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A Blocks / JavaScript code editor for the micro:bit powered by Microsoft MakeCode.

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The Teach Computing curriculum is structured into units for each year group, and each unit is broken down into lessons.
Units can generally be taught in any order, with the exception of programming, where concepts and skills rely on prior knowledge and experiences.
Lessons must be taught in numerical order.

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Curriculum > KS2

The Teach Computing curriculum is structured into units for each year group, and each unit is broken down into lessons. Units can generally be taught in any order, with the exception of programming, where concepts and skills rely on prior knowledge and experiences. Lessons must be taught in numerical order.

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The Teach Computing curriculum is structured into units for each year group, and each unit is broken down into lessons. Units can generally be taught in any order, with the exception of programming, where concepts and skills rely on prior knowledge and experiences. Lessons must be taught in numerical order.

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Hour of Code

This year, we're taking Hour of Code to new heights by offering coding opportunities that encompass both artificial intelligence (AI) and non-AI components.

Want to keep learning? Go beyond an hour

Teachers: Host an hour or read the How-To Guide

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Use computer science to explore and learn about AI!

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code-it supported by HIAS, Hampshire Inspection and Advisory Service | Junior Computer Science

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Welcome to code-it.co.uk, computing resources produced by Phil Bagge Computing Inspector / Advisor working for HIAS, Hampshire Inspection and Advisory Service.

My code-it resource writing philosophy combines teaching experience, education research and computing research to produce effective and challenging teaching resources.

My expertise is teaching programming well. In my Gold resources I have hit a real sweet spot in resources that are easy to teach, make pupils work hard, are creative and develop strong pupil programmers. Other teaching methods are also useful and you can find plans that use other methods on the CS plans page.

I appreciate all the teachers who use my resources and then email or send me voice recordings suggesting refinements, improvements or adaptations. Your feedback improves the resources. If you are new to code-it welcome and feel free to get in touch.

I work as a Computing Inspector/Advisor for Hampshire Inspection and Advisory Service locally and across the UK and wider afield both in person and via video conferencing. You can find out more information about me from this link. As well as Inspecting and advising I also teach at two Hampshire Schools, Ringwood Junior & Otterbourne Primary. Through HIAS, I provide a range of courses, consultancy, inset days, conferences keynotes and seminars to help schools make the best use of computing. If you want to discuss your computing support needs get in touch.

If you enjoy the code-it resources you may also wish to

Attend my excellent courses online

Join me online at CAS Community Groups (free)

Teach great programming in your school

Feed back any adaptations, improvements, and suggestions so I can improve resources (I will credit you with any changes)

Code-it sixth most popular primary computing resource in the UK in Royal Society Report.
If you want to see samples of pupils work from the schools I teach at you can view my twitter feed @baggiepr

Phil Bagge

Online CPD ready? ..... Computing Courses ..... CAS Community Groups

Code-it Gold is a new scheme of programming planning that provides multiple, research backed, methods of teaching the same module to help teachers develop a variety of different approaches and develop pupils agency. The Code-it Gold resources are free but if you need more training or inset then contact Phil Bagge via the contacts page.

HIAS Subject Resources

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code-it supported by HIAS, Hampshire Inspection and Advisory Service

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Welcome to code-it.co.uk, computing resources produced by Phil Bagge Computing Inspector / Advisor working for HIAS, Hampshire Inspection and Advisory Service. My code-it resource writing philosophy combines teaching experience, education research and computing research to produce effective and challenging teaching resources. My expertise is teaching programming well.

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NCCE - How we teach computing, 12 pedagogy principles (PDF)

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NCCE - How we teach computing, 12 pedagogy principles (PDF)

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Demystifying coding for primary school teachers in 4 easy steps - Rodocodo

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You’ll realise that coding for primary school teachers doesn’t have to be scary!

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Makey Makey: An Invention Kit for Everyone. Ever played Mario on Play-Doh or Piano on Bananas? Alligator clip to start inventing the future.

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The Bebras Computing Challenge introduces computational thinking to students.
It is organized in over 60 countries and designed to get students all over the world excited about computing.
Last November over 365,000 students took part in the UK, and over 3 million worldwide.
Each participant answer questions that focus on computational and logical thinking.
It is completed online in your own school.

What teachers say about the challenge:
"I just want to say how much the children are enjoying this competition. It is the first year we have entered, and I have students aged 8 to 11 participating in my Computing lessons, with some of our older students also taking on the challenges. It is really helping to challenge their thinking, and they are showing great determination to try and complete each task! Also fantastic to find something that works on our iPads, as most puzzles of this kind are flash based."

"Our students completed the challenge this morning, I just wanted to say thank you for running this. It's a brilliant idea!"

2023 Bebras Statistics

* As this is a challenge, the majority of older students are not expected to solve all of the problems in 40 minutes!
** Students in the top 10% of each age group indicated are invited via their school to enter OUCC.
*** Qualifying SVI students can take part in the normal Seniors and Elite OUCC Challenge or the beta OUCC SVI (10-14) challenge. The beta SVI challenge will use the same style as Seniors but with more age-appropriate questions.

