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Duolingo is the world's most popular way to learn a language. It's 100% free, fun and science-based. Practice online on duolingo.com or on the apps!

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Apie saugų internetą Code studijos būrelio vaikai

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Today we are getting a bit artsy with our science! Does the idea of making a wire sculpture that "dances" entice you......? Tiny Dancers is the third project in our collaborative series STEAM POWER: Empowering kids to explore the world through creative projects. Today's topic is HARNESS!

Because harnessing refers to making use of resources to produce energy we decided to try making a homopolar motor. A homopolar motor is probably the simplest DIY motor you can make. You need just a few easy to obtain items and it's FAIRLY simple to construct. Homopolar motors are not useful motors in anything but science experiments but they do demonstrate some interesting concepts and are fun to watch! They are also a great introduction to electricity and electromagnetism.

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Make motors that dance! Fun science fair project idea! Click To Tweet
Neodymium magnets are extremely strong and MUST BE KEPT OUT OF REACH OF SMALL CHILDREN! Do not give them to any child who might put them in their mouth, they are dangerous if swallowed and must be surgically removed! This is a project for older children who can understand the precautions and I recommend ADULT SUPERVISION! For more about neodymium magnets safety and precautions go here Also please note that these motors do heat up. See our TIPS section for safety precautions. Additionally neodymium magnets can interfere with electronic devices so please keep them away from phones!
SAFETY NOTE:

Note: Before we get started I want you to know that despite this looking very easy there is a fair amount of TWEAK TIME you will need to invest to make this project work! I recommend starting with a BASIC HOMOPOLAR MTOR to get the hang of how the motor actually works, then trying your hand at making a tiny dancer. Each dancer will need to be tweaked to get them to dance properly on a battery. Don't be discouraged if at first it doesn't work, keep tweaking and see our tips sections for some troubleshooting solutions.

Materials

Instructions

Steps One Cut a long piece of wire off your spool, I started with about a 10" long piece. Lay it on the template of your choice and bend as shown using 3-in 1 tool or pliers. No need to be perfect HOWEVER try and keep your form as symmetrical as possible.

Step Two To create the base section of wire that wraps the magnets, I recommend bending the end of the wire around the battery. Remove the battery and gently widen the circular wire form with your fingers.

Step Three Place three neodymium magnets on the negative side of your battery.

Step Four Place the motor on top of the battery so that it touches the positive pole. The round section at the bottom of the motor must be low enough to encircle the magnets!

Step Five Let it go. If properly constructed it should start to spin. If it doesn't see our tips below.

Step Six (optional) to make a skirt for your dancer cut a small circle of crepe then cut a slit in the center of the circle. Slide it up onto the dancer and secure in place with a dab of hot glue.

Tips

MONITOR THESE FOR HEAT! Some of the motors that got going really fast heated up quite quickly. If you notice a battery getting usually warm stop the project, let it cool down and remove the magnets. I recommend against reusing a battery that got overheated. Instead replace it with a fresh battery. One educator warned me about a defective battery that peeled open during this experiment. Please monitor the motors closely as they spin.

Start with your basic homopolar motor. It's easy to bend and shape and you should have success with it. The dancers require more time to fine tune.

Keep the forms as symmetrical as possible! Since they spin on an axis if the are not symmetrical and/or balanced they will spin off the battery! This happened to us all.the.time. If they do spin off try and bend the form slightly to get them balanced on the battery.

To make the head of the dancer, bend your wire around a pencil.

Thin wire does not work! We tried this with very thin copper wire at first and it did not work. Stick to heavier gauges. Here is the gauge we used.

The templates are meant as GUIDES ONLY! The motors will need to be fine tuned by hand by you!

Remove the magnets immediately after running your motor. They will drain your motor if kept attached.

When the electrical circuit is completed you will hear a very low buzz.

Troubleshooting

If the motor does not work try turning your magnets upside down and reversing the polarity. I found this did the trick most of the time.

The batteries burn out quickly! If turning the magnets upside down doesn't work, try replacing your battery with a new one.

Make sure that the bottom section of wire encircles the magnets. If it doesn't your motor will not work.

Be sure your wire is free to move around the battery and magnets. If it's too close to the battery or magnet it will get stuck and be motionless.

