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Learner Demographic Summary

Age Range: 24-58

Gender:

18 Women

12 Men

Ethnicity:

10% Asian

20% Black

30% Hispanic

40% White

Work Background: Predominantly healthcare and education

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Learning Preferences & Tech Skills

Languages:

5% Mandarin

15% Spanish

80% English

Types of Learners:

20%-Reading/Writing

35% Kinesthetic

45% Visual

Tech Savvi Comfortability:

30% LOW

30% MODERATE

40% HIGH

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Barriers to Learning

5% Neurodiverse

10% Tech Literacy

10% Monolingualism

15% Learning disabilities

20% Assessment Anxiety

25% Time constraints

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Learning Aspirations

20% Personal Enrichment

30% Career Transition

50% Seeking professional development

Career Aspirations

10% Undecided

20% Personal Growth

30% Career change

40 Career Advancement

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Learning Experiences

Activity 1: Icebreaker Activities - This is a list of various activities to use in the classroom and online. These activities can be used for learners to become more familiar with one another.

Icebreakers, Team Building Activities, & Energizers

Activity 2: Kahoot!- This website is used to design different activities for learners. Kahoot! is user-friendly, and you can use games created or design them from scratch.

Kahoot! Website

Activity 3: Mentimeter- The Mentimeter website can be used for a plethora of poll topics. This can be an engaging poll for students to use to answer questions. Learners can be anonymous, which allows them to be comfortable with participating.

Mentimeter Website

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Greet students by name

Use peer feedback and group norms

Validate diverse experiences

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Reflection: Belonging and Adult Learners

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Reflection: Belonging and Adult Learners

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Assembling an awareness of belonging in adult learning environments is vital for interaction, tenacity, and achievement. Belonging is more than being contemporary- it means being noticed, valued, and attached. In adult education, students frequently bring complex recognitions, life experiences, and sometimes self-doubt formed by past intellectual or professional communities. Our responsibility as teachers is to generate spaces that respect and support those experiences.

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Finkel,. (2023). “Meeting Students Where They Are”: Colleges Shift Thinking and Design to Be More Student-Ready. Community College Journal, 93(5), 12–19. https://doi.org/https://www.aacc.nche.edu/publications-news/community-college-journal/

Interactive presentation software. (n.d.). https://www.mentimeter.com/

Kahoot! | Learning games | Make learning awesome! (2025, May 22). Kahoot! https://kahoot.com/

Mackh, B. M. (2025). Teaching for retention.

Stephens, L. E. (2023). More than Students… A Pedagogy of Kindness. Schole: A Journal of Leisure Studies and Recreation Education, 38(2), 136–137. https://doi.org/10.1080/1937156X.2021.1986434

Unknown. (n.d.). Icebreakers, team-building activities, and energizers. https://sixth.ucsd.edu/_files/_home/student-life/icebreakers-teambuilding-activities-energizers.pdf

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Scholarly Sources:

In Transformative Learning Theory, “critical reflection and perspective transformation is a process that is more likely to occur when learners feel psychologically safe and supported” (Mackh, 2025).

“Kindness in teaching is not soft or passive- it’s powerful, intentional, and necessary” (Stephen, 2023).

“Creating a culture of care enables persistence and resilience.” (Stephens, 2023).

Finekl (2023) explains, “being student-ready means meeting learners where they are, not where we wish they were.”