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Grinch Hour of Code

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giftbox,230,430;goal,0,230,430

1,2,0,1,1

Drag a block to the workspace and connect it with the block.

Then press the button to try your program.

It's time for us to save Christmas!

You've got to capture all the presents to deliver back to Whoville.

Let's use an algorithm to program our Drone to move forward one block to pick up some presents.

Try placing one right under the block.

giftbox,330,430;goal,0,330,430

1,3,0,1,1

Let's pick up the presents further away from you.

Drag and drop the move blocks into the workspace to guide the drone further forward to pick up the presents.

Excellent! Now let's fly the drone a bit more over to the right to pick up the presents laying around in the snow over there.

You can drag out two and place them under the block to get the drone to move forward two blocks.

giftbox,330,330;tree,330,400;goal,0,330,330

1,4,0,1,1

Drag and drop the into the workspace to capture the presents.

Click the drop down to change the direction of the drone.

Great, the drone is doing an awesome job picking up presents.

Let's pick up some more around here but be careful!

avoid flying your drone into the trees!

You can stack multiple to program the drone to move multiple blocks. Remember you can also choose the direction the drone moves by selecting the dropdown.

giftbox,330,330;giftbox,430,430;tree,330,400;goal,0,330,330;goal,0,430,430

1,6,0,1,1

Drag and drop the into the workspace to guide drone to the presents at the other side of the trees.

Click the drop down to change the direction of the drone.

We've got our first couple of presents Max!

Let's keep flying around to pick up the rest. Avoid flying the drone into the trees.

You can stack multiple to program the drone to move multiple blocks. Remember you can also choose the direction the drone moves by selecting the dropdown.

giftbox,330,330;giftbox,430,430;tree,330,400;tree,530,400;giftbox,530,530;giftbox,630,430;;goal,0,330,330;goal,0,430,430;goal,0,530,530;goal,0,630,430

1,10,0,1,1

Drag and drop the into the workspace to guide drone to the presents at the other side of the trees.

Click the drop down to change the direction of the drone.

We're almost done picking up the presents at the top of the mountain, Max!

Let's keep flying around to pick up the rest.

You can stack multiple to program the drone to move multiple blocks. Remember you can also choose the direction the drone moves by selecting the dropdown.

giftbox,500;goal,0,0;giftbox,500;goal,0,0;giftbox,500;goal,0,0

2,4,1,2,1

Key Listening:
Where programmers set the game to listen for keys and run code when that key is pressed.

Use the and the to program the sleigh to speed up when the right arrow is pressed.

Alright! We've got most of the presents at the top of the mountain.

Time to hop in the sleigh and test the controls.

Let's move forward to pick up those presents over there.

Place a block in the F.L.O.A.T. tool and select the appropriate key with the dropdown.

giftbox,300;goal,0,0;giftboxf,600;goalf,0,0;goal,1,400

2,6,1,2,1

Use the and another to program the sleigh to jump.

Use the dropdown to chose which key makes the sleigh jump.

Great! Now that we've got the sled moving let's test out the jumping system.

Let's program the sleigh to jump!

Place a block in the F.L.O.A.T. tool and select the appropriate key with the dropdown.

reindeer,700;reindeer,1000;goal,2,1000;goal,1,1400

2,10,2,2,1

Use the to program the sleigh to slow down.
Use the dropdown to chose which key makes the sleigh slow down.

Slow Down to a stop after picking up Max.

Now you're really moving! But theres some reindeers in the way.

Let's hop over the reindeers and pick up Max.

Make sure to slow down to a stop after picking up Max.

Place a block in the tool and select the correct key in the dropdown.

Be sure to hold down the arrow keys to slow down or speed up the sleigh.

tree,700;tree,1000;tree,1000;goal,1,400

2,10,3,3,1

Drag and drop the blocks into the workspace to program the sleigh to slow down, speed up, and jump over the trees.

Place a block in the F.L.O.A.T. tool and select the appropriate key with the dropdown.

tree,800;giftbox,700;goal,0,0;tree,700;reindeer,1000;tree,700;giftbox,900;goal,0,0;goal,1,400

2,20,3,3,1

Use the and another to program Max to bark.

Program max to bark and avoid obstacles to pass this lesson.

Place a block in the F.L.O.A.T. tool and select the appropriate key with the dropdown.

decoration,600;goal,0,0;decoration,600;goal,0,0;decoration,600;goal,0,0; goal,1,200

2,10,3,3,1

Use the and another to program the Grinch to throw snowballs.

Throw snowballs at all the decorations to pass this lesson.

Awesome! Now we've got to handle those Christmas decorations!

You can program the Grinch to throw snowballs to take out those decorations.

