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Self reflections

Achievable goals

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Streamline learning and generate curiosity.

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create an inclusive environment that caters to diverse learning styles and abilities

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Capitalising competition as base for visibility and product base learning 

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Capitalising competition as base for visibility and product base learning 

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Mentoring and sponsoring for the real time projects

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Increase student engagement, Cultivate Real work problem solving skills and Buliding a student led makers club !

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Strengthening our Makerspace identity and aligning meaningfully with Expeditions should be our priority.

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Design and implement updated plans with clear learning outcomes.

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Design and implement updated plans with clear learning outcomes.

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Ignite the willingness of learner in order to achieve the border goals of collaborative creations 

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Ignite the willingness of learner in order to achieve the border goals of collaborative creations 

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Community Changemaker Projects

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Key challenges - Untrained resources, School Integrations n Requirements, Connect between curriculum and implementation

Opportunities - Creating new programs, Revenue Generation, Limited efficient Makerspace educators, Competition

Outcomes - Visibility, Real time working projects deployed in schools, inclusive