I read that you can use a nail to put a small indentation in the top of your battery to help keep the motor in place. I highly recommend AGAINST doing this. I tried it! One small and light dent worked and the next dent smashed a hole in the battery causing battery acid to spin on my counter! Eek! I decided off balance motors were better than battery acid splashes.

What's happening?

I'm going to keep this as simple as possible because let's face it, electromagnetism is hard to explain! Basically homopolar motors demonstrate something called a Lorentz Force. This is a force that is generated when electricity moves through a magnetic field. Our copper wire is conducting electricity from one end of the battery to the other. As it moves through the magnets on the negative side of the battery, it creates a force which causes the wire to spin.

You can read more about the Lorentz force and homopolar motors here and here.

Looks Like

Hendrik Lorentz. Hendrik Lorentz was a Nobel Prize winning Dutch physicist who inspired Albert Einstein! The Lorentz Force is named after him though he was not the first to discover its existence. In his early years Lorentz was primarily interested in studying electromagnetism and light. Albert Einstein used Lorentz's paper " On the Electrodynamics of Moving Bodies " as the basis of his own work and the theory of special relativity. It's super complex stuff but suffice it to say Lorentz 's studies of electromagnetism laid the groundwork for some of the most important scientific discoveries of the last century.
Simple Circuit - What Do We Do All Day Rubber Band Car - All for the Boys Lego Inspired Electric Dough - Lemon Lime Adventures Design Thinking - Meri Cherry Mason Jar Solar Night Lights - Tinkerlab Electromagnetic Train - Frugal Fun For Boys 10 Ways to Play & Learn with Springs - Left Brain Craft Brain
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If you are looking to incorporate more STEAM ideas into your family's creative day check out our STEAM Kids Book

Fill your child's life with more art, design, science, and engineering!

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STEAM Project: Tiny Dancers (A Homopolar Motor)

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Today we are getting a bit artsy with our science! Does the idea of making a wire sculpture that "dances" entice you......? Tiny Dancers is the third project in our collaborative series STEAM POWER: Empowering kids to explore the world through creative projects. Today's topic is HARNESS!

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Do your kids think robots are cool? I know mine do. We started off with our wigglebot and wobblebot which both moved in fun ways while more or less staying in the same spot. Then I made a propeller car which moved in a straight line by pushing air with a propeller. The supplies for all of these projects are fairly inexpensive EXCEPT the propeller we used was around $4. Since I'm pretty cheap, I wanted to find a new method of getting a bot traveling without a propeller. This new "robot car" directly attaches the motor to the wheels with a rubberband, so it's definitely cheaper to make. Also, the googly eyes are really what sell my kids on thinking this is a robot. :)

Technically, none of these projects are actual robots, since they are unable to sense and respond to their environment. My kids still have a great time making and playing with them though, and little by little, we're working our way there. One day, I fully intend to make a real (though probably very simple) robot using computer hardware.

I have several simple projects in mind before that though. I'm hoping soon to FINALLY use those solar garden lights I got from the 99 cent store over a year ago to power a project. Also, I'd love to devise a car, similar to this one, that uses a switch to automatically back up when it runs into something. (Baby steps!) If your child is also a robot enthusiast, sign up for my newsletter to stay tuned.

Watch below for a short clip of our simple homemade "robot" car in action!

Recommended Age Range: Kindergarten, Elementary, Middle School (younger kids will need adult supervision and assistance since this project uses hot glue)
Time Required: ~30 minutes
Difficulty: Easy to Moderate (need to get wheels glued on relatively straight)
Cost: Less than $8 in used supplies (Technically, we already had everything we needed after making our other bots, except the piece of foam. The dimensions aren't critical, so you could probably fashion something out of packaging foam, but I bought a block from Walmart for about $1.) Buying in bulk reduces the cost per bot considerably.
Materials:

A firm block of foam (we used a 6″ x 3″ x 2″ piece from Walmart for $1. This piece from Amazon would provide enough for a dozen cars.)

4 bottle lids for wheels

2 straws

2 skewers

a rubberband (it needs to be longer than the smallest dimension of your foam when pinched flat - 2″ in my case - so that when you stick it through the foam, it will protrude on both ends).

