpting tools and brushes

· Multi-resolution and Dynamic subdivision

· 3D painting with textured brushes and masking

· Python scripting for custom tools and add-ons

VFX professionals say: "Probably the best tracker in the market". Blender includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3D scene. Eliminating the need to switch between programs.

· Auto and Manual tracking

· Powerful camera reconstruction

· Real-time preview of your tracked footage and 3D scene

· Support for Planar tracking and Tripod solvers

Thanks to the high quality rigging and animation tools, Blender is being used for numerous short films, advertisements, TV series and feature films now.

· Envelope, skeleton and automatic skinning

· B-spline interpolated bones

· Curve editor and dope sheets

· Custom bone shapes for fast input

· Sound synchronization

Story Art, Drawing 2D in 3D

Really! Drawing directly in a 3D viewport makes a lot of sense. It opens unsurpassed workflow freedom for story-boarders and 2D artists.

· Combine 2D with 3D right in the viewport

· Full Animation Support with Onion Skinning

· Layers & Colors for Stroke and Fill

· Sculpt brush strokes & Parent to 3D objects

Blender has a flexible Python controlled interface. Layout, colors, size and even fonts can be adjusted. Use hundreds of add-ons by the community or create your own using Blender's accessible Python API.

· Customize the interface layout and colors

· Hi-res/Retina screen support

· Create your own tools and add-ons

· Draw over the OpenGL viewport

· Connect with Blender's Render API

# data[].attributes.attachment_link.title
blender.org - Home of the Blender project - Free and Open 3D Creation Software

# data[].attributes.body
Previs and Storyboarding

# data[].attributes.attachment_link.title
PanelForge | Storyboard & Animatic Software

# data[].attributes.attachment_link.description
*‘Daytime Emmy™’ Award Winning Production Using ‘PanelForge Studio’: ‘The Adventures of Paddington’. *‘Children’s BAFTA™’ Award Winning Production Using ‘PanelForge Studio’: ‘NumberBlocks’. *‘Annie™’ Award Winning Production Using ‘PanelForge Studio’: ‘The Adventures of Paddington’.

# data[].attributes.attachment_link.title
Monthly ‘Pose Cycle’ Challenge - Announcements

# data[].attributes.attachment_link.description
Share your videos with friends, family, and the world

# data[].attributes.attachment_link.readable_text
Competition Ended February 29th, 2024

Congratulations to Matt, winner of the 11 Second Club February Competition! There were a lot of great entries this month, but Matt's entry won over the voters!

In recognition of their work, Matt has won a professional Animation Mentor eCritique of his entry.

All February entries can be viewed in the competition results page and all winning entries eCritiques can be viewed on the Animation Mentor YouTube Channel

# data[].attributes.attachment_link.title
11 Second Club - The Monthly Character Animation Competition

# data[].attributes.attachment_link.description
Competition Ended February 29th, 2024 Congratulations to Matt, winner of the 11 Second Club February Competition! There were a lot of great entries this month, but Matt's entry won over the voters! In recognition of their work, Matt has won a professional Animation Mentor eCritique of his entry.

# data[].attributes.body
Discord Challenges and Monthly Themes

# data[].attributes.attachment_link.description
Whilst researching how animals have been depicted by Walt Disney Animation Studios (WADAS)[1], I found that chickens were featured in nineteen WDAS films (34%) (Stanton, 2019). This makes chickens the most commonly depicted species of bird in WDAS films. This...

# data[].attributes.body
3D Assets and Textures

# data[].attributes.attachment_link.title
Animation Podcast | Interviews, Reviews & Chat, Worldwide

# data[].attributes.attachment_link.description
The Skwigly Animation Podcast is a monthly look at animation news, interviews & reviews from the international animation scene. Hosted by Ben Mitchell & Steve Henderson.

# data[].attributes.body
Animation Interviews and News

# data[].attributes.attachment_link.description
Share your videos with friends, family, and the world

# data[].attributes.body
An animation podcast to educate, inform and inspire black artists

# data[].attributes.attachment_link.description
Arts Podcast · Updated Monthly · An animation podcast to educate, inform and inspire black artists pursuing careers in animation. Hosted by Breana Williams and Waymond Singleton.

# data[].attributes.attachment_link.description
Design Podcast · Updated fortnightly · The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion …

# data[].attributes.attachment_link.readable_text
Welcome to the Animation Industry Podcast!

Here you'll find interviews from today's leaders in animation with topics like:

Who Runs This Podcast?

My name is Terry, and I'm a Stop Motion Animator. I'm soaking up as much knowledge about the animation industry as I can and sharing what I learn along the way.
The Animation Industry Podcast was recently featured in Feedspot's Top 10 Animation Podcasts You Must Follow in 2020
Episode 86: Blizzard Senior Character Animator Peter Starostin Shares How To Excel In CG

This episode features Senior Character Animator at Blizzard Entertainment, Peter Starostin, who shares his top tips on how to excel in CG. Throughout his career, Peter has worked on the cinematics for games like Halo, Starcraft, Warcraft, Overwatch, and Diable.

You'll also learn:

Episode 85: Co-Creators Of Adult Swim's Tigtone Share The Epic 15-Year Journey It Took To Get On TV

This episode features co-creators Andrew Koehler and Benjamin Martian of Adult Swim's Tigtone. They discuss the origins of the show, the 15-year journey it took to get on television, and the most ridiculous joke they put into Season 2 (which just premiered on Adult Swim).

You'll also learn:

This episode is sponsored by Bloop Animation, which is an animation learning platform packed with premium online video courses for aspiring animation filmmakers.

They have courses for all major animation programs like Maya, Animate CC, Toon Boom, Blender, TVPaint, and many others, as well as some non-software courses like a storyboarding course, Animation foundations course, and even one about making graphic novels, which covers absolutely everything you need to know from start to finish.

The courses are all in video-form, so there's no deadlines or application process, you simply pick a course and start learning in seconds.

In fact, they just released a brand new course with over 5 hours and 38 video lessons teaching how to animate Moho. Moho, formerly known as Anime Studio, is a 2D animation software that's main selling point is its ability to easily build and animate with rigged puppet characters. It's balance of ease of use and powerful features makes it a popular option for hobbyists, and while it's not an industry standard yet, it has been used on some major productions such as the Oscar nominated feature films Song of the Sea, and The Breadwinner.

Episode 84: Character Designer Olivia Amoah's Detailed Journey From School To Looney Tunes

This episode features Warner Brothers Character Designer Olivia Amoah, who walks through her career journey from animation student, to intern, to first full-time contract, to how she was hired to work on Looney Tunes.

You'll also learn:

Episode 83: Producer Arnie Leibovit & The History Of George Pal's Puppetoons + Puppetoon Movie V2

This episode features Producer Arnold Leibovit who shares the history of George Pal's influential stop motion work with the Puppetoons. Arnold is also releasing a compilation of Puppetoon films not seen since they were originally in cinemas in the 1940s.

You'll also learn:

Episode 82: Maddi Patton Shares How She Funded And Produced The Viral Webseries My Pride

This episode features Maddi Patton, a Screenwriter, YouTuber, and self-taught Animator, who shares how she mustered a team of 30 to produce her original web-series My Pride, which has over five million views on YouTube.

You'll also learn:

Episode 81: Aaron Long's Journey from Student to Director of BoJack Horseman

This episode features Aaron Long, BoJack Horseman Director and current Supervising Director on Netflix's Tuca and Bertie. He shares how he got his first job animating on TripTank fresh out of Max the Mutt Animation School in Toronto, and worked his way up to Director on BoJack.

You'll also learn:

You'll also learn:

You'll also learn:

You'll also learn:

He also shares:

Tips to animate what a character is thinking

A simple switch in mindset that will improve your animation performance 10x

The simple trick that will get you animating twice as fast

You'll also learn:

You'll also learn:

This episode features animator Christian Lie on how he found success on YouTube and decided to change the trajectory of his career towards animation.

Episode 72: Development Exec Dave Padbury Shares How Pitches Are Turned Into New Shows

This episode features Development Executive Dave Padbury who shares a behind-the-scenes look at what happens to your pitch after you leave the room.

You'll also learn:

Episode 71: Aaron Hazouri Shares The Tough Reality Of Pursuing Storyboard Artist Work In LA
This episode features story artist and illustrator Aaron Hazouri who sheds light into the harsh reality of pursuing work as a storyboard artist in LA.
You'll also learn:

You'll also learn:

This episode features Jackie Davis, the webcomic artist behind Underpants and Overbites. In our chat she shares how she figured out how to make a sustainable income off webcomics.

You'll also learn:

The not-so-talked about details of what quitting your job to pursue your passion is actually like

How Jackie deals with self-doubt

How Jackie smashed the perfectionist attitude while still making great art

Episode 68: Lauren Orme On How She Started The Cardiff Animation Festival
This episode features Lauren Orme, an animator and studio owner based in Cardiff, South Whales. She shares the story of how she started running Cardiff Animation Nights in 2014, which evolved into the Cardiff Animation Festival. You'll also learn:
Cardiff Animation Festival:

Cardiff Animation Nights:

Website:

Lauren's Social Media:

Episode 67: Liam Gilbey On How To Start An Animation Studio With Your Classmates Right Out Of School

This episode features animator and studio co-founder Liam Gilbey who shares what it took to create a studio with his classmates right out of school.

