# data[].attributes.body
Hey Avinash! Here are some notes:

Slow compile team, but fast load times when in the game.

The main menu feels responsive, and I like the look and feel you are going for.

You need subtitles; there is some dialogue, but it's hard to understand.

The brakes should lose traction rather than automatically stopping the car.

The initial part of the level has slightly too many turns; you need to give the player some time to get adjusted.

Not keen on the open area of the game. You are trying to play on the stealth aspect, and rather than teaching the player how it works, you throw them into an arena with too many enemies. Create a couple of linear areas where you explicitly show them the difference between engine mode and electric mode. The arena bit can be used as a final boss area at the end of the game.

The pacing of the level is off; you can't just have pure speed. Stealth games are all about being sneaky, slowing down and trying to be precise with avoiding enemies. You're creating tension but not creating breaks. Try to find a balance between the two; the forced stealth breaks will put more tension on the timer that's ticking down.

In "stealth mode", one idea would be to turn off the player's headlights.

You're making a rally car-type game, but the car does not look like a rally car. Have an analogue speedometer and perhaps a handbrake/gear that shifts when you shift the engine mode.

Wish I had more context on game.

You can drive through rocks.

Stuck on the exit of the first area.

The atmosphere is good, add some more bass on the lighting and engine, and it will sound better.

Have a detection meter to check if enemies can see/hear you.

Mention you have limited gas, etc that you cant refill.

Would recommend you add some bomb health as you're driving erratically. So this would encourage more slow and stealth parts.

Not sure how the enemies tie in with the fiction of the game?

Car didnt feel much like a rally car, the interior needs to change to match that and the car should feel heavier, should be good with drifting, etc.

Anna.

# data[].attributes.body
More feedback From reddit

# data[].attributes.body
Feedback From Sam W (from Falmouth)

Rally Shift notes -

- General Notes -

. Nice to see the unique Unity intro logo.

. Clicking on car in the menu is a great touch.

. Audio design in general is really cool

. Car handles pretty good for first person.

. Really fun racing to the finish line when I'm being chased by the drones.

- Suggestions -

. For the itch bio you should change some of the wording to make it punchier / gramatically correct.

"Where you are tasked to control a rally car that is having a bomb" should be "You are tasked to control a rally car containing a bomb, you need to escort this to safety as fast as possible."

. Options menu would be good.

. Clipped the car in a bush about 10 seconds in

. Subtitles would be ideal for the guy on the radio/speaker

. He should say 'ass' instead of 'bum' as he's American-sounding

. Audio and controls for the car should come in straight away, not after the player has already started moving.

. Might want to increase FOV or allow some way for the player to see what is around them as I was often being attacked by stuff I couldn't see.

. Might be fun to swap player health to bomb volatility and have the player take damage from smacking around the place.

. Not sure where the stealth came in as I was told to reduce noise but I didn't see any way to do that / the radio said to drive fast at that moment.

# data[].attributes.body
These are some quick thoughts I gathered from playing the prototype:

There were some aspects that seemed polished and cool, that tickled my brain in a good way, lol. For example, the menu seems polished and feels amazing. I love the responsiveness, the sound and the overall look. It gives old school vibes and yet doesn't feel outdated.

The game seems rough around the edges, I didn't understand much about the car modes. And I know there was a person explaining that to me through the radio but I couldn't truly hear them, so adding subtitles would be nice. Also, maybe a more gradual introduction of the mechanics would be cool. E.g.: Accelerate with "W", press "Space" to use brakes, press "SHIFT" to turn the car into "engine mode" (and explain what the engine modes are for, and what this specific engine mode does)

I think that the introduction to the enemies was rough, I started driving slowly and changed it into "Electric" mode but I still got attacked (I think I was supposed to stealth through it). Which led me into changing it back into "Engine" mode because it felt faster, and I just went straight until the end of the level without enemies really being a problem, I only lost 1 hp.

Crashing doesn't seem to deal damage and doing so sometimes results in clipping through rocks.

I didn't understand what the objective was -- which might have been explained in the game -- but without subtitles I couldn't understand.

I had fun driving around but there were parts in which the vibe made me felt like drifting. I'd really like more control over the car and its aspects.

So yeah that's it, hope this feedback helps! The game seems cool and I'm excited to see what you guys cook later in the future.

# data[].attributes.body
Feedback From reddit

# data[].attributes.body
The stealth or health bar is a bit off screen (check attached image)

While reversing I try to turn the car is going the wrong direction. I try to go left the car goes right instead and vice versa

I was clipping through some of the rocks

I felt a bit too close to the steering wheel, so I was distracted a lot by what's inside the car

I guess it will be easier to control if you implement Controllers so I can steer with analog stick

I liked the idea of switching between Petrol and Electric. Make a tutorial level to explain that, I noticed it later

Good luck, I think is a nice idea :)

# data[].attributes.body
Kept Crashing after the 4th turn (the large 180)

the textures looked very washed out.

I liked the camera work, though I wish I had a sensitivity slider

The stealth bar, is slightly off screen on my monitor (1680 x 1050)

I'll Add more, once I make it past the 4th turn );

# data[].attributes.body
🔥 OUR BURNING QUESTIONS 🔥

We’d love to hear your thoughts on a few key things that really help us understand your experience:

1. Did the enemies feel like a real threat?
Were you challenged by them in a fun and engaging way, or did they feel too easy or too overwhelming?

2. How did you find the camera?
Did the perspective work for you, or did you struggle with it? Would you have preferred a different viewpoint?

3. Did you experience any major FPS drops?
If the performance dipped, let us know when, where, and your pc specs — it'll help us a ton with optimization.

4. How did the driving feel to you?
What did you enjoy about it, and what frustrated you? Most importantly, did it feel like you were in a rallying car?

Feel free to answer as many (or as few) as you’d like — any feedback is super appreciated!