2 googly eyes (optional)

a pipe cleaner for a mouth (optional)

2 AAA battery holder

2 AAA batteries

1.5-3 V DC Motor

Insulated wire (I used 22 gauge, but it's not really important. Only a short (about 4″) piece is needed.)

Supplies & Tools:

Scissors

Wire strippers

Needle nose pliers

Hot glue gun

Ruler

Pencil

X-acto knife (for cutting eraser)

Butter knife for cutting foam (could also use X-acto or other knife)

Instructions:

1. You want to end up with 3 pieces of foam. I started off with a block that was 6″ long, 3″ wide, and 2″ thick. To start, I marked at 1 and 2 inches from the end along the long edge. This was in order to cut off two pieces that were each 3″ by 2″ by 1″.

2. Cut off the pieces using a butter knife or some other tool. Ideally, the final dimensions will be 4″x3″x2″, 3″x2″x1″, and 3″x2″x1″. However, you are more than welcome to try any pieces of foam that you have. The considerations are that you want the car to be wide enough for stability and tall enough that the rubberband attached to the motor and axle will be taut. You also don't want the entire car to be too big, otherwise it will be too heavy for the motor to move. Technically, I didn't even need the second small piece of foam that is not holding up the motor. I just added it so that the eyes would be symmetric.

3. Cut two straws slightly wider than the base of the car. They should be at least the length of the car plus about the width of each wheel (bottle cap/lid) on either end (in other words, the width of the car plus two times the width of the wheel). A little longer than that is fine.

4. Next you want to mark the skewers such that they are a little bit longer than the length of the straws. (About the length of the straws plus enough to allow for a bead of hot glue on either end.) I cut the amount shown in the picture and ended up needing to trim the straw a little bit to allow room for the hot glue, but that worked out totally fine.

5. Cut both skewers at the length marked to make two axles.

6. Cut one of the straws in half.

7. Hot glue the larger length of straw on one end of the base of your foam.

8. Next, use a ruler to mark a point in the middle of the other end about 1″ from the end.

9. As straight as possible, use a pencil to make a hole through the foam at this location.

10. Glue the two smaller pieces of straw on either side of the hole.

11. Use the pencil to push the rubberband through the hole.

12. Make sure you choose a rubberband long enough that it will stick out on both end of foam at the same time.

13. Next, use hot glue to attach a bottle cap to one end of each your two axles.

14. Stick your axles through the straws. Make sure that one of them is threaded through the rubberband.

15. Use hot glue to attach a bottle lid to the other end of each axle. This was probably the hardest step of the whole process for us, because first I accidentally touched the straw with the hot glue. I ended up trimming the straws on all 4 ends to give us a little more clearance for the hot glue. Also, you need to hold the bottle lid in place for a minute or so while it is drying to make sure that it doesn't dry crooked.

16. Next make the circuit that powers the motor. You will need to connect the motor, the battery pack and the switch. Technically, if you're willing to pull the battery out each time, you don't need a switch. However, if you are going to use the switch, you will need a third piece of wire to connect the motor to the switch. Start off by a piece about 4 inches long.

17. You will need to strip the insulation off both ends of the piece of wire you just cut. Before you do this, you will need to make sure your wire strippers are set properly. Adjust the location of the screw until there is a small hole remaining when you close the wire strippers completely.

18. Use the wire strippers to strip off about a quarter inch off each end of your short piece of wire. You may need to strip off insulation from the ends of the wires attached to your battery pack if necessary.

19. Get your 3 components (battery pack, motor, and switch) ready to connect. For the most reliable connection, these components should all be soldered together. However, it works nearly as well for our purposes to just wrap the wire around the leads. This makes it a little more child-friendly than a hot soldering iron and also easier to disassemble for future projects.

20. Connect all the components in a loop by wrapping the exposed metal of the battery pack leads to the motor and switch and using the piece of wire to attach the motor to the switch. I find it works best if I use the needle-nosed pliers to make a small hook in the end of the wire. After putting the hook through the hole in the connector, use the pliers to wrap the end of the wire around the connector.

21. Once your circuit is made, insert some batteries and try flipping the switch to make sure it works. Provided it does, hot glue the battery pack onto the back of the car (the end that doesn't have the rubberband).