You'll also learn:

Animation Industry Podcast · Episode 67: Liam Gilbey On How To Start An Animation Studio With Your Classmates Right Out Of School

You'll also learn:

The reason Adam left the professional animation industry

How Adam's created a life that sustains his independent filmmaking

What he's learned from attending festivals all over the word

Episode 65: Director JJ Villard On How He Created JJ Villard's FairyTales For Adult Swim

This episode features director JJ Villard who shares what it took to create his recent show JJ Villard's Fairytales for Adult Swim.

You'll also learn:

Episode 64: Director Cat Solen With Behind The Scenes Of Adult Swim's The Shivering Truth Season 2

This episode features director and producer of Adult Swim's The Shivering Truth, Cat Solen. She shares how her career led up to directing The Shivering Truth, and a unique behind-the-scenes of how each episode was created.

You'll also learn:

Learn more about this podcast: https://terryibele.com/animation-industry-podcast/

Episode 63: Director Mike Owens and How He Created Danger & Eggs for Amazon Prime

This episode features director and creator of Danger & Eggs, Mike Owens, who shares the journey of creating his own show.

You'll also learn:

Reach out to Mike by email: mike [at] womostudio.com

Check out Mike's Animation Mentorship Nonprofit: https://nicemoves.org/

Episode 62: Stop Motion Director Jamie Caliri and How He Created Dragonframe With His Brother

This episode features Director Jamie Caliri, who shares how he created Dragonframe Stop Motion Software. You'll also learn:

Episode 61: Animation Writer James Walsh & The Successful Story Formula For Animated Shows

This episode features James Walsh, a writer for children's animated TV shows. James shares his journey into writing and how he landed a role on the smash hit Hey Dugee.

You'll also learn:

Episode 60: 3D Animator Gemal Plummer On What It Takes To Get Hired In CG

This episode features Toronto CG Animator Gemal Plummer who shares what it takes to get hired as a CG character animator.

You'll also learn:
*3 super tips that will speed up your workflow
*An overview of which studios in Toronto work in CG
*Which non-animation activities can help you improve your animation

[Sonsored Message] This episode is sponsored by The Animation Box.

The Animation Box is an online learning platform specialized in teaching 3D Character Animation. They currently have a special deal on their Cartoon Mechanics Masterclass where you will learn step by step how to animate a cartoon-stylized shot from blocking to spline in Autodesk Maya.

The Masterclass is a 20+hr video course full of unique lectures, tips and tricks and workflow methods that are used in the feature film industry. You'll also get access to unique Character Rigs for Maya that can be used to create your personal shots.

They also offer Mentorship training and more workshops are coming in the near future.

Episode 59: Stop Motion Animator Amber Padgett On How To Quit Your Job & Animate For A Living

This episode features Amber Padgett, a stop motion director, animator, and fabricator who shares how to quit your job and follow your ultimate dream.

You'll also learn:

Episode 58: The Sketch Effect Founder William Warren Shares His Journey into B2B Animation

This episode features The Sketch Effect Founder William Warren, who shares what the B2B animation industry is like.

You'll also learn:

You'll also learn:

You'll also learn:

You'll also learn

You'll also learn

You'll also learn:

You'll also learn:

You'll also learn:

You'll also learn:

This episode of the Animation Industry Podcast features animator and game developer Jess Stilwell (who's also a fellow classmate of mine at Sheridan College!), who shares her journey into indie game development.

You'll also learn:

Three free software tools to start making your own indie game

How Jess is developing an audience for her game before it launches

Why you shouldn't develop your "passion project" as your first game

You'll also learn:

You'll also learn:

Episode 45: Animator Erik Goulet And How He Founded The First Stop Motion Film Festival In The World

This episode of the Animation Industry Podcast features Stop Motion Animator and Professor, Erik Goulet who shares how he founded the first stop motion film festival in the world.

You'll also learn:

Episode 44: Founder Of Bloop Animation Morr Meroz On How To Make A Killer Short Animated Film

This episode of the Animation Industry Podcast features Morr Meroz, the Founder of Bloop Animation, an online learning platform for aspiring animation filmmakers. Morr shares what he's learned from producing three animated short films.

You'll also learn:

Episode 43: Director Animator Jonni Phillips on Why She Creates the Films She Does and How

This episode of the Animation Industry Podcast features Jonni Phillips, an independent filmmaker, animator, and cartoonist. She shares the nitty-gritty details of how she creates her absurdly wonderful, and absolutely unique mixed-media animation style.

You will also learn:

Episode 42: Toronto Stop Motion Department Inc. Founders On How They Created The Studio From Scratch

This episode of the Animation Industry Podcast features Toronto Stop Motion Department Inc. Founders Philip Eddolls and Evan DeRushie, and Production Manager Annick Counihan. They share how the studio came to be and how they've managed to grow the business over the last year.

You'll also learn:

Episode 41: Animator, Filmmaker & Sheridan Animation Coordinator Chris Walsh's Journey Into Stop Mo

In this episode of the Animation Industry Podcast, Animator, Filmmaker, and Coordinator of Sheridan College's Animation Program, Christopher Walsh shares his journey into stop motion animation.

You'll also learn:

Episode 40: Sean Glaze on How to Get Paid to Make Ridiculous, Adult-Themed Shorts From Your Living Room

This episode of the Animation Industry Podcast features Sean Glaze (otherwise known as Lord Spew on the internet). He shares how he lands gigs at Adult Swim, Cartuna, and more.

You'll also learn:

Episode 39: Castlevania 2D Animator Naseer Pasha on How to Pursue Your Dream Career No Matter What

In this episode Naseer Pasha, a Toronto-based 2D Animator shares what he did to break into 2D animation.

You'll also learn:

Episode 38: Melbourne Illustrator/Animator Neil Sanders on How to Create Everyday & Where That Leads

This episode of the animation industry podcast features Neil Sanders, an Illustrator, Animator, Lecturer, and Honcho of LoopdeLoop. He shares how to create something everyday and where that can lead to in your career.

You will also learn:

What the animation market is like in Australia

Three benefits that come when you post every day

How to submit your short animated loop for LoopdeLoop's bi-monthly animation challenge

Episode 37: Stop Motion Animator & Video Wizard Kevin Parry on Creating a Career from Social Media

In this episode, stop motion animator and video wizard Kevin Parry shares his journey from animating feature films at Laika to gaining over a million followers and developing a career out of social media.

You will also learn:

Episode 36: Toronto Video Game Art Director John Little on How to Pursue a Career in Video Games

This episode features John Little, a seasoned Video Game Art Director based out of Toronto. In our chat he shares how he got into the scene, and his latest endeavor at a video game start up.

You'll also learn:

Episode 35: Stop Motion Animator Colin Lepper on How the Storybots (JibJab & Netflix) Got Made

This episode features Colin Lepper, a stop motion animator who helped develop and animate the stop motion episodes of the Storybots (Jib Jab) on Netflix. He shares how he got into stop motion after graduating animation school, and the types of challenges small stop motion studios face.

You'll also learn:

Episode 34: Igloosoft Founder & RimWorld/Starbound Pixel Artist Rho On How To Get Into Indie Games

This episode of the Animation Industry Podcast features Rho "Rhopunzel" Watson, the Founder of Igloosoft, the developer of Outworlder, and former Pixel Artist from RimWorld and Starbound. Rho shares their journey into indie game development and how to make the best pixel art.

You'll also learn:

Rho's top tips to get noticed as a pixel artist

Where to get really good reference for creating pixel art

The easiest and best way to get into the Indie Game Development scene

Which healthy habits will help you avoid burnout from art and animation

Episode 33: Instagram Famous Frantic Frames On How To Do 100 Stop Mo Posts In A Row No Matter What

This episode of the Animation Industry Podcast features Ben Treat, otherwise known as Frantic Frames on Instagram. He shares how he challenged himself to create 100 stop motion posts over 100 days, and how he because sought after for branded sponsorships on Instagram.

You'll also learn:

Episode 32: Master Stop Mo Animator, Producer, & FX Artist Stephen Chiodo on How to Be Sought After

This episode of the Animation Industry Podcast features Stephen Chiodo, who is one of the great masters of stop motion, puppetry, and special effects. He shares how he was able to carve out his career in stop motion specifically and become sought-after for his skills in animation, puppetry, and special effects.

You'll also learn:

How to mentally position yourself so you'll always be in-demand by studios

Important notes to make when negotiating a contract

How to gain connections at the top studios

What is was like working with Tim Burton on Vincent

Episode 31: Adventure Time Character Designer & Amphibia Director Derek Kirk Kim's Journey into Animation

This episode of the Animation Industry Podcast featured Derek Kirk Kim, prolific comics writer and artist, Senior Character Designer on Adventure Time, and Director for Disney TV's Amphibia. In our chat, he shares the struggles of trying to make it as a comics artist and how that led to his career in animation.