Place a block in the F.L.O.A.T. tool and select the appropriate key with the dropdown.

tree,800;giftbox,700;decoration,700;giftbox,500;tree,700;giftbox,700;giftbox,400;goal,1,300

2,10,3,3,2,100

Event Listener
When you set the system to listen for an event and run code when the event is triggered.
Use the and the to program the game to add 50 points when a present is touched.

Collect 100 points to pass this lesson.

Place a in the statement and change the number from 0 to any number you want.

giftbox,300;giftbox,300;giftbox,300;goal,1,400

2,2,3,3,1

Use the and the to program the game to play a different sound when a present is touched.

Place a block in the statement and choose any sound you want from the dropdown.

reindeer,900;reindeer,600;reindeer,600;reindeer,600;goal,1,400

2,4,3,3,1

Use the and the to play Max's Bark whenever it senses a reindeer nearby.

Ahh this is getting boring. Let's use the sleigh's automated system.

You'll need to program it to handle obstacles so you can nap.

Let's test it out with something simple like barking away the reindeers with Max's recorded bark.

Place a block in the B.A.G.S. tool and select the appropriate object to look out for.

decoration,600;goal,0,0;decoration,800;goal,0,0;reindeer,500;decoration,800;goal,0,0;goal,1,400

2,4,3,3,1

Use the and the to to throw snowballs whenever it senses a decoration nearby.

Hey that worked really well! Let's use the sleigh's guidance system to handle something else.

There are plenty of decorations on the way down.

Let's program the system to throw some snowballs and show them who's boss.

Place a block in the B.A.G.S. tool and select the appropriate object to look out for.

giftboxf,500;goalf,0,0;giftboxf,600;goalf,0,0;reindeer,500;giftboxf,600;goalf,0,0;decoration,800;goal,0,0;

2,6,3,3,1

Use the and the to jump and grab presents whenever it senses a flying present above.

Okay! The snowball system works great.

Now it's time to set the sleigh to jump and grab flying presents when they are nearby.

Place a block in the B.A.G.S. tool and select the appropriate object to look out for.

tree,600;giftbox,400;decoration,500;goal,0,0;giftbox,400;reindeer,500;giftboxf,400;goalf,0,0;giftbox,400;goal,1,200

2,8,3,3,1

Use the and the to jump over trees whenever it senses a tree up ahead.

Remember to program the system to handle all the other obstacles up ahead as well.

Great! Now the system can almost handle everything in the way down the mountain.

Now we've just got to handle those pesky trees.

Let's get the sleigh to jump over the trees up ahead.

Place a block in the B.A.G.S. tool and select the appropriate object to look out for.

tree,2,600;tree,1,600;giftbox,3,600;tree,2,600;tree,3,600;giftbox,1,600;tree,1,600;tree,3,600;giftbox,2,600;reindeer,2,600;decoration,2,600

2,14,3,4,1

If Statements
used to run some code "if" a condition is met. Like if lane 1 has no obstacles, then move to lane 1.

Use , , and to program the sleigh to move to an free lane

All this bouncing broke the jump system! You can still use the B.A.G.S. system to steer the sleigh while you take a nap.

lets to move the sleigh out into an empty lane to avoid the trees.

Try placing a for lanes 1, 2, and 3 in each empty space in

Remember to change the dropdown options to move to the correct lane.

2,15,3,4,2,100

Use and to move around the lanes.

You are free to use the other blocks you learned.

Earn 100 points with to win this level.

You drooled on the controls while taking a nap!

That fried the BAGS circuits. You'll have to steer the sleigh yourself!

Try placing an action block in the key press tool and select the right key with the dropdown.

Also, place a in the statement and change the number from 0 to any number you want.

2,100,3,4,1

Make Your Own Obstacles
Use and to spawn items in different lanes.

Add as many obstacles as you'd like.
Complete the obstacle course to win the level.

Now it's your chance to make your own level for you and your friends to try!

Make sure its possible to complete your game. For example, all three lanes shouldnt have a tree.

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giftbox,230,430;goal,0,230,430 1,2,0,1,1 Drag a block to the workspace and connect it with the block. Then press the button to try your program. It's time for us to save Christmas! You've got to capture all the presents to deliver back to Whoville. Let's use an algorithm to program our Drone to move forward one block to pick up some presents.

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Google Santa Tracker

Code Lab

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Explore, play and learn with Santa’s elves all December long

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Google Santa Tracker

Code Boogie

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Explore, play and learn with Santa's elves all December long

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Christmas Graphic Design Activity

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Seasons Graphic Design Activity

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Copy and Pasting Activity

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Pixel Art Drag and Drop

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Pixel Art Seasons Drag and Drop - Student

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ROOM 14

Pre-Reader Express Course

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Anyone can learn computer science. Make games, apps and art with code.