22. When you flip the switch, the motor will spin. The spinning motor will connect to the rubberband which will turn the axle which turns the wheels. It would be nice to know which way your motor is spinning so your car moves forwards and not backwards. I checked this by hooking the rubberband over the motor while I held the motor and turning the battery pack on and off to see which way the wheels turned. If the wheels turn the wrong way, just put the motor on the other side of the car. Once you know which side the motor should be on, hot glue the piece of foam onto the side that will hold up the battery. (If it's hard to test while holding the motor, you can just glue on both pieces and test it in both spots before gluing it down. Also, note that if your rubberband is super stiff, you may need to cut down the length of your foam a bit. You want the rubberband to be taut, but it should not be super difficult to hook the rubberband over the motor shaft.)

23. You want the shaft of the motor to be perpendicular to the rubberband (parallel to the floor). Since my leads stuck out a little bit, I used a pencil to dig out a little well to glue the motor into so that it would sit flat on top of the piece of foam directly over the rubberband.

24. Glue the motor in place. At this point, it should be easy to confirm that you put the motor on the right side by hooking on the rubberband and turning on the switch.

25. Even though my motor shaft was pretty flat, I still had a little trouble getting my rubberband to stay on when my car was driving. To fix this problem, I first cut off half of my pencil eraser using the x-acto knife.

26. Then I used a skewer to poke a hole in the middle.

27. Next I hooked the rubberband onto the motor and pushed on the eraser tip to keep it from falling off. Make sure that the rubberband is not twisted and is not rubbing against the foam at all. It should come up perfectly vertically through the hole before attaching to the motor.

28. Next glue on the other piece of foam for symmetry, then glue the switch on top as shown. (Technically, you do not need this piece of form and could glue the switch somewhere else if desired.)

29. Attach some googly eyes (totally optional!)

30. Give him a pipe cleaner smile (or not! Completely up to you!)

You're all done. Turn him on and watch him go! Ours was able to start moving on it's own, though it wasn't super fast. As you can see from our video above, with the added weight of my 4 year old's small toy, it was no longer able to start moving on it's own. However, with a little extra push to overcome static friction, it was on it's way!

Click here for more Robotics activities for kids.

Related Links

Learning Activities for Kids
Science Activities for Kids
Math Activities for Kids

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Do your kids think robots are cool? I know mine do. We started off with our wigglebot and wobblebot which both moved in fun ways while more or less staying in the same spot. Then I made a propeller car which moved in a straight line by pushing air with a propeller.

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Scratch Jr - How to make a game walk through, by Maddox (7 yo)

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Apklausa dėl užimtumo pertraukų metu organizavimo 1 aukšto koridoriuje Obelių gimnazijoje

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ANKETA SKIRTA PRADINIŲ KLASIŲ MOKINIAMS, JŲ TĖVELIAMS, MOKYTOJAMS. Beveik prieš metus pradinių klasių mokinių ir vienos vyresniukų klasės mokinių Kalėdinės mugės metu buvo surinka apie 150 eurų. Šie pinigai skirti vaikų užimtumo organizavimui pertraukų metu. Iki šios dienos sunku priimti sprendimą. Buvo planuota žaidimams erdves išpiešti ant grindų, tačiau nuspręsta, jog tai laikina.

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Saugus elgesys internete naudojant mobiliuosius įrenginius

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Europolo iniciatyva - Mobile Malware | NKSC

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The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts. Check out the tutorials and activities. This grassroots campaign is supported by over 400 partners and 200,000 educators worldwide.

The Hour of Code takes place each year during Computer Science Education Week. The 2018 Computer Science Education Week will be December 3-9, but you can host an Hour of Code all year-round. Computer Science Education Week is held annually in recognition of the birthday of computing pioneer Admiral Grace Murray Hopper (December 9, 1906).

Kiekvienam moksleiviui gali praversti informatikos/programavimo žinios. Tai lavina mąstymą, kūrybiškumą, organizacinius gebėjimus. Anksti su tuo susipažinę, vaikai turės gerus pamatus 21 amžiaus karjerai. Išsamiau: Code.org.