You will also learn:

Episode 30: Claymation Encyclopedia Marc Spess Shares Industry Tips On Making Professional Clay Films

This episode of the Animation Industry Podcast features master claymation animator Marc Spess who shares his encyclopedia knowledge on everything you need to know about sculpting clay for claymation.

You will also learn:

Episode 29: Boxtrolls Vis Dev Artist Sylvain Marc on How to Develop Concept Art for Film and TV

This episode of the Animation Industry Podcast features Sylvain Marc, a Vis Dev artist who's helped develop the look and feel (and characters) of BoxTrolls, Hotel Transylvania 2 & 3, and the Amazing World of Gumball. In this episode he shares how to develop concept art for film and television.

You'll also learn:

Episode 28: Javan Ivey on Everything You Need to Make a Beginner Stop Motion Studio in Your Bedroom

This episode of the Animation Industry Podcast features seasoned stop motion animator Javan Ivey, on everything you need to make a beginner stop motion studio in your bedroom that will give you professional-quality videos.

You will also learn:

People Javan mentioned on the podcast:

Resources Javan mentioned on the podcast:

Episode 27: Cuphead's Tina Nawrocki on How To Find Success in 2D Traditional Hand Drawn Animation

This episode of the Animation Industry Podcast features Tina Nawrocki, one of the original hand-drawn animators on the Cuphead video game. Tina shares how she got her start in traditional 2D animator, how she landed Cuphead, and what opportunities exist for hand-drawn animators in the marketplace.

You'll also learn:
Watch this episode on YouTube
Follow Tina on:

Resources Tina mentions in this podcast:

Episode 26: Producer Barrett Slagle On Everything You Need To Know About Sound Design For Animation

This episode of the Animation Industry Podcast features Mixer/Producer, and Studio Co-Owner Barrett Slagle, who shares everything an animator needs to know about sound design.

You'll also learn:
Watch this episode on YouTube
Episode 25: Creative Director David Braun on Everything You Need to Know About the Business Side of Pitching a Show or Series

This episode of the Animation Industry Podcast features David Braun, Creative Director at Open the Portal, a stop motion studio in LA. David shares the journey it took to create the studio from scratch, while also developing and pitching an original series idea to major networks.

You'll also learn:
Watch this episode on YouTube
Episode 24: Whit Theofrastous, on What It's like Being an International Animation Student in Canada and How to Get into Sheridan If You Live in the USA.

This episode of the Animation Industry Podcast features Whitman Theofreastous, a second year International Animation Student at Sheridan College in Canada. Whit shares his experience with applying to multiple animation schools and the complete process to get into Sheridan from the USA.

You'll also learn:

Episode 23: Aminder Dhaliwal Director at Disney TV Animation & Creator of Woman World on Finding Success on Instagram as an Artist

This episode of the Animation Industry Podcast features Aminder Dhaliwal, Director at Disney TV Animation and creator of the massively popular comic Woman World, on how to find success on Instagram as an Artist.

You will also learn.

5 Practical tips on how to stay mentally and physically healthy as a full-time artist

How to refine your storytelling process to be super punchy and clear

The difference in studio culture between Nickelodeon, Cartoon Network, and Disney

Plus, why Aminder will never show anyone her sketchbook

And... Aminder's best advice for Sheridan students' grad film (she's an alumni!)

Follow Aminder and read her comics on Instagram

Episode 22: 2D Effects Animator at Pipeline Studios Tracy Strong on How to Become a Sought-After 2D Effects Artist

This episode of the Animation Industry Podcast features Tracy Strong, 2D Effects Animator at Pipeline Studios on the steps to build a career out of 2D effects.

You will also learn:

Episode 21: Maximilian Lopez Founder of Apartment D on How to Get Stop Motion Client Work

This episode of the Animation Industry Podcast features Maximilian Lopez, stop motion animator on Tumble Leaf and Founder of Apartment D Films on how to get stop motion client work.

You'll also learn:

Episode 20: Brent Dienst, Toy Story 4 Pixar Animator on How to Create Believable Character Performances

This episode of the Animation Industry Podcast features Brent Dienst, Pixar Animator on how to create believable character performances.

You'll also learn:

Episode 19: Dale Hayward Director of Bone Mother for the NFB on His Latest Film and How to Build a Self-Sustaining Career from Stop Motion

This episode of the Animation Industry Podcast features NFB Director Dale Hayward on his latest film Bone Mother and how to build a career out of stop motion.

You'll also learn:

Episode 18: Bill Tedford, Art Director at Brown Bag Films on How to Develop Children's Programming IP

This episode of the Animation Industry Podcast features Bill Tedford, Art Director at Brown Bag Films, on how to develop children's programming IP.
You'll also learn:

Episode 17: Fernando Stockler, Sheridan Animation Student on How to Get into the Program and Do Really Really Well

This episode of the Animation Industry Podcast features Fernando Stockler, Sheridan Animation Student, on how to get into the program and do really really really well.
You'll also learn:

How to get top marks on your animation portfolio

What Sheridan's Art Fundamentals Program is like

The #1 thing animation students struggle with

How making your mom freshly squeezed orange juice can help you get better grades

(plus, hear me say "like" 12,000 times)

Episode 16: Davey Ferguson, Guest Animator for Adventure Time & Turbo Fantasy Shares Freelance Life

This episode of the Animation Industry Podcast features Davey Ferguson, a freelance, Glasgow based animator who talks about how to specialize in silly animation and artwork for TV, games, and online content.

You'll also learn:

Episode 15: Andrew Strimaitis Animation Director At Guru Studio Talks Mentorship and Feedback Loops

This episode of the Animation Industry Podcast features Andrew Strimaitis, Animation Director at Guru Studio who talks about mentorship and how a feedback loop can further your career (in leaps and bounds!).

You'll also learn:

Episode 14: Elyse Castro Creator Of The Summoning for Cartoon Hangover Shares How She Pitched Her Show Idea To Frederator

This episode features Elyse Castro, creator of The Summoning for Cartoon Hangover, on how she pitched her show idea to Frederator.

You'll also learn:

Episode 13: Emmy Winning Stop Motion Animator Sarah de Gaudemar on How to Make a Career out of Stop Motion

This episode of the Animation Industry Podcast features Emmy winning Stop Motion Animator Sarah de Gaudemar on how to make a career out of stop motion animation.

You'll also learn:

Episode 12: Scarlet Nelson on How to Become a Stop Motion Animator for TV Shows

This episode of the Animation Industry Podcast features Scarlet Nelson on how to become a TV show stop motion animator.

You'll also learn:

Episode 11: Jim Bryson on Being a Jack of All Trades and Making Your Own Show

This episode of the Animation Industry Podcast features 'Jack off all trades' animator, Jim Bryson on how to find success in a variety of roles and end up making your own show.

You will also learn:

Episode 10: Vadim Bazhanov on the Top Skills Needed to Become a Successful Story Artist

This episode of the Animation Industry Podcast features Vadim Bazhanov on how to become a successful Story Artist working on feature-length films.

You will also learn:

Episode 9: Rikke Asbjoern and Chris Garbutt on Being Showrunners for Netflix

This episode of the Animation Industry Podcast features Rikke Asbjoern and Chris Garbutt on how they became showrunners on their own series for Netflix.

You will also learn:

Get in touch with Rikke and Chris through their Instagrams: FattyWhale and ThatDamnGarbutt

See Feedspot's full list of the top 10 animation podcasts here.

Episode 8: Humberto Rosa on Being a Lead Animator at Sony Pictures

This episode of the Animation Industry Podcast features Humberto Rosa on how he became a lead animator on Spider-Man: Into the Spider-Verse at Sony Pictures Imageworks.

You will also learn:

Episode 7: Ronald Stanage on How to Break into the Animation Industry and Make Fart Jokes for Kids

This episode of the Animation Industry Podcast features Cartoon Network's Ronald Stanage on how to break into the animation industry and make fart jokes for kids.

You'll also learn:

Episode 6: Lawrence Hugh Burns on What It Takes To Do Freelance And Professional Illustration

This episode of the Animation Industry Podcast features Lawrence Hugh Burns on what it takes to do freelance and professional illustration.

You'll also learn:

Episode 5: Colin Jack on How to Become a Story Artist at DreamWorks Animation

This episode of the Animation Industry Podcast features DreamWorks Animation's Colin Jack on what it takes to become a story artist on feature-length films.

You'll also learn:

Get in touch with Colin through his Instagram

Episode 4: Dodge Greenley On How To Become A Super Rad Storyboard Artist

This episode of the Animation Industry Podcast features Cartoon Network's Dodge Greenley on how to become a super rad storyboard artist.

You'll also learn:

Get in touch with Dodge and see his ridiculous comics on his Instagram

Episode 3: Ryan Quincy On Creating and Running Successful Animation Television Shows

This episode of the Animation Industry Podcast features Emmy award winning South Park producer Ryan Quincy on how to create and run a successful animated television show.

