# data[].attributes.body
Strategy and/or framework for digital learning and teaching across a module or course, including (1) how digital skills/competence develop across the course and (2) embeds longer term changes in current job market / graduate careers / life paths.

# data[].attributes.body
Digital learning experiences are accessible and reflect the diverse needs of digital learners including their previous digital experiences (especially those at risk of exclusion).

# data[].attributes.body
Digital platforms and tools (1) support on-campus, online live and asynchronous engagement in learning and (2) enable access to digital teaching resources.

# data[].attributes.body
Digital tools are used to understand learner experiences to improve (1) learning and teaching, (2) learner outcomes such as digital capabilities across a course, and (3) opportunities for personal development, making connections / friendships, creating a sense of belonging, wellbeing, and engaging in community.

# data[].attributes.body
Digital learning resources available to support curriculum (eg creating and/or using open educational resources, e-books, etc).

# data[].attributes.body
Platforms/tools for digital assessment or electronic management of assessment embedded in the course.

# data[].attributes.body
Curriculum uses different models to expand learning opportunities for existing learners and potential new ones (eg MOOCs, online, blended/hybrid).

# data[].attributes.body
Culture of (1) digital innovation which involves staff and learners, (2) evaluation and research into digital learning which informs curriculum design, and (3) consideration of carbon footprint in making decisions (eg electricity use).

# data[].attributes.body
Teachers (1) embed digital into learning, teaching and assessment policies and practices, (2) engage in professional development in digital skills and competence for teaching staff/teams, and (3) are recruited and retained for their digital skills and expertise.

# data[].attributes.body
Range of learning spaces with suitable connectivity and equipment to support group, individual and off-site learning and teaching.

# data[].attributes.body
Range of digital platforms / tools / ways of working to ensure that learners receive constructive and timely formative feedback from teachers, tutors, peers, self and others.

# data[].attributes.body
Digital learning, teaching and assessment mirror real world working environments: industry-aligned digital platforms/tools are used which provide 'real-world' experience and authentic practice for learners.

# data[].attributes.body
Digital learning experiences include (1) the digital tools and resources available to learners (eg third party and AI-driven platforms), (2) the support learners need to use them effectively, and (3) encourage awareness of carbon footprint (eg energy efficiency).

# data[].attributes.body
Digital learning opportunities (1) encourage self-regulated independent learning (eg through self-access), (2) enable learners to record their achievements / reflect on progression over time, (3) develop their awareness of the digital skills they will need in their career pathways, and (4) enable learners to practice these skills throughout their course.

# data[].attributes.body
Physical and remote access to all the digital information learners need to make good choices, meet requirements, progress, and achieve.

# data[].attributes.body
Support services/teams which help (1) engage learners in online learning/hybrid experiences, (2) develop effective digital learners, and (3) support / advise on any technical requirements.

# data[].attributes.body
Evaluation of digital learning involves partnership with learners to make improvements.

# data[].attributes.body
Digital platforms / tools are used (1) to provide consistent experiences for learners from pre-enrolment to post-graduation, and (2) ethically to inform practice.

# data[].attributes.body
Learner rewards for developing digital capabilities (eg awards, digital badges, digital capability).