Start planning here by reviewing our how-to guide. You can organize an Hour of Code event at your school or in your community - like in an extracurricular club, non-profit or at work. Or, just try it yourself when Dec. 3 arrives.

The Hour of Code is driven by the Hour of Code and Computer Science Education Week Advisory and Review Committees as well as an unprecedented coalition of partners that have come together to support the Hour of Code - including Microsoft, Apple, Amazon, Boys and Girls Clubs of America and the College Board.

Of course. Hour of Code activities are self-guided. All you have to do is try our current tutorials, pick the tutorial you want, and pick an hour - we take care of the rest. We also have options for every age and experience-level, from kindergarten and up. Start planning your event by reading our how to guide.

Code.org tutorials work on all devices and browsers. You can see more information about Code.org's tutorial tech needs here. Tech needs for non-Code.org tutorials can be found on code.org/learn in the tutorial specific description. Don't forget we also offer unplugged activities if your school can't accommodate the tutorials!

No. We have Hour of Code tutorials that work on PCs, smartphones, tablets, and some that require no computer at all! You can join wherever you are, with whatever you have.

Work in pairs. Research shows students learn best with pair programming, sharing a computer and working together. Encourage your students to double up.

Use a projected screen. If you have a projector and screen for a Web-connected computer, your entire group can do an Hour of Code together. Watch video portions together and take turns solving puzzles or answering questions.

Go unplugged. We offer tutorials that require no computer at all.

Hour of Code is trademarked. We don't want to prevent its usage, but we want to make sure its usage fits within a few limits. Please see these guidelines for usage.

If you're interested in becoming a tutorial partner, see our guidelines and instructions. We'd like to host a variety of engaging options, but the primary goal is to optimize the experience for students and teachers who are new to computer science.

Ne, čia nebūtina jokia registracija. Tik norintiems dalyvauti kituose kursuose, reikia registruotis, kad būtų išsaugoma, kas jau padaryta.

Our Star Wars and Minecraft tutorials are great for high schoolers, especially the Star Wars JavaScript version and the free play level on both tutorials. Alternately, we recommend trying one of the beginner tutorials on code.org/learn to start, such as the tutorial with Angry Birds or with Anna and Elsa. A high school student should be able to finish one of these in 30 minutes and can then try a more advanced tutorial in JavaScript, such as Khan Academy or CodeHS.

Scratch doesn't run on tablets. If your students are young, they can use the ScratchJR iPad app (for early-readers). If you look at the tutorials on code.org/learn, you can find other tutorials that work on iPads - from Code.org, Tynker, Lightbot, or CodeSpark.

The Hour of Code tracker isn't an exact measurement of usage. We do not count unique student IDs perfectly when tracking participation in the Hour of Code, especially because we don't require students to log in or register. As a result, we both over-count and under-count participants at the same time. Read all the details here.

We're so sorry you aren't seeing your event on the Hour of Code map. Because of the tens of thousands of organizers who sign up, the map aggregates the data and displays one point for several events. If you click the number above the map you will be directed to a list of all events by state and can find your event listed there. Additionally, given the thousands of people signing up for the Hour of Code, the map and event list usually takes 48 hours to update. Check back in a few days!

The goal of the Hour of Code is not to teach anybody to become an expert computer scientist in one hour. One hour is only enough to learn that computer science is fun and creative, that it is accessible at all ages, for all students, regardless of background. The measure of success of this campaign is not in how much CS students learn - the success is reflected in broad participation across gender and ethnic and socioeconomic groups, and the resulting increase in enrollment and participation we see in CS courses at all grade levels. Millions of the participating teachers and students have decided to go beyond one hour - to learn for a whole day or a whole week or longer, and many students have decided to enroll in a whole course (or even a college major) as a result.

Besides the students, another "learner" is the educator who gains the confidence after one hour that they can teach computer science even though they may not have a college degree as a computer scientist. Tens of thousands of teachers decide to pursue computer science further, either attending PD or offering follow-on online courses, or both. And this applies to school administrators too, who realize that computer science is something their students want and their teachers are capable of.

Above all, what all participants can learn in an hour is that we can do this.

Anyone can host an Hour of Code at any time. The tutorials stay up year-round. You can expect all our tutorials and curriculum to be available on our site in perpetuity. Please go to our resources for event how-to guides and other resources to help make your Hour of Code event a success.