You'll also learn:

Episode 2: Fred Seibert on How to Pitch a Show

This episode features Fred Seibert, founder of Frederator Studios, on how to create your own show. You'll also learn:

This episode features Brett Jubinville, creator of Super Science Friends, on how to create your own show. You'll also learn:

Looking for More Great Animation Podcasts?

If you're looking for other great animation podcasts, I also compiled a list of every animation podcast that exists! The list contains over 50 current and discontinued animation podcasts filled with TV show reviews, news, interviews, and software tips.

Here it is: Every Animation Podcast in One Big List (50+)

Happy listening!

# data[].attributes.attachment_link.description
Welcome to the Animation Industry Podcast! Here you'll find animation podcast interviews from today's top leaders in the industry with topics like: The best way to pitch a show How to successfully market your work online What kind of skills will land you your dream job and more! ...

# data[].attributes.attachment_link.description
Our feature allows you to save time and download our current list of festivals for a fee of £20. Information includes: festival name, submission deadline, entry fee, start date, end date, URL, country, submission & FilmFreeway link.

# data[].attributes.attachment_link.title
Careers, jobs and skills training in film, TV, VFX, animation and games

# data[].attributes.attachment_link.description
We are investing in the future of the animation, film, TV, VFX and games industries in the United Kingdom. Find training, information, connections and advice on your career in screen.

# data[].attributes.attachment_link.authors[].name
Loopdeloop (loopdeloop_animation) • Instagram photos and videos

# data[].attributes.attachment_link.title
Loopdeloop (@loopdeloop_animation) • Instagram photos and videos

# data[].attributes.attachment_link.description
9,117 Followers, 435 Following, 203 Posts - See Instagram photos and videos from Loopdeloop (@loopdeloop_animation)

# data[].attributes.attachment_link.readable_text
© Disney Enterprises, Inc. and Pixar Animation Studios

BRAD BIRD's Amazing Story, from leaving Disney
onto fixing The Iron Giant
and the Road Less Traveled

the Lost and FOUND series

THE RESEARCH LIBRARY AT

ANIMATION ART CONSERVATION

INTERVIEW with INSIGHT

"Well, when I realized that Disney was not going to be the place that I thought that it was, I had two alternatives. One was to quit animation and go into regular live action filmmaking, and the other was to make one last shot at doing the kind of projects I wanted to do in animation and see if I could get anyone interested in paying for it. I chose the latter. I took whatever money I had in the bank and I made a little sample film that I called
A Portfolio of Projects..."

# data[].attributes.attachment_link.description
© Disney Enterprises, Inc. and Pixar Animation Studios BRAD BIRD's Amazing Story, from leaving Disneyonto fixing The Iron Giantand the Road Less Traveled the Lost and FOUND series THE RESEARCH LIBRARY AT ANIMATION ART CONSERVATION INTERVIEW with INSIGHT "Well, when I realized that Disney was not going to be the place that I thought that it was, I had two alternatives.

# data[].attributes.body
Rigging and more in Maya

# data[].attributes.attachment_link.keywords[]
wacom painting cintiq reviews review art cg 3d digital tutorial learning tips help maya autodesk zbrush substance pixologic iphone stylus ipad procreate phot...

# data[].attributes.attachment_link.description
Founded in 2014 by industry veteran Antony Ward, author of Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010). antCGi boasts over two decades of experience in digital media, as well as a vast suite of courses available through Digital Tutors, 3DWorld and CGTuts+.

# data[].attributes.body
Resources and Competitions

# data[].attributes.attachment_link.description
Agora Community is an interactive online platform designed for animators at all skill levels. It offers a rich array of educational content, community engagement, and expert mentorship to nurture members’ animation skills within a supportive and playful environment.

# data[].attributes.attachment_link.authors[].name
Winners of the “Raccoon Burglar” Challenge

# data[].attributes.attachment_link.description
Galleries, tutorials, interviews, reviews and animated shorts for your daily dose of inspiration! Discover the most gifted and influential artists working in animation, comics and illustration, today.

# data[].attributes.body
After Effects, 2D tradigital

# data[].attributes.attachment_link.description
All tutorials and videos for Stringbing Workshop

# data[].attributes.attachment_link.title
Storyboarder - The best and easiest way to storyboard.

# data[].attributes.attachment_link.description
Storyboarder makes it easy to visualize a story as fast you can draw stick figures. Quickly draw to test if a story idea works. Create and show animatics to others. Express your story idea without mak

# data[].attributes.attachment_link.readable_text
Waterside is delighted to welcome you to the Cosgrove Hall Films Archive.

Since October 2017 Waterside has become home to the internationally acclaimed animation collection. Including some of the best-loved children's characters Danger Mouse, Count Duckula, Chorlton & the Wheelies and many more Cosgrove Hall creations. Waterside are custodians of the CHF archive, based in Sale, Trafford our role is to house and preserve the collection. Waterside hosts a number of animation related networking events and talks. Visit Waterside's website for future animation events, exhibitions and updates.

The Chorlton-cum-Hardy based studio was founded by Brian Cosgrove and Mark Hall in 1976, it quickly became the UK's largest animation house. Cosgrove Hall Films produced quality animation by bringing together some of the biggest talents, puppet-makers, actors and animators in the UK to create, adapt and produce popular animations, including Noddy, Animal Shelf and Postman Pat. They also brought characters from popular childhood fiction to life in animations such as Roald Dahl's The BFG (1989), Kenneth Graham's Wind in the Willows (1983), and Terry Pratchett's Truckers (1992). Puppet-makers Mackinnon & Saunders started their careers at the studio, as did BAFTA-winning animator Barry Purves and Art Director Bridget Appleby.

With the help of ITV, Westley Wood, ex-development producer for Cosgrove Hall, rescued the archive with the sole intention of preserving its history and artifacts. Westley says 'The work from Cosgrove Hall Films is part of Manchester's cultural heritage and was important to the development of the animation industry in the UK. It's with enormous gratitude and pleasure that we are working with the Sale Waterside team, to set up a new home and preserve the archive for people to love and enjoy for generations to come.'

This archival project has been supported by Heritage Lottery Fund in partnership with Creative Industries Trafford.

The Archive contains a mixture of 2D and 3D animation material and is split between the two. Cosgrove Hall created and adapted both hand drawn animated series and film, and stop motion series. The 2D store contains hundreds of plan, script, storyboard and editing material from an assortment of Cosgrove Hall Films series, including Engie Benjy, Fifi and the Flowertots, Bill and Ben and the Likeaballs. 2D also encompasses select hand drawn set design and character design on paper, hand drawn backgrounds. Hand painted transparent cels from Dangermouse, Avenger Penguins and Victor and Hugo.

We also have an extensive array of 3D assets from Cosgrove Hall Films, including puppets from your favourite animated series, such as Wind and the Willows, Truckers, Engie Benjy, Fetch the Vet, Oakie Doke, Fetch the Vet, Noddy, Postman Pat, Cinderella and many more. Set parts from Fool of the World and the Flying Ship and Wind and the Willows. Props from Noddy and Engie Benjy. Model-making materials, including spare puppet parts, armatures and a selection of original moulds. The 3D store also contains some costume, mainly from Wind in the Willows and Truckers.

As custodians of the CHF archive, our role is to house and preserve the collection. In 2017-2018 Waterside hosted a celebratory Cosgrove Hall Films exhibition and host a number of animation related networking events and talks. Visit the Waterside website for future animation events, exhibitions and updates.

A portal dedicated to media and digital projects created in partnership with CIT (Creative Industries Trafford) who are responsible for artist development at our venue, Waterside Arts . Including new commissioned animation to support new animators in the field, animation projects with groups in the local community to promote and share traditional animation techniques with new audiences.

We're delighted to announce that we have acquired 25 original Wind in the Willows puppets.

The Wind in the Willows was one of the studio's first major successes in stop motion. The animated film was produced by Cosgrove Hall Films in 1983, adapted from the Kenneth Grahame classic. The film earned Cosgrove Hall Films a BAFTA and an Emmy award, and this success led to the creation of a stop motion series for ITV also produced by Cosgrove Hall Films. The show was voiced by Sir David Jason, Michael Horden, Peter Sallis, Richard Pearson and Ian Carmichael.

Thanks to the generosity and kindness of both Andrew Dunning and Lee Young - the MD at Duke's Auctioneers - Waterside has been gifted these treasures for posterity and its archives.

# data[].attributes.attachment_link.description
Since October 2017 Waterside has become home to the internationally acclaimed animation collection. Including some of the best-loved children's characters Danger Mouse, Count Duckula, Chorlton & the Wheelies and many more Cosgrove Hall creations. Waterside are custodians of the CHF archive, based in Sale, Trafford our role is to house and preserve the collection.

# data[].attributes.body
Free version of Editing software

# data[].attributes.attachment_link.readable_text
DaVinci Resolve 18

DaVinci Resolve 18

Professional Editing, Color, Effects and Audio Post!

