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The following folks really need to work to get heroes up.  We have 13 people bunched up at the same stage of development.  At some point, we're going to have to thin the herd.  That is, unless you can get your heroes up....

El Hombre 7
Kimo
Squid
Bob T Build
Tyler
Master
Faulty
Homewrecker
Devel
Fire
Leo
Roku

Obviously, if you can wreck your assignments in war, no problem. But those that struggle and fail to progress risk losing spot in clan.

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Here you can find my "how to" videos.  https://www.youtube.com/channel/UCwrnpUVK_tuG-druIwjzDKA

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This is where you will find it.

Navigation

1. Click the witch down below, then press "View Original"

2. Change the tab where it ask what Town Hall you are to your appropriate level Town Hall!

3. Then change where it wants your base type to the type of base you desire!

4. Hit the search button!

5. Choose the one that works for you!

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Clash of Clans - ClashofClansBuilder.com

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The best of the best! These Clash of Clans bases have been selected by members of the community by their base of choice. The base they use in-game! How much of a better vote can you get? None, I say!

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LAVAWIPE: For TH9 to 3 star.

Discussion:

Objective is to target the AQ, CC, and 1 AD with ground attack. 2 golem, BK, AQ, wiz using WB/Jump to get to AD/AQ/CC. Standard gowipe attack targeting one side to get at the 3 components.

Use minions/archers to cherry pick buildings once defenses cleared.

Once AD/AQ/CC down. Drop Hounds on 1 or 2 AD.. spread to pull air bombs. drop loons behind lava hounds. you want hounds to pop. drop rage to pull balloons into the AD or other defenses (wiz towers, AT, etc).

Composition: 2 Golem, 3 wiz, 3 WB, 15 Loons, 2 hounds, 3 Archers, 2 minions

CC: Hound

Spells: 1 jump, 1 haste, 3 rage

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AQ Walk: For Ring base design. Types (4 corner with camp, one layer, two boxes around plus central box, etc. )

Discussion:

Walk AQ starting on either side in one corner.

Select the side with no xbow range to outside wall, need to be able to pull CC from middle of that side. Make sure no more than 3 Def attack at any one time to keep AQ alive.

After starting, Mid-way up that side, use hog to pull CC. Let AQ kill CC, use kill squad if needed (a few wiz). Once CC engaged, go to far right  around the corner and drop a jump and golem and 4/5 wiz to clear def on that side. Once engaged on that side, start the central part of attack. Drop 1 golem + Cc (golem), BK, Giants, WB, witches, then rest of wizzies, in middle near where the Hog went in. Once engaging, drop second jump to get into middle, then drop rage/freeze as needed to clear middle. Use Poison on CC or skellies.

Key to success:

1. Avoid Xbows with AQ, don't let AQ die,

2. No more than 3 def attacking AQ at one time.

3. Lure CC before secondary golem/wiz attack. 4.Poison spell for loons/wiz/archers.

5. Barbs go in front of WB as shield if needed.

6. Start far right after queen AQ hits middle. Start Central attack after far right is going. Main attack. Drop Golem, BK, giant, witch, wiz in that order. Jump timing important.

Composition: 5 healers, 2 golems, 4 giants, 4 WB, 4 Archers, 13 Wiz, 2 Witches, 2 barbs

CC: Golem and giant

Spells: 1 poison, 2 jump, 2 rage/1 freeze or 2 Freeze/1 rage

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(get your first attack in ASAP if you are TH6/7/8/9)

Standing War plan:

1. TH10/11 work together and usually take the top 8-12 bases. TH9's usually will get a minus number to hit. That is the number below your mirror you should hit first. TH8 and below usually hit mirror.

2. Second attack: attack any base that has already been attacked but not 3-starred. You need to attack with a high % chance of a 3-star.. If all bases in your range are closed out, attack higher (lower % chance to 3 but still possible) or loot. Key is attacking for stars to help the clan win.

3. Last 4 hours: all targets are open. If someone hasn't attacked their mirror, anyone can hit it to close it out. Attack for 3-stars, scout, or loot as the situation dictates.

4. Guidelines:

A. No stealing targets (exception is the last 4 hours)

B. Attack smart, always try for 3-stars, no looting unless it is obvious everything in your range is done

C. Trading targets is encouraged if it helps you with a better shot to 3-star.. Communication is key.

D. Miss an attack = bench for one war

E. Steal an attack = bench if not in last 4 hrs

F. Consistent 3-star attacks will give you credibility to attack higher in future wars.

G. Set your war card more than two hours before current war ends.

H. If you are unsure where to attack or think you can hit higher on your 2nd attack, confirm with a Co-leader.

G. Co-leads won't be dictating attacks.

H. If we are in the last 4 hours and a low base is still open, it is ok to close it... Helps the clan.

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1) you must attack both times and within timeframes or you will be kept out of a war. (exceptions of course will be made, just let a Co-leader know)

2) Keep your donations in balance.

3) check this wall before making any attacks as you may be asked to target something specific (cleanup or 50% something high)

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This is an example of my GoWiWi attack and how I use golems and wizzies to screen my main push in the middle. Also note how I use Heal/Rage combo to take out CC