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ROOM 13

Pre-Reader Express Course

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Anyone can learn computer science. Make games, apps and art with code.

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ROOM 12

Pre-Reader Express Course

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Anyone can learn computer science. Make games, apps and art with code.

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BeeBot Emulator Game

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Room 13

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© 2025 Kodable. All Rights Reserved. Privacy Policy.

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Room 12

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© 2025 Kodable. All Rights Reserved. Privacy Policy.

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Room 14

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© 2025 Kodable. All Rights Reserved. Privacy Policy.

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Puppy Adventure - Tynker Coding Game

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Puppy Adventure - Tynker Coding Game

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BotLogic

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BotLogic.us - A Fun, Challenging, and Educational Puzzle Game for Kids

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BotLogic.us is an educational puzzle game that challenges children to tackle complex logic problems while applying programming concepts. Using simple commands, kids program their bots to navigate through progressively challenging mazes. As their skills improve, players get higher scores for completing the game faster and using fewer commands and compete with other users for high scores on the leaderboards.

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Software and Hardware Sort

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Tech Lesson Activities Student Link

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ICT Curriculum Lessons

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Vine Time

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Manny is starting to get hungry! Help this baby monkey find his lunch by moving him through the trees with the mouse to find fruits and berries. Click-and-drag Manny's paw to move him around - let go and he will grab onto a vine.
When you see some food, move his paw over it to grab it, and then drop it in the basket! Purple fruits are up high in the branches, and red berries are down low in the bushes.
Collect 10 fruits or berries and Manny will be very happy. Yum! This game uses click-and-drag, cursor control, and limited side-scrolling. The game is centered around "mental mapping" skills, as the player must remember where she has already looked so she can figure out where the other fruits may be hiding! The game can also be used to help with counting skills.

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Practice your mousing skills with the following Mousercise | Elementary mouse practice game | Practice using the mouse

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Practice your mousing skills with the following Mousercise | Elementary mouse practice game | Practice using the mouse

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When Pigs Fly

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Orwell is a very special little pig. Using his springy tail and his cardboard wings, he can do what most pigs only dream about: he can fly! Help guide Orwell to the flavorful flying fruits by bouncing him from cloud to cloud.
Click to get him started, then use the mouse to control his flight. But be careful...Orwell's wings don't work too well, and if he doesn't land on a cloud he'll take quite a tumble! Collect five snacks without falling down to complete the game.
In this game, players use basic cursor control, timing, and hand-eye coordination to move their character up through the clouds. Accurate judgement of simulated distances and trajectories is essential for success, as is hand-eye coordination. Children also use their planning skills to determine which snacks Orwell can get without falling, and which ones he must leave behind.

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Practice your mousing skills with the following Mousercise | Elementary mouse practice game | Practice using the mouse

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Orwell is a very special little pig. Using his springy tail and his cardboard wings, he can do what most pigs only dream about: he can fly! Help guide Orwell to the flavorful flying fruits by bouncing him from cloud to cloud. Click to get him started, then use the mouse to control his flight.

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Helipopper

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Ready for some high-flying fun? Mr. Marble loves to put on his propeller and go for a spin! While he flies through the air, help him pop balloons for a laugh. But watch out - he only wants to pop balloons of a certain color! Popping the wrong color makes him very sad.
Match the colors three times in a row to win the game, but pop the wrong color balloon and you'll have to start over!
This game uses simple cursor-control skills combined with color-matching and basic spatial reasoning. Players will have to remember which color to look for, keep out of the way of falling balloons, and then move into position at just the right time in order to win.

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Practice your mousing skills with the following Mousercise | Elementary mouse practice game | Practice using the mouse

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Ready for some high-flying fun? Mr. Marble loves to put on his propeller and go for a spin! While he flies through the air, help him pop balloons for a laugh. But watch out - he only wants to pop balloons of a certain color! Popping the wrong color makes him very sad.

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Google Slides click and drag mouse practice

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Mouse and Trackpad Practice

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I can use a mouse or trackpad

I can point and click

I can double click

I can click and drag

Teachers and Parents: I recommend demonstrating the whole set of activities first before having students try it independently.

1. Watch the Video

2. Complete the Point and Click Activities

3. Complete the Double Click Activity

4. Complete the Drag and Drop Activities

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Mouse and Trackpad Tutorial and Practice - Tech Skills for Kids

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Students first watch the video tutorial and then practice the skills with multiple activities. Great for PreK and Kindergarten students

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Fill in the missing keys on the keyboard!

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Please only share the link to this page in a secure manner (such as via your LMS or on a password protected page of your class website). Thank you!