DaVinci Resolve is the world's only solution that combines editing, color correction, visual effects, motion graphics and audio post production all in one software tool! Its elegant, modern interface is fast to learn and easy for new users, yet powerful for professionals. DaVinci Resolve lets you work faster and at a higher quality because you don't have to learn multiple apps or switch software for different tasks. That means you can work with camera original quality images throughout the entire process. It's like having your own post production studio in a single app! Best of all, by learning DaVinci Resolve, you're learning how to use the exact same tools used by Hollywood professionals!

Hollywood's #1 Post Solution

High end professionals working on feature films and television shows use DaVinci Resolve more than any other solution! That's because it's known for incredible quality and creative tools that are light years beyond the competition. You get DaVinci's Emmy™ award winning image technology with 32‑bit float processing, patented YRGB color science and a massive wide gamut color space for the latest HDR workflows. You also get the legendary quality of Fairlight audio processing for the best sound in the industry! With DaVinci Resolve, you get the same tools professional colorists, editors, VFX artists and sound engineers use every day to finish your favorite films and streaming television shows!

What's New in DaVinci Resolve 18.5

All In One Solution for Post Production

DaVinci Resolve is divided into "pages", each of which gives you a dedicated workspace and tools for a specific task. Editing is done on the cut and edit pages, visual effects and motion graphics on the Fusion page, color correction on the color page, audio on the Fairlight page, and media organization and output on the media and deliver pages. All it takes is a single click to switch between tasks!

Cut

Designed for editors to turn around work fast!

Color

Hollywood's favorite color corrector!

Fusion

Cinematic quality visual effects and motion graphics!

Fairlight

Professional tools designed for audio post production.

Media and Delivery

Incredibly wide format support, finishing and mastering!

The DaVinci Neural Engine uses state of the art deep neural networks and machine learning, along with artificial intelligence to power features such as facial recognition, object detection, smart reframing, speed warp retiming, super scale up‑scaling, auto color and color matching and more! The DaVinci Neural Engine is entirely cross platform, using the latest GPU innovations for AI and deep learning to provide unparalleled performance and quality. The DaVinci Neural Engine provides simple tools to solve complex, repetitive and time consuming problems. For example, it enables facial recognition to sort and organize clips into bins based on people in the shot, to reframe shots and more.

Works with 3rd Party Plug‑Ins and Storage

With all the different workflows and systems available, you need a post production solution that's compatible and open enough to handle anything! DaVinci Resolve can be used with any type of storage ranging from direct attached hard drives to NAS and SAN systems. You can extend DaVinci Resolve with third party Open FX and audio plugins, or add third party title and motion graphics templates. New workflow integration and encoding APIs let developers integrate workflow and asset management systems with DaVinci Resolve. Plus, it works with all major file formats and post production software, making it easy to move files between DaVinci Resolve, Final Cut Pro, Media Composer, and Premiere Pro.

Download DaVinci Resolve Free!

The best creative tools shouldn't be limited to Hollywood. That's why there's a free version of DaVinci Resolve, so you can learn how to use the same tools that professional Hollywood artists use. DaVinci Resolve is designed to inspire creativity so you can focus on doing your best work. Once you learn the software and start using it for more work, you can purchase DaVinci Resolve Studio which adds tons of additional effects, 3D and more. Adding an editor keyboard, color control panel, or audio console lets you work even faster because you can use both hands at the same time, allowing you to be more creative and do things that are impossible with a mouse!

DaVinci Resolve

DaVinci Resolve is the world's only all in one solution for editing, color, VFX, motion graphics and audio! The free version works with virtually all 8‑bit video formats at up to 60fps in resolutions as high as Ultra HD 3840 x 2160. The free version includes multi-user collaboration and HDR grading!

Free Download Now

DaVinci Resolve Studio

Includes everything in the free version plus the DaVinci Neural Engine, dozens of additional Resolve FX, temporal and spatial noise reduction, stereoscopic 3D, film grain, optical blur and mist effects, and more. It also supports 10‑bit video at up to 120 frames per second and resolutions beyond 4K.

Buy Online Now $295

Software

DaVinci Resolve 18

Hollywood's most popular solution for editing, visual effects, motion graphics, color correction and audio post production, all in a single software tool for Mac, Windows and Linux!

Free

DaVinci Resolve Studio 18

The most powerful DaVinci Resolve adds DaVinci Neural Engine for automatic AI region tracking, stereoscopic tools, more Resolve FX filters, more Fairlight FX audio plugins and advanced HDR grading.

$295

Editor Keyboards

DaVinci Resolve Speed Editor

Includes large search dial in a design that includes only the specific keys needed for editing. Includes Bluetooth with battery for wireless use so it's more portable than a full sized keyboard!

$395

DaVinci Resolve Editor Keyboard

Full sized traditional QWERTY editor keyboard in a premium metal design. Featuring a metal search dial with clutch, plus extra edit, trim and timecode keys. Can be installed inset for flush mounting.

$595

Color Panels

DaVinci Resolve Micro Panel

Low profile panel features 3 high resolution trackballs and 12 precision machined knobs to access the primary color correction tools. Includes buttons for common features and workspace navigation.

$859

DaVinci Resolve Mini Panel

This model includes the features of the micro panel model plus two LCDs with menus and buttons for switching tools, adding color corrector nodes, applying secondary grades and using Power Windows.

$2,115

DaVinci Resolve Advanced Panel

Designed in collaboration with professional Hollywood colorists, the DaVinci Resolve Advanced Panel features a massive number of controls for direct access to every DaVinci color correction feature.

$27,585

Fairlight Audio Consoles

Fairlight Desktop Console

Portable audio control surface includes 12 premium touch sensitive flying faders, channel LCDs for advanced processing, automation and transport controls plus HDMI for an external graphics display.

$3,139

Fairlight Desktop Audio Editor

Get incredibly fast audio editing for sound engineers working on tight deadlines! Includes LCD screen, touch sensitive control knobs, built in search dial and full keyboard with multi function keys.

$4,485

Fairlight Advanced Consoles

Used by Hollywood and broadcasters, these large consoles make it easy to mix large projects with a massive number of channels and tracks. Modular design allows customizing 2, 3, 4, or 5 bay consoles!

From $21,995

Fairlight Studio Console Bundles

Fairlight Studio Console Individual Modules

Fairlight Studio Console Unpopulated Chassis

Accessories For Custom Furniture

Fairlight Audio Interfaces

# data[].attributes.attachment_link.description
Professional video editing, color correction, visual effects and audio post production all in a single application. Free and paid versions for Mac, Windows and Linux.

# data[].attributes.body
Talks and Blog on Fanstasy genre in Animation

# data[].attributes.attachment_link.readable_text
Fantasy/Animation examines the relationship between fantasy cinema and the medium of animation. The website provides a space for discussion and debate among like-minded academics, practitioners, special interest groups and fans of fantasy and/or animation. We are dedicated to the study of the rich legacy and complexity of animated fantasy media, in whatever form it might take.

RT @ KodiMaier: *excited chanting* Anifest! Anifest! Anifest! 🤩😍 https://t.co/A1Rpkbd8hZ

RT @ chrisholliday7: Join us this Friday 26th Feb as we takeover @ CburyAnifest! We've curated blogs and podcasts featuring... https://t.co/QKAyUfjJPz

For those academics, artists and fans who want just a bit more @ fananimresearch, then do join @ chrisholliday7 and... https://t.co/rloBzzAa2l

RT @ freudisfunny: Always a pleasure to feature work by @ lilly_husbands on our blog. As insightful as always. https://t.co/6VcY2K8SdW

RT @ CineFeline: Fantasy/Animation is becoming such a reliable source of queer animation scholarship that I might just make the enti... https://t.co/gNm7sUNoP6

# data[].attributes.attachment_link.description
Fantasy/Animation examines the relationship between fantasy cinema and the medium of animation. The website provides a space for discussion and debate among like-minded academics, practitioners, special interest groups and fans of fantasy and/or animation. We are dedicated to the study of the rich legacy and complexity of animated fantasy media, in whatever form it might take.

# data[].attributes.body
Animation Tutorials for a range of software - Adobe / Autodesk

# data[].attributes.attachment_link.description
An Everyday Resource for the Computer Graphics & 3D Community.

# data[].attributes.attachment_link.readable_text
If you're seeing this message, it means we're having trouble loading external resources on our website.

If you're behind a web filter, please make sure that the domains *.kastatic.org and *.kasandbox.org are unblocked.

To log in and use all the features of Khan Academy, please enable JavaScript in your browser.

Pixar in a Box is a behind-the-scenes look at how Pixar artists do their jobs. You will be able to animate bouncing balls, build a swarm of robots, and make virtual fireworks explode. The subjects you learn in school - math, science, computer science, and humanities - are used every day to create amazing movies at Pixar. This collaboration between Pixar Animation Studios and Khan Academy is sponsored by Disney. If you have questions or ideas, email us at piab@khanacademy.org.

Introduction: Pixar's filmmaking pipeline

This video will give you an overview of Pixar's filmmaking pipeline and prepare you to dive deeper into the STEAM topics that follow in the Pixar in a Box curriculum.

Start here!

Introduction: Pixar's filmmaking pipeline

This video will give you an overview of Pixar's filmmaking pipeline and prepare you to dive deeper into the STEAM topics that follow in the Pixar in a Box curriculum.