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The Hour of Code is coming. What will you create?

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The #HourOfCode is about creativity. I'm in! Are you?

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Word Cloud

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Makey Makey: An Invention Kit for Everyone. Ever played Mario on Play-Doh or Piano on Bananas? Alligator clip to start inventing the future.

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Welcome to our avatar maker! This free online tool can help you create an avatar that looks just like you. There is no software to download and you can make as many avatars as you wish.

Why would you need a free avatar maker?

Lots of people don't like social media. They feel that it isn't private enough, too fake, or just don't think it's fun to use. However, those same people might still want to have a social media account if only to connect with friends and family.

Having an avatar that looks like you but isn't really you might be ideal for people in this situation. It would allow them to have a social media presence but not have their default photo be an actual photo of themselves.

This avatar could be used across the entire web, not just on social media. You could use it for comments on blog posts, your default photo on web forums like Reddit, or even as the main picture for your Google account.

Free Avatar Maker: How does it work?

This tool is very easy to use and can be a lot of fun. First, you'll need to select your gender. If you don't feel you fall into a traditional male/female identity, pick the gender that you feel most closely aligns with yours. The only difference between the two systems is the options you'll have to customize your avatar.

Once you select your gender, you'll see the default avatar. At the top of the page, you'll see four choices for the overall look of the avatar. The default is more realistic, while the second is more polygonal. The third is an anime-style avatar and the fourth looks like a black-and-white comic strip.

With your style selected, it's time to customize your avatar so it looks just like you. There are a wide variety of options including facial shape, eye size and shape, eye color, hair style and color, glasses, and even clothing and background. Play around with all the tools so your avatar looks like you - or not like you! Feel free to be as creative as you like. The RANDOM button is a fun place to start if you're not looking for an avatar that closely aligns with your own look.

While you're making customization choices, each feature will have various modifiers that appear underneath the avatar itself. With these controls, you can make aspects larger or smaller, move them around, or change the color.

If you make a mistake with this avatar maker, use the UNDO and REDO buttons to travel back or forward in time. If you feel like you've made too many mistakes, the RESET button will bring you back to the beginning. Don't worry: if you accidentally hit the RESET button, just hit the UNDO button to go back to where you left off.

How to download your avatar?

Once you are happy with how your avatar looks, you can hit the DOWNLOAD button. You have three choices for your download:

1. PNG (200px) - A small pixel-based image file with transparency support

2. PNG (400px) - A larger pixel-based image file with transparency support

3. SVG - A vector-based image that can be resized as large as needed

Do note that you'll need an image editor that supports vector files to work with the SVG image, such as Adobe Illustrator.

If you have fun with this free avatar maker, hit the SHARE button and let your friends know about it! You can share on Twitter, Facebook, Reddit, Pinterest, WhatsApp, and Telegram.

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Create your own free avatar in 4 different styles. You can save it as a scalable SVG image or in the more common PNG format.

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Programavimo savaitė Code Week. Dalyviai esame ir mes. 

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Programavimo savaitė Code Week. Dalyviai esame ir mes. 

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October 7 - 22, 2023: a week to celebrate coding in Europe, encouraging citizens to learn more about technology, and connecting communities and organizations who can help you learn coding.

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RAMIAUSIA - 611 926 taškai - 3 greitis - 2 ilgis - 136.3 simb/min - 95.97% tikslumas

GAMA - 24 833 taškai - 2 greitis - 1 ilgis - 101.9 simb/min - 78.63% tikslumas

SINTIJA DAUJOTYTE - 11 taškas - vėžlio greitis - 1 ilgis - 23.4 simb/min - 34.65% tikslumas

ERŽVILKO GIMNAZIJA GT - 1 012 638 taškai - 3 greitis - 2 ilgis - 144.1 simb/min - 93.46% tikslumas

