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Summary

CZ Scorpion EVO3 with bad animations available in all arsenals

Description

Trying out a SMG

Model: Maksim Nazarovartstation.com/alexfinsher Drum mag model: Helion#0849 1.0.16: Reduced bullet spread and tweaked the deployment hand position a little 1.0.15: Optics slot changed to 1913 short 1.0.14: Compatibility update 1.0.13: ironsights removed from sights switching 1.0.12: sound tweaks 1.0.11: reload animation no longer makes the character slap the muzzle 1.0.10: suppressor mounting location changes 1.0.9: xps3 available again now that optics are in separate pack, moved attachment alignment points in preparation of the new attachment changes 1.0.8: weapon now has slots in new inspect mode, changed suppressed sounds 1.0.7: added drum mag, inside of weapon now no longer see-through 1.0.6: Scope offset point fixed, added support for 9mm suppressor 1.0.5: Same thing but for real now 1.0.4: Update to remove Optics Pack dependency 1.0.3: Speed up reload animation, reduce bullet velocity (minimal damage reduction), try to get rid of ugly strings on magazine detach and attach 1.0.2: Dispersion range 42 -> 55

License
Arma Public License No Derivatives (APL-ND)

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CZ Scorpion EVO3 with bad animations available in all arsenals

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Summary

M17 in two colors, with 21 round mags, a suppressor, sight and tac light

Description

Available in US Arsenals.

1.0.7: Muzzle slot changed for suppressor compatibility
1.0.6: Compatibility update
1.0.4-1.0.5: Fixing actions
1.0.3: Updated reflex sight to have illumination toggle
1.0.2: Ironsights excluded from scope switching
1.0.1: Reticle changes

License
Arma Public License No Derivatives (APL-ND)

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M17 in two colors, with 21 round mags, a suppressor, sight and tac light

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Desert Eagle with scope/attachment support and broken animations in the US arsenal

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Works with Bacons Grips
RIS and Suppressor

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MCR PACK:
4 variantions
WORKS WITH ANY RIS ATTACHMENT/OPTIC
NOW ALSO CAN USE SUPPRESSORS
MCR DMR
MCR SAW
MCR CQC
MCR CARBINE

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Improved Blood Compatible - Arma Reforger

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This mod makes the “Improved Blood Effect” mod compatible with the “Better Hits Effects 3.0 Alpha”.

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Adds jamming to small arms based on environmental factors

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Enhanced group management by controlling visibility, preventing attribute modifications, and streamlining group access for Gamemasters, while organizing groups by frequency for easier navigation.

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End of Days – Sickness & Disease System

In End of Days, survival isn’t just about fighting off zombies and other players—it’s also about staying healthy. The Sickness & Disease System introduces a new layer of realism, where injuries, infections, and environmental hazards can become just as deadly as a bullet or a bite.

Key Features:

Infections & Illnesses: Wounds that aren't treated properly can get infected, leading to fevers, weakness, and even death if left untreated.

Zombie Virus Exposure: Getting bitten or coming into contact with infected blood increases the risk of contracting the zombie virus, with symptoms that worsen over time.

Environmental Threats: Contaminated water, spoiled food, and exposure to the elements (cold, rain, etc.) can cause sickness, forcing players to manage their hygiene and supplies.

Medical System: Players must use bandages, antibiotics, disinfectants, and other medical items to treat wounds and illnesses before they escalate.

Immune System & Recovery: Health isn’t just about hit points—your immune system plays a role. Staying well-fed, hydrated, and rested helps fight off infections, while neglecting your needs makes you more vulnerable.

This system makes survival more than just a fight against enemies—it’s a fight against the world itself. Will you adapt and overcome, or succumb to the invisible dangers of the apocalypse?

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In End of Days, valuable loot doesn’t come easy. Helicopter crashes scattered across the map create high-risk, high-reward opportunities, but players aren’t the only ones after the spoils.

Key Features:

Helicopter Wrecks: Military transport helicopters occasionally crash, carrying rare supplies, weapons, and medical gear. These locations become hot zones for scavengers looking for high-tier loot.

AI Recovery Teams: The military isn’t entirely gone, and they want their supplies back. Armed AI squads will arrive at crash sites, attempting to secure the wreckage and eliminate intruders.

Dynamic Combat Scenarios: Players must decide whether to fight the AI, ambush other players, or sneak in and grab what they can before things get too dangerous.

Time-Sensitive Looting: The longer you wait, the harder it gets. AI reinforcements may arrive, and other survivors will likely be drawn to the wreckage, turning it into a battlefield.

Rare & Unique Gear: Helicopter crashes offer some of the best loot in the game, making them prime targets—but at a high risk.

Surviving in End of Days isn’t just about fighting zombies—it’s about knowing when to strike, when to hide, and when to retreat. Are you ready to risk it all for the best loot?

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Remove RHS Mod so console players can play as well

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what should we use for logo this is nr 1

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this is nr 2