Start here!

# data[].attributes.attachment_link.title
Pixar in a Box | Computing | Khan Academy

# data[].attributes.attachment_link.description
If you're seeing this message, it means we're having trouble loading external resources on our website. If you're behind a web filter, please make sure that the domains *.kastatic.org and *.kasandbox.org are unblocked. To log in and use all the features of Khan Academy, please enable JavaScript in your browser.

# data[].attributes.attachment_link.readable_text
Minimal Design

Lightweight and easy to use so you can focus on animating and not what button to hit next.

Raster & Vector

Seamlessly switch between raster and vector workflows, allowing you to sketch, ink & paint on the go.

Cross-Platform

Pencil2D is cross-platform and runs on Windows, macOS, Linux & FreeBSD.

Open Source & Free

Pencil2D is completely open source and free to use, even commercially!

# data[].attributes.attachment_link.description
An easy, intuitive tool to make 2D hand-drawn animations.

# data[].attributes.attachment_link.description
Join for free and help shape the future of 2d animation. Available for macOS and Windows.

# data[].attributes.body
Digital Art

# data[].attributes.attachment_link.readable_text
The Free & Open Source Image Editor

This is the official website of the GNU Image Manipulation Program (GIMP).

GIMP is a cross-platform image editor available for GNU/Linux, macOS, Windows and more operating systems. It is free software, you can change its source code and distribute your changes.

Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.

High Quality Photo Manipulation

GIMP provides the tools needed for high quality image manipulation. From retouching to restoring to creative composites, the only limit is your imagination.

Original Artwork Creation

GIMP gives artists the power and flexibility to transform images into truly unique creations.

Graphic Design Elements

GIMP is used for producing icons, graphical design elements, and art for user interface components and mockups.

Programming Algorithms

GIMP is a high quality framework for scripted image manipulation, with multi-language support such as C, C++, Perl, Python, Scheme, and more!

Key Component in a Desktop Publishing Workflow

GIMP provides top-notch color management features to ensure high-fidelity color reproduction across digital and printed media. It is best used in workflows involving other free software such as Scribus and Inkscape.

Extensibility & Flexibility

GIMP provides extensibility through integration with many programming languages including Scheme, Python, Perl, and more.

The result is a high level of customization as demonstrated by the large number of scripts and plug-ins created by the community.

High Quality Photo Manipulation background image by Pat David ( cba )

# data[].attributes.attachment_link.description
GIMP - The GNU Image Manipulation Program: The Free and Open Source Image Editor

# data[].attributes.attachment_link.keywords[]
motion animation gaming character reference walk jog martial arts slow realtime grid angry drunk happy casual endless endlessreference

# data[].attributes.attachment_link.description
Motion Reference for Animators and Artists

# data[].attributes.attachment_link.provider_name
AnimationResources.org - Serving the Online Animation Community

# data[].attributes.attachment_link.readable_text
The Genesis of the Project
Bill Scott, the voice of Bullwinkle J. Moose, came up with the original idea of an "Animateque" devoted to the art of animation.
After 20 years as an animation Producer, Stephen Worth decided it was time to give back to the muse. He went to work full time at ASIFA-Hollywood to try to build support for Bill's concept of the Animateque. "The animation business is in dire need of inspiration and new ideas," Worth explains. "I kept reading in the trades that traditional animation techniques were dead and artists would soon be replaced by technology. But I know from working with innovative filmmakers like Ralph Bakshi and John Kricfalusi that the principles that created Pinocchio and Bugs Bunny are the same ones that will lead new technologies to the same heights reached in the 'golden age' of animation. The technology is just a tool. The artist is the one who creates. We need to invest in artists."
Katie Rice, Stephen Worth and David Gemmell refer to artwork in the collection of Animation Resources. (photo: Lori Shepler)
Almost overnight, Worth established a world class facility for self-study and research into the art of animation. Housed in a storefront in Burbank, the ASIFA-Hollywood Animation Archive provided information, digitized animated films, assembled biographical information and prepared high resolution scans of artwork for use by countless animators, educators, art students and researchers. The facility became world famous through its exhaustive website and extensive collection of material from the personal files of legendary animators like Grim Natwick, Les Clark, Michael Lah, Herb Klynn and John Kricfalusi. A dedicated group of volunteers worked tirelessly digitizing and cataloguing the material, guaranteeing that future generations will be able to benefit from the valuable information.
Studio gag drawing of Grim Natwick at the Ub Iwerks Studio with his "kid assistant" Chuck Jones. Jones would go on to become one of the most influential directors in the history of animation.
In January of 2011, ASIFA-Hollywood informed Worth that regrettably they were no longer able to sponsor his project. Worth wasn't willing to let Bill Scott's dream end there, so he scrambled to create a permanent organizational umbrella for the collection. He established Animation Resources, a 501(c)(3) California non-profit organization dedicated to supporting and encouraging animation education. The core of Animation Resources' offerings is Stephen Worth's valuable research and curation efforts and the generous efforts of the dozens of dedicated volunteers who dedicated their time and energy to creating this resource.

Do You Know This Man?

Though few would recognize his name, and even fewer his face, nearly every person on earth knows of this man's work. This is Ub Iwerks, the man who created Mickey Mouse.
This self portrait from 1931 was found in a trash can at a local TV cartoon studio. No one knows how the drawing got there and no one at the studio could identify him. At a reunion of animators from the most successful animated feature of recent times, this sketch was shown to a hall full of employees from the studio this man made famous- not a single person recognized him.

Read more about Why We Need an Animation Archive.

This means that it is possible to search for an artist's name and find his biography and filmography, then click through to watch a digitized movie file of a film he worked on. One more click reveals animation drawings by that artist from that particular film. "It's a way of organizing information that's never been attempted before," says Worth. At this point, the database is not available on the internet, but plans are in the works to build the infrastructure required to share the entire collection online with the world.

In the "golden age" of animation, production designers didn't look to other cartoons for inspiration on how their films should look... they looked to classic illustration, like that of Gustaf Tenggren. Animation Resources's archive database includes hundreds of illustrated children books, each one bursting at the seams with new ideas for how animated films can look. Animation Resources's archive database contains information on influential women animators like Lotte Reiniger, the creator of the oldest surviving animated feature.

Ralph Bakshi, the animator who was responsible for bringing about the modern age of animation has written several inspiring articles for the Animation Resources blog and has contributed material to the collection. The storyboard section above is from Bakshi's "Cool World" and was drawn by Louise Zingarelli.

Story artist Eddie Fitzgerald offers storyboarding tips to volunteers Michael Fallik, Max Ward and Art Fuentes.
The animation related material in the collection includes storyboards, animation drawings, production correspondence, exposure sheets, publicity materials, production photos, model sheets, pencil tests, background paintings, and more.

The family of legendary animator, Carlo Vinci has been sharing artwork from Vinci's fifty year career in animation. The collection includes a number of class assignments from his studies at the prestigious National Academy of Design, documenting the education of a golden age animator. Students at the National Academy of Design in the early 1920s. Traditional art studies from the past form the foundation for artists of the future.
Digitized films in the collection include rare cartoons by the Fleischers, Terry-Toons, Iwerks, Lantz and Columbia studios. "These are primarily films that have never been released to home video. Many of them haven't been broadcast on television since the 50s or 60s. We're specializing in the studios that don't currently have extensive commercial distribution." says Worth. Animation historians like John Canemaker, Leonard Maltin, Jerry Beck and Mark Kausler have been supporting the project as well by sharing valuable research and helping to acquire rare animated films for digitization.

A Non-Traditional Approach
Animation Resources hosts an online drawing course based on Preston Blair's "Advanced Animation".
In the era of YouTube and Google, this is beginning to change. Digital technology removes the problems associated with storage and preservation of vintage artifacts. Once digitized, a film or piece of artwork can efficiently and inexpensively be backed up and distributed, making open access a possibility. Without physical objects to catalog and store, archivists are able to shorten the time it takes to prepare a group of items for public access. This allows the collection to be curated as it is assembled. The curator isn't limited by the pool of material that he has to work with. He is free to actively solicit outside sources for material that fills in gaps in the rest of the collection and relates to the concepts he is trying to put across. Most collectors are more than happy to share a digital copy of their items.
Animation Resources's archive database contains many one-of-a-kind treasures from the estates of legendary animators like Les Clark and Grim Natwick.
Milton Caniff at work in his studio in the late 40s. The estate of Caniff, the creator of Steve Canyon and Terry and the Pirates, has shared original artwork and biographical material with Animation Resources.