VESTA - 25 869 taškai - 2 greitis - 2 ilgis - 61.1 simb/min - 92.43% tikslumas

Daugiau rezultatų
Žaisti pilname ekrane

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RAMIAUSIA - 611 926 taškai - 3 greitis - 2 ilgis - 136.3 simb/min - 95.97% tikslumas GAMA - 24 833 taškai - 2 greitis - 1 ilgis - 101.9 simb/min - 78.63% tikslumas SINTIJA DAUJOTYTE - 11 taškas - vėžlio greitis - 1 ilgis - 23.4 simb/min - 34.65% tikslumas ERŽVILKO GIMNAZIJA GT - 1 012 638 taškai - 3 greitis - 2 ilgis - 144.1 simb/min - 93.46% tikslumas VESTA - 25 869 taškai - 2 greitis - 2 ilgis - 61.1 simb/min - 92.43% tikslumas Daugiau rezultatų Žaisti pilname ekrane

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Sukurkite nurodyta programa logotipą, atsisiųskite ir įkelkite į "Code studija "padlet aplinką

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Logo Design Free Logo Maker online Yourself Logo Design Free Logos in Minutes

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Free Logo Design online- Do It Yourself Logo Design.

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Codemoji's computer science curriculum for schools allows 1st-8th grade students to learn the basics of web development and coding, including HTML, CSS, and Javascript, in a fun and easy way, allowing them to create their own websites, animations and much more with our unique and adaptable learning platform. Go Play Go Learn

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Codemoji's unique approach to teaching programming ensures that children have fun while learning basic coding skills applicable to all areas of STEM. Codemoji keeps learning fun while kids learn real coding skills. Codemoji is a company that has coding for kids at the forefront of everything we do.

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Scratch is a free programming language and online community where you can create your own interactive stories, games, and animations.

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Learn computer science. Change the world.

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Ozobot - mažyčiai žaidimų robotai (Video)

Ozobot robotai, tai tarsi jungtis tarp skaitmeninio ir fizinio žaidimų pasaulio.

Ozobot - tai mažas, beveik rutulio formos robotas, kuris tik nori su jumis pažaisti. Atrodantis kaip „Žvaigždžių Karų" R2D2 androido galva, Ozobot robotas klaidžioja ant planšetinio kompiuterio ekrano ar netgi ant paprastos žaidimų lentos. Šis nedidelis įtaisas skirtas tiek skaitmeninėms tiek natūralaus pasaulio pramogoms.

Pagrindinė Ozobot savybė - linijų sekimas. Roboto apačioje įtaisyti penki jutikliai, leidžiantys jam neišklysti iš kelio. Ir visiškai nesvarbu ar šios linijos yra jūsų planšetinio kompiuterio ekrane, ar tiesiog žymeklio brūkšniai popieriaus lape. Ir tai dar ne viskas. Ozobot robotas taip pat skiria spalvas bei reaguoja į šviesos žybsnius. Įvairios spalvų ir šviesos žybsnių kombinacijos robotui suteikia specifines veiklos instrukcijas. Jis gali įsibėgėti iki „turbo" greičio, imti suktis vietoje arba sulėtėti. Egzistuoja gausybė neapibrėžtų kombinacijų galimybių.

Ozobot robotai kol kas turi keturias kartu parduodamas žaidimų programas. Viena jų - skaitmeninė „šiaudo traukimo" versija. Kito žaidimo tikslas nuvesti robotą keliu iki finišo, kol to nepadarė jūsų konkurentas. Žaisti darosi dar smagiau žinant, jog Ozobot gali nuklysti nuo planšetės ekrano ir užlėkti ant stalo. Viskas ko reikia - tai linijos ir vaizduotė.

Robotas buvo pristatytas šių metų CES parodoje ir greit prekyboje pasirodys pirmosios jo versijos. Nors dar egzistuoja kelios problemos susijusios su planšetinių kompiuterių ryškumo parametrais, tačiau kompanija į Ozobot ateitį žvelgia optimistiškai.

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Ozobot - mažyčiai žaidimų robotai (Video) - Robotika.lt

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Ozobot robotai, tai tarsi jungtis tarp skaitmeninio ir fizinio žaidimų pasaulio. Ozobot - tai mažas, beveik rutulio formos robotas, kuris tik nori su jumis pažaisti. Atrodantis kaip „Žvaigždžių Karų" R2D2 androido galva, Ozobot robotas klaidžioja ant planšetinio kompiuterio ekrano ar netgi ant paprastos žaidimų lentos.

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