# data[].attributes.headline
What if they do not meet expectations?  What do we do?  A competition for points -for those groups who do?   Behavioral and Academic expectations for points/rewards?

# data[].attributes.subject
What if they do not meet expectations?  What do we do?  A competition for points -for those groups who do?   Behavioral and Academic expectations for points/rewards?

# data[].attributes.headline
Makes it purposeful for the students to be able to engage with each other. When they engage with each other it allows them to feel safer in the classroom.

# data[].attributes.subject
Makes it purposeful for the students to be able to engage with each other. When they engage with each other it allows them to feel safer in the classroom.

# data[].attributes.body
Kids were asking for a redo and felt like connections weren't as deep as they could have been. They were taking ownership of the it. They did earn points if they could take a thought or connection deeper whether it was their own or someone else's.

# data[].attributes.body
Students started to see how they could improve on their reactions.

# data[].attributes.body
Students holding each other accountable with a sense of urgency once they understood the expectations.

Transferring knowledge to real life applications

# data[].attributes.headline
Teams were willing to help each other out and the gamification hooked them.

# data[].attributes.subject
Teams were willing to help each other out and the gamification hooked them.

# data[].attributes.body
Gave students plenty of time to complete the activity over multiple days. Not rushing students. This helps with engagement because students feel like they can be successful.

# data[].attributes.headline
Question: How many students are in each station if there are only 3?

# data[].attributes.subject
Question: How many students are in each station if there are only 3?

# data[].attributes.headline
The competitive nature of the game has students wanting to participate.

# data[].attributes.subject
The competitive nature of the game has students wanting to participate.

# data[].attributes.body
Students have more opportunities to ask questions in smaller groups and get that one on one help

# data[].attributes.headline
Asking questions/transfering learning to real life or next grade level

# data[].attributes.subject
Asking questions/transfering learning to real life or next grade level

# data[].attributes.body
Students wanted to beat the rest of the class. No prizes.

# data[].attributes.body
Spending time comparing success vs failure helps clarify expectations

# data[].attributes.body
students able to talk and reflect on practice rotations and practice rotations immediately afterwards which gained more participation.

# data[].attributes.body
1. organization and explanation for purpose and goals of stations vital for success
2. Feedback and reflection from students to reorganize and restart

# data[].attributes.headline
Spending time on teaching the process is important - increases engagement.

# data[].attributes.subject
Spending time on teaching the process is important - increases engagement.