Supplementing Animation Education

In tough economic times, the studios cut budgets for in-house training, so the young artists aren't able to pick up the fundamentals on the job either. It's a difficult situation, and many students of animation aren't even aware of the vital need for self-study until after they have graduated and joined the ranks of job hunters. By that time, it may be too late for them to pick up the creative skills they need to be a productive employee in animation.
A rough animation drawing by the legendary Milt Kahl. The animation of the past is being put back to work, educating and inspiring the animators of the future.
Joseph Baptista, a student intern on the project who is now a professional animator comments, "Doing an exercise for a class at school, you're not really sure how it fits in functionally and how those principles apply to a real world job. You just do it for a letter grade and you move on. But if you are trying to learn to animate, the best way is to first learn about the principle, and then to try to understand how it was applied through analyzing and imitating the work of great artists." Worth set out to fully integrate an educational mission into the structure of Animation Resources. Educational material is accompanied by contextual information to help a student fully understand and absorb it and is accompanied by real-world examples of the principles in use. Through self-study, a student learns to recognize principles among the art in the vast collection and, with practice and determination, begins to master the techniques for themselves.
Animation Resources depends on the support of the people who benefit from it. If you feel that this website is of value to you, we encourage you to contribute, volunteer and support the project. With your help, Animation Resources can grow. Together, we can take the project forward.
However, changes in the business environment in animation in the 1960s and 70s stopped this system in its tracks. Studios were downsizing and sending work overseas. Experienced "old timers" who possessed the accumulated knowledge of decades of experience were retiring without passing along their techniques to the next generation. By the mid 1970s, it looked as if animation was a dying artform in the United States. A few animators, most notably Eric Larson, Ralph Bakshi and Richard Williams refused to let the artform die, and acted as a bridge across the gap, instituting training programs at the studios where they worked. Most successful animators today who got their start in the early 1980s have one of these three men to thank for their careers.
Animation Resources' Goals and Projects The Officers and Board of Animation Resources Animation Resources 2015 Annual Report KCET: Animation Resources Aims To Build A Massive Digital Archive Of Cartoon Art
In the 21st century animation business, the employment of an animator only lasts the life of the project, and the ladder of upward mobility is either weak or non-existent. Art schools have largely shifted towards a "trade school" approach, focusing on technical skills like proficiency in Flash and Maya instead of classical art training. This leaves young animators without a means of developing their craft and growing as an artist. Animation Resources steps into the breech, acting as an adjunct to animation schools and training programs, encouraging students to begin an organized program of creative self-study early on so they will be prepared when the time comes to find a job in the industry.

"Everything an animator needs to know is in those old films and sketches." Worth explains. "The great animators of the past may no longer be with us, but that doesn't mean that we can't still learn from them. It doesn't matter if artists animate using a pencil or a computer. The fundamental principles are the same. All a student of animation today needs is access to the material, a mind for analyzing what makes a scene work, and lots and lots of practice." Animation Resources is trying to help fill the gap by providing a facility for artists to study core art skills and encouraging them to carry the art form forward.

You might wonder where the funding to accomplish all of the things Animation Resources is doing is coming from. "We're very much flying by the seat of our pants." Worth admits. "Thankfully, there are a lot of great people who believe in this idea who are willing to support it through individual donations. The student volunteers are enthusiastic too and are willing to roll up their sleeves and make it happen. Everything is on an achievable level and momentum is building to allow us to take on even more in the future."

The full collection is not yet able to be shared online, but a wonderful selection of images and information are available on the Animation Resources blog, which can be found at www.animationresources.org. The website contains thousands of images and streaming videos, along with biographical articles and information on the progress of the project itself. According to Stephen Worth, the blog serves over a quarter of a million articles a month to over 1.5 million unique visitors. "Our web traffic comes from around the world. We've heard from artists as far away as Japan, Kazakhstan and Italy who follow our progress on the internet every day."

"The next step for us is to establish a steady stream of revenue to fund the sustained growth of the project," says Worth. "I see in my head a full brick and mortar museum dedicated to animation with satellite facilities all over the world. I'm willing to do whatever I can to make this a reality. There are a lot of other people here who love animation and are happy to help. I don't think it's an unattainable goal."

Certainly the professional world contains a scattered sampling of people as committed to their medium as Stephen Worth and his group of dedicated volunteers, but it's extremely rare to find such a concentrated few in any one place. Their passion and co-operation are achieving great things. Archivists and librarians might have a lot to learn from these animators. Animation Resources is rapidly becoming the model of what the "21st century archive" must become.

Hopefully, seeing the incredible work of artists of the past will inspire current artists to set the bar higher. There is no reason why animation can't be better than classic cartoons. The technology is better and there's no lack of talent. All young cartoonists need is a foundation of knowledge to build upon. Worth expands upon this point, "What point is there pickling the past in formaldehyde and setting it up in bottles on a dusty shelf? The past should be put to work informing the present and helping to improve the future." It's clear that the people behind Animation Resources don't think small.

Other Articles About Animation Resources

by

Comments

# data[].attributes.attachment_link.title
About The Animation Archive Project - AnimationResources.org - Serving the Online Animation Community

# data[].attributes.attachment_link.description
The Genesis of the Project Bill Scott, the voice of Bullwinkle J. Moose, came up with the original idea of an "Animateque" devoted to the art of animation. After 20 years as an animation Producer, Stephen Worth decided it was time to give back to the muse.

# data[].attributes.body
Animation News & Reviews

# data[].attributes.attachment_link.readable_text
I'm creating the world's first true of that I on ENCYCLOPEDIA of drawing tutorials, all of which is FREE for EVERYONE, FOREVER.TONS tutorials, tips and DIFFERENT references throughout the day DON'T post here on the blog going up OUR GIANT TWITTER and OUR MASSIVE INSTAGRAM
Lorenzo!

# data[].attributes.attachment_link.description
Visual effects and animation magazine from journalist Ian Failes.

# data[].attributes.body
Community network

# data[].attributes.attachment_link.title
Animated Women UK Supporting Women in VFX & Animation

# data[].attributes.attachment_link.description
Our Vision is to see a change in the UK's animation and VFX industries. We want to support a network of women who can help each other achieve success at every stage of the animation or VFX pipeline.

# data[].attributes.attachment_link.description
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

# data[].attributes.body
Adobe Character Animator

# data[].attributes.attachment_link.keywords[]
okaysamurai oksamurai "dave werner" "character animator" animation tutorials

# data[].attributes.attachment_link.description
Okay Samurai showcases tutorials and creative projects from me (Dave Werner). I currently live in the San Francisco Bay Area in California and work as the Se...

# data[].attributes.attachment_link.description
Hey, this is Mikey. I do after effects tutorials. Right now I am covering adobe after effects CC, but some of my older after effects tutorials were, of course, done with older versions of after effects. I do a lot of work with green screens, logo animations and more practical stuff, that you can…

# data[].attributes.attachment_link.description
OnionSkin is an ongoing project dedicated to all things animation, currently with an extra focus on Toon Boom and those who have previously had experience us...

# data[].attributes.attachment_link.description
Explore the NFB's vast online film collection by subject, director or via curated playlists and watch great Canadian documentaries, animation and fiction films.

# data[].attributes.attachment_link.description
An animated portrait of a nation, brought to life frame by painstaking frame

# data[].attributes.body
Free 30 day trail

# data[].attributes.attachment_link.description
Julie Delpy's new Netflix series On the Verge opens with these carefully composed stop-motion titles crafted by a small team at production and VFX studio Fugu in Paris and set to a jaunty tune by Chilly Gonzales.

# data[].attributes.attachment_link.title
Best Animation Short Films | Short of the Week

# data[].attributes.attachment_link.description
Watch the best Animation films on Short of the Week-review and discuss the new generation of innovative stories that are shaping the world.

# data[].attributes.body
Animation, Games and VFX

# data[].attributes.attachment_link.description
ACCESS:VFX is a global, industry-led, non-profit comprised of 40 leading companies, industry bodies and educational establishments in the VFX, animation and games industries. It focuses on actively pursuing and encouraging inclusion, diversity, awareness and opportunity.

# data[].attributes.attachment_link.description
Varoom has been the UK’s leading illustration magazine with an international view of contemporary practice and industry. Published by the AOI to 2021, Varoom was edited by Olivia Ahmad and…

# data[].attributes.attachment_link.description
We provide the collective clout that individual businesses cannot achieve alone. We proactively raise issues, drive the debate and lobby to influence Government, broadcasters and other industry bodies.

# data[].attributes.attachment_link.readable_text
BECOME A MEMBER

News

We know that our members are concerned about the impact of Covid-19 on their health and their working lives. We want to reassure you that as your union we're here to support you and to give you the advice and information you need during this time. We will also be stepping up our campaigning work on your behalf, to ensure writers' rights are firmly on the agenda

TWITTER

Sherice Griffiths

"I decided to join the WGGB because I felt that it was time to take myself seriously as a writer and get involved more in the writing community."

Read more Read other interviews

© Writers' Guild of Great Britain
Writers' Guild of Great Britain
is a trade union, registered at:
1st Floor, 134 Tooley Street,
London SE1 2TU
Tel: 020 7833 0777

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept Reject Read more

# data[].attributes.attachment_link.description
BECOME A MEMBER We know that our members are concerned about the impact of Covid-19 on their health and their working lives. We want to reassure you that as your union we're here to support you and to give you the advice and information you need during this time.

