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Welcome to my summary of learning...
I have tried to share my knowledge on the topics that we learned in this course.

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“Technology will never replace great teachers, but in the hands of great teachers, it’s transformational.” – George Couros

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Behaviourism is believed that actual learning occurs when changes in behaviours or new behaviours are acquired through the connection between stimuli and responses.

Cognitivism focuses on the student’s learning process and how the information he has attained is received and utilized.

Constructivism refers to the learner as a constructor of knowledge. These classrooms are more students centred and the teacher acts as a facilitator.

Connectivism accepts that technology is a major part of the learning process.

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The internet has gifted us with ample resources and tools. But at some point, it has acted as a source of distraction as well. I have shared my thoughts on this in the audio given above. I use several tips to decrease this distraction and I think they help keep the internet as a productivity tool.

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Audio-visual tools play a vital role in students' learning. Through these tools, learners can learn effectively and they provide a space for engagement.

Online & Distance learning tools are widely available now. These tools provide us with the platform to learn anywhere.

Assessment tools help in making the assessment less stressful for kids. These tools are interactive and motivating. Also, the teachers can judge kids at regular intervals of time.

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Web 1.0 was only limited interaction between sites and web users. It is simply an information portal where users passively receive information without being allowed to interact.
Web 2.0 facilitates interaction between web users and sites. It allows users to interact more freely with each other and encourages participation, collaboration, and information sharing.
Web 3.0 refers to the future. On this web, computers can interpret information like humans and intelligently generate and distribute useful content tailored to users' needs.

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Assistive Technology stands for anything that helps us to learn effectively. The primary purpose of assistive technology is to maintain or improve an individual’s functioning and independence, thereby promoting their well-being.

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Both coding and makerspace foster creativity, helps with problem-solving, improves mathematics and makes learning fun. It gives the chance to explore and also levels the playing field.

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Augmented Reality (AR) ) is a technology that enriches the real world with digital information and media. It does this in real-time by overlaying 3D models or videos etc.

Virtual Reality (VR) provides a complete immersion experience through which users can be transported into several real-world or imagined environments.

Mixed Reality (MR) combines elements of both AR and VR; real-world and digital objects interact.

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I learnt so many new terms, concepts and tools in this course. There were so many things I was unaware of... Thank you for watching my summary of learning...
Hope you enjoyed it!!