The Challenge is available for the following age groups:

* Kits and Castors can enter individually or as a small team (up to 4)

Anyone within these groups can participate; it does not matter if they are language students or born mathematicians! The questions only require thinking skills.

The aim of the Challenges:

Solve as many problems as you can in 40 minutes.
You are not expected to finish!

The problems come in three levels of difficulty: A, B and C.
The "A" problems are the easiest. "C" problems the hardest.
You can find a problem's difficulty in the problem overview before you click on it.
The difficulty of a problem determines how it will be scored.

The scoring rules are as follows:

Our Carbon Footprint:

Our computing based system requires no paper to be posted between schools and our offices as everything is done electronically. The data centre that hosts UK Bebras obtains its electricity from wind farms. When the wind doesn't blow the energy comes from the grid but when it does blow there is more than enough for the servers and the excess is returned to the grid. The net result is that UK Bebras is using 100% wind energy overall. The heat from cooling the servers, when everyone is beavering away, is used to heat buildings in the neighbourhood.

[ terms and conditions | privacy policy | info@bebras.uk ]

© 2018 - 2023 UK Bebras

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The Bebras Computing Challenge introduces computational thinking to students. It is organized in over 60 countries and designed to get students all over the world excited about computing.Last November over 365,000 students took part in the UK, and over 3 million worldwide.Each participant answer questions that focus on computational and logical thinking.It is completed online in your own school.

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CodeMonkey is a fun online game that teaches you how to code. Real world programming language. Write code. Catch bananas. Save the world.

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Use Guided Access with iPhone, iPad and iPod touch – Apple Support (UK)

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Guided Access limits your device to a single app and lets you control which features are available. You can turn on Guided Access when you let a child use your device or when accidental gestures may distract you.

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Learn from and value other people's ideas

Listen actively and share opinions

Compare their own approach with others

Language and Literacy
Talking and Listening Foundation

Pupils should be enabled to develop attention and listening skills through

Following instructions,

Develop auditory discrimination and memory

Key Stage 1

Listen to and respond to guidance and instructions

Present ideas and information with some structure and sequence

Speak audibly and clearly, using appropriate quality of speech and voice

Foundation
Pupils should be enabled to:

Investigate and talk about colours, lines, shapes

Create and develop ideas using colours, lines, shapes

Value own and other pupils' work

Talk about the processes involved in creating own work

Key Stage 1

Investigate and respond to direct sensory experience

Talk about their own and others' work and how it was made, use observations to identify difficulties and suggest modifications

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Pupils will create a set of instructions on how to draw a crazy character and so start to understand what algorithms are.

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EXPLORE creative, high quality resources for primary school teachers to help teach computing to children supported by Barefoot Computing.

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www.hyetteducation.com

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Walton Academy, Grantham

"I just wanted to say a sincere thank you to you and your team, from everyone at Walton who was involved in your fantastic STEM day.

I can confidently say the feedback has been nothing but positive, especially from the students. Having seen many of these events over time, this is the first where I have seen 100% engagement and enthusiasm from all involved - they had a great time!

Jo, our Head of Science who is quite hard to impress, stated it was the best STEM event she had ever been involved with.

Thanks for your time and we look forward to welcoming you back to Walton in the near future."

Mr W Teece, Principle

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Hyett Education - Workshops & CPD for Schools

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"I just wanted to say a sincere thank you to you and your team, from everyone at Walton who was involved in your fantastic STEM day. I can confidently say the feedback has been nothing but positive, especially from the students.

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With ScratchJr, young children (ages 5-7) can program their own interactive stories and games.

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Thisissand is a unique playground for creating and sharing amazing sandscapes on your computer or mobile device. Start pouring away to experience this special sand piling on your screen!

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Skip to content

Computer Mouse Practice

Practice your Mouse Skills through Games.

Have Fun!

About

The struggle to find an engaging site for students that is easy to use and navigate is difficult. Computer Mouse Practice was created by a Media Specialist to cater to younger students.

Computer Mouse Practice games help beginning computer users learn mouse skills through hand-eye coordination by dragging, dropping, clicking, double-clicking, and scrolling.

Use in the classroom to engage students while practicing mouse skills. Computer Mouse Practice is learner tested and approved.
Bookmark and enjoy in your classroom, library, or even at home with your younger learners.

Clayton Keller

M. Ed
Media Specialist
Keller EdTechcation

Support

Computer Mouse Practice is maintained and financed by a K-8 Media Specialist. Please consider supporting Computer Mouse Practice by allowing ads.
Thank You

Contact

Questions?

Disclaimer

This site is not claiming or taking credit to have created the games herewith-in. This site is simply stating that a website was built to allow ease of access for students to enhance their mouse skills.

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Beginning computer users learn mouse skills through hand-eye coordination by dragging, dropping, clicking, double-clicking, and scrolling.