# data[].attributes.attachment_link.description
Celebrating the Art, Craft and Business of Animation

# data[].attributes.attachment_link.keywords[]
european animation independent animation animation news animated news

# data[].attributes.attachment_link.title
Zippy Frames - European Animation & Independent Animation News

# data[].attributes.attachment_link.description
The premier site promoting European and Independent Animation worldwide. Animation news and reviews, coverage of animation festival, interviews.

# data[].attributes.attachment_link.description
Motionographer shares inspiring work and important news for the motion design, animation and visual effects communities.

# data[].attributes.attachment_link.readable_text
Character animation tips, tricks and tutorials

This is our ultimate series of animation tutorials for beginners.
Most lessons are completely free.

We start with the basic principles of animation and go all the way to advanced techniques. Most videos talking about the basics of animation, working methods and theories are free.

# data[].attributes.attachment_link.description
Character animation tips, tricks and tutorials This is our ultimate series of animation tutorials for beginners. Most lessons are completely free. We start with the basic principles of animation and go all the way to advanced techniques. Most videos talking about the basics of animation, working methods and theories are free.

# data[].attributes.attachment_link.description
Learn how professional artists work, live, and nurture their creativity. Plus, get a peek at their latest work and hear about their unique creative process. Our artist interviews are packed full of helpful tips, advice, and inspiration for every artist at every skill level.

# data[].attributes.attachment_link.description
fxguide socialfxguide on facebookmike seymour on Xjohn montgomery on Xfxguide on Xthe vfx show on Xfxguide on instagram

# data[].attributes.attachment_link.title
Concept Art World - Showcasing Concept Artists, News and Inspiration

# data[].attributes.attachment_link.description
Concept Art World is a concept art blog and directory that features news, concept artists, illustrators and designers working in film, game and animation.

# data[].attributes.attachment_link.description
The live-action update to the Disney animated classic makes an admirable attempt at providing depth to the title character against strong visuals. But with everything else lacking excitement, it's not quite "a girl worth fighting for".

# data[].attributes.attachment_link.description
NASA Image and Video Library, serving up consolidated imagery and videos in one searchable location. Users can download content in multiple sizes and resolutions and see the metadata associated with images, including EXIF/camera data on many images.

# data[].attributes.attachment_link.description
VR illustration and animation tool built to empower artists and creators.

# data[].attributes.body
Game industry news & tips

# data[].attributes.attachment_link.description
80 LEVEL is an industry-leading platform for game developers,, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work

# data[].attributes.attachment_link.readable_text
Pro animators, students, film makers and game developers will love the ease and speed working in Animation Paper for PC, Mac and Linux.

Quickly test ideas - or train your skills. Work rough - then clean up.
This awesome app will feel effortless, while super efficient and powerful. And so much fun!

This looks like really intuitive and exciting software. I can't wait to get my hands on it!Victor Navone, Supervising animator, Pixar

Wow! This looks great! I really like the layout. Just like working on paper at my desk!Aaron Blaise, Director of Brother Bear, Disney

So excited about Niels and his work to create a great 2D animation app! Please support him!Jason Schleifer, Animation Industry Veteran

Developing our favorite animation tool

to become the World's most Awesome
Software for Hand Drawn Animation

POWERFUL

Most important part of your animation production pipeline.

FAST

Super responsive interface - prompt and realtime workflow.

EFFICIENT

Quickly gets you in the zone. Non intrusive and cleverly built.

EASY

The way 'traditional' animation is supposed to be done today.

SIMPLE

Uncluttered, intuitive - and what the pro needs. No more. No less.

Video Tour

Watch the original concept for Animation Paper - a tour of the early interface design.

Recommend watching in full screen and HD

For more current viewing, watch our
tutorial-videos for the pre-release right here on Youtube.

Super fast responsiveness - while drawing, while flipping, while everything

High quality lines - no degradation when transformed or resolution is changed

Small to large format frames

Realtime smooth rotation and zooming of the view

Light table (onion skinning - advanced and customizable)

X-Sheet - easy, yet powerful timing and reuse (also scribbled notes and sound wave display)

Layers (each layer colorcoded black, blue, red, green or custom)

Lasso (easily reposition/rotate/scale drawings or parts of drawings)

Clean up (stabilised lines)

Paint (efficient coloring and post paint changes)

Many alternative ways of flipping (keys, wheel, return flip, etc)

Customizable Tool Bar and Speed Dial for reaching favorite functions with a flick

Realtime full frame reference on 2nd monitor

Import video or frame-stacks for rotoscoping etc

Export mp4, mov or frame-stacks as png, svg, etc - including alpha and X-Sheet timing data

For Windows PC, Mac OS X and Linux (Android & iPad Pro with Pencil planned)

Can't wait? Help beta testing!

Sign up to get Animation Paper (for PC or Mac) months before our official launch - for free!

You will get to download the latest alpha version immediately. This pre-release, as well as future alpha and beta updates, are available and free for all who signed up here. (Later you'll get the option to buy the final version when it is ready: $79 USD Full License. No Subscription.)

Dear Animators,
My name is Niels Krogh Mortensen - I'm the creator of Animation Paper.

For the past 30 years I have worked as a character animator, graphic artist, creative software developer, game designer, animation producer and animation director.

2 decades ago I founded the predecessor, Plastic Animation Paper (PAP), which became an acclaimed and very popular 2D animation tool, that helped many take the leap from good old analogue into digital.

Today, however, PAP is outdated. I'm especially embarrassed about its GUI! - though it amazingly still runs reasonably well on modern computers.

But no doubt, it needs a serious overhaul! Re-thought from scratch and built on our proven core values - and including brilliant ideas from you, our community - Animation Paper is now brought to life!

I am humbled and grateful for all your support and encouragement. Now, the world's most awesome software for hand drawn animation is coming your way!

Good luck wishes from the one and only Bill Plympton!

hand drawn animation - reborn.

the fun and ease are back!

Animation from short film Mops & Ollie by Christian Kuntz. Thanks Christian!

Go to the blog section for more detail, the thoughts behind Animation Paper and the latest news. Make sure to post your comments or questions too.

FREE! Download the original old version of Animation Paper (PAP:Pro4 for Windows) and get animating right away. No strings attached. Enjoy!

# data[].attributes.attachment_link.title
Your favorite software for hand drawn animation

# data[].attributes.attachment_link.description
Pro animators, students, film makers and game developers will love the ease and speed working in Animation Paper for PC, Mac and Linux. Quickly test ideas - or train your skills. Work rough - then clean up. This awesome app will feel effortless, while super efficient and powerful. And so much fun!

# data[].attributes.attachment_link.readable_text
Store version
Windows Store Steam Store Epic Store MacOS Store
Paid versions of Krita on other platforms. You will get automatic updates when new versions of Krita come out. After deduction of the Store fee, the money will support Krita development. For the Windows store version you will need Windows 10.

Nightly Builds

Test out the latest builds that are created every day.

Krita Plus (Windows | Linux | macOS ) - Daily builds containing bug fixes on top of the latest 5.2 release.

Krita Next (Windows | Linux | macOS ) - Daily builds of what will become Krita 5.3. Install at your own risk! It's alpha!

Windows Shell Extension
Download
The Shell extension is included with the Windows Installer. An optional add-on for Windows that allow KRA thumbnails to appear in your file browser.

# data[].attributes.attachment_link.description
Download the latest version of Krita for FREE on your device. Available on Windows, Linux, macOS, and Android tablets.

# data[].attributes.attachment_link.description
OpenToonz - Open-source Animation Production Software

# data[].attributes.attachment_link.description
54997 free fonts in 30871 families · Free licenses for commercial use · Direct font downloads · Mac · Windows · Linux

# data[].attributes.attachment_link.title
Textures for 3D, graphic design and Photoshop!

# data[].attributes.body
Gigantic

# data[].attributes.attachment_link.keywords[]
"mark rise" "how to draw" "flat character" "speed drawing" illustrator "graphic design" gigantic

# data[].attributes.attachment_link.readable_text
The Jungle Book (Disney, 1967)

How about one more from JUNGLE BOOK?

The enchanting storytelling gets a lot of help from these incredible backgrounds, as well as the voice talent and animators!

Baloo teaches Mowgli about "the Bear Necessities" -

Here's the fabulous BG! I got to the very end of its reconstruction and had one tiny section I had to digitally hand paint, as it was never revealed in the scene. This always stretches my abilities (I'm not really an artist) but on completion I think I matched it pretty darn well! There's a slight pan to the right so you never saw this complete BG on the screen - until now!

# data[].attributes.attachment_link.description
The Jungle Book (Disney, 1967) How about one more from JUNGLE BOOK? The enchanting storytelling gets a lot of help from these incredible backgrounds, as well as the voice talent and animators! Baloo teaches Mowgli about "the Bear Necessities" - Here's the fabulous BG!

# data[].attributes.body
3D modelling / 3D printing

# data[].attributes.attachment_link.title
Tinkercad | From mind to design in minutes

# data[].attributes.attachment_link.description
Tinkercad is a free, easy-to-use app for 3D design, electronics, and coding.

# data[].attributes.attachment_link.description
Discover a world of unbounded creativity. Explore a massive asset library, and Quixel's powerful tools, plus free in-depth tutorials and resources.