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Players regularly go up in 1v1 spars.

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Mainly lectures to the students with demonstrations, with minimal or no fighting.

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Players go in 1v1 spars, and the attendees are asked to oversee the spars and discuss what went well and what did not.

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Players go in 1v1 spars, and the attendees are asked to oversee the spars and discuss what went well and what did not.

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Players are taken through how to survive in 2v2 situations.

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Players are put up against those with a higher skill level than themselves to help them improve.

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Players have certain moves that they are not allowed to use, and must instead survive without them.

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Players only are able to use some selected moves by the host, and must survive using ONLY those moves.

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Where players are thrown into 5v5s (If high attendance rate), and they are shown what it is like to be in an elemental war.

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Where players are thrown into 5v5s (If high attendance rate), and they are shown what it is like to be in an elemental war.

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Twice a week (maximum), where rankers are able to test and do their requirements for their ranks.

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Must have high attendance rates, and must be properly thought through before hosting. Players will compete either in teams, or in 1v1s and move down the brackets. The last team/person standing wins.

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Where the host will individually spar the attendees and give them tips and advice on their bending, as well as sharing things that can help them improve.

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The attendees will focus mainly on their dodging of moves and abilities, can either be paired with the host or with other trainees.

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Attendees are focus on a particular type of range. (long, short, medium, etc.)

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Free for all matches, 3 minimum where they all fight.

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Free for all matches, 3 minimum where they all fight.

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Focuses on a certain skill like how to counter structures, how to be less predictable in battle, etc.

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Sparring in unusual locations, such as ba sing se, fire arena, etc.

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This training type adapts to the number of players, this could include 1v1s, 2v2s, or 3v3s. Sometimes it might include them all.

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Same as normal Fluid Fights but in this version players can decide 1 banned move for their opponents.

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Players will fight normal 1v1s but the winner of the match stays and cannot heal. You win by lasting the most amount of rounds without dying.